Make randomRange more consistent in docs (#1032)

* Make randomRange more consistent in docs

* Change formulation
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Guillaume Jenkins 2018-08-02 14:49:16 -04:00 committed by GitHub
parent 49cd197cef
commit 7f4cf50ee0
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2 changed files with 8 additions and 8 deletions

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@ -15,12 +15,12 @@ input.onGesture(Gesture.Shake,() => {
## Example: random number
This program shows a number from `0` to `9` when you shake the @boardname@.
This program shows a number from `2` to `9` when you shake the @boardname@.
```blocks
input.onGesture(Gesture.Shake,() => {
let x = Math.randomRange(0, 10)
basic.showNumber(x, 100)
let x = Math.randomRange(2, 9)
basic.showNumber(x)
})
```

View File

@ -30,7 +30,7 @@ Click ``|Download|`` to save and transfer your code again, then press button **A
Place some blocks to display a smiley when button **B** is pressed.
###
###
Use the dropdown to find ``B``!
@ -48,15 +48,15 @@ input.onButtonPressed(Button.B, () => {
## Step 6
Place the ``||basic:show number||`` and ``||Math:pick random||`` blocks in an ``||input:on shake||`` slot to build a dice.
Place the ``||basic:show number||`` and ``||Math:pick random||`` blocks in an ``||input:on shake||`` slot to build a dice. A typical dice can show values from 1 to 6, so don't forget don't forget to choose the right minimum and maximum values!
###
###
When the @boardname@ is shaken, a random number between ``0`` and ``6`` is displayed on the screen.
When the @boardname@ is shaken, a random number between ``1`` and ``6`` is displayed on the screen.
```blocks
input.onGesture(Gesture.Shake, () => {
basic.showNumber(Math.randomRange(0, 7))
basic.showNumber(Math.randomRange(1, 6))
})
```