Always diplay sad face on errors; use nullCheck() function; see https://github.com/Microsoft/pxt/issues/302
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@ -154,7 +154,7 @@ namespace pxsim.instructions {
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//TODO: Refactor this function; it is too complicated. There is a lot of error-prone math being done
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// to scale and place all elements which could be simplified with more forethought.
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let svgEl = <SVGSVGElement>document.createElementNS("http://www.w3.org/2000/svg", "svg");
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let dims = {l: 0, t: 0, w: 0, h: 0};
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let dims = { l: 0, t: 0, w: 0, h: 0 };
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let cmpSvgEl = <SVGSVGElement>document.createElementNS("http://www.w3.org/2000/svg", "svg");
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svgEl.appendChild(cmpSvgEl);
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@ -181,7 +181,7 @@ namespace pxsim.instructions {
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scale(opts.cmpHeight / dims.h)
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}
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svg.hydrate(cmpSvgEl, cmpSvgAtts);
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let elDims = {l: dims.l, t: dims.t, w: dims.w, h: dims.h};
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let elDims = { l: dims.l, t: dims.t, w: dims.w, h: dims.h };
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let updateL = (newL: number) => {
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if (newL < dims.l) {
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@ -293,7 +293,7 @@ namespace pxsim.instructions {
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let cnstr = builtinComponentPartVisual[builtinVis];
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el = cnstr([0, 0]);
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} else {
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let partVis = <PartVisualDefinition> cmp;
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let partVis = <PartVisualDefinition>cmp;
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el = visuals.mkGenericPartSVG(partVis);
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}
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return wrapSvg(el, opts);
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@ -320,7 +320,7 @@ namespace pxsim.instructions {
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let step = w.assemblyStep + 1;
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(stepToWires[step] || (stepToWires[step] = [])).push(w)
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});
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let getMaxStep = (ns: {assemblyStep: number}[]) => ns.reduce((m, n) => Math.max(m, n.assemblyStep), 0);
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let getMaxStep = (ns: { assemblyStep: number }[]) => ns.reduce((m, n) => Math.max(m, n.assemblyStep), 0);
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let stepOffset = powerWires.length > 0 ? getMaxStep(powerWires) + 2 : 1;
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components.forEach(cAndWs => {
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let {component, wires} = cAndWs;
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@ -364,10 +364,10 @@ namespace pxsim.instructions {
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function mkBlankBoardAndBreadboard(boardDef: BoardDefinition, cmpDefs: Map<PartDefinition>, fnArgs: any, width: number, buildMode: boolean = false): visuals.BoardHost {
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let state = runtime.board as pxsim.DalBoard;
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let boardHost = new visuals.BoardHost({
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state: state,
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boardDef: boardDef,
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state: state,
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boardDef: boardDef,
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forceBreadboard: true,
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cmpDefs: cmpDefs,
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cmpDefs: cmpDefs,
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maxWidth: `${width}px`,
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fnArgs: fnArgs,
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wireframe: buildMode,
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@ -451,10 +451,10 @@ namespace pxsim.instructions {
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// board and breadboard
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let boardImg = mkBoardImgSvg(props.boardDef.visual);
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let board = wrapSvg(boardImg, {left: QUANT_LBL(1), leftSize: QUANT_LBL_SIZE, cmpScale: PARTS_BOARD_SCALE});
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let board = wrapSvg(boardImg, { left: QUANT_LBL(1), leftSize: QUANT_LBL_SIZE, cmpScale: PARTS_BOARD_SCALE });
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panel.appendChild(board);
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let bbRaw = mkBBSvg();
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let bb = wrapSvg(bbRaw, {left: QUANT_LBL(1), leftSize: QUANT_LBL_SIZE, cmpScale: PARTS_BB_SCALE});
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let bb = wrapSvg(bbRaw, { left: QUANT_LBL(1), leftSize: QUANT_LBL_SIZE, cmpScale: PARTS_BB_SCALE });
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panel.appendChild(bb);
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// components
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@ -591,8 +591,8 @@ namespace pxsim.instructions {
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if (tsCode) {
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//we use the docs renderer to decompile the code to blocks and render it
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//TODO: render the blocks code directly
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let md =
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`\`\`\`blocks
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let md =
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`\`\`\`blocks
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${tsCode}
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\`\`\`
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\`\`\`package
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@ -600,9 +600,9 @@ ${tsPackage}
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\`\`\`
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`
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pxtdocs.requireMarked = function() { return (<any>window).marked; }
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pxtdocs.requireMarked = function () { return (<any>window).marked; }
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pxtrunner.renderMarkdownAsync(codeContainerDiv, md)
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.done(function() {
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.done(function () {
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let codeSvg = $("#proj-code-container svg");
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if (codeSvg.length > 0) {
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//code rendered successfully as blocks
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@ -5,14 +5,33 @@
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namespace pxsim {
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export type BBRowCol = [/*row*/string, /*column*/string];
