added voting project
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@ -15,9 +15,8 @@
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*
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* If the radio packet is not received for 10sec, the LED starts blinking.
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*/
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const deadPing = 20000;
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const lostPing = 10000;
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const group = 4;
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interface Client {
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// client serial id
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@ -59,7 +58,7 @@ radio.onDataPacketReceived(packet => {
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return;
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client.ping = input.runningTime()
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client.sprite.setBrightness(packet.receivedNumber & 0xff);
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client.sprite.setBrightness(Math.max(1, packet.receivedNumber & 0xff));
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})
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// monitor the sprites and start blinking when no packet is received
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@ -67,15 +66,20 @@ basic.forever(() => {
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const now = input.runningTime()
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for (const client of clients) {
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// lost signal starts blinking
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if (now - client.ping > lostPing)
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const lastPing = now - client.ping;
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if (lastPing > deadPing) {
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client.sprite.setBlink(0)
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client.sprite.setBrightness(0)
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}
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else if (lastPing > lostPing)
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client.sprite.setBlink(500);
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else client.sprite.setBlink(0);
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else
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client.sprite.setBlink(0);
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}
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basic.pause(500)
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})
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// setup the radio and start!
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radio.setGroup(group)
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radio.setTransmitPower(6)
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radio.setTransmitSerialNumber(true)
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radio.setGroup(4)
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game.addScore(1)
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```
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@ -39,6 +39,10 @@ Fun games to build with your @boardname@.
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"name": "Infection",
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"url": "/projects/infection",
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"imageUrl": "/static/mb/projects/infection.png"
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}, {
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"name": "Voting Machine",
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"url": "/projects/voting-machine",
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"imageUrl": "/static/mb/projects/voting-machine.png"
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}]
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```
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77
docs/projects/voting-machine.md
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77
docs/projects/voting-machine.md
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@ -0,0 +1,77 @@
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# Voting Machine
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### ~ avatar
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Build a vote collection system using many micro:bit!
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### ~
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https://youtu.be/77HOqf8BaNg
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In this project, a **voter** program is uploaded on the player's @boardname@. The player uses the buttons to vote yes or no
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and the vote sent to the **dashboard** @boardname@ via radio. The dashboard allocates one LED per player and turns it on for "yes" and off for "no".
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Both programs set their radio group to ``4`` to be able to communicate.
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## The voter program
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Assuming button ``A`` is no and ``B`` is yes, the voter program works as follows:
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* when button ``A`` is pressed, a number ``0`` is sent via radio and the ``X`` symbol is shown on the screen.
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```block
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input.onButtonPressed(Button.A, () => {
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radio.sendNumber(0)
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basic.showIcon(IconNames.No)
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})
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```
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* when button ``B`` is pressed, a number ``255`` is sent via radio and the ``Y`` symbol is shown on the screen.
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```block
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input.onButtonPressed(Button.B, () => {
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radio.sendNumber(255)
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basic.showIcon(IconNames.Yes)
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})
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```
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* In order to track the votes, we tell the radio to also transmit the device serial number.
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```block
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radio.setTransmitSerialNumber(true)
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```
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* we arbritrarily choose ``4`` as the group used for the communications
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```block
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radio.setGroup(4)
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```
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Combined together, the voter program looks as follows:
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```blocks
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input.onButtonPressed(Button.A, () => {
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radio.sendNumber(0)
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basic.showIcon(IconNames.No)
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})
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input.onButtonPressed(Button.B, () => {
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radio.sendNumber(255)
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basic.showIcon(IconNames.Yes)
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})
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radio.setGroup(4)
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radio.setTransmitSerialNumber(true)
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basic.showIcon(IconNames.Ghost)
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```
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## The dashboard
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The dashboard code can be found at [/examples/radio-dashboard](/examples/radio-dashboard).
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Download the code from that example into the @boardname@ that will be used to display the result.
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When the dashboard receives a message from a @boardname@, it find a pixel for that board (and remembers it)
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and uses the number received as the brightness of the LED.
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When a message hasn't been received by a board for some time, it's pixel will start to blink. After more time, it will simply turn off.
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docs/static/mb/projects/railway-crossing.png
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docs/static/mb/projects/voting-machine.png
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