fixing typos
This commit is contained in:
		@@ -109,12 +109,12 @@
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  "music.changeTempoBy|param|bpm": "The change in beats per minute to the tempo, eg: 20",
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  "music.noteFrequency": "Gets the frequency of a note.",
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  "music.noteFrequency|param|name": "the note name",
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  "music.playTone": "Plays a tone through pin ``P0`` for the given duration.",
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  "music.playTone": "Plays a tone through ``speaker`` for the given duration.",
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  "music.playTone|param|frequency": "pitch of the tone to play in Hertz (Hz)",
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  "music.playTone|param|ms": "tone duration in milliseconds (ms)",
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  "music.rest": "Rests (plays nothing) for a specified time through pin ``P0``.",
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  "music.rest|param|ms": "rest duration in milliseconds (ms)",
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  "music.ringTone": "Plays a tone through pin ``P0``.",
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  "music.ringTone": "Plays a tone through ``speaker``.",
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  "music.ringTone|param|frequency": "pitch of the tone to play in Hertz (Hz)",
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  "music.setTempo": "Sets the tempo to the specified amount",
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  "music.setTempo|param|bpm": "The new tempo in beats per minute, eg: 120",
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@@ -9,8 +9,8 @@ namespace music {
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    //% help=music/play-tone weight=90
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    //% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
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    //% parts="speaker" async
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    void playTone(int freqency, int ms) {
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        uBit.soundmotor.Sound_On(freqency);
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    void playTone(int frequency, int ms) {
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        uBit.soundmotor.Sound_On(frequency);
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        if(ms > 0) uBit.sleep(ms);
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        uBit.soundmotor.Sound_Off();
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    }
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@@ -129,31 +129,6 @@ enum BeatFraction {
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namespace music {
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    let beatsPerMinute: number = 120;
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    // /**
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    //  * Plays a tone through pin ``P0`` for the given duration.
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    //  * @param frequency pitch of the tone to play in Hertz (Hz)
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    //  * @param ms tone duration in milliseconds (ms)
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    //  */
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    // //% help=music/play-tone weight=90
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    // //% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
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    // //% parts="speaker"
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    // export function playTone(frequency: number, ms: number): void {
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    //     pins.analogSetPitchPin(AnalogPin.P0);
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    //     pins.analogPitch(frequency, ms);
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    // }
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    //
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    // /**
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    //  * Plays a tone through pin ``P0``.
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    //  * @param frequency pitch of the tone to play in Hertz (Hz)
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    //  */
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    // //% help=music/ring-tone weight=80
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    // //% blockId=device_ring block="ring tone (Hz)|%note=device_note" icon="\uf025" blockGap=8
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    // //% parts="speaker"
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    // export function ringTone(frequency: number): void {
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    //     pins.analogSetPitchPin(AnalogPin.P0);
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    //     pins.analogPitch(frequency, 0);
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    // }
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    /**
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     * Rests (plays nothing) for a specified time through pin ``P0``.
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     * @param ms rest duration in milliseconds (ms)
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										2
									
								
								libs/core/shims.d.ts
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										2
									
								
								libs/core/shims.d.ts
									
									
									
									
										vendored
									
									
								
							@@ -548,7 +548,7 @@ declare namespace music {
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    //% help=music/play-tone weight=90
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    //% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
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    //% parts="speaker" async shim=music::playTone
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    function playTone(freqency: number, ms: number): void;
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    function playTone(frequency: number, ms: number): void;
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    /**
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     * Plays a tone through ``speaker``.
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