Making all enum consistently singular (breaking)

This commit is contained in:
Peli de Halleux
2016-03-24 08:26:55 -07:00
parent 97db49dc71
commit 38d2cf06d2
3 changed files with 24 additions and 24 deletions

View File

@ -26,7 +26,7 @@ enum Rotation {
Roll,
}
enum TouchPins {
enum TouchPin {
//% enumval=uBit.io.P0
P0,
//% enumval=uBit.io.P1
@ -76,7 +76,7 @@ enum BasicGesture
};
*/
enum Gestures {
enum Gesture {
/**
* Raised when shaken
*/
@ -139,7 +139,7 @@ namespace input {
*/
//% help=input/on-gesture shim=micro_bit::onGesture weight=84
//% blockId=device_gesture_event block="on |%NAME" icon="\uf135"
export function onGesture(gesture: Gestures, body: Action): void { }
export function onGesture(gesture: Gesture, body: Action): void { }
/**
* Do something when a pin(``P0``, ``P1`` or both ``P2``) is pressed.
@ -148,7 +148,7 @@ namespace input {
*/
//% help=input/on-pin-pressed weight=83 shim=micro_bit::onPinPressed
//% blockId=device_pin_event block="on pin|%NAME|pressed" icon="\uf094"
export function onPinPressed(name: TouchPins, body: Action): void { }
export function onPinPressed(name: TouchPin, body: Action): void { }
/**
* Get the button state (pressed or not) for ``A`` and ``B``.
@ -246,7 +246,7 @@ namespace input {
* @param name pin used to detect the touch
*/
//% help=input/pin-is-pressed weight=58 shim=micro_bit::isPinTouched block="pin|%NAME|is pressed" icon="\uf094"
export function pinIsPressed(name: TouchPins): boolean {
export function pinIsPressed(name: TouchPin): boolean {
return false;
}
@ -256,7 +256,7 @@ namespace input {
*/
//% help=input/on-screen-up
export function onScreenUp(body: Action): void {
onGesture(Gestures.ScreenUp, body);
onGesture(Gesture.ScreenUp, body);
}
/**
@ -265,7 +265,7 @@ namespace input {
*/
//% help=input/on-screen-down
export function onScreenDown(body: Action): void {
onGesture(Gestures.ScreenDown, body);
onGesture(Gesture.ScreenDown, body);
}
/**
@ -274,7 +274,7 @@ namespace input {
*/
//% help=input/on-shake
export function onShake(body: Action): void {
onGesture(Gestures.Shake, body);
onGesture(Gesture.Shake, body);
}
/**
@ -283,7 +283,7 @@ namespace input {
*/
//% help=input/on-logo-up
export function onLogoUp(body: Action): void {
onGesture(Gestures.LogoUp, body);
onGesture(Gesture.LogoUp, body);
}
/**
@ -292,7 +292,7 @@ namespace input {
*/
//% help=input/on-logo-down
export function onLogoDown(body: Action): void {
onGesture(Gestures.LogoDown, body);
onGesture(Gesture.LogoDown, body);
}
/**