This commit is contained in:
Brahma Giri Abhijith Chatra 2016-09-21 16:34:06 -07:00
commit c04ddbb459
22 changed files with 225 additions and 95 deletions

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node_modules
projects

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# PXT micro:bit Electron app
A very basic wrapper around the web app. To install, copy the contents of this
directory to somewhere outside the main `pxt-microbit` repository. Then run `npm
install && npm start`.

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<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>code the micro:bit</title>
</head>
<body>
<webview id="webview" style="position:absolute; left:0; top:0; right:0; bottom:0"/>
<script>
const webview = document.getElementById("webview")
const url = `http://localhost:3232/${window.location.hash}`
webview.src = url
</script>
</body>
</html>

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@ -1,67 +1,39 @@
const electron = require('electron')
// Module to control application life.
const app = electron.app
// Module to create native browser window.
const BrowserWindow = electron.BrowserWindow
// pxt toolchain
const {app, BrowserWindow, Menu} = require('electron')
const pxt = require('pxt-core')
const path = require('path')
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow
let win
function createWindow() {
console.log('starting app...')
// Create the browser window.
mainWindow = new BrowserWindow({
width: 800, height: 600,
webPreferences: {
nodeIntegration: false,
}
const cliPath = path.join(process.cwd(), "node_modules/pxt-microbit")
function startServerAndCreateWindow() {
pxt.mainCli(cliPath, ["serve", "-no-browser"])
createWindow()
}
function createWindow () {
win = new BrowserWindow({
width: 800,
height: 600,
title: "code the micro:bit"
})
ts.pxt.Util.debug = true;
pxt.mainCli("C:/gh/pxt-microbit/clients/electron/node_modules/pxt-microbit", ["serve", "-just"]);
// no menu
mainWindow.setMenu(null);
// and load the index.html of the app.
mainWindow.loadURL(`http://localhost:3232/#local_token=08ba9b8f-6ccb-4202-296d-28fac7a553d9`)
// Open the DevTools.
mainWindow.webContents.openDevTools()
// Emitted when the window is closed.
mainWindow.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null
Menu.setApplicationMenu(null)
win.loadURL(`file://${__dirname}/index.html#local_token=${pxt.globalConfig.localToken}`)
win.on('closed', () => {
win = null
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
app.on('ready', startServerAndCreateWindow)
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
app.on('window-all-closed', () => {
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', function () {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) {
app.on('activate', () => {
if (win === null) {
createWindow()
}
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.

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@ -1,19 +1,14 @@
{
"name": "codethemicrobit",
"version": "0.1.0",
"description": "A Blocks / JavaScript editor for the micro:bit",
"main": "main.js",
"scripts": {
"start": "electron ."
},
"name" : "code-the-microbit",
"version" : "1.0.0",
"description": "Blocks / Javascript editor",
"author": "Microsoft",
"license": "MIT",
"devDependencies": {
"electron-prebuilt": "^1.2.0"
"main" : "main.js",
"scripts": {
"start": "node_modules/.bin/electron ."
},
"dependencies": {
"typescript": "1.8.7",
"pxt-core": "*",
"pxt-microbit": "*"
"devDependencies": {
"electron": "*",
"pxt-microbit": "*"
}
}
}

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@ -99,3 +99,6 @@ latest version of OS X then you'll be using the latest version of Safari.
* Click 'About Safari'
![](/static/configurations/safari-version.png)
IT administrators should check which browser versions are supported
[here](/browsers/technical).

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@ -1,6 +1,16 @@
# Unsupported configuration
# Recommended browser for Linux
As you are using Linux, it is recommended that you use Mozilla Firefox or Google
Chrome.
As you are using Linux, it is recommended that you use [Mozilla
Firefox][firefox] or [Google Chrome][chrome].
Please see [here](/browsers) for more information.
Please see [here][technical] for technical information on which browsers are
supported, or [here][versions] to check which version you are using.
[edge]: https://www.microsoft.com/en-us/windows/microsoft-edge
[ie]: https://www.microsoft.com/en-us/download/internet-explorer.aspx
[firefox]: https://www.mozilla.org/en-US/firefox/new/
[chrome]: https://www.google.com/chrome/
[opera]: https://www.opera.com
[safari]: http://www.apple.com/safari/
[technical]: /browsers/technical
[versions]: /browsers

