magic 8 tutorial
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@ -9,6 +9,7 @@ If (Conditionals)
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## Quick Links
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## Quick Links
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* [activity](/lessons/magic-8/activity)
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* [activity](/lessons/magic-8/activity)
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* [tutorial](/lessons/magic-8/tutorial)
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* [challenges](/lessons/magic-8/challenges)
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* [challenges](/lessons/magic-8/challenges)
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* [quiz](/lessons/magic-8/quiz)
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* [quiz](/lessons/magic-8/quiz)
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* [quiz answers](/lessons/magic-8/quiz-answers)
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* [quiz answers](/lessons/magic-8/quiz-answers)
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@ -1,8 +1,6 @@
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# magic 8 activity
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# magic 8 activity
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A fortune teller game on the micro:bit
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Welcome! This activity will help you create a magic 8 ball on the micro:bit. Let's get started!
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Welcome! This tutorial will help you create a magic 8 ball on the micro:bit. Let's get started!
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Show a string to instruct the user how to play Magic 8! The magic 8 ball can only answer true or false questions.
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Show a string to instruct the user how to play Magic 8! The magic 8 ball can only answer true or false questions.
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@ -32,16 +30,13 @@ input.onGesture(Gesture.Shake, () => {
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Create a variable of type number called **randomNumber**. Set **randomNumber** to a random number with a limit of 2. Remember the random function in the math library, picks a random number from 0 to the limit, but not including the limit unless it is 0.
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Create a variable of type number called **randomNumber**. Set **randomNumber** to a random number with a limit of 2. Remember the random function in the math library, picks a random number from 0 to the limit, but not including the limit unless it is 0.
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```blocks
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```blocks
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basic.showString("ASK A QUESTION")
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basic.showString("ASK A QUESTION")
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basic.showNumber(8)
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basic.showNumber(8)
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input.onGesture(Gesture.Shake, () => {
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input.onGesture(Gesture.Shake, () => {
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basic.clearScreen()
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basic.clearScreen()
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let randomNumber = Math.random(2)
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let randomNumber = Math.random(3)
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});
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});
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```
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```
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Create an if statement for the condition `if randomNumber = 2`. If **randomNumber** is 2, display the string 'Yes'
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Create an if statement for the condition `if randomNumber = 2`. If **randomNumber** is 2, display the string 'Yes'
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@ -52,7 +47,7 @@ basic.showString("ASK A QUESTION")
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basic.showNumber(8)
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basic.showNumber(8)
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input.onGesture(Gesture.Shake, () => {
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input.onGesture(Gesture.Shake, () => {
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basic.clearScreen();
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basic.clearScreen();
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let randomNumber = Math.random(2);
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let randomNumber = Math.random(3);
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if (randomNumber == 2) {
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if (randomNumber == 2) {
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basic.showString("YES");
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basic.showString("YES");
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}
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}
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@ -68,7 +63,7 @@ basic.showString("ASK A QUESTION")
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basic.showNumber(8)
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basic.showNumber(8)
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input.onGesture(Gesture.Shake, () => {
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input.onGesture(Gesture.Shake, () => {
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basic.clearScreen()
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basic.clearScreen()
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let randomNumber = Math.random(2)
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let randomNumber = Math.random(3)
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if (randomNumber == 2) {
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if (randomNumber == 2) {
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basic.showString("YES")
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basic.showString("YES")
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} else if (randomNumber == 1) {
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} else if (randomNumber == 1) {
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basic.showNumber(8)
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basic.showNumber(8)
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input.onGesture(Gesture.Shake, () => {
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input.onGesture(Gesture.Shake, () => {
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basic.clearScreen()
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basic.clearScreen()
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let randomNumber = Math.random(2)
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let randomNumber = Math.random(3)
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if (randomNumber == 2) {
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if (randomNumber == 2) {
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basic.showString("YES")
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basic.showString("YES")
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} else if (randomNumber == 1) {
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} else if (randomNumber == 1) {
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@ -106,14 +101,13 @@ basic.showString("ASK A QUESTION")
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basic.showNumber(8)
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basic.showNumber(8)
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input.onGesture(Gesture.Shake, () => {
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input.onGesture(Gesture.Shake, () => {
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basic.clearScreen()
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basic.clearScreen()
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let randomNumber = Math.random(2)
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let randomNumber = Math.random(3)
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if (randomNumber == 2) {
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if (randomNumber == 2) {
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basic.showString("YES")
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basic.showString("YES")
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} else if (randomNumber == 1) {
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} else if (randomNumber == 1) {
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basic.showString("NO")
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basic.showString("NO")
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} else {
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} else {
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basic.showString("I DON'T KNOW")
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basic.showString("I DON'T KNOW")
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}
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}
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basic.showNumber(8)
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basic.showNumber(8)
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27
docs/lessons/magic-8/tutorial.md
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docs/lessons/magic-8/tutorial.md
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@ -0,0 +1,27 @@
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# Magic 8 tutorial
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Show a string to instruct the user how to play Magic 8! The magic 8 ball can only answer questions with "YES", "NO", or "MAYBE"...
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### Rebuild the game!
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The blocks have been shuffled! Put them back together so that...
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* show "ASK A QUESTION" on the screen
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* when the micro:bit is shaken,
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* generate a random number between 0 and 2.
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* if the number is `2`, show "YES"
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* if the number is `1`, show "NO"
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* otherwise show "MAYBE"...
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```shuffle
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basic.showString("ASK A QUESTION")
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input.onGesture(Gesture.Shake, () => {
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let randomNumber = Math.random(3)
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if (randomNumber == 2) {
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basic.showString("YES")
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} else if (randomNumber == 1) {
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basic.showString("NO")
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} else {
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basic.showString("MAYBE")
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}
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})
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```
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@ -30,8 +30,6 @@ input.onGesture(Gesture.LogoUp, () => {
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. . # . .
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. . # . .
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`)
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`)
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})
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})
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```
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```
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Run your code and try to turn around the micro:bit to see the **logo up** event in action!
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Run your code and try to turn around the micro:bit to see the **logo up** event in action!
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