applying icons to namespaces

This commit is contained in:
Peli de Halleux 2017-01-19 20:55:31 -08:00
parent a0e971d49f
commit ca1e3e7231
13 changed files with 74 additions and 74 deletions

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@ -1,7 +1,7 @@
/**
* Support for additional Bluetooth services.
*/
//% color=#0082FB weight=20
//% color=#0082FB weight=20 icon="\uf294"
namespace bluetooth {
/**
* Writes to the Bluetooth UART service buffer. From there the data is transmitted over Bluetooth to a connected device.

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@ -4,12 +4,12 @@
/**
* Provides access to basic micro:bit functionality.
*/
//% color=#54C9C9 weight=100
//% color=#54C9C9 weight=100 icon="\uf00a"
namespace basic {
/**
* Sets the color on the build-in LED. Set to 0 to turn off.
*/
//% blockId=device_set_led_color block="set led to %color=color_id" icon="\uf00a"
//% blockId=device_set_led_color block="set led to %color=color_id"
//% weight=50
void setLedColor(int color) {
if (!color) {
@ -31,7 +31,7 @@ namespace basic {
*/
//% help=basic/show-number
//% weight=96
//% blockId=device_show_number block="show|number %number" blockGap=8 icon="\uf1ec"
//% blockId=device_show_number block="show|number %number" blockGap=8
//% async
//% parts="ledmatrix"
void showNumber(int value, int interval = 150) {
@ -55,7 +55,7 @@ namespace basic {
//% weight=95 blockGap=8
//% imageLiteral=1 async
//% blockId=device_show_leds
//% block="show leds" icon="\uf00a"
//% block="show leds"
//% parts="ledmatrix"
void showLeds(ImageLiteral leds, int interval = 400) {
uBit.display.print(MicroBitImage(imageBytes(leds)), 0, 0, 0, interval);
@ -68,7 +68,7 @@ namespace basic {
*/
//% help=basic/show-string
//% weight=87 blockGap=8
//% block="show|string %text" icon="\uf031"
//% block="show|string %text"
//% async
//% blockId=device_print_message
//% parts="ledmatrix"
@ -91,7 +91,7 @@ namespace basic {
* Turn off all LEDs
*/
//% help=basic/clear-screen weight=79
//% blockId=device_clear_display block="clear screen" icon="\uf12d"
//% blockId=device_clear_display block="clear screen"
//% parts="ledmatrix"
void clearScreen() {
uBit.display.image.clear();
@ -131,7 +131,7 @@ namespace basic {
* @param body code to execute
*/
//% help=basic/forever weight=55 blockGap=8
//% blockId=device_forever block="forever" icon="\uf01e"
//% blockId=device_forever block="forever"
void forever(Action a) {
if (a != 0) {
incr(a);
@ -145,7 +145,7 @@ namespace basic {
*/
//% help=basic/pause weight=54
//% async block="pause (ms) %pause"
//% blockId=device_pause icon="\uf110"
//% blockId=device_pause
void pause(int ms) {
fiber_sleep(ms);
}

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@ -1,7 +1,7 @@
/**
* Runtime and event utilities.
*/
//% weight=1 color="#42495F"
//% weight=1 color="#42495F" icon="\uf233"
//% advanced=true
namespace control {

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@ -21,7 +21,7 @@ enum LedSpriteProperty {
/**
* A single-LED sprite game engine
*/
//% color=#008272 weight=32
//% color=#008272 weight=32 icon="\uf11b"
//% advanced=true
namespace game {
let _score: number = 0;

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@ -3,7 +3,7 @@
/**
* Creation, manipulation and display of LED images.
*/
//% color=#5C2D91 weight=31
//% color=#5C2D91 weight=31 icon="\uf03e"
//% advanced=true
namespace images {
/**

