remove linksto lessons from references
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@ -24,8 +24,3 @@ export function addScore(points: number)
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```
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export function score() : number
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```
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### Lessons
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[game of chance](/lessons/game-of-chance), [game counter](/lessons/game-counter)
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@ -19,8 +19,3 @@ Sprite will change the y position by this number
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```
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export function changeYBy(_this: micro_bitSprites.LedSprite, y: number)
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```
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### Lessons
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[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)
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@ -146,8 +146,3 @@ You can also end the game by calling the `game -> game over` function:
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```
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game.gameOver()
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```
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### Lessons
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[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)
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@ -18,7 +18,3 @@ You can end the game by calling the `game -> game over` function:
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game.gameOver()
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```
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### Lessons
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[game of chance](/lessons/game-of-chance)
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@ -5,8 +5,3 @@ Sprite move by a certain number of LEDs
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```
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export function move(_this: micro_bitSprites.LedSprite, leds: number)
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```
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### Lessons
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[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)
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@ -11,8 +11,3 @@ Reports the y position of a sprite on the LED screen
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```
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export function y(_this: micro_bitSprites.LedSprite) : number
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```
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### Lessons
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[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)
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@ -25,8 +25,3 @@ Reports the current direction of a sprite on the LED screen
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```
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export function direction(_this: micro_bitSprites.LedSprite) : number
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```
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### Lessons
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[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)
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@ -43,7 +43,3 @@ If your game has a time limit, you can start a countdown in which case `game->cu
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export function startCountdown(ms: number)
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```
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### Lessons
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[game of chance](/lessons/game-of-chance), [game counter](/lessons/game-counter)
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@ -40,8 +40,3 @@ If your game has a time limit, you can start a countdown in which case `game->cu
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```
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export function startCountdown(ms: number)
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```
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### Lessons
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[bop it](/lessons/bop-it) | [game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)
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@ -6,7 +6,3 @@ Reports true if sprite is touching specified sprite
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export function isTouching(_this: micro_bitSprites.LedSprite, other: micro_bitSprites.LedSprite) : boolean
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```
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### Lessons
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[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)
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@ -12,7 +12,3 @@ Rotates a sprite to the left by a certain number of degrees
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export function turnLeft(_this: micro_bitSprites.LedSprite, degrees: number)
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```
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### Lessons
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[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)
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