remove linksto lessons from references
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@ -11,12 +11,6 @@ This example displays a random number every time the crocodile clip holds `GND`
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### Connecting Crocodile Clips
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### Lessons
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[love meter](/lessons/love-meter)
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### See also
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[micro:bit pins](/device/pins), [pin is pressed](/reference/input/pin-is-pressed), [analog read pin](/reference/pins/analog-read-pin), [analog write pin](/reference/pins/analog-write-pin), [digital read pin](/reference/pins/digital-read-pin), [digital write pin](/reference/pins/digital-write-pin)
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@ -27,7 +27,7 @@ input.onButtonPressed(Button.B, () => {
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* **[getting started](/getting-started)**
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* Browse the [API reference](/reference)
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* Learn more about the [device](/device)
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* Get started with [lessons](/lessons)
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* Get started with [projects](/projects)
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* Frequently Asked Question [faq](/faq)
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* Follow up with the [release notes](/release-notes)
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@ -21,10 +21,6 @@ basic.showLeds(`
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basic.clearScreen()
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```
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### Lessons
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[blink](/lessons/blink), [flashing heart](/lessons/flashing-heart), [screen wipe](/lessons/screen-wipe)
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### See also
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[set brightness](/reference/led/set-brightness), [unplot](/reference/led/unplot), [plot](/reference/led/plot), [Image](/reference/images/image), [clear](/reference/basic/clear-screen)
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@ -63,10 +63,6 @@ input.onButtonPressed(Button.A, () => {
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})
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```
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### Lessons
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[blink](/lessons/blink), [snowflake-fall](/lessons/snowflake-fall), [flashing-heart](/lessons/flashing-heart)
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### See also
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[while](/reference/loops/while), [on button pressed](/reference/input/on-button-pressed), [in background](/reference/control/in-background)
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@ -24,10 +24,6 @@ for (let i = 0; i < 5; i++) {
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}
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```
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### Lessons
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[blink](/lessons/blink), [lucky 7](/lessons/lucky-7), [smiley](/lessons/smiley), [flashing heart](/lessons/flashing-heart)
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### See also
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[while](/reference/loops/while), [running time](/reference/input/running-time), [for](/reference/loops/for)
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@ -62,8 +62,3 @@ basic.showAnimation(`
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Use [forever](/reference/basic/forever) to show an animation over and over.
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### ~
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### Lessons
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[smiley](/lessons/smiley), [snowflake fall](/lessons/snowflake-fall), [rotation animation](/lessons/rotation-animation)
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@ -36,10 +36,6 @@ basic.showLeds(`
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If you are programming in JavaScript, `#` means an LED that is turned on and `.` means an LED that is turned off.
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### Lessons
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[smiley](/lessons/smiley), [flashing heart](/lessons/flashing-heart), [magic logo](/lessons/magic-logo)
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### See also
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[plot leds](/reference/led/plot-leds), [show animation](/reference/basic/show-animation)
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@ -42,10 +42,6 @@ for (let i = 0; i < 6; i++) {
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* Use [show string](/reference/basic/show-string) to show a [String](/reference/types/string) with letters on the screen.
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* Use [show animation](/reference/basic/show-animation) to show a group of pictures on the screen, one after another.
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### Lessons
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* [lucky 7](/lessons/lucky-7)
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### See also
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[show string](/reference/basic/show-string), [show animation](/reference/basic/show-animation), [Number](/reference/types/number), [math library](/reference/math)
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@ -31,10 +31,6 @@ basic.showString(s)
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* Use [show number](/reference/basic/show-number) to show a number on the [LED screen](/device/screen).
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* Use [show animation](/reference/basic/show-animation) to show a group of pictures on the screen, one after another.