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@ -1,6 +1,18 @@
# Unsupported configuration
# Recommended browser for Mac
As you are using OS X, it is recommended that you use Safari. Alternatively,
Google Chrome and Mozilla Firefox are also supported.
As you are using a Mac, it is recommended that you use [Safari][]. Alternatively,
[Google Chrome][chrome] and [Mozilla Firefox][firefox] are also supported.
Please see [here](/browsers) for more information.
You cannot use Safari in private browsing mode when using the editor.
Please see [here][technical] for technical information on which browsers are
supported, or [here][versions] to check which version you are using.
[edge]: https://www.microsoft.com/en-us/windows/microsoft-edge
[ie]: https://www.microsoft.com/en-us/download/internet-explorer.aspx
[firefox]: https://www.mozilla.org/en-US/firefox/new/
[chrome]: https://www.google.com/chrome/
[opera]: https://www.opera.com
[safari]: http://www.apple.com/safari/
[technical]: /browsers/technical
[versions]: /browsers

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# Technical information about browser support
[codethemicrobit.com][] requires that you use a recent version of a modern
browser, such as Microsoft Edge, Google Chrome, Mozilla Firefox, Safari, Opera,
or IE11. This is because the editor uses modern web technologies such as [web
workers][] to enable compiling [TypeScript][] in the browser, or the using the
same [Monaco][] editor that powers [Visual Studio Code][].
[codethemicrobit.com]: https://codethemicrobit.com
[web workers]: http://www.w3.org/TR/workers/
[typescript]: http://www.typescriptlang.org
[monaco]: https://microsoft.github.io/monaco-editor/
[visual studio code]: http://code.visualstudio.com
Most modern browsers automatically update themselves, but in some environments
such as schools these automatic updates are disabled for security. **We
strongly recommend that you use the most recent version of any of these
browsers**, but if you can't then you must use at least:
| Browser | Minimum version | Release date | Windows | Mac |
| ----------------- | --------------- | -------------- | ----------- | ---------- |
| Edge | 12 | March 2015 | Windows 10+ | N/A |
| Internet Explorer | 11 | October 2013 | Windows 7+ | N/A |
| Mozilla Firefox | 31 ESR | July 2014 | Windows XP+ | OS X 10.6+ |
| Google Chrome | 38 | October 2014 | Windows XP+ | OS X 10.6+ |
| Safari | 9 | September 2015 | N/A | OS X 10.9+ |
| Opera | 21 | May 2014 | Windows 7+ | OS X 10.9+ |
Please see our information for which browsers are recommended for [Windows][],
[Mac][], [Linux][], or [Raspberry Pi][].
[Windows]: /browsers/windows
[Mac]: /browsers/mac
[Linux]: /browsers/linux
[Raspberry Pi]: /raspberry-pi

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@ -1,8 +1,18 @@
# Unsupported configuration
# Recommended browser for Windows
As you are using Windows, it is recommended that you use Microsoft Edge. If you
are running a version of Windows prior to Windows 10, you can use Internet
Explorer 11. Alternatively, Google Chrome and Mozilla Firefox are also
supported.
We recommend [Microsoft Edge][edge] if you are running Windows 10, but users on
Windows 7 or higher can use [Internet Explorer 11][ie] or recent versions of
[Mozilla Firefox][firefox], [Google Chrome][chrome], or [Opera][opera].
Please see [here](/browsers) for more information.
Please see [here][technical] for technical information on which browsers are
supported, or [here][versions] to check which version you are using.
[edge]: https://www.microsoft.com/en-us/windows/microsoft-edge
[ie]: https://www.microsoft.com/en-us/download/internet-explorer.aspx
[firefox]: https://www.mozilla.org/en-US/firefox/new/
[chrome]: https://www.google.com/chrome/
[opera]: https://www.opera.com
[safari]: http://www.apple.com/safari/
[technical]: /browsers/technical
[versions]: /browsers

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@ -21,6 +21,7 @@
### More questions?
* [Frequently Asked Question](/faq)
* [Embedding project](/share)
* [Help Translate](/translate)
* [Release notes](/release-notes)

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@ -18,7 +18,8 @@ to reopen your latest project. You can also open previous project stored locally
The project source is also stored in each compiled ``.hex`` file. Drag and drop the ``.hex`` file into the web editor to load the project.
To share your project with others, you can use the **Embed** feature. It stores your project in the cloud and creates a URL that you can share with others.
To share your project with others, you can use the [Embed Project...](/share).
It stores your project in the cloud and creates a URL that you can share with others.
If you are using [Visual Studio Code](/code), all your programs are stored as files on your computer and you can use your favorite source control system as needed.

