Fixed typo.
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@ -106,8 +106,8 @@ input.onButtonPressed(Button.B, () => {
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Now try to unscramble these blocks in the editor so that the micro:bit
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shows **YES** when you press button `A` and **NO** when when you press
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button `B`. All of the blocks under `on button A pressed` or `on
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button B pressed` should run when you press that button.
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button `B`. All of the blocks under `on button A pressed` or
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`on button B pressed` should run when you press that button.
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```shuffle
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input.onButtonPressed(Button.A, () => {
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