Add some tests converted from TD
This commit is contained in:
parent
3e37b03808
commit
a5d5836ea2
3
.gitignore
vendored
3
.gitignore
vendored
@ -1,6 +1,7 @@
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node_modules
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yotta_modules
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yotta_targets
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pxt_modules
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built
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typings
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tmp
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@ -18,4 +19,4 @@ clients/**/obj/**
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*.tgz
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*.db
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*.suo
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*.log
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*.log
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232
tests/hat-game.ts
Normal file
232
tests/hat-game.ts
Normal file
@ -0,0 +1,232 @@
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let correctBall: number
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let ballRevealing: boolean
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let cupSelect: string
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let index: number
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let score: number
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let level: number
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let swapSpeed: number
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initializeGame()
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input.onButtonPressed(Button.A, () => {
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if (ballRevealing) {
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index = index + 1
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if (index > 2) {
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index = 0
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}
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basic.showString(cupSelect[index], 150)
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}
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})
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input.onButtonPressed(Button.B, () => {
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if (ballRevealing) {
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ballRevealing = false
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if (correctBall == index) {
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score = score + level
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images.createImage(`
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. . . . .
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. . . . #
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. . . # .
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# . # . .
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. # . . .
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`).showImage(0)
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basic.pause(1000)
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basic.showString("+".concat(level.toString()), 150)
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basic.pause(1000)
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} else {
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images.createImage(`
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# . . . #
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. # . # .
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. . # . .
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. # . # .
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# . . . #
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`).showImage(0)
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basic.pause(1000)
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basic.clearScreen()
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revealBall(correctBall)
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basic.pause(1000)
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}
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}
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level = level + 1
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if (level == 4) {
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basic.showString("FINAL SCORE:", 75)
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basic.showNumber(score, 150)
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} else {
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playLevel(level)
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}
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})
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playLevel(1)
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function revealBall(p: number) {
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let xCoordinate = 2 * p
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for (let j = 0; j < 3; j++) {
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led.plot(j * 2, 2)
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}
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for (let i = 0; i < 3; i++) {
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led.unplot(xCoordinate, 2)
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led.plot(xCoordinate, 1)
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basic.pause(100)
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led.unplot(xCoordinate, 1)
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led.plot(xCoordinate, 0)
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basic.pause(200)
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led.unplot(xCoordinate, 0)
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led.plot(xCoordinate, 1)
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basic.pause(100)
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led.unplot(xCoordinate, 1)
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led.plot(xCoordinate, 2)
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basic.pause(75)
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}
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basic.pause(1000)
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}
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function initializeGame() {
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ballRevealing = false
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level = 1
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score = 0
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cupSelect = "LMR"
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}
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function swapCups(cup_1: number, cup_2: number, pauseDifficulty: number) {
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let cup_1X = 2 * cup_1
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let cup_2X = 2 * cup_2
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let cupXAverage = (cup_1X + cup_2X) / 2
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led.unplot(cup_1X, 2)
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led.unplot(cup_2X, 2)
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led.plot(cup_1X, 3)
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led.plot(cup_2X, 1)
