using button instead of large links
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@ -39,4 +39,6 @@ screen, then a smiley again -- it never stops! (That's because of the
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Click **Compile** to move your program to the BBC micro:bit!
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Make sure to follow the instructions.
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## [NEXT: THE SCREEN](/getting-started/screen)
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### ~button /getting-started/screen
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NEXT: THE SCREEN
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### ~
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@ -76,4 +76,6 @@ your handshake to make it happen!
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## ~
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## [NEXT: SHAKE](/getting-started/shake)
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### ~button /getting-started/shake
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NEXT: SHAKE
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### ~
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@ -73,4 +73,6 @@ input.onButtonPressed(Button.AB, () => {
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Flip until your thumbs get tired!
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## [NEXT: ROCK PAPER SCISSORS](/getting-started/rock-paper-scissors)
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### ~button /getting-started/rock-paper-scissors
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NEXT: ROCK PAPER SCISSORS
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### ~
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@ -200,4 +200,6 @@ input.onButtonPressed(Button.B, () => {
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```
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Click **Compile** to move your program to the BBC micro:bit!
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## [NEXT: PROJECTS!](/projects)
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### ~button /projects
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NEXT: PROJECTS!
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### ~
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@ -93,4 +93,6 @@ You can find the ``show leds`` block in the **Basic** part of the editor.
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#### ~
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## [NEXT: BUTTONS](/getting-started/buttons)
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### ~button /getting-started/buttons
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NEXT: BUTTONS
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### ~
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@ -19,4 +19,6 @@ input.onGesture(Gesture.Shake, () => {
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```
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Click **Compile** to move your program to the BBC micro:bit!
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## [NEXT: COIN FLIPPER GAME](/getting-started/coin-flipper)
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### ~button /getting-started/coin-flipper
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NEXT: COIN FLIPPER GAME
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### ~
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