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@ -108,7 +108,7 @@ enum class Gesture {
SixG = MICROBIT_ACCELEROMETER_EVT_6G
};
//% color=#C90072 weight=99
//% color=#C90072 weight=99 icon="\uf192"
namespace input {
/**
* Do something when a button (``A``, ``B`` or both ``A+B``) is pressed
@ -116,7 +116,7 @@ namespace input {
* @param body TODO
*/
//% help=input/on-button-pressed weight=85 blockGap=8
//% blockId=device_button_event block="on button|%NAME|pressed" icon="\uf192"
//% blockId=device_button_event block="on button|%NAME|pressed"
//% parts="buttonpair"
void onButtonPressed(Button button, Action body) {
registerWithDal((int)button, MICROBIT_BUTTON_EVT_CLICK, body);
@ -127,7 +127,7 @@ namespace input {
* @param body TODO
*/
//% help=input/on-gesture weight=84 blockGap=8
//% blockId=device_gesture_event block="on |%NAME" icon="\uf135"
//% blockId=device_gesture_event block="on |%NAME"
//% parts="accelerometer"
void onGesture(Gesture gesture, Action body) {
if ((int)gesture == MICROBIT_ACCELEROMETER_EVT_3G && uBit.accelerometer.getRange() < 3)
@ -143,7 +143,7 @@ namespace input {
* @param body the code to run when the pin is pressed
*/
//% help=input/on-pin-pressed weight=83
//% blockId=device_pin_event block="on pin %NAME|pressed" icon="\uf094"
//% blockId=device_pin_event block="on pin %NAME|pressed"
void onPinPressed(TouchPin name, Action body) {
auto pin = getPin((int)name);
if (!pin) return;
@ -159,7 +159,7 @@ namespace input {
* @param body the code to run when the pin is released
*/
//% help=input/on-pin-released weight=6 blockGap=8
//% blockId=device_pin_released block="on pin %NAME|released" icon="\uf094"
//% blockId=device_pin_released block="on pin %NAME|released"
//% advanced=true
void onPinReleased(TouchPin name, Action body) {
auto pin = getPin((int)name);
@ -176,7 +176,7 @@ namespace input {
//% help=input/button-is-pressed weight=60
//% block="button|%NAME|is pressed"
//% blockId=device_get_button2
//% icon="\uf192" blockGap=8
//% blockGap=8
//% parts="buttonpair"
bool buttonIsPressed(Button button) {
if (button == Button::A)
@ -193,7 +193,7 @@ namespace input {
* @param name pin used to detect the touch
*/
//% help=input/pin-is-pressed weight=58
//% blockId="device_pin_is_pressed" block="pin %NAME|is pressed" icon="\uf094"
//% blockId="device_pin_is_pressed" block="pin %NAME|is pressed"
//% blockGap=8
bool pinIsPressed(TouchPin name) {
auto pin = getPin((int)name);
@ -211,7 +211,7 @@ namespace input {
* Get the acceleration value in milli-gravitys (when the board is laying flat with the screen up, x=0, y=0 and z=-1024)
* @param dimension TODO
*/
//% help=input/acceleration weight=58 icon="\uf135"
//% help=input/acceleration weight=58
//% blockId=device_acceleration block="acceleration (mg)|%NAME" blockGap=8
//% parts="accelerometer"
int acceleration(Dimension dimension) {
@ -228,7 +228,7 @@ namespace input {
* Reads the light level applied to the LED screen in a range from ``0`` (dark) to ``255`` bright.
*/
//% help=input/light-level weight=57
//% blockId=device_get_light_level block="light level" blockGap=8 icon="\uf185"
//% blockId=device_get_light_level block="light level" blockGap=8
//% parts="ledmatrix"
int lightLevel() {
return uBit.display.readLightLevel();
@ -238,7 +238,7 @@ namespace input {
* Get the current compass heading in degrees.
*/
//% help=input/compass-heading
//% weight=56 icon="\uf14e"
//% weight=56
//% blockId=device_heading block="compass heading (°)" blockGap=8
//% parts="compass"
int compassHeading() {
@ -249,7 +249,7 @@ namespace input {
/**
* Gets the temperature in Celsius degrees (°C).
*/
//% weight=55 icon="\uf06d"
//% weight=55
//% help=input/temperature
//% blockId=device_temperature block="temperature (°C)" blockGap=8
//% parts="thermometer"
@ -262,7 +262,7 @@ namespace input {
* @param kind TODO
*/
//% help=input/rotation weight=52
//% blockId=device_get_rotation block="rotation (°)|%NAME" blockGap=8 icon="\uf197"
//% blockId=device_get_rotation block="rotation (°)|%NAME" blockGap=8
//% parts="accelerometer" advanced=true
int rotation(Rotation kind) {
switch (kind) {
@ -277,7 +277,7 @@ namespace input {
* @param dimension TODO
*/
//% help=input/magnetic-force weight=51
//% blockId=device_get_magnetic_force block="magnetic force (µT)|%NAME" blockGap=8 icon="\uf076"
//% blockId=device_get_magnetic_force block="magnetic force (µT)|%NAME" blockGap=8
//% parts="compass"
//% advanced=true
int magneticForce(Dimension dimension) {
@ -297,7 +297,7 @@ namespace input {
* Gets the number of milliseconds elapsed since power on.
*/
//% help=input/running-time weight=50
//% blockId=device_get_running_time block="running time (ms)" icon="\uf017"
//% blockId=device_get_running_time block="running time (ms)"
//% advanced=true
int runningTime() {
return system_timer_current_time();
@ -314,7 +314,7 @@ namespace input {
* @param range a value describe the maximum strengh of acceleration measured
*/
//% help=input/set-accelerometer-range
//% blockId=device_set_accelerometer_range block="set accelerometer|range %range" icon="\uf135"
//% blockId=device_set_accelerometer_range block="set accelerometer|range %range"
//% weight=5
//% parts="accelerometer"
//% advanced=true