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basic.pause(pauseDifficulty)
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led.unplot(cup_1X, 3)
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led.unplot(cup_2X, 1)
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led.plot(cup_1X, 4)
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led.plot(cup_2X, 0)
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basic.pause(pauseDifficulty)
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led.unplot(cup_1X, 4)
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led.unplot(cup_2X, 0)
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if (cupXAverage == 2) {
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led.plot((cupXAverage + cup_1X) / 2, 4)
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led.plot((cupXAverage + cup_2X) / 2, 0)
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basic.pause(pauseDifficulty)
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led.unplot((cupXAverage + cup_1X) / 2, 4)
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led.unplot((cupXAverage + cup_2X) / 2, 0)
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}
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led.plot(cupXAverage, 4)
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led.plot(cupXAverage, 0)
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basic.pause(pauseDifficulty)
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led.unplot(cupXAverage, 4)
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led.unplot(cupXAverage, 0)
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if (cupXAverage == 2) {
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led.plot((cupXAverage + cup_2X) / 2, 4)
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led.plot((cupXAverage + cup_1X) / 2, 0)
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basic.pause(pauseDifficulty)
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led.unplot((cupXAverage + cup_2X) / 2, 4)
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led.unplot((cupXAverage + cup_1X) / 2, 0)
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}
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led.plot(cup_2X, 4)
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led.plot(cup_1X, 0)
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basic.pause(pauseDifficulty)
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led.unplot(cup_2X, 4)
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led.unplot(cup_1X, 0)
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led.plot(cup_2X, 3)
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led.plot(cup_1X, 1)
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basic.pause(pauseDifficulty)
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led.unplot(cup_2X, 3)
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led.unplot(cup_1X, 1)
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led.plot(cup_2X, 2)
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led.plot(cup_1X, 2)
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basic.pause(pauseDifficulty)
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if (correctBall == cup_1) {
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correctBall = cup_2
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} else if (correctBall == cup_2) {
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correctBall = cup_1
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}
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}
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function swapFake(cup_1: number, cup_2: number, pauseDifficulty: number) {
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let cup_1X = 2 * cup_1
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let cup_2X = 2 * cup_2
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let cupXAverage = (cup_1X + cup_2X) / 2
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led.unplot(cup_1X, 2)
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led.unplot(cup_2X, 2)
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led.plot(cup_1X, 3)
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led.plot(cup_2X, 1)
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basic.pause(pauseDifficulty)
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led.unplot(cup_1X, 3)
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led.unplot(cup_2X, 1)
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led.plot(cup_1X, 4)
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led.plot(cup_2X, 0)
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basic.pause(pauseDifficulty)
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led.unplot(cup_1X, 4)
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led.unplot(cup_2X, 0)
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if (cupXAverage == 2) {
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led.plot((cupXAverage + cup_1X) / 2, 4)
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led.plot((cupXAverage + cup_2X) / 2, 0)
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basic.pause(pauseDifficulty)
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led.unplot((cupXAverage + cup_1X) / 2, 4)
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led.unplot((cupXAverage + cup_2X) / 2, 0)
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}
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led.plot(cupXAverage, 4)
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led.plot(cupXAverage, 0)
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basic.pause(pauseDifficulty)
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led.unplot(cupXAverage, 4)
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led.unplot(cupXAverage, 0)
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if (cupXAverage == 2) {
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led.plot((cupXAverage + cup_1X) / 2, 4)
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led.plot((cupXAverage + cup_2X) / 2, 0)
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basic.pause(pauseDifficulty)
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led.unplot((cupXAverage + cup_1X) / 2, 4)
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led.unplot((cupXAverage + cup_2X) / 2, 0)
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}
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led.plot(cup_1X, 4)
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led.plot(cup_2X, 0)
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basic.pause(pauseDifficulty)
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led.unplot(cup_1X, 4)
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led.unplot(cup_2X, 0)
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led.plot(cup_1X, 3)
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led.plot(cup_2X, 1)
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basic.pause(pauseDifficulty)
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led.unplot(cup_1X, 3)
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led.unplot(cup_2X, 1)
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led.plot(cup_1X, 2)
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led.plot(cup_2X, 2)
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basic.pause(pauseDifficulty)
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}
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function playLevel(level1: number) {
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basic.showNumber(level, 150)
