adding namespace to api categories (#330)
* adding namespace to api categories * add icon for led * adding icons for control, game, images, pins and serial.
This commit is contained in:
parent
c713fe9bf4
commit
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@ -7,7 +7,7 @@ using namespace pxt;
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/**
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* Support for additional Bluetooth services.
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*/
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//% color=#0082FB weight=20
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//% color=#0082FB weight=20 icon="\uf294"
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namespace bluetooth {
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MicroBitUARTService *uart = NULL;
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@ -1,7 +1,7 @@
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/**
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* Support for additional Bluetooth services.
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*/
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//% color=#0082FB weight=20
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//% color=#0082FB weight=20 icon="\uf294"
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namespace bluetooth {
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/**
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* Writes to the Bluetooth UART service buffer. From there the data is transmitted over Bluetooth to a connected device.
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2
libs/bluetooth/shims.d.ts
vendored
2
libs/bluetooth/shims.d.ts
vendored
@ -4,7 +4,7 @@
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/**
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* Support for additional Bluetooth services.
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*/
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//% color=#0082FB weight=20
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//% color=#0082FB weight=20 icon="\uf294"
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declare namespace bluetooth {
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/**
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@ -4,7 +4,7 @@
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/**
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* Provides access to basic micro:bit functionality.
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*/
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//% color=#0078D7 weight=100
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//% color=#0078D7 weight=100 icon="\uf00a"
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namespace basic {
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/**
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@ -13,7 +13,7 @@ namespace basic {
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*/
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//% help=basic/show-number
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//% weight=96
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//% blockId=device_show_number block="show|number %number" blockGap=8 icon="\uf1ec"
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//% blockId=device_show_number block="show|number %number" blockGap=8
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//% async
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//% parts="ledmatrix"
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void showNumber(int value, int interval = 150) {
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@ -50,7 +50,7 @@ namespace basic {
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*/
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//% help=basic/show-string
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//% weight=87 blockGap=8
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//% block="show|string %text" icon="\uf031"
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//% block="show|string %text"
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//% async
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//% blockId=device_print_message
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//% parts="ledmatrix"
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@ -73,7 +73,7 @@ namespace basic {
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* Turn off all LEDs
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*/
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//% help=basic/clear-screen weight=79
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//% blockId=device_clear_display block="clear screen" icon="\uf12d"
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//% blockId=device_clear_display block="clear screen"
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//% parts="ledmatrix"
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void clearScreen() {
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uBit.display.image.clear();
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@ -1,7 +1,7 @@
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/**
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* Runtime and event utilities.
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*/
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//% weight=1 color="#333333"
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//% weight=1 color="#333333" icon="\uf233"
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//% advanced=true
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namespace control {
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@ -21,7 +21,7 @@ enum LedSpriteProperty {
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/**
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* A single-LED sprite game engine
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*/
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//% color=#008272 weight=32
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//% color=#008272 weight=32 icon="\uf11b"
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//% advanced=true
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namespace game {
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let _score: number = 0;
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@ -3,7 +3,7 @@
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/**
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* Creation, manipulation and display of LED images.
