support for motor commands

This commit is contained in:
Peli de Halleux 2016-11-02 22:35:00 -07:00
parent 07b07a5a3f
commit 83bd1ed3e1
4 changed files with 97 additions and 9 deletions

18
libs/core/enums.d.ts vendored
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@ -240,6 +240,24 @@ declare namespace control {
}
declare namespace led {
}
declare enum MotorCommand {
//% block=coast
Coast = 0,
//% block=break
Break = 1,
//% block=sleep
Sleep = 2,
}
declare enum Motor {
A = 0,
B = 1,
//% block="A and B"
AB = 2,
}
declare namespace motors {
}

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@ -1,17 +1,68 @@
#include "ksbit.h"
enum MotorCommand {
//% block=coast
Coast,
//% block=break
Break,
//% block=sleep
Sleep
};
enum Motor {
A,
B,
//% block="A and B"
AB
};
/**
* Blocks to control the onboard motors
*/
//% color=#008272 weight=30
namespace motors {
/**
* Controls the power sent to a single motor
* Turns on the motor at a certain percent of power.
* @param power %percent of power sent to the motor. Negative power goes backward. eg: 50
*/
//% blockId=motor_on block="motor on at %percent|%"
//% parts=dcmotor
void motorOn(int power) {
//% blockId=motor_on block="motor on at %percent"
//% parts=dcmotor weight=90 blockGap=8
void motorPower(int power) {
uBit.soundmotor.Motor_On(power);
}
/**
* Send break, coast or sleep commands to the motor
*/
//% blockId=motor_command block="motor %command"
//% parts=dcmotor weight=85
void motorCommand(MotorCommand command) {
switch(command) {
case MotorCommand::Coast: uBit.soundmotor.Motor_Coast();break;
case MotorCommand::Break: uBit.soundmotor.Motor_Break();break;
case MotorCommand::Sleep: uBit.soundmotor.Motor_Sleep();break;
}
}
/**
* Controls two motors attached to the board.
*/
//% blockId=block_dual_motor block="motor %motor|at %percent"
//% weight=80
void dualMotorPower(Motor motor, int duty_percent) {
switch(motor) {
case Motor::A: if (duty_percent <= 0) uBit.soundmotor.MotorA_Off();
else uBit.soundmotor.MotorA_On(duty_percent); break;
case Motor::B: if (duty_percent <= 0) uBit.soundmotor.MotorB_Off();
else uBit.soundmotor.MotorB_On(duty_percent); break;
case Motor::AB: if (duty_percent <= 0) {
uBit.soundmotor.MotorA_Off();
uBit.soundmotor.MotorB_Off();
} else {
uBit.soundmotor.MotorA_On(duty_percent);
uBit.soundmotor.MotorB_On(duty_percent);
}
break;
}
}
}

22
libs/core/shims.d.ts vendored
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@ -517,12 +517,26 @@ declare namespace led {
declare namespace motors {
/**
* Controls the power sent to a single motor
* Turns on the motor at a certain percent of power.
* @param power %percent of power sent to the motor. Negative power goes backward. eg: 50
*/
//% blockId=motor_on block="motor on at %percent|%"
//% parts=dcmotor shim=motors::motorOn
function motorOn(power: number): void;
//% blockId=motor_on block="motor on at %percent"
//% parts=dcmotor weight=90 blockGap=8 shim=motors::motorPower
function motorPower(power: number): void;
/**
* Send break, coast or sleep commands to the motor
*/
//% blockId=motor_command block="motor %command"
//% parts=dcmotor weight=85 shim=motors::motorCommand
function motorCommand(command: MotorCommand): void;
/**
* Controls two motors attached to the board.
*/
//% blockId=block_dual_motor block="motor %motor|at %percent"
//% weight=80 shim=motors::dualMotorPower
function dualMotorPower(motor: Motor, duty_percent: number): void;
}
declare namespace music {

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@ -1,5 +1,10 @@
namespace pxsim.motors {
export function motorOn(power: number) {
export function motorPower(power: number) {
// TODO
}
export function motorCommand(command: MotorCommand) {
}
export function dualMotorPower(motor: Motor, percent: number) {
}
}