Add 'paper' step info to RPS tutorial (#1810)
* add showLeds for paper * fix blocks for step 6 * no blocks in shake demo
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@ -31,7 +31,6 @@ let hand = 0;
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input.onGesture(Gesture.Shake, () => {
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hand = Math.randomRange(1, 3)
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})
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```
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In a later step, each of the possible numbers (`1`, `2`, or `3`) is matched to its own picture. The picture is shown on the LEDs when its matching number is picked.
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@ -42,6 +41,22 @@ Place an ``||logic:if||`` block under the ``||math:pick random||`` and check whe
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
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```blocks
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let hand = 0;
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input.onGesture(Gesture.Shake, () => {
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hand = Math.randomRange(1, 3)
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if (hand == 1) {
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basic.showLeds(`
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# # # # #
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# . . . #
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# . . . #
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# . . . #
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# # # # #
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`)
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}
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})
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```
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## Step 5 @fullscreen
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Click on the **SHAKE** button in the simulator. If you try enough times, you should see a picture of paper on the screen.
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@ -50,10 +65,28 @@ Click on the **SHAKE** button in the simulator. If you try enough times, you sho
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## Step 6 @fullscreen
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Click the ``+`` button to add an ``||logic:else||`` section.
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Click the **(+)** button to add an ``||logic:else||`` section.
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
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```blocks
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let hand = 0;
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input.onGesture(Gesture.Shake, () => {
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hand = Math.randomRange(1, 3)
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if (hand == 1) {
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basic.showLeds(`
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# # # # #
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# . . . #
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# . . . #
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# . . . #
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# # # # #
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`)
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} else {
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}
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})
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```
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## Step 7 @fullscreen
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Add a ``||basic:show leds||`` block inside the ``||logic:else||``. Make a picture of a scissors in the LEDs.
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docs/static/mb/projects/rock-paper-scissors/if.gif
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docs/static/mb/projects/rock-paper-scissors/if.gif
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