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*/
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//% color=#5C2D91 weight=31
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//% color=#5C2D91 weight=31 icon="\uf03e"
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//% advanced=true
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namespace images {
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/**
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@ -112,7 +112,7 @@ enum class Gesture {
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EightG = MICROBIT_ACCELEROMETER_EVT_8G
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};
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//% color=300 weight=99
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//% color=300 weight=99 icon="\uf192"
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namespace input {
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/**
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* Do something when a button (``A``, ``B`` or both ``A+B``) is pressed
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@ -120,7 +120,7 @@ namespace input {
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* @param body code to run when event is raised
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*/
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//% help=input/on-button-pressed weight=85 blockGap=8
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//% blockId=device_button_event block="on button|%NAME|pressed" icon="\uf192"
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//% blockId=device_button_event block="on button|%NAME|pressed"
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//% parts="buttonpair"
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void onButtonPressed(Button button, Action body) {
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registerWithDal((int)button, MICROBIT_BUTTON_EVT_CLICK, body);
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@ -132,7 +132,7 @@ namespace input {
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* @param body code to run when gesture is raised
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*/
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//% help=input/on-gesture weight=84 blockGap=8
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//% blockId=device_gesture_event block="on |%NAME" icon="\uf135"
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//% blockId=device_gesture_event block="on |%NAME"
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//% parts="accelerometer"
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void onGesture(Gesture gesture, Action body) {
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int gi = (int)gesture;
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@ -149,7 +149,7 @@ namespace input {
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* @param body the code to run when the pin is pressed
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*/
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//% help=input/on-pin-pressed weight=83
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//% blockId=device_pin_event block="on pin %name|pressed" icon="\uf094"
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//% blockId=device_pin_event block="on pin %name|pressed"
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void onPinPressed(TouchPin name, Action body) {
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auto pin = getPin((int)name);
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if (!pin) return;
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@ -165,7 +165,7 @@ namespace input {
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* @param body the code to run when the pin is released
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*/
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//% help=input/on-pin-released weight=6 blockGap=8
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//% blockId=device_pin_released block="on pin %NAME|released" icon="\uf094"
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//% blockId=device_pin_released block="on pin %NAME|released"
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//% advanced=true
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void onPinReleased(TouchPin name, Action body) {
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auto pin = getPin((int)name);
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@ -200,7 +200,7 @@ namespace input {
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* @param name pin used to detect the touch, eg: TouchPin.P0
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*/
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//% help=input/pin-is-pressed weight=58
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//% blockId="device_pin_is_pressed" block="pin %NAME|is pressed" icon="\uf094"
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//% blockId="device_pin_is_pressed" block="pin %NAME|is pressed"
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//% blockGap=8
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bool pinIsPressed(TouchPin name) {
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auto pin = getPin((int)name);
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@ -218,7 +218,7 @@ namespace input {
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* Get the acceleration value in milli-gravitys (when the board is laying flat with the screen up, x=0, y=0 and z=-1024)
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* @param dimension TODO
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*/
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//% help=input/acceleration weight=58 icon="\uf135"
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//% help=input/acceleration weight=58
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//% blockId=device_acceleration block="acceleration (mg)|%NAME" blockGap=8
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//% parts="accelerometer"
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int acceleration(Dimension dimension) {
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@ -235,7 +235,7 @@ namespace input {
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* Reads the light level applied to the LED screen in a range from ``0`` (dark) to ``255`` bright.
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*/
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//% help=input/light-level weight=57
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//% blockId=device_get_light_level block="light level" blockGap=8 icon="\uf185"
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//% blockId=device_get_light_level block="light level" blockGap=8
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//% parts="ledmatrix"
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int lightLevel() {
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return uBit.display.readLightLevel();
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@ -245,7 +245,7 @@ namespace input {
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* Get the current compass heading in degrees.
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*/
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//% help=input/compass-heading
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//% weight=56 icon="\uf14e"
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//% weight=56
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//% blockId=device_heading block="compass heading (°)" blockGap=8
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//% parts="compass"
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int compassHeading() {
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@ -256,7 +256,7 @@ namespace input {
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/**
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* Gets the temperature in Celsius degrees (°C).
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*/
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//% weight=55 icon="\uf06d"
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//% weight=55
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//% help=input/temperature
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//% blockId=device_temperature block="temperature (°C)" blockGap=8
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//% parts="thermometer"
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@ -269,7 +269,7 @@ namespace input {
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* @param kind TODO
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*/
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//% help=input/rotation weight=52
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//% blockId=device_get_rotation block="rotation (°)|%NAME" blockGap=8 icon="\uf197"
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//% blockId=device_get_rotation block="rotation (°)|%NAME" blockGap=8
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//% parts="accelerometer" advanced=true
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int rotation(Rotation kind) {
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switch (kind) {
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@ -284,7 +284,7 @@ namespace input {
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* @param dimension TODO
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*/
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//% help=input/magnetic-force weight=51
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//% blockId=device_get_magnetic_force block="magnetic force (µT)|%NAME" blockGap=8 icon="\uf076"
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//% blockId=device_get_magnetic_force block="magnetic force (µT)|%NAME" blockGap=8
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//% parts="compass"
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//% advanced=true
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int magneticForce(Dimension dimension) {
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@ -304,7 +304,7 @@ namespace input {
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* Gets the number of milliseconds elapsed since power on.
