fix for roll/pitch in simulator.
fix for https://github.com/Microsoft/pxt/issues/893
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@ -23,15 +23,15 @@ namespace pxsim.input {
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}
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export function rotation(kind: number): number {
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let b = board().accelerometerState;
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let acc = b.accelerometer;
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const b = board().accelerometerState;
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const acc = b.accelerometer;
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acc.activate();
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let x = acc.getX(MicroBitCoordinateSystem.NORTH_EAST_DOWN);
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let y = acc.getX(MicroBitCoordinateSystem.NORTH_EAST_DOWN);
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let z = acc.getX(MicroBitCoordinateSystem.NORTH_EAST_DOWN);
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const x = acc.getX(MicroBitCoordinateSystem.NORTH_EAST_DOWN);
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const y = acc.getY(MicroBitCoordinateSystem.NORTH_EAST_DOWN);
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const z = acc.getZ(MicroBitCoordinateSystem.NORTH_EAST_DOWN);
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let roll = Math.atan2(y, z);
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let pitch = Math.atan(-x / (y * Math.sin(roll) + z * Math.cos(roll)));
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const roll = Math.atan2(y, z);
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const pitch = Math.atan(-x / (y * Math.sin(roll) + z * Math.cos(roll)));
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let r = 0;
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switch (kind) {
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