applying icons to namespaces
This commit is contained in:
66
libs/core/shims.d.ts
vendored
66
libs/core/shims.d.ts
vendored
@ -4,7 +4,7 @@
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/**
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* Creation, manipulation and display of LED images.
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*/
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//% color=#5C2D91 weight=31
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//% color=#5C2D91 weight=31 icon="\uf03e"
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//% advanced=true
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declare namespace images {
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@ -126,13 +126,13 @@ declare interface Image {
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/**
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* Provides access to basic micro:bit functionality.
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*/
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//% color=#54C9C9 weight=100
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//% color=#54C9C9 weight=100 icon="\uf00a"
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declare namespace basic {
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/**
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* Sets the color on the build-in LED. Set to 0 to turn off.
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*/
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//% blockId=device_set_led_color block="set led to %color=color_id" icon="\uf00a"
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//% blockId=device_set_led_color block="set led to %color=color_id"
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//% weight=50 shim=basic::setLedColor
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function setLedColor(color: number): void;
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@ -142,7 +142,7 @@ declare namespace basic {
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*/
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//% help=basic/show-number
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//% weight=96
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//% blockId=device_show_number block="show|number %number" blockGap=8 icon="\uf1ec"
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//% blockId=device_show_number block="show|number %number" blockGap=8
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//% async
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//% parts="ledmatrix" interval.defl=150 shim=basic::showNumber
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function showNumber(value: number, interval?: number): void;
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@ -156,7 +156,7 @@ declare namespace basic {
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//% weight=95 blockGap=8
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//% imageLiteral=1 async
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//% blockId=device_show_leds
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//% block="show leds" icon="\uf00a"
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//% block="show leds"
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//% parts="ledmatrix" interval.defl=400 shim=basic::showLeds
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function showLeds(leds: string, interval?: number): void;
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@ -167,7 +167,7 @@ declare namespace basic {
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*/
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//% help=basic/show-string
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//% weight=87 blockGap=8
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//% block="show|string %text" icon="\uf031"
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//% block="show|string %text"
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//% async
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//% blockId=device_print_message
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//% parts="ledmatrix" interval.defl=150 shim=basic::showString
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@ -177,7 +177,7 @@ declare namespace basic {
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* Turn off all LEDs
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*/
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//% help=basic/clear-screen weight=79
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//% blockId=device_clear_display block="clear screen" icon="\uf12d"
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//% blockId=device_clear_display block="clear screen"
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//% parts="ledmatrix" shim=basic::clearScreen
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function clearScreen(): void;
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@ -203,7 +203,7 @@ declare namespace basic {
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* @param body code to execute
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*/
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//% help=basic/forever weight=55 blockGap=8
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//% blockId=device_forever block="forever" icon="\uf01e" shim=basic::forever
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//% blockId=device_forever block="forever" shim=basic::forever
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function forever(a: () => void): void;
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/**
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@ -212,13 +212,13 @@ declare namespace basic {
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*/
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//% help=basic/pause weight=54
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//% async block="pause (ms) %pause"
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//% blockId=device_pause icon="\uf110" shim=basic::pause
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//% blockId=device_pause shim=basic::pause
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function pause(ms: number): void;
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}
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//% color=#C90072 weight=99
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//% color=#C90072 weight=99 icon="\uf192"
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declare namespace input {
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/**
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@ -227,7 +227,7 @@ declare namespace input {
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* @param body TODO
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*/
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//% help=input/on-button-pressed weight=85 blockGap=8
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//% blockId=device_button_event block="on button|%NAME|pressed" icon="\uf192"
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//% blockId=device_button_event block="on button|%NAME|pressed"
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//% parts="buttonpair" shim=input::onButtonPressed
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function onButtonPressed(button: Button, body: () => void): void;
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@ -236,7 +236,7 @@ declare namespace input {
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* @param body TODO
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*/
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//% help=input/on-gesture weight=84 blockGap=8
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//% blockId=device_gesture_event block="on |%NAME" icon="\uf135"
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//% blockId=device_gesture_event block="on |%NAME"
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//% parts="accelerometer" shim=input::onGesture
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function onGesture(gesture: Gesture, body: () => void): void;