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*/
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//% help=input/running-time weight=50
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//% blockId=device_get_running_time block="running time (ms)" icon="\uf017"
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//% blockId=device_get_running_time block="running time (ms)"
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//% advanced=true
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int runningTime() {
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return system_timer_current_time();
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@ -321,7 +321,7 @@ namespace input {
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* @param range a value describe the maximum strengh of acceleration measured
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*/
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//% help=input/set-accelerometer-range
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//% blockId=device_set_accelerometer_range block="set accelerometer|range %range" icon="\uf135"
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//% blockId=device_set_accelerometer_range block="set accelerometer|range %range"
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//% weight=5
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//% parts="accelerometer"
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//% advanced=true
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@ -1,7 +1,7 @@
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/**
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* Events and data from sensors
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*/
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//% color=#B4009E weight=99
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//% color=#B4009E weight=99 icon="\uf192"
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namespace input {
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/**
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* Attaches code to run when the screen is facing up.
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@ -8,7 +8,7 @@ enum class DisplayMode_ {
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// TODO DISPLAY_MODE_BLACK_AND_WHITE_LIGHT_SENSE
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};
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//% color=3 weight=35
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//% color=3 weight=35 icon="\uf205"
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namespace led {
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/**
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@ -17,7 +17,7 @@ namespace led {
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* @param y TODO
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*/
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//% help=led/plot weight=78
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//% blockId=device_plot block="plot|x %x|y %y" icon="\uf205" blockGap=8
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//% blockId=device_plot block="plot|x %x|y %y" blockGap=8
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//% parts="ledmatrix"
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void plot(int x, int y) {
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uBit.display.image.setPixelValue(x, y, 1);
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@ -29,7 +29,7 @@ namespace led {
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* @param y TODO
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*/
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//% help=led/unplot weight=77
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//% blockId=device_unplot block="unplot|x %x|y %y" icon="\uf204" blockGap=8
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//% blockId=device_unplot block="unplot|x %x|y %y" blockGap=8
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//% parts="ledmatrix"
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void unplot(int x, int y) {
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uBit.display.image.setPixelValue(x, y, 0);
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@ -41,7 +41,7 @@ namespace led {
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* @param y TODO
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*/
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//% help=led/point weight=76
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//% blockId=device_point block="point|x %x|y %y" icon="\uf10c"
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//% blockId=device_point block="point|x %x|y %y"
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//% parts="ledmatrix"
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bool point(int x, int y) {
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int pix = uBit.display.image.getPixelValue(x, y);
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@ -52,7 +52,7 @@ namespace led {
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* Get the screen brightness from 0 (off) to 255 (full bright).
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*/
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//% help=led/brightness weight=60
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//% blockId=device_get_brightness block="brightness" icon="\uf042" blockGap=8
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//% blockId=device_get_brightness block="brightness" blockGap=8
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//% parts="ledmatrix"
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//% advanced=true
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int brightness() {
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@ -64,7 +64,7 @@ namespace led {
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* @param value the brightness value, eg:255, 127, 0
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*/
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//% help=led/set-brightness weight=59
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//% blockId=device_set_brightness block="set brightness %value" icon="\uf042"
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//% blockId=device_set_brightness block="set brightness %value"
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//% parts="ledmatrix"
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//% advanced=true
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void setBrightness(int value) {
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@ -75,7 +75,7 @@ namespace led {
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* Cancels the current animation and clears other pending animations.
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*/
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//% weight=50 help=led/stop-animation
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//% blockId=device_stop_animation block="stop animation" icon="\uf04d"
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//% blockId=device_stop_animation block="stop animation"
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//% parts="ledmatrix"
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//% advanced=true
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void stopAnimation() {
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@ -95,7 +95,7 @@ namespace led {
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/**
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* Turns on or off the display
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*/
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//% help=led/enable blockId=device_led_enable block="led enable %on" icon="\uf04d"
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//% help=led/enable blockId=device_led_enable block="led enable %on"
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//% advanced=true parts="ledmatrix"
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void enable(bool on) {
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if (on) uBit.display.enable();
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@ -1,7 +1,7 @@
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/**
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* Control of the LED screen.