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export type BoardPin = string;
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export interface BBLoc {type: "breadboard", rowCol: BBRowCol};
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export interface BoardLoc {type: "dalboard", pin: BoardPin};
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export interface BBLoc { type: "breadboard", rowCol: BBRowCol };
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export interface BoardLoc { type: "dalboard", pin: BoardPin };
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export type Loc = BBLoc | BoardLoc;
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export function initRuntimeWithDalBoard() {
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U.assert(!runtime.board);
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let b = new DalBoard();
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runtime.board = b;
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runtime.postError = (e) => {
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led.setBrightness(255);
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let img = board().ledMatrixState.image;
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img.clear();
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img.set(0, 4, 255);
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img.set(1, 3, 255);
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img.set(2, 3, 255);
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img.set(3, 3, 255);
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img.set(4, 4, 255);
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img.set(0, 0, 255);
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img.set(1, 0, 255);
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img.set(0, 1, 255);
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img.set(1, 1, 255);
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img.set(3, 0, 255);
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img.set(4, 0, 255);
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img.set(3, 1, 255);
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img.set(4, 1, 255);
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runtime.updateDisplay();
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}
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}
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if (!pxsim.initCurrentRuntime) {
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pxsim.initCurrentRuntime = initRuntimeWithDalBoard;
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@ -50,15 +69,15 @@ namespace pxsim.visuals {
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move: "pointermove",
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leave: "pointerleave"
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} : {
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up: "mouseup",
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down: "mousedown",
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move: "mousemove",
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leave: "mouseleave"
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};
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up: "mouseup",
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down: "mousedown",
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move: "mousemove",
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leave: "mouseleave"
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};
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export function translateEl(el: SVGElement, xy: [number, number]) {
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//TODO append translation instead of replacing the full transform
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svg.hydrate(el, {transform: `translate(${xy[0]} ${xy[1]})`});
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svg.hydrate(el, { transform: `translate(${xy[0]} ${xy[1]})` });
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}
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export interface ComposeOpts {
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@ -83,14 +102,14 @@ namespace pxsim.visuals {
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export function composeSVG(opts: ComposeOpts): ComposeResult {
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let [a, b] = [opts.el1, opts.el2];
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U.assert(a.x == 0 && a.y == 0 && b.x == 0 && b.y == 0, "el1 and el2 x,y offsets not supported");
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let setXY = (e: SVGSVGElement, x: number, y: number) => svg.hydrate(e, {x: x, y: y});
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let setXY = (e: SVGSVGElement, x: number, y: number) => svg.hydrate(e, { x: x, y: y });
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let setWH = (e: SVGSVGElement, w: string, h: string) => {
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if (w)
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svg.hydrate(e, {width: w});
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svg.hydrate(e, { width: w });
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if (h)
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svg.hydrate(e, {height: h});
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svg.hydrate(e, { height: h });
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}
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let setWHpx = (e: SVGSVGElement, w: number, h: number) => svg.hydrate(e, {width: `${w}px`, height: `${h}px`});
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let setWHpx = (e: SVGSVGElement, w: number, h: number) => svg.hydrate(e, { width: `${w}px`, height: `${h}px` });
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let scaleUnit = opts.scaleUnit2;
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let aScalar = opts.scaleUnit2 / opts.scaleUnit1;
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let bScalar = 1.0;
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@ -157,11 +176,11 @@ namespace pxsim.visuals {
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let w = scaleFn(opts.width);
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let h = scaleFn(opts.height);
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let img = <SVGImageElement>svg.elt("image", {
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width: w,
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height: h,
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"href": `${opts.image}`
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});
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return {el: img, w: w, h: h, x: 0, y: 0};
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width: w,
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height: h,
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"href": `${opts.image}`
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});
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return { el: img, w: w, h: h, x: 0, y: 0 };
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}
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export type Coord = [number, number];
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@ -190,13 +209,15 @@ namespace pxsim.visuals {
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export function mkTxt(cx: number, cy: number, size: number, rot: number, txt: string, txtXOffFactor?: number, txtYOffFactor?: number): SVGTextElement {
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let el = <SVGTextElement>svg.elt("text")
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//HACK: these constants (txtXOffFactor, txtYOffFactor) tweak the way this algorithm knows how to center the text