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# Sharing your project
Once you have a cool project, it is possible to save it in the cloud and share it or embed it to your web site.
### Instructions
* Click on **More...** then click **Embed Project...**
* Click on the **Publish** button
The embed dialog will provide you with various options to embed your project in your web site.
### Project URL
This URL will point to a web page that contains that project.
* see the "happy" project: https://codethemicrobit.com/pyirlbpsei
### Embedding into a blog or web site
* Copy the HTML and paste it into your HTML source.
### ~hint
**Developers:** This page supports OEmbed as well
### ~

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@ -141,7 +141,6 @@ namespace radio {
*/
//% help=radio/received-number-at
//% weight=45 debug=true
//% blockId=radio_datagram_received_number_at block="radio receive number|at %VALUE" blockGap=8
int receivedNumberAt(int index) {
if (radioEnable() != MICROBIT_OK) return 0;
if (0 <= index && index < packet.length() / 4) {

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@ -46,8 +46,7 @@ declare namespace radio {
* @param index index of the number to read from 0 to 3. 1 eg
*/
//% help=radio/received-number-at
//% weight=45 debug=true
//% blockId=radio_datagram_received_number_at block="radio receive number|at %VALUE" blockGap=8 shim=radio::receivedNumberAt
//% weight=45 debug=true shim=radio::receivedNumberAt
function receivedNumberAt(index: number): number;
/**

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@ -8,6 +8,7 @@ namespace control {
* Returns the value of a C++ runtime constant
*/
//% weight=2 weight=19 blockId="control_event_source_id" block="%id" blockGap=8
//% shim=TD_ID
export function eventSourceId(id: EventBusSource): number {
return id;
}
@ -15,6 +16,7 @@ namespace control {
* Returns the value of a C++ runtime constant
*/
//% weight=1 weight=19 blockId="control_event_value_id" block="%id"
//% shim=TD_ID
export function eventValueId(id: EventBusValue): number {
return id;
}

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@ -135,7 +135,7 @@ namespace music {
*/
//% help=music/play-tone weight=90
//% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
//% parts="speaker"
//% parts="headphone"
export function playTone(frequency: number, ms: number): void {
pins.analogSetPitchPin(AnalogPin.P0);
pins.analogPitch(frequency, ms);
@ -147,7 +147,7 @@ namespace music {
*/
//% help=music/ring-tone weight=80
//% blockId=device_ring block="ring tone (Hz)|%note=device_note" icon="\uf025" blockGap=8
//% parts="speaker"
//% parts="headphone"
export function ringTone(frequency: number): void {
pins.analogSetPitchPin(AnalogPin.P0);
pins.analogPitch(frequency, 0);
@ -159,7 +159,7 @@ namespace music {
*/
//% help=music/rest weight=79
//% blockId=device_rest block="rest(ms)|%duration=device_beat"
//% parts="speaker"
//% parts="headphone"
export function rest(ms: number): void {
playTone(0, ms);
}
@ -171,7 +171,6 @@ namespace music {
*/
//% weight=50 help=music/note-frequency
//% blockId=device_note block="%note"
//% parts="speaker"
//% shim=TD_ID
export function noteFrequency(name: Note): number {
return name;
@ -186,7 +185,6 @@ namespace music {
*/
//% help=music/beat weight=49
//% blockId=device_beat block="%fraction|beat"
//% parts="speaker"
export function beat(fraction?: BeatFraction): number {
init();
if (fraction == null) fraction = BeatFraction.Whole;
@ -203,7 +201,6 @@ namespace music {
*/
//% help=music/tempo weight=40
//% blockId=device_tempo block="tempo (bpm)" blockGap=8
//% parts="speaker"
export function tempo(): number {
init();
return beatsPerMinute;
@ -215,7 +212,6 @@ namespace music {
*/
//% help=music/change-tempo weight=39
//% blockId=device_change_tempo block="change tempo by (bpm)|%value" blockGap=8
//% parts="speaker"
export function changeTempoBy(bpm: number): void {
init();
setTempo(beatsPerMinute + bpm);
@ -227,7 +223,6 @@ namespace music {
*/
//% help=music/set-tempo weight=38
//% blockId=device_set_tempo block="set tempo to (bpm)|%value"
//% parts="speaker"
export function setTempo(bpm: number): void {
init();
if (bpm > 0) {