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### Lessons
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[answering machine](/lessons/answering-machine), [rock paper scissors](/lessons/rock-paper-scissors), [love meter](/lessons/love-meter)
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### See also
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[String](/reference/types/string), [show number](/reference/basic/show-number), [show animation](/reference/basic/show-animation)
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@ -24,8 +24,3 @@ export function addScore(points: number)
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```
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export function score() : number
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```
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### Lessons
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[game of chance](/lessons/game-of-chance), [game counter](/lessons/game-counter)
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@ -19,8 +19,3 @@ Sprite will change the y position by this number
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```
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export function changeYBy(_this: micro_bitSprites.LedSprite, y: number)
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```
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### Lessons
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[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)
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@ -146,8 +146,3 @@ You can also end the game by calling the `game -> game over` function:
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```
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game.gameOver()
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```
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### Lessons
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[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)
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@ -18,7 +18,3 @@ You can end the game by calling the `game -> game over` function:
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game.gameOver()
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```
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### Lessons
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[game of chance](/lessons/game-of-chance)
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@ -5,8 +5,3 @@ Sprite move by a certain number of LEDs
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```
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export function move(_this: micro_bitSprites.LedSprite, leds: number)
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```
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### Lessons
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[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)
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@ -11,8 +11,3 @@ Reports the y position of a sprite on the LED screen
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```
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export function y(_this: micro_bitSprites.LedSprite) : number
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```
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### Lessons
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[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)
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@ -25,8 +25,3 @@ Reports the current direction of a sprite on the LED screen
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```
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export function direction(_this: micro_bitSprites.LedSprite) : number
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```
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### Lessons
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[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)
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@ -43,7 +43,3 @@ If your game has a time limit, you can start a countdown in which case `game->cu
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export function startCountdown(ms: number)
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```
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### Lessons
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[game of chance](/lessons/game-of-chance), [game counter](/lessons/game-counter)
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@ -40,8 +40,3 @@ If your game has a time limit, you can start a countdown in which case `game->cu
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```
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export function startCountdown(ms: number)
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```
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### Lessons
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[bop it](/lessons/bop-it) | [game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)
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@ -6,7 +6,3 @@ Reports true if sprite is touching specified sprite
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export function isTouching(_this: micro_bitSprites.LedSprite, other: micro_bitSprites.LedSprite) : boolean
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```
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### Lessons
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[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)
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@ -12,7 +12,3 @@ Rotates a sprite to the left by a certain number of degrees
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export function turnLeft(_this: micro_bitSprites.LedSprite, degrees: number)
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```
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### Lessons
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[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)
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@ -29,10 +29,6 @@ input.onGesture(Gesture.Shake, () => {
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})
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```
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### Lessons
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[rock paper scissors](/lessons/rock-paper-scissors), [digital pet](/lessons/digital-pet), [offset-image](/lessons/offset-image)
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### See also
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[show animation](/reference/basic/show-animation), [image](/reference/images/image), [show image](/reference/image/show-image), [scroll image](/reference/image/scroll-image)
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@ -46,10 +46,6 @@ You should see code similar to this:
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* [show image](/reference/images/show-image): show an image on the screen
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* [scroll image](/reference/images/scroll-image): scroll an image on the screen
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### Lessons
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* [smiley](/lessons/smiley)
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### See also
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[Show LEDs](/reference/basic/show-leds), [create image](/reference/images/create-image), [show image](/reference/images/show-image), [LED screen](/device/screen)
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@ -31,10 +31,6 @@ let img = images.createImage(`
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img.plotFrame(1)
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```
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### Lessons
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[smiley](/lessons/smiley), [flashing heart](/lessons/flashing-heart), [magic logo](/lessons/magic-logo)
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### See also
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[create image](/reference/images/create-image), [show animation](/reference/basic/show-animation), [image](/reference/images/image), [show image](/reference/images/show-image), [scroll image](/reference/images/scroll-image)
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img.plotImage(0)
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```
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### Lessons
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[smiley](/lessons/smiley), [flashing heart](/lessons/flashing-heart), [magic logo](/lessons/magic-logo)
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### See also
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[create image](/reference/images/create-image), [show animation](/reference/basic/show-animation), [image](/reference/images/image), [show image](/reference/images/show-image), [scroll image](/reference/images/scroll-image)
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img.showFrame(1)
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```
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### Lessons
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[smiley](/lessons/smiley), [flashing heart](/lessons/flashing-heart), [magic logo](/lessons/magic-logo)
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### See also
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[create image](/reference/images/create-image), [show animation](/reference/basic/show-animation), [image](/reference/images/image), [show image](/reference/images/show-image), [scroll image](/reference/images/scroll-image)
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}
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```
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### Lessons
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[rock paper scissors](/lessons/rock-paper-scissors), [digital pet](/lessons/digital-pet), [offset-image](/lessons/offset-image)
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### See also
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[show animation](/reference/basic/show-animation), [image](/reference/images/image), [create image](/reference/images/create-image), [scroll image](/reference/images/scroll-image)
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@ -35,9 +35,6 @@ basic.forever(() => {
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})
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```
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### Lessons
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[zoomer](/lessons/zoomer)
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### See also
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@ -33,10 +33,6 @@ basic.forever(() => {
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})
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```
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### Lessons
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[zoomer](/lessons/zoomer)
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### See also
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[on button pressed](/reference/input/on-button-pressed), [if](/reference/logic/if), [forever](/reference/basic/forever)
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@ -59,10 +59,6 @@ micro:bit.
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If you are calibrating or using the compass near metal, it might
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confuse the micro:bit.
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### Lessons
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[compass](/lessons/compass)
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### See also
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[acceleration](/reference/input/acceleration)
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})
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```
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### Lessons
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### See also
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[acceleration](/reference/input/acceleration), [compass-heading](/reference/input/compass-heading)
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@ -41,10 +41,6 @@ Otherwise, sometimes they would show a `0`.
