adding namespace to api categories (#330)
* adding namespace to api categories * add icon for led * adding icons for control, game, images, pins and serial.
This commit is contained in:
56
libs/core/shims.d.ts
vendored
56
libs/core/shims.d.ts
vendored
@ -4,7 +4,7 @@
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/**
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* Creation, manipulation and display of LED images.
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*/
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//% color=#5C2D91 weight=31
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//% color=#5C2D91 weight=31 icon="\uf03e"
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//% advanced=true
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declare namespace images {
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@ -126,7 +126,7 @@ declare interface Image {
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/**
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* Provides access to basic micro:bit functionality.
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*/
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//% color=#0078D7 weight=100
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//% color=#0078D7 weight=100 icon="\uf00a"
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declare namespace basic {
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/**
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@ -135,7 +135,7 @@ declare namespace basic {
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*/
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//% help=basic/show-number
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//% weight=96
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//% blockId=device_show_number block="show|number %number" blockGap=8 icon="\uf1ec"
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//% blockId=device_show_number block="show|number %number" blockGap=8
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//% async
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//% parts="ledmatrix" interval.defl=150 shim=basic::showNumber
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function showNumber(value: number, interval?: number): void;
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@ -160,7 +160,7 @@ declare namespace basic {
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*/
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//% help=basic/show-string
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//% weight=87 blockGap=8
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//% block="show|string %text" icon="\uf031"
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//% block="show|string %text"
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//% async
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//% blockId=device_print_message
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//% parts="ledmatrix" interval.defl=150 shim=basic::showString
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@ -170,7 +170,7 @@ declare namespace basic {
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* Turn off all LEDs
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*/
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//% help=basic/clear-screen weight=79
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//% blockId=device_clear_display block="clear screen" icon="\uf12d"
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//% blockId=device_clear_display block="clear screen"
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//% parts="ledmatrix" shim=basic::clearScreen
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function clearScreen(): void;
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@ -211,7 +211,7 @@ declare namespace basic {
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//% color=300 weight=99
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//% color=300 weight=99 icon="\uf192"
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declare namespace input {
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/**
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@ -220,7 +220,7 @@ declare namespace input {
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* @param body code to run when event is raised
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*/
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//% help=input/on-button-pressed weight=85 blockGap=8
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//% blockId=device_button_event block="on button|%NAME|pressed" icon="\uf192"
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//% blockId=device_button_event block="on button|%NAME|pressed"
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//% parts="buttonpair" shim=input::onButtonPressed
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function onButtonPressed(button: Button, body: () => void): void;
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@ -230,7 +230,7 @@ declare namespace input {
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* @param body code to run when gesture is raised
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*/
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//% help=input/on-gesture weight=84 blockGap=8
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//% blockId=device_gesture_event block="on |%NAME" icon="\uf135"
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//% blockId=device_gesture_event block="on |%NAME"
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//% parts="accelerometer" shim=input::onGesture
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function onGesture(gesture: Gesture, body: () => void): void;
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@ -240,7 +240,7 @@ declare namespace input {
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* @param body the code to run when the pin is pressed
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*/
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//% help=input/on-pin-pressed weight=83
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//% blockId=device_pin_event block="on pin %name|pressed" icon="\uf094" shim=input::onPinPressed
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//% blockId=device_pin_event block="on pin %name|pressed" shim=input::onPinPressed
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function onPinPressed(name: TouchPin, body: () => void): void;
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/**
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@ -249,7 +249,7 @@ declare namespace input {
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* @param body the code to run when the pin is released
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*/
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//% help=input/on-pin-released weight=6 blockGap=8
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//% blockId=device_pin_released block="on pin %NAME|released" icon="\uf094"
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//% blockId=device_pin_released block="on pin %NAME|released"
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//% advanced=true shim=input::onPinReleased
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function onPinReleased(name: TouchPin, body: () => void): void;
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@ -269,7 +269,7 @@ declare namespace input {
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* @param name pin used to detect the touch, eg: TouchPin.P0
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*/
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//% help=input/pin-is-pressed weight=58
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//% blockId="device_pin_is_pressed" block="pin %NAME|is pressed" icon="\uf094"
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//% blockId="device_pin_is_pressed" block="pin %NAME|is pressed"
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//% blockGap=8 shim=input::pinIsPressed
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function pinIsPressed(name: TouchPin): boolean;
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@ -277,7 +277,7 @@ declare namespace input {
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* Get the acceleration value in milli-gravitys (when the board is laying flat with the screen up, x=0, y=0 and z=-1024)
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* @param dimension TODO
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*/
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//% help=input/acceleration weight=58 icon="\uf135"
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//% help=input/acceleration weight=58
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//% blockId=device_acceleration block="acceleration (mg)|%NAME" blockGap=8
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//% parts="accelerometer" shim=input::acceleration
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function acceleration(dimension: Dimension): number;
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@ -286,7 +286,7 @@ declare namespace input {
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* Reads the light level applied to the LED screen in a range from ``0`` (dark) to ``255`` bright.
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*/
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//% help=input/light-level weight=57
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//% blockId=device_get_light_level block="light level" blockGap=8 icon="\uf185"
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//% blockId=device_get_light_level block="light level" blockGap=8
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//% parts="ledmatrix" shim=input::lightLevel
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function lightLevel(): number;
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@ -294,7 +294,7 @@ declare namespace input {
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* Get the current compass heading in degrees.
