updates to rps

This commit is contained in:
Peli de Halleux 2018-10-17 05:56:21 -07:00
parent a1e60e8949
commit 3a62cf6cba
2 changed files with 32 additions and 27 deletions

View File

@ -19,32 +19,37 @@ input.onGesture(Gesture.Shake, () => {
## Step 2 @fullscreen ## Step 2 @fullscreen
Add a ``tool`` variable to store a random number computed with ``||math:pick random||``. Add a ``hand`` variable
and place the ``||variables:set hand to||`` block in the shake event.
When you shake the @boardname@, it should pick a random number from `0` to `2` ![A animation that shows how to create a variable](/static/mb/projects/rock-paper-scissors/newvar.gif)
and store it in the variable named ``tool``.
## Step 3 @fullscreen
Add a ``||math:pick random||`` block to pick a random number from `1` to `3` and
store it in the variable named ``hand``.
```blocks ```blocks
let tool = 0; let hand = 0;
input.onGesture(Gesture.Shake, () => { input.onGesture(Gesture.Shake, () => {
tool = Math.randomRange(0, 2) hand = Math.randomRange(1, 3)
}) })
``` ```
In a later step, each of the possible numbers (`0`, `1`, or `2`) is matched to its own picture. The picture is shown on the LEDs when its matching number is picked. In a later step, each of the possible numbers (`1`, `2`, or `3`) is matched to its own picture. The picture is shown on the LEDs when its matching number is picked.
## Step 3 @fullscreen ## Step 4 @fullscreen
Place an ``||logic:if||`` block under the ``||math:pick random||`` and check whether ``tool`` is equal to ``0``. Place an ``||logic:if||`` block under the ``||math:pick random||`` and check whether ``hand`` is equal to ``1``.
Add a ``||basic:show leds||`` block that shows a picture of a piece of paper. The number `0` will mean paper. Add a ``||basic:show leds||`` block that shows a picture of a piece of paper. The number `1` will mean paper.
```blocks ```blocks
let tool = 0; let hand = 0;
input.onGesture(Gesture.Shake, () => { input.onGesture(Gesture.Shake, () => {
tool = Math.randomRange(0, 2) hand = Math.randomRange(1, 3)
if (tool == 0) { if (hand == 1) {
basic.showLeds(` basic.showLeds(`
# # # # # # # # # #
# . . . # # . . . #
@ -56,27 +61,27 @@ input.onGesture(Gesture.Shake, () => {
}) })
``` ```
## Step 4 @fullscreen ## Step 5 @fullscreen
Click on the **SHAKE** button in the simulator. If you try enough times, you should see a picture of paper on the screen. Click on the **SHAKE** button in the simulator. If you try enough times, you should see a picture of paper on the screen.
![Shaking a @boardname@ simulator](/static/mb/projects/rock-paper-scissors/rpsshake.gif) ![Shaking a @boardname@ simulator](/static/mb/projects/rock-paper-scissors/rpsshake.gif)
## Step 5 @fullscreen ## Step 6 @fullscreen
Click the ``+`` button to add an ``||logic:else||`` section. Click the ``+`` button to add an ``||logic:else||`` section.
![Adding an else clause](/static/mb/projects/rock-paper-scissors/ifelse.gif) ![Adding an else clause](/static/mb/projects/rock-paper-scissors/ifelse.gif)
## Step 6 @fullscreen ## Step 7 @fullscreen
Add a ``||basic:show leds||`` block inside the ``||logic:else||``. Make a picture of a scissors in the LEDs. Add a ``||basic:show leds||`` block inside the ``||logic:else||``. Make a picture of a scissors in the LEDs.
```blocks ```blocks
let tool = 0; let hand = 0;
input.onGesture(Gesture.Shake, () => { input.onGesture(Gesture.Shake, () => {
tool = Math.randomRange(0, 2) hand = Math.randomRange(1, 3)
if (tool == 0) { if (hand == 1) {
basic.showLeds(` basic.showLeds(`
# # # # # # # # # #
# . . . # # . . . #
@ -96,21 +101,21 @@ input.onGesture(Gesture.Shake, () => {
}) })
``` ```
## Step 7 @fullscreen ## Step 8 @fullscreen
Click the ``+`` button again to add an ``||logic:else if||`` section. Now, add a conditional block for ``||logic:tool = 1||`` to the condition in ``||logic:else if||``. Since ``tool`` can only be `0`, `1`, or `2`, your code is covering all possible cases! Click the ``+`` button again to add an ``||logic:else if||`` section. Now, add a conditional block for ``||logic:hand = 1||`` to the condition in ``||logic:else if||``. Since ``hand`` can only be `1`, `2`, or `3`, your code is covering all possible cases!
![Adding an else if clause](/static/mb/projects/rock-paper-scissors/ifelseif.gif) ![Adding an else if clause](/static/mb/projects/rock-paper-scissors/ifelseif.gif)
## Step 8 @fullscreen ## Step 9 @fullscreen
Get one more ``||basic:show leds||`` block and put it in the ``||logic:else if||``. Make a picture of a rock in the LEDs. Get one more ``||basic:show leds||`` block and put it in the ``||logic:else if||``. Make a picture of a rock in the LEDs.
```blocks ```blocks
let tool = 0; let hand = 0;
input.onGesture(Gesture.Shake, () => { input.onGesture(Gesture.Shake, () => {
tool = Math.randomRange(0, 2) hand = Math.randomRange(1, 3)
if (tool == 0) { if (hand == 1) {
basic.showLeds(` basic.showLeds(`
# # # # # # # # # #
# . . . # # . . . #
@ -118,7 +123,7 @@ input.onGesture(Gesture.Shake, () => {
# . . . # # . . . #
# # # # # # # # # #
`) `)
} else if (tool == 1) { } else if (hand == 2) {
basic.showLeds(` basic.showLeds(`
. . . . . . . . . .
. # # # . . # # # .
@ -138,13 +143,13 @@ input.onGesture(Gesture.Shake, () => {
}) })
``` ```
## Step 9 @fullscreen ## Step 10 @fullscreen
Click on the **SHAKE** button in the simulator and check to see that each image is showing up. Click on the **SHAKE** button in the simulator and check to see that each image is showing up.
![Shaking a @boardname@ simulator](/static/mb/projects/rock-paper-scissors/rpssim3.gif) ![Shaking a @boardname@ simulator](/static/mb/projects/rock-paper-scissors/rpssim3.gif)
## Step 10 @fullscreen ## Step 11 @fullscreen
If you have a @boardname@, click on ``|Download|`` and follow the instructions to get the code If you have a @boardname@, click on ``|Download|`` and follow the instructions to get the code
onto your @boardname@. Your game is ready! Gather your friends and play Rock Paper Scissors! onto your @boardname@. Your game is ready! Gather your friends and play Rock Paper Scissors!

Binary file not shown.

After

Width:  |  Height:  |  Size: 266 KiB