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*/
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//% color=#5C2D91 weight=97
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//% color=#5C2D91 weight=97 icon="\uf205"
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namespace led {
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// what's the current high value
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@ -129,7 +129,7 @@ enum BeatFraction {
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/**
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* Generation of music tones through pin ``P0``.
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*/
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//% color=#D83B01 weight=98
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//% color=#D83B01 weight=98 icon="\uf025"
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namespace music {
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let beatsPerMinute: number = 120;
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@ -139,7 +139,7 @@ namespace music {
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* @param ms tone duration in milliseconds (ms)
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*/
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//% help=music/play-tone weight=90
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//% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
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//% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" blockGap=8
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//% parts="headphone"
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export function playTone(frequency: number, ms: number): void {
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pins.analogPitch(frequency, ms);
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@ -150,7 +150,7 @@ namespace music {
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* @param frequency pitch of the tone to play in Hertz (Hz)
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*/
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//% help=music/ring-tone weight=80
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//% blockId=device_ring block="ring tone (Hz)|%note=device_note" icon="\uf025" blockGap=8
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//% blockId=device_ring block="ring tone (Hz)|%note=device_note" blockGap=8
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//% parts="headphone"
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export function ringTone(frequency: number): void {
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pins.analogPitch(frequency, 0);
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@ -1,7 +1,7 @@
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/**
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* Control currents in Pins for analog/digital signals, servos, i2c, ...
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*/
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//% color=#A80000 weight=30
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//% color=#A80000 weight=30 icon="\uf140"
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//% advanced=true
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namespace pins {
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/**
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@ -34,7 +34,7 @@ enum Delimiters {
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Hash = 6,
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};
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//% weight=2 color=30
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//% weight=2 color=30 icon="\uf287"
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//% advanced=true
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namespace serial {
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// note that at least one // followed by % is needed per declaration!
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@ -1,7 +1,7 @@
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/**
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* Reading and writing data over a serial connection.
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*/
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//% weight=2 color=#002050
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//% weight=2 color=#002050 icon="\uf287"
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//% advanced=true
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namespace serial {
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/**
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56
libs/core/shims.d.ts
vendored
56
libs/core/shims.d.ts
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@ -4,7 +4,7 @@
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/**
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* Creation, manipulation and display of LED images.
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*/
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//% color=#5C2D91 weight=31
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//% color=#5C2D91 weight=31 icon="\uf03e"
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//% advanced=true
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declare namespace images {
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@ -126,7 +126,7 @@ declare interface Image {
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/**
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* Provides access to basic micro:bit functionality.