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basic.pause(3000)
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basic.clearScreen()
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for (let i = 0; i < 3; i++) {
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led.plot(2 * i, 2)
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}
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basic.pause(1000)
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correctBall = Math.random(3)
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revealBall(correctBall)
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basic.pause(1000)
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let swaps = 5 + 10 * level1
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if (level1 == 1) {
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swapSpeed = 80
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} else if (level1 == 2) {
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swapSpeed = 40
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} else {
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swapSpeed = 20
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}
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for (let i1 = 0; i1 < swaps; i1++) {
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let swapType = Math.random(3)
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let not = Math.random(3)
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if (swapType < 2) {
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let swapOrientation = Math.random(2)
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if (swapOrientation == 0) {
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swapCups((not + 1) % 3, (not + 2) % 3, swapSpeed)
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} else {
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swapCups((not + 2) % 3, (not + 1) % 3, swapSpeed)
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}
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} else {
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let swapOrientation1 = Math.random(2)
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if (swapOrientation1 == 0) {
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swapFake((not + 1) % 3, (not + 2) % 3, swapSpeed)
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} else {
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swapFake((not + 2) % 3, (not + 1) % 3, swapSpeed)
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}
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}
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}
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index = -1
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ballRevealing = true
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}
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155
tests/meteorite.ts
Normal file
155
tests/meteorite.ts
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@ -0,0 +1,155 @@
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let oneX: number
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let oneY: number
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let twoX: number
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let twoY: number
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let pause: number
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let meteoriteOneX: number
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let meteoriteOneY: number
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let meteoriteTwoX: number
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let meteoriteTwoY: number
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let counter: number
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basic.pause(2000)
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oneX = 0
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oneY = 4
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twoX = 1
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twoY = 4
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counter = 0
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pause = 700
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led.plot(oneX, oneY)
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led.plot(twoX, twoY)
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input.onButtonPressed(Button.A, () => {
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if (oneX > 0) {
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led.unplot(oneX, oneY)
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led.unplot(twoX, twoY)
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oneX = oneX - 1
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twoX = twoX - 1
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led.plot(oneX, oneY)
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led.plot(twoX, twoY)
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}
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})
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input.onButtonPressed(Button.B, () => {
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if (twoX < 4) {
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led.unplot(oneX, oneY)
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led.unplot(twoX, twoY)
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oneX = oneX + 1
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twoX = twoX + 1
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led.plot(oneX, oneY)
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led.plot(twoX, twoY)
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}
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})
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meteoriteOneX = Math.random(5)
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meteoriteOneY = 0
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meteoriteTwoX = Math.random(5)
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meteoriteTwoY = -3
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basic.pause(1000)
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for (let i = 0; i < 3; i++) {
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led.plot(meteoriteTwoX, meteoriteTwoY)
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led.plot(meteoriteOneX, meteoriteOneY)
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basic.pause(pause)
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led.unplot(meteoriteTwoX, meteoriteTwoY)
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led.unplot(meteoriteOneX, meteoriteOneY)
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meteoriteOneY = meteoriteOneY + 1
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meteoriteTwoY = meteoriteTwoY + 1
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}
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basic.forever(() => {
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for (let i1 = 0; i1 < 3; i1++) {
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led.plot(meteoriteTwoX, meteoriteTwoY)
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led.plot(meteoriteOneX, meteoriteOneY)
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basic.pause(pause)
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led.unplot(meteoriteOneX, meteoriteOneY)
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led.unplot(meteoriteTwoX, meteoriteTwoY)
