updates to rps
This commit is contained in:
		@@ -19,32 +19,37 @@ input.onGesture(Gesture.Shake, () => {
 | 
			
		||||
 | 
			
		||||
## Step 2 @fullscreen
 | 
			
		||||
 | 
			
		||||
Add a ``tool`` variable to store a random number computed with ``||math:pick random||``.
 | 
			
		||||
Add a ``hand`` variable 
 | 
			
		||||
and place the ``||variables:set hand to||`` block in the shake event.
 | 
			
		||||
 | 
			
		||||
When you shake the @boardname@, it should pick a random number from `0` to `2`
 | 
			
		||||
and store it in the variable named ``tool``.
 | 
			
		||||

 | 
			
		||||
 | 
			
		||||
## Step 3 @fullscreen
 | 
			
		||||
 | 
			
		||||
Add a ``||math:pick random||`` block to pick a random number from `1` to `3` and
 | 
			
		||||
store it in the variable named ``hand``.
 | 
			
		||||
 | 
			
		||||
```blocks
 | 
			
		||||
let tool = 0;
 | 
			
		||||
let hand = 0;
 | 
			
		||||
input.onGesture(Gesture.Shake, () => {
 | 
			
		||||
    tool = Math.randomRange(0, 2)
 | 
			
		||||
    hand = Math.randomRange(1, 3)
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
In a later step, each of the possible numbers (`0`, `1`, or `2`) is matched to its own picture. The picture is shown on the LEDs when its matching number is picked.
 | 
			
		||||
In a later step, each of the possible numbers (`1`, `2`, or `3`) is matched to its own picture. The picture is shown on the LEDs when its matching number is picked.
 | 
			
		||||
 | 
			
		||||
## Step 3 @fullscreen
 | 
			
		||||
## Step 4 @fullscreen
 | 
			
		||||
 | 
			
		||||
Place an ``||logic:if||`` block under the ``||math:pick random||`` and check whether ``tool`` is equal to ``0``.
 | 
			
		||||
Place an ``||logic:if||`` block under the ``||math:pick random||`` and check whether ``hand`` is equal to ``1``.
 | 
			
		||||
 | 
			
		||||
Add a ``||basic:show leds||`` block that shows a picture of a piece of paper. The number `0` will mean paper.
 | 
			
		||||
Add a ``||basic:show leds||`` block that shows a picture of a piece of paper. The number `1` will mean paper.
 | 
			
		||||
 | 
			
		||||
```blocks
 | 
			
		||||
let tool = 0;
 | 
			
		||||
let hand = 0;
 | 
			
		||||
input.onGesture(Gesture.Shake, () => {
 | 
			
		||||
    tool = Math.randomRange(0, 2)
 | 
			
		||||
    if (tool == 0) {
 | 
			
		||||
    hand = Math.randomRange(1, 3)
 | 
			
		||||
    if (hand == 1) {
 | 
			
		||||
        basic.showLeds(`
 | 
			
		||||
            # # # # #
 | 
			
		||||
            # . . . #
 | 
			
		||||
@@ -56,27 +61,27 @@ input.onGesture(Gesture.Shake, () => {
 | 
			
		||||
})
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
## Step 4 @fullscreen
 | 
			
		||||
## Step 5 @fullscreen
 | 
			
		||||
 | 
			
		||||
Click on the **SHAKE** button in the simulator. If you try enough times, you should see a picture of paper on the screen.
 | 
			
		||||
 | 
			
		||||

 | 
			
		||||
 | 
			
		||||
## Step 5 @fullscreen
 | 
			
		||||
## Step 6 @fullscreen
 | 
			
		||||
 | 
			
		||||
Click the ``+`` button to add an ``||logic:else||`` section.
 | 
			
		||||
 | 
			
		||||

 | 
			
		||||
 | 
			
		||||
## Step 6 @fullscreen
 | 
			
		||||
## Step 7 @fullscreen
 | 
			
		||||
 | 
			
		||||
Add a ``||basic:show leds||`` block inside the ``||logic:else||``. Make a picture of a scissors in the LEDs.
 | 
			