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@ -8,7 +8,7 @@ enum class DisplayMode_ {
// TODO DISPLAY_MODE_BLACK_AND_WHITE_LIGHT_SENSE
};
//% color=#8169E6 weight=35
//% color=#8169E6 weight=35 icon="\uf205"
namespace led {
/**
@ -17,7 +17,7 @@ namespace led {
* @param y TODO
*/
//% help=led/plot weight=78
//% blockId=device_plot block="plot|x %x|y %y" icon="\uf205" blockGap=8
//% blockId=device_plot block="plot|x %x|y %y" blockGap=8
//% parts="ledmatrix"
void plot(int x, int y) {
uBit.display.image.setPixelValue(x, y, 1);
@ -29,7 +29,7 @@ namespace led {
* @param y TODO
*/
//% help=led/unplot weight=77
//% blockId=device_unplot block="unplot|x %x|y %y" icon="\uf204" blockGap=8
//% blockId=device_unplot block="unplot|x %x|y %y" blockGap=8
//% parts="ledmatrix"
void unplot(int x, int y) {
uBit.display.image.setPixelValue(x, y, 0);
@ -41,7 +41,7 @@ namespace led {
* @param y TODO
*/
//% help=led/point weight=76
//% blockId=device_point block="point|x %x|y %y" icon="\uf10c"
//% blockId=device_point block="point|x %x|y %y"
//% parts="ledmatrix"
bool point(int x, int y) {
int pix = uBit.display.image.getPixelValue(x, y);
@ -52,7 +52,7 @@ namespace led {
* Get the screen brightness from 0 (off) to 255 (full bright).
*/
//% help=led/brightness weight=60
//% blockId=device_get_brightness block="brightness" icon="\uf042" blockGap=8
//% blockId=device_get_brightness block="brightness" blockGap=8
//% parts="ledmatrix"
//% advanced=true
int brightness() {
@ -64,7 +64,7 @@ namespace led {
* @param value the brightness value, eg:255, 127, 0
*/
//% help=led/set-brightness weight=59
//% blockId=device_set_brightness block="set brightness %value" icon="\uf042"
//% blockId=device_set_brightness block="set brightness %value"
//% parts="ledmatrix"
//% advanced=true
void setBrightness(int value) {
@ -75,7 +75,7 @@ namespace led {
* Cancels the current animation and clears other pending animations.
*/
//% weight=50 help=led/stop-animation
//% blockId=device_stop_animation block="stop animation" icon="\uf04d"
//% blockId=device_stop_animation block="stop animation"
//% parts="ledmatrix"
//% advanced=true
void stopAnimation() {
@ -95,7 +95,7 @@ namespace led {
/**
* Turns on or off the display
*/
//% help=led/enable blockId=device_led_enable icon="\uf04d"
//% help=led/enable blockId=device_led_enable
//% advanced=true parts="ledmatrix"
void enable(bool on) {
if (on) uBit.display.enable();

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@ -19,7 +19,7 @@ enum Motor {
/**
* Blocks to control the onboard motors
*/
//% color=#008272 weight=30
//% color=#008272 weight=30 icon="\uf1b9"
namespace motors {
/**
* Turns on the motor at a certain percent of power. Switches to single motor mode!

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@ -125,7 +125,7 @@ enum BeatFraction {
/**
* Generation of music tones through pin ``P0``.
*/
//% color=#DF4600 weight=98
//% color=#DF4600 weight=98 icon="\uf025"
namespace music {
let beatsPerMinute: number = 120;
@ -145,7 +145,7 @@ namespace music {
* @param frequency pitch of the tone to play in Hertz (Hz)
*/
//% help=music/ring-tone weight=80
//% blockId=device_ring block="ring tone (Hz)|%note=device_note" icon="\uf025" blockGap=8
//% blockId=device_ring block="ring tone (Hz)|%note=device_note" blockGap=8
//% parts="speaker" async
export function ringTone(frequency: number) {
playTone(frequency, 0);

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@ -1,7 +1,7 @@
/**
* Control currents in Pins for analog/digital signals, servos, i2c, ...
*/
//% color=#A80000 weight=30
//% color=#A80000 weight=30 icon="\uf140"
//% advanced=true
namespace pins {
/**

