Convert bluetooth to new style
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3ee0c6ea42
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@ -1,6 +1,8 @@
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#include "BitVM.h"
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#include "kindscript.h"
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#include "MESEvents.h"
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using namespace kindscript;
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enum class MesCameraEvent {
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//% block="take photo"
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TakePhoto = MES_CAMERA_EVT_TAKE_PHOTO,
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@ -119,3 +121,96 @@ enum class MesDpadButtonInfo {
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};
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//% color=156 weight=80
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namespace devices {
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static void genEvent(int id, int event) {
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MicroBitEvent e(id, event);
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}
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/**
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* Sends a ``camera`` command to the parent device.
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* @param event TODO
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*/
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//% weight=30 help=devices/tell-camera-to
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//% blockId=devices_camera icon="\uf030" block="tell camera to|%property" blockGap=8
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void tellCameraTo(MesCameraEvent event) {
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genEvent(MES_CAMERA_ID, (int)event);
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}
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/**
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* Sends a ``remote control`` command to the parent device.
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* @param event TODO
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*/
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//% weight=29 help=devices/tell-remote-control-to
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//% blockId=devices_remote_control block="tell remote control to|%property" blockGap=14 icon="\uf144"
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void tellRemoteControlTo(MesRemoteControlEvent event) {
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genEvent(MES_REMOTE_CONTROL_ID, (int)event);
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}
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/**
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* Sends an ``alert`` command to the parent device.
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* @param event TODO
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*/
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//% weight=27 help=devices/raise-alert-to
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//% blockId=devices_alert block="raise alert to|%property" icon="\uf0f3"
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void raiseAlertTo(MesAlertEvent event) {
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genEvent(MES_ALERTS_ID, (int)event);
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}
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/**
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* Registers code to run when the device notifies about a particular event.
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* @param event TODO
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* @param body TODO
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*/
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//% help=devices/on-notified weight=26
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//% blockId=devices_device_info_event block="on notified" icon="\uf10a"
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void onNotified(MesDeviceInfo event, Action body) {
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registerWithDal(MES_DEVICE_INFO_ID, (int)event, body);
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}
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/**
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* Register code to run when the micro:bit receives a command from the paired gamepad.
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* @param name TODO
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* @param body TODO
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*/
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//% help=devices/on-gamepad-button weight=40 shim=micro_bit::onGamepadButton
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//% weight=25
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//% blockId=devices_gamepad_event block="on gamepad button|%NAME" icon="\uf11b"
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void onGamepadButton(MesDpadButtonInfo name, Action body) {
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registerWithDal(MES_DPAD_CONTROLLER_ID, (int)name, body);
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}
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static int _signalStrength = -1;
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static void signalStrengthHandler(MicroBitEvent ev) {
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// keep in sync with MESEvents.h
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_signalStrength = ev.value - 1;
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}
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static void initSignalStrength() {
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if (_signalStrength < 0) {
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_signalStrength = 0;
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uBit.MessageBus.listen(MES_SIGNAL_STRENGTH_ID, MICROBIT_EVT_ANY, signalStrengthHandler);
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}
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}
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/**
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* Returns the last signal strength reported by the paired device.
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*/
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//% help=devices/signal-strength weight=24
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//% blockId=devices_signal_strength block="signal strength" blockGap=14 icon="\uf012" blockGap=14
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int signalStrength() {
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initSignalStrength();
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return _signalStrength;
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}
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/**
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* Registers code to run when the device notifies about a change of signal strength.
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* @param body TODO
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*/
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//% shim=micro_bit::onSignalStrengthChanged weight=23 help=devices/on-signal-strength-changed
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//% blockId=devices_signal_strength_changed_event block="on signal strength changed" icon="\uf012"
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void onSignalStrengthChanged(Action body) {
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initSignalStrength();
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registerWithDal(MES_SIGNAL_STRENGTH_ID, MICROBIT_EVT_ANY, body);
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}
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}
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2
libs/microbit-devices/enums.d.ts
vendored
2
libs/microbit-devices/enums.d.ts
vendored
@ -121,5 +121,7 @@
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//% block="4 up"
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_4Up = 16, // MES_DPAD_BUTTON_4_UP
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}
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declare namespace devices {
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}
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// Auto-generated. Do not edit. Really.
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@ -4,8 +4,8 @@
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"files": [
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"README.md",
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"enums.d.ts",
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"devices.cpp",
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"devices.ts"
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"shims.d.ts",
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"devices.cpp"
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],
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"public": true,
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"dependencies": {
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@ -1,38 +1,42 @@
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//% color=156 weight=80
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namespace devices {
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// Auto-generated. Do not edit.