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meteoriteOneY = meteoriteOneY + 1
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meteoriteTwoY = meteoriteTwoY + 1
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if (meteoriteOneY == 4) {
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if (meteoriteOneX == oneX) {
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for (let j = 0; j < 10; j++) {
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led.plotAll()
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basic.pause(200)
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basic.clearScreen()
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basic.pause(200)
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}
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basic.showNumber(counter, 150)
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basic.pause(10000)
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} else if (meteoriteOneX == twoX) {
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for (let j1 = 0; j1 < 10; j1++) {
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led.plotAll()
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basic.pause(200)
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basic.clearScreen()
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basic.pause(200)
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}
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basic.showNumber(counter, 150)
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basic.pause(10000)
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}
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}
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}
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while (Math.abs(meteoriteTwoX - meteoriteOneX) < 1) {
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meteoriteOneX = Math.random(5)
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}
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meteoriteOneY = 0
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counter = counter + 1
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if (counter == 3) {
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pause = pause - 250
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} else if (counter == 8) {
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pause = pause - 100
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} else if (counter == 12) {
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pause = pause - 100
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} else if (counter == 20) {
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pause = pause - 100
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} else if (counter == 30) {
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pause = pause - 70
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}
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if (counter == 40) {
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pause = pause - 70
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}
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for (let i2 = 0; i2 < 3; i2++) {
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led.plot(meteoriteOneX, meteoriteOneY)
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led.plot(meteoriteTwoX, meteoriteTwoY)
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basic.pause(pause)
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led.unplot(meteoriteOneX, meteoriteOneY)
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led.unplot(meteoriteTwoX, meteoriteTwoY)
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meteoriteOneY = meteoriteOneY + 1
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meteoriteTwoY = meteoriteTwoY + 1
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if (meteoriteTwoY == 4) {
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if (meteoriteTwoX == oneX) {
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for (let j2 = 0; j2 < 10; j2++) {
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led.plotAll()
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basic.pause(200)
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basic.clearScreen()
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basic.pause(200)
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}
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basic.showNumber(counter, 150)
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basic.pause(10000)
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} else if (meteoriteTwoX == twoX) {
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for (let j3 = 0; j3 < 10; j3++) {
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led.plotAll()
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basic.pause(200)
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basic.clearScreen()
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basic.pause(200)
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}
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basic.showNumber(counter, 150)
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basic.pause(10000)
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}
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}
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}
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meteoriteTwoX = Math.random(5)
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while (Math.abs(meteoriteTwoX - meteoriteOneX) < 1) {
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meteoriteTwoX = Math.random(5)
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}
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meteoriteTwoY = 0
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counter = counter + 1
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if (counter == 3) {
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pause = pause - 250
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} else if (counter == 8) {
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pause = pause - 100
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} else if (counter == 12) {
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pause = pause - 100
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} else if (counter == 20) {
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pause = pause - 100
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} else if (counter == 30) {
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pause = pause - 70
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} else if (counter == 40) {
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pause = pause - 70
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}
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})
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230
tests/pac-man-runaway.ts
Normal file
230
tests/pac-man-runaway.ts
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let levelTime: number
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let person: Entity
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let monsters: Entity[]
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let totalMonsters: number
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let playing: boolean
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let gameSuspended: boolean
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let busyPos: Point[]
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class Entity {