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@ -246,7 +246,7 @@ declare namespace input {
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* @param body the code to run when the pin is pressed
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*/
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//% help=input/on-pin-pressed weight=83
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//% blockId=device_pin_event block="on pin %NAME|pressed" icon="\uf094" shim=input::onPinPressed
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//% blockId=device_pin_event block="on pin %NAME|pressed" shim=input::onPinPressed
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function onPinPressed(name: TouchPin, body: () => void): void;
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/**
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@ -255,7 +255,7 @@ declare namespace input {
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* @param body the code to run when the pin is released
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*/
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//% help=input/on-pin-released weight=6 blockGap=8
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//% blockId=device_pin_released block="on pin %NAME|released" icon="\uf094"
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//% blockId=device_pin_released block="on pin %NAME|released"
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//% advanced=true shim=input::onPinReleased
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function onPinReleased(name: TouchPin, body: () => void): void;
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@ -265,7 +265,7 @@ declare namespace input {
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//% help=input/button-is-pressed weight=60
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//% block="button|%NAME|is pressed"
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//% blockId=device_get_button2
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//% icon="\uf192" blockGap=8
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//% blockGap=8
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//% parts="buttonpair" shim=input::buttonIsPressed
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function buttonIsPressed(button: Button): boolean;
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@ -274,7 +274,7 @@ declare namespace input {
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* @param name pin used to detect the touch
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*/
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//% help=input/pin-is-pressed weight=58
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//% blockId="device_pin_is_pressed" block="pin %NAME|is pressed" icon="\uf094"
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//% blockId="device_pin_is_pressed" block="pin %NAME|is pressed"
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//% blockGap=8 shim=input::pinIsPressed
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function pinIsPressed(name: TouchPin): boolean;
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@ -282,7 +282,7 @@ declare namespace input {
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* Get the acceleration value in milli-gravitys (when the board is laying flat with the screen up, x=0, y=0 and z=-1024)
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* @param dimension TODO
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*/
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//% help=input/acceleration weight=58 icon="\uf135"
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//% help=input/acceleration weight=58
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//% blockId=device_acceleration block="acceleration (mg)|%NAME" blockGap=8
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//% parts="accelerometer" shim=input::acceleration
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function acceleration(dimension: Dimension): number;
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@ -291,7 +291,7 @@ declare namespace input {
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* Reads the light level applied to the LED screen in a range from ``0`` (dark) to ``255`` bright.
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*/
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//% help=input/light-level weight=57
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//% blockId=device_get_light_level block="light level" blockGap=8 icon="\uf185"
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//% blockId=device_get_light_level block="light level" blockGap=8
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//% parts="ledmatrix" shim=input::lightLevel
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function lightLevel(): number;
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@ -299,7 +299,7 @@ declare namespace input {
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* Get the current compass heading in degrees.
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*/
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//% help=input/compass-heading
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//% weight=56 icon="\uf14e"
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//% weight=56
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//% blockId=device_heading block="compass heading (°)" blockGap=8
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//% parts="compass" shim=input::compassHeading
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function compassHeading(): number;
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@ -307,7 +307,7 @@ declare namespace input {
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/**
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* Gets the temperature in Celsius degrees (°C).
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*/
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//% weight=55 icon="\uf06d"
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//% weight=55
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//% help=input/temperature
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//% blockId=device_temperature block="temperature (°C)" blockGap=8
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//% parts="thermometer" shim=input::temperature
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@ -318,7 +318,7 @@ declare namespace input {
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* @param kind TODO
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*/
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//% help=input/rotation weight=52
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//% blockId=device_get_rotation block="rotation (°)|%NAME" blockGap=8 icon="\uf197"
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//% blockId=device_get_rotation block="rotation (°)|%NAME" blockGap=8
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//% parts="accelerometer" advanced=true shim=input::rotation
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function rotation(kind: Rotation): number;
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@ -327,7 +327,7 @@ declare namespace input {
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* @param dimension TODO
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*/
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//% help=input/magnetic-force weight=51
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//% blockId=device_get_magnetic_force block="magnetic force (µT)|%NAME" blockGap=8 icon="\uf076"
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//% blockId=device_get_magnetic_force block="magnetic force (µT)|%NAME" blockGap=8
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//% parts="compass"
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//% advanced=true shim=input::magneticForce
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function magneticForce(dimension: Dimension): number;
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@ -336,7 +336,7 @@ declare namespace input {
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* Gets the number of milliseconds elapsed since power on.
