quiz update
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@ -10,7 +10,10 @@ Answers will vary. In general, plot refers to the code that turns on a specific
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## 2. Draw which LED is ON after running this code
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
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```blocks
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led.plot(2, 2)
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```
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
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@ -18,7 +21,10 @@ By default, the position of an LED on *Blink Tutorial* is set to the centre of t
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## 3. Draw which LED is ON after running this code
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
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```blocks
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led.plot(0, 0)
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```
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
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@ -29,7 +35,10 @@ This code turns on specific LED. Plot turns on the specified LED on the LED scre
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## 4. Draw which LED is ON after running this code
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
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```blocks
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led.plot(4, 4)
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```
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
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@ -12,23 +12,34 @@ Answer the questions while completing the tutorial. Pay attention to the dialogu
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## 1. Describe what `plot` does?
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<br/>
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## 2. Draw which LED is ON after running this code
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
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```blocks
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led.plot(2, 2)
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```
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
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## 3. Draw which LED is ON after running this code
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
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```blocks
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led.plot(0, 0)
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```
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
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## 4. Draw which LED is ON after running this code
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
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```blocks
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led.plot(4, 4)
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```
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
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@ -10,13 +10,15 @@ Pause program execution for the specified number of milliseconds.
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## 2. Write the code that leaves an image on the screen for 1 second (1000 milliseconds)
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<br/>
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
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```blocks
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basic.pause(1000)
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```
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## 3. Write the code that leaves an image on the screen for 1.5 seconds (1500 milliseconds)
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
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```blocks
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basic.pause(1500)
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```
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<br/>
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@ -12,19 +12,14 @@ Answer the questions while completing the activity. Pay attention to the dialogu
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## 1. Describe what `pause` does?
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<br/>
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<br/>
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## 2. Write the code that leaves an image on the screen for 1 second (1000 milliseconds)
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<br/>
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<br/>
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## 3. Write the code that leaves an image on the screen for 1.5 seconds (1500 milliseconds)
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<br/>
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<br/>
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@ -14,7 +14,11 @@ It's a method that runs code when the user holds the GND pin with a finger of on
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Create a condition for `on pin pressed (P0)`.
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
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```blocks
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input.onPinPressed(TouchPin.P0, () => {
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})
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```
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## 3. What does this line of code doing?
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@ -12,25 +12,21 @@ Answer the questions below while completing the activity. Pay attention to the d
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## 1. Describe what `on pin pressed` does?
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<br/>
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## 2. Create a condition for on pin pressed (P0).
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<br/>
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## 3. Describe what this line of code does?
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
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<br/>
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## 4. Describe what adding 1 to variable x does?
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
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<br/>
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## 5. Describe why you must hold ground (GND) before pressing (P0) to run a program using `on pin pressed(P0)` on the micro:bit
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<br/>
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@ -12,13 +12,31 @@ This function turns off all the LED lights on the LED screen.
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
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
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```blocks
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basic.showLeds(`
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. # . # .
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. # . # .
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. . # . .
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# . . . #
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. # # # .
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`)
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```
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## 3. Write the condition that will detect on button A pressed
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
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```blocks
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input.onButtonPressed(Button.A, () => {
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})
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```
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## 4. Write the code that will clear show LEDS from the screen after pressing button A
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
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```blocks
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input.onButtonPressed(Button.A, () => {
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basic.clearScreen()
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})
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```
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@ -12,19 +12,18 @@ Answer the questions while completing the tutorial. Pay attention to the dialogu
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## 1. Describe what "clear screen" does?
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<br/>
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## 2. Write the code that clears an image from the screen
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
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<br/>
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## 3. Write the condition that will detect on button A pressed
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<br/>
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## 4. Write the code that will clear show LEDS from the screen after pressing button A
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<br/>
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@ -16,13 +16,36 @@ The extra empty image with show LED creates a blinking smiley, allowing the micr
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## 3. Draw the image created with this code
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
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```blocks
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basic.showLeds(`
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. # . # .
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. # . # .
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. . . . .
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# . . . #
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. # # # .
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`)
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```
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
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## 4. Write the code to make this image
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
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```blocks
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basic.showLeds(`
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. # . # .
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. # . # .
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. . . . .
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# . . . #
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. # # # .
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`)
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basic.showLeds(`
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. . . . .
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. . . . .
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. . . . .
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. . . . .
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. . . . .
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`)
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```
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
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@ -10,27 +10,45 @@ Use the hints in the [Smiley](/microbit/lessons/smiley/activity) activity to ans
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## 1. Describe what `show LEDs` does
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<br/>
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<br/>
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## 2. Why is there an extra empty frame after the smiley face?
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
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<br/>
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## 3. Draw the image created with this code
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
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```blocks
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basic.showLeds(`
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. # . # .
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. # . # .
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. . . . .
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# . . . #
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. # # # .
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`)
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```
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
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<br/>
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## 4. Draw the images created with this code
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
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```blocks
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basic.showLeds(`
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. # . # .
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. # . # .
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. . . . .
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# . . . #
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. # # # .
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`)
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basic.showLeds(`
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. . . . .
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. . . . .
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. . . . .
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. . . . .
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. . . . .
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`)
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```
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
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@ -10,7 +10,17 @@ Run code in the background forever (answers may vary).
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## 2. Draw the picture that will be produced with this code
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
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```blocks
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basic.forever(() => {
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basic.showLeds(`
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. # . # .
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# # # # #
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# # # # #
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. # # # .
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. . # . .`);
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});
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```
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
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@ -10,21 +10,31 @@ Use the hints in the [snowflake fall activity](/microbit/lessons/snowflake-fall/
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## 1. What is a forever loop?
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<br />
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## 2. Draw the picture that will be produced with this code
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
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```blocks
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basic.forever(() => {
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basic.showLeds(`
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. # . # .
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# # # # #
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# # # # #
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. # # # .
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. . # . .`);
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});
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```
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
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<br/>
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## 3. Write the code for a forever loop and show LEDS for these images!
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
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<br/>
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## 4. Write the code for a forever loop and show LEDS for these images!
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@ -32,5 +42,5 @@ Use the hints in the [snowflake fall activity](/microbit/lessons/snowflake-fall/
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
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<br/>
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