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<svg xmlns="http://www.w3.org/2000/svg" width="142" height="180" viewBox="0 0 142 180"><rect ry=".3" rx="1" y="58.615" x="-8.878" height="23.571" width="17.143" transform="rotate(-45)" fill="#b3b3b3"/><rect ry=".3" rx="1" y="32.043" x="-8.878" height="23.571" width="17.143" transform="rotate(-45)" fill="#b3b3b3"/><path d="M.346 7.296c-.394.39-.31 4.797-.18 4.898l13.404 10.18c.117.12.337 4.76.73 4.368l5.506-5.56.01.01 6.51-6.444c.39-.392-4.25-.614-4.366-.73L11.777.612c-.1-.132-4.51-.215-4.898.18L4.087 3.636l-.01-.01-3.73 3.67z" fill="#b3b3b3"/><rect ry="6.85" rx="4.571" y="84.758" x="-20.128" height="75.571" width="39.643" transform="rotate(-45)"/><rect ry=".374" rx="1.038" y="29.442" x="-8.925" height="2.228" width="17.238" transform="rotate(-45)" fill="#fff"/><rect ry=".374" rx="1.038" y="55.939" x="-8.925" height="2.228" width="17.238" transform="rotate(-45)" fill="#fff"/><rect ry=".374" rx="1.038" y="82.392" x="-8.925" height="2.228" width="17.238" transform="rotate(-45)" fill="#fff"/><rect ry="2.317" rx="2.183" y="158.876" x="-9.774" height="25.568" width="18.935" transform="rotate(-45)"/><path d="M128.588 128.82s14.97 11.165 7.547 26.35c-8.426 17.24-25.57 20.653-25.57 20.653" fill="none" stroke="#000" stroke-width="6.6" stroke-linecap="round" stroke-linejoin="round"/></svg>

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"buffer.cpp",
"pxtparts.json",
"parts/speaker.svg",
"parts/headphone.svg",
"_locales/fr/microbit-jsdoc-strings.json"
],
"public": true,

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@ -101,10 +101,32 @@
{"pinIndices": [5, 6, 7, 8, 9]}
]
},
"headphone": {
"numberOfPins": 2,
"visual": {
"image": "parts/headphone.svg",
"width": 142,
"height": 180,
"pinDistance": 20,
"pinLocations": [
{"x": 17, "y": 11},
{"x": 55, "y": 50}
]
},
"pinDefinitions": [
{"target": "P0", "style": "croc", "orientation": "Y"},
{"target": "ground", "style": "croc", "orientation": "Y"}
],
"instantiation": {"kind": "singleton"},
"assembly": [
{"part": true, "pinIndices": [0]},
{"pinIndices": [1]}
]
},
"speaker": {
"numberOfPins": 2,
"visual": {
"image": "/parts/speaker.svg",
"image": "parts/speaker.svg",
"width": 500,
"height": 500,
"pinDistance": 70,

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@ -1,6 +1,6 @@
{
"name": "pxt-microbit",
"version": "0.4.11",
"version": "0.4.15",
"description": "micro:bit target for PXT",
"keywords": [
"JavaScript",
@ -29,6 +29,6 @@
"typescript": "^1.8.7"
},
"dependencies": {
"pxt-core": "0.4.13"
"pxt-core": "0.4.21"
}
}

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@ -116,6 +116,28 @@ namespace pxsim.pins {
}
}
namespace pxsim.devices {
export function tellCameraTo(action: number) {
// TODO
}
export function tellRemoteControlTo(action: number) {
// TODO
}
export function raiseAlertTo(action: number) {
// TODO
}
export function onSignalStrengthChanged(action: number) {
// TODO
}
export function signalStrength() : number {
// TODO
return 0;
}
export function onGamepadButton(button: number, body: RefAction) {
// TODO
}
}
namespace pxsim.bluetooth {
export function startIOPinService(): void {
// TODO