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public x: number
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public y: number
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public dirX: number
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public dirY: number
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public hitHorizontalWall(): boolean {
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return this.y == 0 && this.dirY == -1 || this.y == 4 && this.dirY == 1
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}
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public hitVerticalWall(): boolean {
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return this.x == 0 && this.dirX == -1 || this.x == 4 && this.dirX == 1
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}
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public possHorizontalDir(): number {
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if (this.x == 0) {
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return 1
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} else if (this.x == 4) {
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return - 1
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} else {
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return Math.random(2) * 2 - 1
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}
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}
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public possVerticalDir(): number {
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if (this.y == 0) {
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return 1
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} else if (this.y == 4) {
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return - 1
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} else {
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return Math.random(2) * 2 - 1
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}
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}
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public collidesX(p2: Entity): boolean {
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return this.y == p2.y && this.y + this.dirY == p2.y + p2.dirY && (this.x + this.dirX == p2.x || this.x + this.dirX == p2.x + p2.dirX || p2.x + p2.dirX == this.x)
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}
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public collidesY(p2: Entity): boolean {
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return this.x == p2.x && this.x + this.dirX == p2.x + p2.dirX && (this.y + this.dirY == p2.y || this.y + this.dirY == p2.y + p2.dirY || p2.y + p2.dirY == this.y)
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}
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public move1() {
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this.x = this.x + this.dirX
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this.y = this.y + this.dirY
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}
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public towardsX(p2: Entity): number {
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return Math.sign(p2.x - this.x)
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}
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public towardsY(p2: Entity): number {
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return Math.sign(p2.y - this.y)
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}
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public plot() {
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led.plot(this.x, this.y)
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}
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public blink() {
|
||||
led.plot(this.x, this.y)
|
||||
basic.pause(125)
|
||||
led.unplot(this.x, this.y)
|
||||
basic.pause(125)
|
||||
led.plot(this.x, this.y)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
class Point {
|
||||
public x: number
|
||||
public y: number
|
||||
}
|
||||
|
||||
initializeState()
|
||||
redraw()
|
||||
basic.pause(1000)
|
||||
basic.forever(() => {
|
||||
levelTime = levelTime + 12
|
||||
basic.pause(12)
|
||||
if (!playing) {
|
||||
levelTime = 0
|
||||
playing = true
|
||||
}
|
||||
if (levelTime >= 5000) {
|
||||
gameSuspended = true
|
||||
game.levelUp()
|
||||
levelUp()
|
||||
levelTime = 0
|
||||
resetState()
|
||||
redraw()
|
||||
basic.pause(1000)
|
||||
gameSuspended = false
|
||||
}
|
||||
})
|
||||
basic.forever(() => {
|
||||
if (!gameSuspended) {
|
||||
logic()
|
||||
redraw()
|
||||
basic.pause(500)
|
||||
}
|
||||
})
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
let temp = Math.abs(person.dirX) * (-1)
|
||||
person.dirX = Math.abs(person.dirY) * (-1)
|
||||
person.dirY = temp
|
||||
})
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
let temp1 = Math.abs(person.dirX)
|
||||
person.dirX = Math.abs(person.dirY)
|
||||
person.dirY = temp1
|
||||
})
|
||||
|
||||
function redraw() {
|
||||
basic.clearScreen()
|
||||
person.plot()
|
||||
for (let i = 0; i < totalMonsters; i++) {
|
||||
monsters[i].blink()
|
||||
}
|
||||
}
|
||||
|
||||
function initializeState() {
|
||||
person = new Entity()
|
||||
playing = false
|
||||
busyPos = ([] as Point[])
|
||||
let busyPos1 = new Point()
|
||||
busyPos1.x = 1
|
||||
busyPos1.y = 1
|
||||
let busyPos2 = new Point()
|
||||
busyPos2.x = 1
|
||||
busyPos2.y = 3
|
||||
let busyPos3 = new Point()
|
||||
busyPos3.x = 3
|
||||
busyPos3.y = 1
|
||||
busyPos.push(busyPos1)
|
||||
busyPos.push(busyPos2)
|
||||
busyPos.push(busyPos3)
|
||||
monsters = ([] as Entity[])
|
||||
addMonster()
|
||||
resetState()
|
||||
}
|
||||
|
||||
function logic() {
|
||||
if (person.hitHorizontalWall()) {
|
||||
person.dirY = 0
|
||||
person.dirX = person.possHorizontalDir()
|
||||
}
|
||||
if (person.hitVerticalWall()) {
|
||||
person.dirX = 0
|
||||
person.dirY = person.possVerticalDir()
|
||||
}
|
||||
let lost = false
|
||||
for (let i = 0; i < totalMonsters; i++) {
|
||||
let m = monsters[i]
|
||||
m.dirX = m.towardsX(person)
|
||||
m.dirY = m.towardsY(person)
|
||||
if (m.dirX != 0 && m.dirY != 0) {
|
||||
let x = Math.random(2)
|
||||
if (x == 1) {
|
||||
m.dirX = 0
|
||||
} else {
|
||||
m.dirY = 0
|
||||
}
|
||||
}
|
||||
if (person.collidesX(m) || person.collidesY(m)) {
|
||||
lost = true
|
||||
}
|
||||
}
|
||||
if (!lost) {
|
||||
moveAll()
|
||||
} else {
|
||||
loseLife()
|
||||
}
|
||||
}
|
||||
|
||||
function loseLife() {
|
||||
moveAll()
|
||||
basic.pause(500)
|
||||
basic.showLeds(`
|
||||
. # . # .
|
||||
. . # . .
|
||||
. . . . .
|
||||
. # # # .
|
||||
# . . . #
|
||||
`, 400)
|
||||
basic.pause(1000)
|
||||
basic.clearScreen()
|
||||
game.removeLife(1)
|
||||
playing = false
|
||||
resetState()
|
||||
}
|
||||
|
||||
function moveAll() {
|
||||
person.move1()
|
||||
for (let i = 0; i < totalMonsters; i++) {
|
||||
monsters[i].move1()
|
||||
}
|
||||
}
|
||||
|
||||
function addMonster() {
|
||||
let m = new Entity()
|
||||
monsters.push(m)
|
||||
totalMonsters = totalMonsters + 1
|
||||
}
|
||||
|
||||
function levelUp() {
|
||||
addMonster()
|
||||
}
|
||||
|
||||
function resetState() {
|
||||
levelTime = 0
|
||||
game.setLife(5)
|
||||
person.x = 4
|
||||
person.y = 4
|
||||
person.dirX = -1
|
||||
person.dirY = 0
|
||||
for (let i = 0; i < totalMonsters; i++) {
|
||||
let busy = busyPos[i]
|
||||
let m = monsters[i]
|
||||
m.x = (busy.x + Math.random(3)) - 1
|
||||
m.y = (busy.y + Math.random(3)) - 1
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user