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*/
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//% help=input/running-time weight=50
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//% blockId=device_get_running_time block="running time (ms)" icon="\uf017"
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//% blockId=device_get_running_time block="running time (ms)"
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//% advanced=true shim=input::runningTime
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function runningTime(): number;
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@ -351,7 +351,7 @@ declare namespace input {
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* @param range a value describe the maximum strengh of acceleration measured
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*/
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//% help=input/set-accelerometer-range
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//% blockId=device_set_accelerometer_range block="set accelerometer|range %range" icon="\uf135"
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//% blockId=device_set_accelerometer_range block="set accelerometer|range %range"
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//% weight=5
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//% parts="accelerometer"
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//% advanced=true shim=input::setAccelerometerRange
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@ -432,7 +432,7 @@ declare namespace control {
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//% color=#8169E6 weight=35
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//% color=#8169E6 weight=35 icon="\uf205"
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declare namespace led {
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/**
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@ -441,7 +441,7 @@ declare namespace led {
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* @param y TODO
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*/
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//% help=led/plot weight=78
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//% blockId=device_plot block="plot|x %x|y %y" icon="\uf205" blockGap=8
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//% blockId=device_plot block="plot|x %x|y %y" blockGap=8
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//% parts="ledmatrix" shim=led::plot
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function plot(x: number, y: number): void;
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@ -451,7 +451,7 @@ declare namespace led {
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* @param y TODO
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*/
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//% help=led/unplot weight=77
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//% blockId=device_unplot block="unplot|x %x|y %y" icon="\uf204" blockGap=8
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//% blockId=device_unplot block="unplot|x %x|y %y" blockGap=8
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//% parts="ledmatrix" shim=led::unplot
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function unplot(x: number, y: number): void;
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@ -461,7 +461,7 @@ declare namespace led {
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* @param y TODO
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*/
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//% help=led/point weight=76
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//% blockId=device_point block="point|x %x|y %y" icon="\uf10c"
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//% blockId=device_point block="point|x %x|y %y"
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//% parts="ledmatrix" shim=led::point
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function point(x: number, y: number): boolean;
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@ -469,7 +469,7 @@ declare namespace led {
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* Get the screen brightness from 0 (off) to 255 (full bright).
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*/
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//% help=led/brightness weight=60
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//% blockId=device_get_brightness block="brightness" icon="\uf042" blockGap=8
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//% blockId=device_get_brightness block="brightness" blockGap=8
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//% parts="ledmatrix"
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//% advanced=true shim=led::brightness
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function brightness(): number;
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@ -479,7 +479,7 @@ declare namespace led {
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* @param value the brightness value, eg:255, 127, 0
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*/
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//% help=led/set-brightness weight=59
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//% blockId=device_set_brightness block="set brightness %value" icon="\uf042"
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//% blockId=device_set_brightness block="set brightness %value"
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//% parts="ledmatrix"
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//% advanced=true shim=led::setBrightness
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function setBrightness(value: number): void;
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@ -488,7 +488,7 @@ declare namespace led {
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* Cancels the current animation and clears other pending animations.
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*/
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//% weight=50 help=led/stop-animation
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//% blockId=device_stop_animation block="stop animation" icon="\uf04d"
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//% blockId=device_stop_animation block="stop animation"
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//% parts="ledmatrix"
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//% advanced=true shim=led::stopAnimation
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function stopAnimation(): void;
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@ -504,7 +504,7 @@ declare namespace led {
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/**
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* Turns on or off the display
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*/
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//% help=led/enable blockId=device_led_enable icon="\uf04d"
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//% help=led/enable blockId=device_led_enable
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//% advanced=true parts="ledmatrix" shim=led::enable
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function enable(on: boolean): void;
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@ -520,7 +520,7 @@ declare namespace led {
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/**
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* Blocks to control the onboard motors
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*/
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//% color=#008272 weight=30
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//% color=#008272 weight=30 icon="\uf1b9"
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declare namespace motors {
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/**
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