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*/
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//% help=input/compass-heading
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//% weight=56 icon="\uf14e"
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//% weight=56
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//% blockId=device_heading block="compass heading (°)" blockGap=8
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//% parts="compass" shim=input::compassHeading
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function compassHeading(): number;
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@ -302,7 +302,7 @@ declare namespace input {
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/**
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* Gets the temperature in Celsius degrees (°C).
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*/
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//% weight=55 icon="\uf06d"
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//% weight=55
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//% help=input/temperature
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//% blockId=device_temperature block="temperature (°C)" blockGap=8
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//% parts="thermometer" shim=input::temperature
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@ -313,7 +313,7 @@ declare namespace input {
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* @param kind TODO
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*/
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//% help=input/rotation weight=52
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//% blockId=device_get_rotation block="rotation (°)|%NAME" blockGap=8 icon="\uf197"
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//% blockId=device_get_rotation block="rotation (°)|%NAME" blockGap=8
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//% parts="accelerometer" advanced=true shim=input::rotation
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function rotation(kind: Rotation): number;
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@ -322,7 +322,7 @@ declare namespace input {
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* @param dimension TODO
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*/
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//% help=input/magnetic-force weight=51
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//% blockId=device_get_magnetic_force block="magnetic force (µT)|%NAME" blockGap=8 icon="\uf076"
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//% blockId=device_get_magnetic_force block="magnetic force (µT)|%NAME" blockGap=8
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//% parts="compass"
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//% advanced=true shim=input::magneticForce
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function magneticForce(dimension: Dimension): number;
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@ -331,7 +331,7 @@ declare namespace input {
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* Gets the number of milliseconds elapsed since power on.
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*/
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//% help=input/running-time weight=50
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//% blockId=device_get_running_time block="running time (ms)" icon="\uf017"
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//% blockId=device_get_running_time block="running time (ms)"
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//% advanced=true shim=input::runningTime
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function runningTime(): number;
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@ -346,7 +346,7 @@ declare namespace input {
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* @param range a value describe the maximum strengh of acceleration measured
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*/
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//% help=input/set-accelerometer-range
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//% blockId=device_set_accelerometer_range block="set accelerometer|range %range" icon="\uf135"
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//% blockId=device_set_accelerometer_range block="set accelerometer|range %range"
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//% weight=5
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//% parts="accelerometer"
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//% advanced=true shim=input::setAccelerometerRange
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@ -427,7 +427,7 @@ declare namespace control {
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//% color=3 weight=35
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//% color=3 weight=35 icon="\uf205"
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declare namespace led {
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/**
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@ -436,7 +436,7 @@ declare namespace led {
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* @param y TODO
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*/
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//% help=led/plot weight=78
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//% blockId=device_plot block="plot|x %x|y %y" icon="\uf205" blockGap=8
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//% blockId=device_plot block="plot|x %x|y %y" blockGap=8
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//% parts="ledmatrix" shim=led::plot
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function plot(x: number, y: number): void;
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@ -446,7 +446,7 @@ declare namespace led {
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* @param y TODO
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*/
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//% help=led/unplot weight=77
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//% blockId=device_unplot block="unplot|x %x|y %y" icon="\uf204" blockGap=8
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//% blockId=device_unplot block="unplot|x %x|y %y" blockGap=8
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//% parts="ledmatrix" shim=led::unplot
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function unplot(x: number, y: number): void;
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@ -456,7 +456,7 @@ declare namespace led {
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* @param y TODO
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*/
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//% help=led/point weight=76
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//% blockId=device_point block="point|x %x|y %y" icon="\uf10c"
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//% blockId=device_point block="point|x %x|y %y"
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//% parts="ledmatrix" shim=led::point
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function point(x: number, y: number): boolean;
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@ -464,7 +464,7 @@ declare namespace led {
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* Get the screen brightness from 0 (off) to 255 (full bright).
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*/
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//% help=led/brightness weight=60
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//% blockId=device_get_brightness block="brightness" icon="\uf042" blockGap=8
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//% blockId=device_get_brightness block="brightness" blockGap=8
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//% parts="ledmatrix"
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//% advanced=true shim=led::brightness
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function brightness(): number;
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@ -474,7 +474,7 @@ declare namespace led {
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* @param value the brightness value, eg:255, 127, 0
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*/
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//% help=led/set-brightness weight=59
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//% blockId=device_set_brightness block="set brightness %value" icon="\uf042"
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//% blockId=device_set_brightness block="set brightness %value"
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//% parts="ledmatrix"
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//% advanced=true shim=led::setBrightness
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function setBrightness(value: number): void;
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@ -483,7 +483,7 @@ declare namespace led {
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* Cancels the current animation and clears other pending animations.
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*/
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//% weight=50 help=led/stop-animation
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//% blockId=device_stop_animation block="stop animation" icon="\uf04d"
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//% blockId=device_stop_animation block="stop animation"
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//% parts="ledmatrix"
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//% advanced=true shim=led::stopAnimation
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function stopAnimation(): void;
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@ -499,7 +499,7 @@ declare namespace led {
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/**
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* Turns on or off the display
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*/
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//% help=led/enable blockId=device_led_enable block="led enable %on" icon="\uf04d"
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//% help=led/enable blockId=device_led_enable block="led enable %on"
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//% advanced=true parts="ledmatrix" shim=led::enable
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function enable(on: boolean): void;
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@ -658,7 +658,7 @@ declare namespace pins {
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//% weight=2 color=30
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//% weight=2 color=30 icon="\uf287"
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//% advanced=true
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declare namespace serial {
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