Fixing hero lesson

This commit is contained in:
Abhijith 2016-09-21 16:31:03 -07:00
parent 1e0cd48316
commit 4aac4ef92d

View File

@ -44,7 +44,7 @@ let hero = game.createSprite(2, 2);
let food = game.createSprite(4, 4); let food = game.createSprite(4, 4);
let ghost = game.createSprite(0, 0); let ghost = game.createSprite(0, 0);
ghost.change(LedSpriteProperty.Blink, 100); ghost.change(LedSpriteProperty.Blink, 100);
food = led.brightness() == 8; food.set(LedSpriteProperty.Brightness, 8);
``` ```
@ -56,7 +56,7 @@ let hero = game.createSprite(2, 2);
let food = game.createSprite(4, 4); let food = game.createSprite(4, 4);
let ghost = game.createSprite(0, 0); let ghost = game.createSprite(0, 0);
ghost.change(LedSpriteProperty.Blink, 100); ghost.change(LedSpriteProperty.Blink, 100);
food = led.brightness() == 8; food.set(LedSpriteProperty.Brightness, 8);
while (true) { while (true) {
basic.pause(400); basic.pause(400);
} }
@ -73,7 +73,7 @@ let hero = game.createSprite(2, 2);
let food = game.createSprite(4, 4); let food = game.createSprite(4, 4);
let ghost = game.createSprite(0, 0); let ghost = game.createSprite(0, 0);
ghost.change(LedSpriteProperty.Blink, 100); ghost.change(LedSpriteProperty.Blink, 100);
food = led.brightness() == 8; food.set(LedSpriteProperty.Brightness, 8);
while (true) { while (true) {
basic.pause(400); basic.pause(400);
if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) { if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) {
@ -99,7 +99,7 @@ let hero = game.createSprite(2, 2);
let food = game.createSprite(4, 4); let food = game.createSprite(4, 4);
let ghost = game.createSprite(0, 0); let ghost = game.createSprite(0, 0);
ghost.change(LedSpriteProperty.Blink, 100); ghost.change(LedSpriteProperty.Blink, 100);
food = led.brightness() == 8; food.set(LedSpriteProperty.Brightness, 8);
while (true) { while (true) {
basic.pause(400); basic.pause(400);
if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) { if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) {
@ -127,7 +127,7 @@ let hero = game.createSprite(2, 2);
let food = game.createSprite(4, 4); let food = game.createSprite(4, 4);
let ghost = game.createSprite(0, 0); let ghost = game.createSprite(0, 0);
ghost.change(LedSpriteProperty.Blink, 100); ghost.change(LedSpriteProperty.Blink, 100);
food = led.brightness() == 8; food.set(LedSpriteProperty.Brightness, 8);
while (true) { while (true) {
basic.pause(400); basic.pause(400);
if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) { if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) {
@ -164,7 +164,7 @@ let hero = game.createSprite(2, 2);
let food = game.createSprite(4, 4); let food = game.createSprite(4, 4);
let ghost = game.createSprite(0, 0); let ghost = game.createSprite(0, 0);
ghost.change(LedSpriteProperty.Blink, 100); ghost.change(LedSpriteProperty.Blink, 100);
food = led.brightness() == 8; food.set(LedSpriteProperty.Brightness, 8);
while (true) { while (true) {
basic.pause(400); basic.pause(400);
if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) { if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) {
@ -212,7 +212,7 @@ let hero = game.createSprite(2, 2);
let food = game.createSprite(4, 4); let food = game.createSprite(4, 4);
let ghost = game.createSprite(0, 0); let ghost = game.createSprite(0, 0);
ghost.change(LedSpriteProperty.Blink, 100); ghost.change(LedSpriteProperty.Blink, 100);
food = led.brightness() == 8; food.set(LedSpriteProperty.Brightness, 8);
while (true) { while (true) {
basic.pause(400); basic.pause(400);
if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) { if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) {