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### ~
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### Lessons
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[smiley](/lessons/smiley), [answering machine](/lessons/answering-machine), [screen wipe](/lessons/screen-wipe), [rotation animation](/lessons/rotation-animation)
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### See also
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[button is pressed](/reference/input/button-is-pressed), [forever](/reference/basic/forever), [random](/reference/math/math)
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})
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```
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## Lessons
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[bounce image](/lessons/bounce-image)
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@ -36,10 +36,6 @@ input.onPinPressed(TouchPin.P0, () => {
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})
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```
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### Lessons
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[love meter](/lessons/love-meter)
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### See also
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[BBC micro:bit pins](/device/pins), [pin is pressed](/reference/input/pin-is-pressed), [analog read pin](/reference/pins/analog-read-pin), [analog write pin](/reference/pins/analog-write-pin), [digital read pin](/reference/pins/digital-read-pin), [digital write pin](/reference/pins/digital-write-pin)
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})
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```
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### Lessons
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[speed button](/lessons/speed-button)
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### See also
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@ -52,8 +52,6 @@ better thermometer.
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### ~
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### Lessons
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### See also
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[compass-heading](/reference/input/compass-heading), [acceleration](/reference/input/acceleration)
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}
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```
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### Lessons
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[glowing sword](/lessons/glowing-sword)
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### See also
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[brightness](/reference/led/brightness), [fade out](/reference/led/fade-out), [set brightness](/reference/led/set-brightness)
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led.fadeOut(1000)
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```
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### Lessons
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[glowing sword](/lessons/glowing-sword)
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### See also
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[brightness](/reference/led/brightness), [fade in](/reference/led/fade-in), [set brightness](/reference/led/set-brightness)
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led.plotAll()
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```
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### Lessons
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[night light](/lessons/night-light)
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### See also
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[LED screen](/device/screen), [clear screen](/reference/basic/clear-screen)
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@ -28,10 +28,6 @@ basic.plotLeds(`
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`)
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```
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### Lessons
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[smiley](/lessons/smiley), [flashing heart](/lessons/flashing-heart), [magic logo](/lessons/magic-logo)
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### See also
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[show animation](/reference/basic/show-animation), [image](/reference/images/image), [show image](/reference/images/show-image), [scroll image](/reference/images/scroll-image)
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}
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```
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### Lessons
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[blink](/lessons/blink), [beautiful image](/lessons/beautiful-image), [strobe light](/lessons/strobe-light)
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### See also
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[unplot](/reference/led/unplot), [point](/reference/led/point), [LED screen](/device/screen)
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led.setBrightness(127)
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```
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### Lessons
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[night light](/lessons/night-light)
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### See also
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[brightness](/reference/led/brightness), [fade in](/reference/led/fade-in), [fade out](/reference/led/fade-out), [LED screen](/device/screen)
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@ -43,10 +43,6 @@ basic.pause(500)
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led.unplot(2, 2)
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```
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### Lessons
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[strobe light](/lessons/strobe-light)
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### See also
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[plot](/reference/led/plot), [point](/reference/led/point), [LED screen](/device/screen), [create image](/reference/images/create-image)
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@ -22,10 +22,6 @@ if(input.lightLevel()<100){
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If the [light level](/input/light-level) is `< 100`, this code sets the brightness to `255`:
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### Lessons
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[love meter](/lessons/love-meter), [zoomer](/lessons/zoomer)
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### See also
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[while loop](/reference/loops/while), [for](/reference/loops/for), [boolean](/reference/types/boolean)
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@ -14,10 +14,6 @@ basic.showNumber(i)
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}
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```
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### Lessons
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[looper](/lessons/looper)
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### See also
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[repeat](/reference/loops/repeat), [while](/reference/loops/while), [if](/reference/logic/if), [show number](/reference/basic/show-number)
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@ -6,10 +6,6 @@ Run part of the program the number of times you say.
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![](/static/mb/blocks/contents-0.png)
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### Lessons
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[looper](/lessons/looper)
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### See also
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[for](/reference/loops/for), [while](/reference/loops/while), [if](/reference/logic/if), [show number](/reference/basic/show-number)
|
||||
|
@ -26,10 +26,6 @@ while(index >= 0) {
|
||||
}
|
||||
```
|
||||
|
||||
### Lessons
|
||||
|
||||
[rotation animation](/lessons/rotation-animation)
|
||||
|
||||
### See also
|
||||
|
||||
[on button pressed](/reference/input/on-button-pressed), [for](/reference/loops/for), [if](/reference/logic/if), [forever](/reference/basic/forever)
|
||||
|
@ -42,10 +42,6 @@ returns a random [Number](/reference/types/number) between 0 and the parameter *
|
||||
|
||||
![](/static/mb/blocks/math-3.png)
|
||||
|
||||
### Lessons
|
||||
|
||||
[love meter](/lessons/love-meter)
|
||||
|
||||
### See also
|
||||
|
||||
[Block Editor documentation](/blocks/contents), [Number](/reference/types/number)
|
||||
|
@ -98,10 +98,6 @@ if(x < 5) {
|
||||
|
||||
See the documentation on [Numbers](/reference/types/number) for more information on comparing two Numbers. You can also [compare strings](/reference/types/string-functions) using the `equals` function.
