Fix failing snippets for tele-potato (#938)
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@ -34,8 +34,7 @@ Here are some fun programs for your @boardname@!
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"description": "Approximate the number Pi",
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"description": "Approximate the number Pi",
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"url": "/examples/pi-montecarlo",
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"url": "/examples/pi-montecarlo",
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"cardType": "example"
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"cardType": "example"
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}
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}]
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]
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```
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```
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## Sensors
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## Sensors
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@ -56,7 +56,7 @@ To make the game less predictable, we use the ``||math:pick random||`` block to
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```blocks
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```blocks
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let potato = 0
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let potato = 0
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input.onButtonPressed(Button.AB, () => {
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input.onButtonPressed(Button.AB, () => {
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potato = 10 + Math.random(21)
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potato = Math.randomRange(10, 20)
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})
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})
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```
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```
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@ -82,7 +82,7 @@ The **receivedNumber** represents the potato and is stored in the **potato** var
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```blocks
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```blocks
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let potato = 0
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let potato = 0
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radio.onDataPacketReceived( ({ receivedNumber }) => {
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radio.onReceivedNumber(function (receivedNumber) {
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potato = receivedNumber
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potato = receivedNumber
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})
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})
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```
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```
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@ -119,7 +119,7 @@ Get two or more @boardname@s and download the code to them. One player starts th
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```blocks
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```blocks
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let potato = 0
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let potato = 0
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radio.onDataPacketReceived( ({ receivedNumber }) => {
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radio.onReceivedNumber(function (receivedNumber) {
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potato = receivedNumber
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potato = receivedNumber
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})
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})
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input.onGesture(Gesture.Shake, () => {
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input.onGesture(Gesture.Shake, () => {
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@ -129,7 +129,7 @@ input.onGesture(Gesture.Shake, () => {
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}
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}
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})
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})
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input.onButtonPressed(Button.AB, () => {
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input.onButtonPressed(Button.AB, () => {
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potato = 10 + Math.random(21)
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potato = Math.randomRange(10, 20)
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})
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})
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radio.setGroup(1)
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radio.setGroup(1)
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potato = -1
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potato = -1
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