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*/
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//% color=#0078D7 weight=100
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//% color=#0078D7 weight=100 icon="\uf00a"
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declare namespace basic {
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/**
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@ -135,7 +135,7 @@ declare namespace basic {
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*/
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//% help=basic/show-number
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//% weight=96
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//% blockId=device_show_number block="show|number %number" blockGap=8 icon="\uf1ec"
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//% blockId=device_show_number block="show|number %number" blockGap=8
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//% async
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//% parts="ledmatrix" interval.defl=150 shim=basic::showNumber
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function showNumber(value: number, interval?: number): void;
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@ -160,7 +160,7 @@ declare namespace basic {
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*/
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//% help=basic/show-string
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//% weight=87 blockGap=8
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//% block="show|string %text" icon="\uf031"
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//% block="show|string %text"
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//% async
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//% blockId=device_print_message
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//% parts="ledmatrix" interval.defl=150 shim=basic::showString
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@ -170,7 +170,7 @@ declare namespace basic {
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* Turn off all LEDs
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*/
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//% help=basic/clear-screen weight=79
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//% blockId=device_clear_display block="clear screen" icon="\uf12d"
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//% blockId=device_clear_display block="clear screen"
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//% parts="ledmatrix" shim=basic::clearScreen
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function clearScreen(): void;
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@ -211,7 +211,7 @@ declare namespace basic {
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//% color=300 weight=99
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//% color=300 weight=99 icon="\uf192"
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declare namespace input {
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/**
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@ -220,7 +220,7 @@ declare namespace input {
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* @param body code to run when event is raised
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*/
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//% help=input/on-button-pressed weight=85 blockGap=8
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//% blockId=device_button_event block="on button|%NAME|pressed" icon="\uf192"
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//% blockId=device_button_event block="on button|%NAME|pressed"
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//% parts="buttonpair" shim=input::onButtonPressed
|
||||
function onButtonPressed(button: Button, body: () => void): void;
|
||||
|
||||
@ -230,7 +230,7 @@ declare namespace input {
|
||||
* @param body code to run when gesture is raised
|
||||
*/
|
||||
//% help=input/on-gesture weight=84 blockGap=8
|
||||
//% blockId=device_gesture_event block="on |%NAME" icon="\uf135"
|
||||
//% blockId=device_gesture_event block="on |%NAME"
|
||||
//% parts="accelerometer" shim=input::onGesture
|
||||
function onGesture(gesture: Gesture, body: () => void): void;
|
||||
|
||||
@ -240,7 +240,7 @@ declare namespace input {
|
||||
* @param body the code to run when the pin is pressed
|
||||
*/
|
||||
//% help=input/on-pin-pressed weight=83
|
||||
//% blockId=device_pin_event block="on pin %name|pressed" icon="\uf094" shim=input::onPinPressed
|
||||
//% blockId=device_pin_event block="on pin %name|pressed" shim=input::onPinPressed
|
||||
function onPinPressed(name: TouchPin, body: () => void): void;
|
||||
|
||||
/**
|
||||
@ -249,7 +249,7 @@ declare namespace input {
|
||||
* @param body the code to run when the pin is released
|
||||
*/
|
||||
//% help=input/on-pin-released weight=6 blockGap=8
|
||||
//% blockId=device_pin_released block="on pin %NAME|released" icon="\uf094"
|
||||
//% blockId=device_pin_released block="on pin %NAME|released"
|
||||
//% advanced=true shim=input::onPinReleased
|
||||
function onPinReleased(name: TouchPin, body: () => void): void;
|
||||
|
||||
@ -269,7 +269,7 @@ declare namespace input {
|
||||
* @param name pin used to detect the touch, eg: TouchPin.P0
|
||||
*/
|
||||
//% help=input/pin-is-pressed weight=58
|
||||
//% blockId="device_pin_is_pressed" block="pin %NAME|is pressed" icon="\uf094"
|
||||
//% blockId="device_pin_is_pressed" block="pin %NAME|is pressed"
|
||||
//% blockGap=8 shim=input::pinIsPressed
|
||||
function pinIsPressed(name: TouchPin): boolean;
|
||||
|
||||
@ -277,7 +277,7 @@ declare namespace input {
|
||||
* Get the acceleration value in milli-gravitys (when the board is laying flat with the screen up, x=0, y=0 and z=-1024)
|
||||
* @param dimension TODO
|
||||
*/
|
||||
//% help=input/acceleration weight=58 icon="\uf135"
|
||||
//% help=input/acceleration weight=58
|
||||
//% blockId=device_acceleration block="acceleration (mg)|%NAME" blockGap=8
|
||||
//% parts="accelerometer" shim=input::acceleration
|
||||
function acceleration(dimension: Dimension): number;
|
||||
@ -286,7 +286,7 @@ declare namespace input {
|
||||
* Reads the light level applied to the LED screen in a range from ``0`` (dark) to ``255`` bright.
|
||||
*/
|
||||
//% help=input/light-level weight=57
|
||||
//% blockId=device_get_light_level block="light level" blockGap=8 icon="\uf185"
|
||||
//% blockId=device_get_light_level block="light level" blockGap=8
|
||||
//% parts="ledmatrix" shim=input::lightLevel
|
||||
function lightLevel(): number;
|
||||
|
||||
@ -294,7 +294,7 @@ declare namespace input {
|
||||
* Get the current compass heading in degrees.
