support for rgb led in simulator
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cb280af783
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c4787e1028
@ -6,6 +6,26 @@
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*/
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//% color=#0078D7 weight=100
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namespace basic {
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/**
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* Sets the color on the build-in LED. Set to 0 to turn off.
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*/
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//% blockId=device_set_led_color block="set led to %color=color_id" icon="\uf00a"
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//% weight=50
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void setLedColor(int color) {
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if (!color) {
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uBit.rgb.Off();
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return;
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}
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int w = (color >> 24) & 0xFF;
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int r = (color >> 16) & 0xFF;
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int g = (color >> 8) & 0xFF;
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int b = (color) & 0xFF;
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uBit.rgb.Set_Color(r,g,b,w);
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uBit.rgb.On();
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uBit.rgb.Send_to_LED();
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}
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/**
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* Scroll a number on the screen. If the number fits on the screen (i.e. is a single digit), do not scroll.
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@ -4,31 +4,31 @@
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enum Colors {
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//% blockIdentity=basic.color
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//% block=red
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Red = 0xFF0000,
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Red = 0x00FF0000,
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//% blockIdentity=basic.color
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//% block=orange
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Orange = 0xFFA500,
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Orange = 0x00FFA500,
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//% blockIdentity=basic.color
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//% block=yellow
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Yellow = 0xFFFF00,
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Yellow = 0x00FFFF00,
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//% blockIdentity=basic.color
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//% block=green
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Green = 0x00FF00,
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Green = 0x0000FF00,
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//% blockIdentity=basic.color
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//% block=blue
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Blue = 0x0000FF,
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Blue = 0x000000FF,
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//% blockIdentity=basic.color
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//% block=indigo
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Indigo = 0x4b0082,
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Indigo = 0x004b0082,
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//% blockIdentity=basic.color
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//% block=violet
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Violet = 0x8a2be2,
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Violet = 0x008a2be2,
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//% blockIdentity=basic.color
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//% block=purple
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Purple = 0xFF00FF,
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Purple = 0x00FF00FF,
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//% blockIdentity=basic.color
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//% block=white
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White = 0xFFFFFF
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White = 0xFF00000
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}
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/**
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@ -36,16 +36,6 @@ enum Colors {
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*/
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//% color=#0078D7 weight=100
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namespace basic {
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/**
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* Sets the color on the build-in LED
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*/
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//% blockId=device_set_led_color block="set led to %color=color_id" icon="\uf00a"
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//% weight=50
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export function setLedColor(color: number) {
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// TODO
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}
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/**
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* Converts the color name to a number
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*/
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@ -53,4 +43,17 @@ namespace basic {
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export function color(c: Colors): number {
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return c;
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}
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/**
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* Converts red, green, blue channels into a RGB color
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* @param red value of the red channel between 0 and 255. eg: 255
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* @param green value of the green channel between 0 and 255. eg: 255
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* @param blue value of the blue channel between 0 and 255. eg: 255
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* @param white value of the white channel between 0 and 255. eg: 0
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*/
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//% weight=1
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//% blockId="core_rgb" block="red %red|green %green|blue %blue|white %white"
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export function rgbw(red: number, green: number, blue: number, white:number): number {
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return ((white & 0xFF) << 24) | ((red & 0xFF) << 16) | ((green & 0xFF) << 8) | (blue & 0xFF);
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}
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}
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7
libs/core/shims.d.ts
vendored
7
libs/core/shims.d.ts
vendored
@ -128,6 +128,13 @@ declare interface Image {
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//% color=#0078D7 weight=100
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declare namespace basic {
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/**
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* Sets the color on the build-in LED. Set to 0 to turn off.
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*/
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//% blockId=device_set_led_color block="set led to %color=color_id" icon="\uf00a"
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//% weight=50 shim=basic::setLedColor
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function setLedColor(color: number): void;
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/**
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* Scroll a number on the screen. If the number fits on the screen (i.e. is a single digit), do not scroll.
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* @param interval speed of scroll; eg: 150, 100, 200, -100
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@ -1,5 +1,6 @@
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namespace pxsim.basic {
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export function setLedColor(c: number) {
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board().rgbLedState = c;
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runtime.queueDisplayUpdate()
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}
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}
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@ -352,8 +352,16 @@ namespace pxsim.visuals {
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let state = this.board;
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if (state.rgbLedState) {
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if (!this.rgbLed)
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this.rgbLed = svg.child(this.g, "circle", { cx: 170, cy: 200 });
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svg.fill(this.rgbLed, svg.toHtmlColor(state.rgbLedState));
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this.rgbLed = svg.child(this.g, "circle", { cx: 170, cy: 190, r:5 });
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const c = state.rgbLedState;
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const b = c & 0xFF;
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const g = (c >> 8) & 0xFF;
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const r = (c >> 16) & 0xFF;
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const w = (c >> 24) & 0xFF;
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const ch = `rgba(${r}, ${g}, ${b}, 1)`;
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svg.fill(this.rgbLed, ch);
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} else if (this.rgbLed) {
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svg.fill(this.rgbLed, 'white');
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}
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}
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