Fix failing snippets for tele-potato (#938)
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@ -8,25 +8,25 @@ Here are some fun programs for your @boardname@!
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[{
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"name": "Blinky",
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"description": "A blinking pattern of LEDs",
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"url":"/examples/blinky",
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"url": "/examples/blinky",
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"cardType": "example"
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},
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{
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"name": "Name Tag",
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"description": "Scroll your name on the screen",
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"url":"/examples/name-tag",
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"url": "/examples/name-tag",
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"cardType": "example"
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},
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{
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"name": "Rando",
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"description": "Randomly blinking LEDs",
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"url":"/examples/rando",
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"url": "/examples/rando",
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"cardType": "example"
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},
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{
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"name": "Game of Life",
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"description": "A Game of Life simulation in LEDs",
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"url":"/examples/gameofLife",
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"url": "/examples/gameofLife",
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"cardType": "example"
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},
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{
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@ -34,8 +34,7 @@ Here are some fun programs for your @boardname@!
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"description": "Approximate the number Pi",
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"url": "/examples/pi-montecarlo",
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"cardType": "example"
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}
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]
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}]
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```
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## Sensors
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@ -44,32 +43,32 @@ Here are some fun programs for your @boardname@!
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[{
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"name": "Egg & Spoon race",
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"description": "Balance a micro:bit like an egg and spoon race",
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"url":"/examples/egg-and-spoon",
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"url": "/examples/egg-and-spoon",
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"cardType": "example"
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},{
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"name": "Plot Acceleration",
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"description": "Chart acceleration on the LED screen",
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"url":"/examples/plot-acceleration",
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"url": "/examples/plot-acceleration",
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"cardType": "example"
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}, {
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"name": "Plot Light Level",
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"description": "Chart light level on the LED screen",
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"url":"/examples/plot-light-level",
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"url": "/examples/plot-light-level",
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"cardType": "example"
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}, {
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"name": "Plot Analog Pin",
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"description": "Chart analog input on the LED screen",
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"url":"/examples/plot-analog-pin",
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"url": "/examples/plot-analog-pin",
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"cardType": "example"
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}, {
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"name": "Stop Watch",
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"description": "Easily track time",
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"url":"/examples/stop-watch",
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"url": "/examples/stop-watch",
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"cardType": "example"
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}, {
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"name": "Radio Dashboard",
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"description": "A dashboard for radio clients",
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"url":"/examples/radio-dashboard",
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"url": "/examples/radio-dashboard",
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"cardType": "example"
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}]
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```
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@ -80,7 +79,7 @@ Here are some fun programs for your @boardname@!
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[{
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"name": "Servo Calibrator",
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"description": "Calibrate a servo",
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"url":"/examples/servo-calibrator",
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"url": "/examples/servo-calibrator",
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"cardType": "example"
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}]
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```
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@ -91,17 +90,17 @@ Here are some fun programs for your @boardname@!
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[{
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"name": "Turtle Square",
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"description": "Move in a square",
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"url":"/examples/turtle-square",
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"url": "/examples/turtle-square",
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"cardType": "example"
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}, {
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"name": "Turtle Spiral",
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"description": "Move in a spiral",
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"url":"/examples/turtle-spiral",
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"url": "/examples/turtle-spiral",
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"cardType": "example"
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}, {
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"name": "Turtle Scanner",
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"description": "Scan down the screen",
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"url":"/examples/turtle-scanner",
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"url": "/examples/turtle-scanner",
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"cardType": "example"
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}]
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```
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```
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@ -56,7 +56,7 @@ To make the game less predictable, we use the ``||math:pick random||`` block to
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```blocks
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let potato = 0
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input.onButtonPressed(Button.AB, () => {
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potato = 10 + Math.random(21)
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potato = Math.randomRange(10, 20)
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})
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```
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@ -82,7 +82,7 @@ The **receivedNumber** represents the potato and is stored in the **potato** var
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```blocks
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let potato = 0
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radio.onDataPacketReceived( ({ receivedNumber }) => {
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radio.onReceivedNumber(function (receivedNumber) {
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potato = receivedNumber
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})
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```
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@ -119,7 +119,7 @@ Get two or more @boardname@s and download the code to them. One player starts th
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```blocks
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let potato = 0
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radio.onDataPacketReceived( ({ receivedNumber }) => {
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radio.onReceivedNumber(function (receivedNumber) {
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potato = receivedNumber
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})
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input.onGesture(Gesture.Shake, () => {
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@ -129,7 +129,7 @@ input.onGesture(Gesture.Shake, () => {
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}
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})
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input.onButtonPressed(Button.AB, () => {
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potato = 10 + Math.random(21)
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potato = Math.randomRange(10, 20)
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})
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radio.setGroup(1)
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potato = -1
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