|
||||
*/
|
||||
//% help=input/compass-heading
|
||||
//% weight=56 icon="\uf14e"
|
||||
//% weight=56
|
||||
//% blockId=device_heading block="compass heading (°)" blockGap=8
|
||||
//% parts="compass" shim=input::compassHeading
|
||||
function compassHeading(): number;
|
||||
@ -302,7 +302,7 @@ declare namespace input {
|
||||
/**
|
||||
* Gets the temperature in Celsius degrees (°C).
|
||||
*/
|
||||
//% weight=55 icon="\uf06d"
|
||||
//% weight=55
|
||||
//% help=input/temperature
|
||||
//% blockId=device_temperature block="temperature (°C)" blockGap=8
|
||||
//% parts="thermometer" shim=input::temperature
|
||||
@ -313,7 +313,7 @@ declare namespace input {
|
||||
* @param kind TODO
|
||||
*/
|
||||
//% help=input/rotation weight=52
|
||||
//% blockId=device_get_rotation block="rotation (°)|%NAME" blockGap=8 icon="\uf197"
|
||||
//% blockId=device_get_rotation block="rotation (°)|%NAME" blockGap=8
|
||||
//% parts="accelerometer" advanced=true shim=input::rotation
|
||||
function rotation(kind: Rotation): number;
|
||||
|
||||
@ -322,7 +322,7 @@ declare namespace input {
|
||||
* @param dimension TODO
|
||||
*/
|
||||
//% help=input/magnetic-force weight=51
|
||||
//% blockId=device_get_magnetic_force block="magnetic force (µT)|%NAME" blockGap=8 icon="\uf076"
|
||||
//% blockId=device_get_magnetic_force block="magnetic force (µT)|%NAME" blockGap=8
|
||||
//% parts="compass"
|
||||
//% advanced=true shim=input::magneticForce
|
||||
function magneticForce(dimension: Dimension): number;
|
||||
@ -331,7 +331,7 @@ declare namespace input {
|
||||
* Gets the number of milliseconds elapsed since power on.
|
||||
*/
|
||||
//% help=input/running-time weight=50
|
||||
//% blockId=device_get_running_time block="running time (ms)" icon="\uf017"
|
||||
//% blockId=device_get_running_time block="running time (ms)"
|
||||
//% advanced=true shim=input::runningTime
|
||||
function runningTime(): number;
|
||||
|
||||
@ -346,7 +346,7 @@ declare namespace input {
|
||||
* @param range a value describe the maximum strengh of acceleration measured
|
||||
*/
|
||||
//% help=input/set-accelerometer-range
|
||||
//% blockId=device_set_accelerometer_range block="set accelerometer|range %range" icon="\uf135"
|
||||
//% blockId=device_set_accelerometer_range block="set accelerometer|range %range"
|
||||
//% weight=5
|
||||
//% parts="accelerometer"
|
||||
//% advanced=true shim=input::setAccelerometerRange
|
||||
@ -427,7 +427,7 @@ declare namespace control {
|
||||
|
||||
|
||||
|
||||
//% color=3 weight=35
|
||||
//% color=3 weight=35 icon="\uf205"
|
||||
declare namespace led {
|
||||
|
||||
/**
|
||||
@ -436,7 +436,7 @@ declare namespace led {
|
||||
* @param y TODO
|
||||
*/
|
||||
//% help=led/plot weight=78
|
||||
//% blockId=device_plot block="plot|x %x|y %y" icon="\uf205" blockGap=8
|
||||
//% blockId=device_plot block="plot|x %x|y %y" blockGap=8
|
||||
//% parts="ledmatrix" shim=led::plot
|
||||
function plot(x: number, y: number): void;
|
||||
|
||||
@ -446,7 +446,7 @@ declare namespace led {
|
||||
* @param y TODO
|
||||
*/
|
||||
//% help=led/unplot weight=77
|
||||
//% blockId=device_unplot block="unplot|x %x|y %y" icon="\uf204" blockGap=8
|
||||
//% blockId=device_unplot block="unplot|x %x|y %y" blockGap=8
|
||||
//% parts="ledmatrix" shim=led::unplot
|
||||
function unplot(x: number, y: number): void;
|
||||
|
||||
@ -456,7 +456,7 @@ declare namespace led {
|
||||
* @param y TODO
|
||||
*/
|
||||
//% help=led/point weight=76
|
||||
//% blockId=device_point block="point|x %x|y %y" icon="\uf10c"
|
||||
//% blockId=device_point block="point|x %x|y %y"
|
||||
//% parts="ledmatrix" shim=led::point
|
||||
function point(x: number, y: number): boolean;
|
||||
|
||||
@ -464,7 +464,7 @@ declare namespace led {
|
||||
* Get the screen brightness from 0 (off) to 255 (full bright).