|
||||
|
||||
### Lessons
|
||||
|
||||
[rotation animation](/lessons/rotation-animation), [love meter](/lessons/love-meter), [zoomer](/lessons/zoomer)
|
||||
|
||||
### See also
|
||||
|
||||
[if](/reference/logic/if), [while](/reference/loops/while), [number](/reference/types/number)
|
||||
|
@ -51,10 +51,6 @@ The [math library](/reference/math) includes math related functions. In the [Blo
|
||||
|
||||
![](/static/mb/blocks/number-3.png)
|
||||
|
||||
### Lessons
|
||||
|
||||
[game counter](/lessons/game-counter), [love meter](/lessons/love-meter)
|
||||
|
||||
### See also
|
||||
|
||||
[math library](/reference/math), [var](/reference/variables/var), [Boolean](/reference/types/boolean), [show number](/reference/basic/show-number)
|
||||
|
@ -34,10 +34,6 @@ Use [show string](/reference/basic/show-string) to display a string on the [LED
|
||||
|
||||
The parameter of `show string` specifies the string
|
||||
|
||||
### Lessons
|
||||
|
||||
[glowing pendulum](/lessons/glowing-pendulum), [zoomer](/lessons/zoomer), [temperature](/lessons/temperature)
|
||||
|
||||
### See also
|
||||
|
||||
[variables](/reference/variables/var), [string functions](/reference/types/string-functions), [Number](/reference/types/number), [show string](/reference/basic/show-string)
|
||||
|
@ -30,10 +30,6 @@ You can use the assignment operator with variables of
|
||||
every [type](/reference/types). A *type* is which kind of thing
|
||||
a variable can store, like a number or string.
|
||||
|
||||
### Lessons
|
||||
|
||||
[rotation animation](/lessons/rotation-animation)
|
||||
|
||||
### See also
|
||||
|
||||
[variable](/reference/variables/var), [types](/reference/types)
|
||||
|
@ -81,10 +81,6 @@ if (led.brightness() > 128) {
|
||||
|
||||
* You can use the default variable names if you'd like, however, it's best to use descriptive variable names. To change a variable name in the editor, select the down arrow next to the variable and then click "new variable".
|
||||
|
||||
### Lessons
|
||||
|
||||
[glowing pendulum](/lessons/glowing-pendulum), [love meter](/lessons/love-meter), [temperature](/lessons/temperature), [zoomer](/lessons/zoomer)
|
||||
|
||||
### See also
|
||||
|
||||
[types](/reference/types), [assignment operator](/reference/variables/assign)
|
||||
|
@ -44,10 +44,6 @@ num1 = 42
|
||||
* Don't confuse the assignment operator `:=` with the equality operator `=`, which is used to compare values.
|
||||
* You can use the assignment operator `:=` with variables of each of the supported [types](/js/types).
|
||||
|
||||
### Lessons
|
||||
|
||||
[counter](/lessons/counter), [rotation animation](/lessons/rotation-animation), [digital pet](/lessons/digital-pet), [offset image](/lessons/offset-image)
|
||||
|
||||
### See also
|
||||
|
||||
[local variables](/reference/variables/var), [global variables](/js/data), [types](/js/types)
|
||||
|
@ -112,10 +112,6 @@ if (x < 5) {
|
||||
|
||||
See the documentation on [Numbers](/reference/types/number) for more information on comparing two Numbers. You can also [compare strings](/reference/types/string-functions) using the `equals` function.
|
||||
|
||||
### Lessons
|
||||
|
||||
[rotation animation](/lessons/rotation-animation), [digi yoyo](/lessons/digi-yoyo), [love meter](/lessons/love-meter), [zoomer](/lessons/zoomer)
|
||||
|
||||
### See also
|
||||
|
||||
[if](/reference/logic/if), [while](/js/while), [number](/reference/types/number)
|
||||
|
@ -27,10 +27,6 @@ for (let i = 0; i < 10; i++) {
|
||||
}
|
||||
```
|
||||
|
||||
### Lessons
|
||||
|
||||
[jailbreak](/lessons/jailbreak)
|
||||
|
||||
### See also
|
||||
|
||||
[for](/reference/loops/for), [while](/js/while)
|
||||
|
Loading…
Reference in New Issue
Block a user