		||||
 | 
			
		||||
```blocks
 | 
			
		||||
let tool = 0;
 | 
			
		||||
let hand = 0;
 | 
			
		||||
input.onGesture(Gesture.Shake, () => {
 | 
			
		||||
    tool = Math.randomRange(0, 2)
 | 
			
		||||
    if (tool == 0) {
 | 
			
		||||
    hand = Math.randomRange(1, 3)
 | 
			
		||||
    if (hand == 1) {
 | 
			
		||||
        basic.showLeds(`
 | 
			
		||||
            # # # # #
 | 
			
		||||
            # . . . #
 | 
			
		||||
@@ -96,21 +101,21 @@ input.onGesture(Gesture.Shake, () => {
 | 
			
		||||
})
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
## Step 7 @fullscreen
 | 
			
		||||
## Step 8 @fullscreen
 | 
			
		||||
 | 
			
		||||
Click the ``+`` button again to add an ``||logic:else if||`` section. Now, add a conditional block for ``||logic:tool = 1||`` to the condition in ``||logic:else if||``. Since ``tool`` can only be `0`, `1`, or `2`, your code is covering all possible cases!
 | 
			
		||||
Click the ``+`` button again to add an ``||logic:else if||`` section. Now, add a conditional block for ``||logic:hand = 1||`` to the condition in ``||logic:else if||``. Since ``hand`` can only be `1`, `2`, or `3`, your code is covering all possible cases!
 | 
			
		||||
 | 
			
		||||

 | 
			
		||||
 | 
			
		||||
## Step 8 @fullscreen
 | 
			
		||||
## Step 9 @fullscreen
 | 
			
		||||
 | 
			
		||||
Get one more ``||basic:show leds||`` block and put it in the ``||logic:else if||``. Make a picture of a rock in the LEDs.
 | 
			
		||||
 | 
			
		||||
```blocks
 | 
			
		||||
let tool = 0;
 | 
			
		||||
let hand = 0;
 | 
			
		||||
input.onGesture(Gesture.Shake, () => {
 | 
			
		||||
    tool = Math.randomRange(0, 2)
 | 
			
		||||
    if (tool == 0) {
 | 
			
		||||
    hand = Math.randomRange(1, 3)
 | 
			
		||||
    if (hand == 1) {
 | 
			
		||||
        basic.showLeds(`
 | 
			
		||||
            # # # # #
 | 
			
		||||
            # . . . #
 | 
			
		||||
@@ -118,7 +123,7 @@ input.onGesture(Gesture.Shake, () => {
 | 
			
		||||
            # . . . #
 | 
			
		||||
            # # # # #
 | 
			
		||||
            `)
 | 
			
		||||
    } else if (tool == 1) {
 | 
			
		||||
    } else if (hand == 2) {
 | 
			
		||||
        basic.showLeds(`
 | 
			
		||||
            . . . . .
 | 
			
		||||
            . # # # .
 | 
			
		||||
@@ -138,13 +143,13 @@ input.onGesture(Gesture.Shake, () => {
 | 
			
		||||
})
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
## Step 9 @fullscreen
 | 
			
		||||
## Step 10 @fullscreen
 | 
			
		||||
 | 
			
		||||
Click on the **SHAKE** button in the simulator and check to see that each image is showing up.
 | 
			
		||||
 | 
			
		||||

 | 
			
		||||
 | 
			
		||||
## Step 10 @fullscreen
 | 
			
		||||
## Step 11 @fullscreen
 | 
			
		||||
 | 
			
		||||
If you have a @boardname@, click on ``|Download|`` and follow the instructions to get the code
 | 
			
		||||
onto your @boardname@. Your game is ready! Gather your friends and play Rock Paper Scissors!
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								docs/static/mb/projects/rock-paper-scissors/newvar.gif
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								docs/static/mb/projects/rock-paper-scissors/newvar.gif
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 266 KiB  | 
		Reference in New Issue
	
	Block a user