|
||||
*/
|
||||
//% help=led/brightness weight=60
|
||||
//% blockId=device_get_brightness block="brightness" icon="\uf042" blockGap=8
|
||||
//% blockId=device_get_brightness block="brightness" blockGap=8
|
||||
//% parts="ledmatrix"
|
||||
//% advanced=true shim=led::brightness
|
||||
function brightness(): number;
|
||||
@ -474,7 +474,7 @@ declare namespace led {
|
||||
* @param value the brightness value, eg:255, 127, 0
|
||||
*/
|
||||
//% help=led/set-brightness weight=59
|
||||
//% blockId=device_set_brightness block="set brightness %value" icon="\uf042"
|
||||
//% blockId=device_set_brightness block="set brightness %value"
|
||||
//% parts="ledmatrix"
|
||||
//% advanced=true shim=led::setBrightness
|
||||
function setBrightness(value: number): void;
|
||||
@ -483,7 +483,7 @@ declare namespace led {
|
||||
* Cancels the current animation and clears other pending animations.
|
||||
*/
|
||||
//% weight=50 help=led/stop-animation
|
||||
//% blockId=device_stop_animation block="stop animation" icon="\uf04d"
|
||||
//% blockId=device_stop_animation block="stop animation"
|
||||
//% parts="ledmatrix"
|
||||
//% advanced=true shim=led::stopAnimation
|
||||
function stopAnimation(): void;
|
||||
@ -499,7 +499,7 @@ declare namespace led {
|
||||
/**
|
||||
* Turns on or off the display
|
||||
*/
|
||||
//% help=led/enable blockId=device_led_enable block="led enable %on" icon="\uf04d"
|
||||
//% help=led/enable blockId=device_led_enable block="led enable %on"
|
||||
//% advanced=true parts="ledmatrix" shim=led::enable
|
||||
function enable(on: boolean): void;
|
||||
|
||||
@ -658,7 +658,7 @@ declare namespace pins {
|
||||
|
||||
|
||||
|
||||
//% weight=2 color=30
|
||||
//% weight=2 color=30 icon="\uf287"
|
||||
//% advanced=true
|
||||
declare namespace serial {
|
||||
|
||||
|
@ -24,7 +24,7 @@ using namespace pxt;
|
||||
// payload: string length (9), string (10 ... 28)
|
||||
#define PACKET_TYPE_STRING 2
|
||||
|
||||
//% color=270 weight=34
|
||||
//% color=270 weight=34 icon="\uf012"
|
||||
namespace radio {
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
|
@ -1,7 +1,7 @@
|
||||
/**
|
||||
* Communicate data using radio packets
|
||||
*/
|
||||
//% color=#E3008C weight=34
|
||||
//% color=#E3008C weight=34 icon="\uf012"
|
||||
namespace radio {
|
||||
export class Packet {
|
||||
/**
|
||||
|
2
libs/radio/shims.d.ts
vendored
2
libs/radio/shims.d.ts
vendored
@ -2,7 +2,7 @@
|
||||
|
||||
|
||||
|
||||
//% color=270 weight=34
|
||||
//% color=270 weight=34 icon="\uf012"
|
||||
declare namespace radio {
|
||||
|
||||
/**
|
||||
|
Loading…
Reference in New Issue
Block a user