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//% color=156 weight=80
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declare namespace devices {
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/**
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* Sends a ``camera`` command to the parent device.
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* @param event TODO
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*/
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//% weight=30 help=devices/tell-camera-to shim=micro_bit::devices::camera
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//% blockId=devices_camera icon="\uf030" block="tell camera to|%property" blockGap=8
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export function tellCameraTo(event: MesCameraEvent): void { }
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//% weight=30 help=devices/tell-camera-to
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//% blockId=devices_camera icon="\uf030" block="tell camera to|%property" blockGap=8 shim=devices::tellCameraTo
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function tellCameraTo(event: MesCameraEvent): void;
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/**
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* Sends a ``remote control`` command to the parent device.
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* @param event TODO
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*/
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//% weight=29 help=devices/tell-remote-control-to shim=micro_bit::devices::remote_control
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//% blockId=devices_remote_control block="tell remote control to|%property" blockGap=14 icon="\uf144"
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export function tellRemoteControlTo(event: MesRemoteControlEvent): void { }
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//% weight=29 help=devices/tell-remote-control-to
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//% blockId=devices_remote_control block="tell remote control to|%property" blockGap=14 icon="\uf144" shim=devices::tellRemoteControlTo
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function tellRemoteControlTo(event: MesRemoteControlEvent): void;
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/**
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* Sends an ``alert`` command to the parent device.
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* @param event TODO
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*/
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//% weight=27 help=devices/raise-alert-to shim=micro_bit::devices::alert
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//% blockId=devices_alert block="raise alert to|%property" icon="\uf0f3"
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export function raiseAlertTo(event: MesAlertEvent): void { }
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//% weight=27 help=devices/raise-alert-to
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//% blockId=devices_alert block="raise alert to|%property" icon="\uf0f3" shim=devices::raiseAlertTo
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function raiseAlertTo(event: MesAlertEvent): void;
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/**
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* Registers code to run when the device notifies about a particular event.
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* @param event TODO
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* @param body TODO
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*/
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//% shim=micro_bit::onDeviceInfo help=devices/on-notified
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//% weight=26
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//% blockId=devices_device_info_event block="on notified" icon="\uf10a"
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export function onNotified(event: MesDeviceInfo, body: Action): void { }
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//% help=devices/on-notified weight=26
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//% blockId=devices_device_info_event block="on notified" icon="\uf10a" shim=devices::onNotified
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function onNotified(event: MesDeviceInfo, body: () => void): void;
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/**
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* Register code to run when the micro:bit receives a command from the paired gamepad.
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@ -41,24 +45,23 @@ namespace devices {
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*/
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//% help=devices/on-gamepad-button weight=40 shim=micro_bit::onGamepadButton
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//% weight=25
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//% blockId=devices_gamepad_event block="on gamepad button|%NAME" icon="\uf11b"
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export function onGamepadButton(name: MesDpadButtonInfo, body: Action): void { }
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//% blockId=devices_gamepad_event block="on gamepad button|%NAME" icon="\uf11b" shim=devices::onGamepadButton
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function onGamepadButton(name: MesDpadButtonInfo, body: () => void): void;
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/**
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* Returns the last signal strength reported by the paired device.
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*/
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//% help=devices/signal-strength weight=24 shim=micro_bit::signalStrength
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//% blockId=devices_signal_strength block="signal strength" blockGap=14 icon="\uf012" blockGap=14
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export function signalStrength(): number {
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return 0;
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}
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//% help=devices/signal-strength weight=24
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//% blockId=devices_signal_strength block="signal strength" blockGap=14 icon="\uf012" blockGap=14 shim=devices::signalStrength
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function signalStrength(): number;
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/**
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* Registers code to run when the device notifies about a change of signal strength.
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* @param body TODO
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*/
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//% shim=micro_bit::onSignalStrengthChanged weight=23 help=devices/on-signal-strength-changed
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//% blockId=devices_signal_strength_changed_event block="on signal strength changed" icon="\uf012"
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export function onSignalStrengthChanged(body: Action): void { }
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//% blockId=devices_signal_strength_changed_event block="on signal strength changed" icon="\uf012" shim=devices::onSignalStrengthChanged
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function onSignalStrengthChanged(body: () => void): void;
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}
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// Auto-generated. Do not edit. Really.
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