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//HACK: these constants (txtXOffFactor, txtYOffFactor) tweak the way this algorithm knows how to center the text
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txtXOffFactor = txtXOffFactor || -0.33333;
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txtYOffFactor = txtYOffFactor || 0.3;
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const xOff = txtXOffFactor * size * txt.length;
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const yOff = txtYOffFactor * size;
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svg.hydrate(el, {style: `font-size:${size}px;`,
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transform: `translate(${cx} ${cy}) rotate(${rot}) translate(${xOff} ${yOff})` });
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svg.hydrate(el, {
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style: `font-size:${size}px;`,
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transform: `translate(${cx} ${cy}) rotate(${rot}) translate(${xOff} ${yOff})`
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});
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svg.addClass(el, "noselect");
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el.textContent = txt;
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return el;
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@ -195,26 +195,24 @@ namespace pxsim.images {
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namespace pxsim.ImageMethods {
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export function showImage(leds: Image, offset: number) {
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if (!leds) panic(PanicCode.MICROBIT_NULL_DEREFERENCE);
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pxtrt.nullCheck(leds)
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leds.copyTo(offset, 5, board().ledMatrixState.image, 0)
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runtime.queueDisplayUpdate()
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}
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export function plotImage(leds: Image, offset: number): void {
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if (!leds) panic(PanicCode.MICROBIT_NULL_DEREFERENCE);
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pxtrt.nullCheck(leds)
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leds.copyTo(offset, 5, board().ledMatrixState.image, 0)
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runtime.queueDisplayUpdate()
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}
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export function height(leds: Image): number {
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if (!leds) panic(PanicCode.MICROBIT_NULL_DEREFERENCE);
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pxtrt.nullCheck(leds)
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return Image.height;
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}
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export function width(leds: Image): number {
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if (!leds) panic(PanicCode.MICROBIT_NULL_DEREFERENCE);
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pxtrt.nullCheck(leds)
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return leds.width;
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}
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@ -227,35 +225,32 @@ namespace pxsim.ImageMethods {
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}
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export function pixel(leds: Image, x: number, y: number): number {
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if (!leds) panic(PanicCode.MICROBIT_NULL_DEREFERENCE);
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pxtrt.nullCheck(leds)
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return leds.get(x, y);
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}
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export function setPixel(leds: Image, x: number, y: number, v: number) {
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if (!leds) panic(PanicCode.MICROBIT_NULL_DEREFERENCE);
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pxtrt.nullCheck(leds)
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leds.set(x, y, v);
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}
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export function clear(leds: Image) {
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if (!leds) panic(PanicCode.MICROBIT_NULL_DEREFERENCE);
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pxtrt.nullCheck(leds)
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leds.clear();
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}
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export function setPixelBrightness(i: Image, x: number, y: number, b: number) {
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if (!i) panic(PanicCode.MICROBIT_NULL_DEREFERENCE);
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pxtrt.nullCheck(i)
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i.set(x, y, b);
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}
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export function pixelBrightness(i: Image, x: number, y: number): number {
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if (!i) panic(PanicCode.MICROBIT_NULL_DEREFERENCE);
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pxtrt.nullCheck(i)
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return i.get(x, y);
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}
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export function scrollImage(leds: Image, stride: number, interval: number): void {
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if (!leds) panic(PanicCode.MICROBIT_NULL_DEREFERENCE);
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pxtrt.nullCheck(leds)
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if (stride == 0) stride = 1;
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let cb = getResume();
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@ -19,24 +19,6 @@ namespace pxsim {
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export function panic(code: number) {
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console.log("PANIC:", code)
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led.setBrightness(255);
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let img = board().ledMatrixState.image;
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img.clear();
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img.set(0, 4, 255);
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img.set(1, 3, 255);
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img.set(2, 3, 255);
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img.set(3, 3, 255);
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img.set(4, 4, 255);
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img.set(0, 0, 255);
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img.set(1, 0, 255);
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img.set(0, 1, 255);
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img.set(1, 1, 255);
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img.set(3, 0, 255);
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img.set(4, 0, 255);
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img.set(3, 1, 255);
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img.set(4, 1, 255);
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runtime.updateDisplay();
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throw new Error("PANIC " + code)
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}
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