tweaks to getting started

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Peli de Halleux 2016-06-03 22:19:43 -07:00
parent 5206f1f8e8
commit 66aba696dc

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@ -7,6 +7,8 @@ Are you ready to build cool BBC micro:bit programs?
Here are some challenges for you. Unscramble the blocks in the editor
to make real programs that work!
[OPEN EDITOR](/#follow:getting-started)
## ~
### Happy face
@ -188,47 +190,6 @@ input.onGesture(Gesture.Shake, () => {
```
Click **Compile** to move your program to the BBC micro:bit!
### Tilting with gestures
You can also find when someone is tilting the micro:bit left or right,
face up or face down, and logo up or logo down (the logo is the yellow
oval picture at the top of the board). Tilting a micro:bit like this
is called a **gesture**.
Try to build a Rock Paper Scissors game where you tilt the micro:bit
left to show paper, right to show scissors, and down to show rock.
Unscramble these blocks in the editor and try this program on a real
micro:bit!
```shuffle
input.onGesture(Gesture.TiltLeft, () => {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #`);
});
input.onGesture(Gesture.LogoDown, () => {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .`);
});
input.onGesture(Gesture.TiltRight, () => {
basic.showLeds(`
# # . . #
# # . # .
. . # . .
# # . # .
# # . . #`);
});
```
Click **Compile** to move your program to the BBC micro:bit!
### Pins
You can also use the pins as buttons. (The pins are the holes in the
@ -236,91 +197,47 @@ metal stripe at the bottom of the micro:bit board.) For example, hold
the ``GND`` button with one hand and touch the ``0`` pin (called
``P0``) with your other hand to tell the micro:bit you're pressing it.
Unscramble the blocks in the editor to show a smiley when you press
Unscramble the blocks in the editor to show a heart when you press
pin ``P0``.
```shuffle
input.onPinPressed(TouchPin.P0, () => {
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# . # . #
# . . . #
. # # # .`);
. # . # .
. . # . .`);
});
```
Click **Compile** to move your program to the BBC micro:bit!
### Your turn!
## ~hint
Use the screen, buttons, gestures, and pins to make your own fun game
with the BBC micro:bit! What about some of these?
Try this experiment: find a friend and hold hands together. Press the ``GND`` button
while your friend pressed the ``P0`` button. You should see the heart! The electric current is going through your bodies and accross your handshake
to make it happen!
* A backpack burglar alarm
* Daily news broadcaster for your class
* Animated jewelry
* A _complete_ animated cartoon
* A calculator
* A music box
These are all things you can make with the BBC micro:bit by itself.
Just think what you can do if you connect the micro:bit's pins to
extra parts like microphones and other **sensors**!
## ~
## Let's play Rock Paper Scissors!
### ~avatar avatar
```sim
input.onGesture(Gesture.Shake, () => {
let img = Math.random(3)
if (img == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (img == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
basic.showLeds(`
# # . . #
# # . # .
. . # . .
# # . # .
# # . . #
`)
}
})
```
Build a Rock Paper Scissors game with the BBC micro:bit!
You can play the game with a friend who has it on a micro:bit.
You can also play it with friends who are just using their hands.
## [START PROJECT](/#follow:/projects/rock-paper-scissors)
### ~
## Materials needed
* Your BBC micro:bit -- that's it!
## Step 1: Getting started
We want the micro:bit to choose rock, paper, or scissors when you
shake it. Try creating an ``on shake`` block so when you shake the
micro:bit, it will run part of a program.
Clear up the blocks and add the blocks below.
```blocks
input.onGesture(Gesture.Shake, () => {
@ -328,8 +245,7 @@ input.onGesture(Gesture.Shake, () => {
```
Next, when you shake the micro:bit, it should pick a random number from `0` to `2`
and store it in the variable `weapon`. (This variable is named `weapon` because
rock, paper, and scissors are the weapons you use to battle your friends!)
and store it in the variable `item`.
Add a ``set`` block with a variable. Then add a ``pick random`` block,
and store the random number in the variable,
@ -337,7 +253,7 @@ like this:
```blocks
input.onGesture(Gesture.Shake, () => {
let weapon = Math.random(3)
let item = Math.random(3)
})
```
@ -353,7 +269,7 @@ We will show the right picture for that number on the LED screen.
## Step 2: Picking paper
Put an ``if`` block after the ``let`` block that checks whether
`weapon` is `0`. Make sure the ``if`` block has an ``else if`` part
`item` is `0`. Make sure the ``if`` block has an ``else if`` part
and an ``else`` part.
Next, add a ``show leds`` block that shows a
@ -361,8 +277,8 @@ picture of a piece of paper:
```blocks
input.onGesture(Gesture.Shake, () => {
let weapon = Math.random(3)
if (weapon == 0) {
let item = Math.random(3)
if (item == 0) {
basic.showLeds(`
# # # # #
# . . . #
@ -383,13 +299,13 @@ input.onGesture(Gesture.Shake, () => {
Now we are going to add a new picture for the micro:bit to show
when another random number comes up.
Make the ``else if`` part check if the variable `weapon` is `1`.
Make the ``else if`` part check if the variable `item` is `1`.
Then add a ``show leds`` block with a picture of a rock.
```blocks
input.onGesture(Gesture.Shake, () => {
let weapon = Math.random(3)
if (weapon == 0) {
let item = Math.random(3)
if (item == 0) {
basic.showLeds(`
# # # # #
# . . . #
@ -397,8 +313,7 @@ input.onGesture(Gesture.Shake, () => {
# . . . #
# # # # #
`)
} else if (weapon == 1) {
} else if (item == 1) {
basic.showLeds(`
. . . . .
. # # # .
@ -418,8 +333,8 @@ Add a ``show leds`` block with a picture of scissors to the ``else`` part:
```blocks
input.onGesture(Gesture.Shake, () => {
let weapon = Math.random(3)
if (weapon == 0) {
let item = Math.random(3)
if (item == 0) {
basic.showLeds(`
# # # # #
# . . . #
@ -428,7 +343,7 @@ input.onGesture(Gesture.Shake, () => {
# # # # #
`)
} else if (weapon == 1) {
} else if (item == 1) {
basic.showLeds(`
. . . . .
. # # # .
@ -451,7 +366,7 @@ input.onGesture(Gesture.Shake, () => {
### ~hint
You don't need to check if `weapon` is `2` because `2` is the only number left out of `0`, `1`, and `2`.
You don't need to check if `item` is `2` because `2` is the only number left out of `0`, `1`, and `2`.
That's why you can use an ``else`` instead of an ``else if``.
### ~