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@ -1,7 +1,7 @@
/**
* Reading and writing data over a serial connection.
*/
//% weight=2 color=#002050
//% weight=2 color=#002050 icon="\uf287"
//% advanced=true
namespace serial {
/**

66
libs/core/shims.d.ts vendored
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@ -4,7 +4,7 @@
/**
* Creation, manipulation and display of LED images.
*/
//% color=#5C2D91 weight=31
//% color=#5C2D91 weight=31 icon="\uf03e"
//% advanced=true
declare namespace images {
@ -126,13 +126,13 @@ declare interface Image {
/**
* Provides access to basic micro:bit functionality.
*/
//% color=#54C9C9 weight=100
//% color=#54C9C9 weight=100 icon="\uf00a"
declare namespace basic {
/**
* Sets the color on the build-in LED. Set to 0 to turn off.
*/
//% blockId=device_set_led_color block="set led to %color=color_id" icon="\uf00a"
//% blockId=device_set_led_color block="set led to %color=color_id"
//% weight=50 shim=basic::setLedColor
function setLedColor(color: number): void;
@ -142,7 +142,7 @@ declare namespace basic {
*/
//% help=basic/show-number
//% weight=96
//% blockId=device_show_number block="show|number %number" blockGap=8 icon="\uf1ec"
//% blockId=device_show_number block="show|number %number" blockGap=8
//% async
//% parts="ledmatrix" interval.defl=150 shim=basic::showNumber
function showNumber(value: number, interval?: number): void;
@ -156,7 +156,7 @@ declare namespace basic {
//% weight=95 blockGap=8
//% imageLiteral=1 async
//% blockId=device_show_leds
//% block="show leds" icon="\uf00a"
//% block="show leds"
//% parts="ledmatrix" interval.defl=400 shim=basic::showLeds
function showLeds(leds: string, interval?: number): void;
@ -167,7 +167,7 @@ declare namespace basic {
*/
//% help=basic/show-string
//% weight=87 blockGap=8
//% block="show|string %text" icon="\uf031"
//% block="show|string %text"
//% async
//% blockId=device_print_message
//% parts="ledmatrix" interval.defl=150 shim=basic::showString
@ -177,7 +177,7 @@ declare namespace basic {
* Turn off all LEDs
*/
//% help=basic/clear-screen weight=79
//% blockId=device_clear_display block="clear screen" icon="\uf12d"
//% blockId=device_clear_display block="clear screen"
//% parts="ledmatrix" shim=basic::clearScreen
function clearScreen(): void;
@ -203,7 +203,7 @@ declare namespace basic {
* @param body code to execute
*/
//% help=basic/forever weight=55 blockGap=8
//% blockId=device_forever block="forever" icon="\uf01e" shim=basic::forever
//% blockId=device_forever block="forever" shim=basic::forever
function forever(a: () => void): void;
/**
@ -212,13 +212,13 @@ declare namespace basic {
*/
//% help=basic/pause weight=54
//% async block="pause (ms) %pause"
//% blockId=device_pause icon="\uf110" shim=basic::pause
//% blockId=device_pause shim=basic::pause
function pause(ms: number): void;
}
//% color=#C90072 weight=99
//% color=#C90072 weight=99 icon="\uf192"
declare namespace input {
/**
@ -227,7 +227,7 @@ declare namespace input {
* @param body TODO
*/
//% help=input/on-button-pressed weight=85 blockGap=8
//% blockId=device_button_event block="on button|%NAME|pressed" icon="\uf192"
//% blockId=device_button_event block="on button|%NAME|pressed"
//% parts="buttonpair" shim=input::onButtonPressed
function onButtonPressed(button: Button, body: () => void): void;
@ -236,7 +236,7 @@ declare namespace input {
* @param body TODO
*/
//% help=input/on-gesture weight=84 blockGap=8
//% blockId=device_gesture_event block="on |%NAME" icon="\uf135"
//% blockId=device_gesture_event block="on |%NAME"
//% parts="accelerometer" shim=input::onGesture
function onGesture(gesture: Gesture, body: () => void): void;
@ -246,7 +246,7 @@ declare namespace input {
* @param body the code to run when the pin is pressed
*/
//% help=input/on-pin-pressed weight=83
//% blockId=device_pin_event block="on pin %NAME|pressed" icon="\uf094" shim=input::onPinPressed
//% blockId=device_pin_event block="on pin %NAME|pressed" shim=input::onPinPressed
function onPinPressed(name: TouchPin, body: () => void): void;
/**
@ -255,7 +255,7 @@ declare namespace input {
* @param body the code to run when the pin is released
*/
//% help=input/on-pin-released weight=6 blockGap=8
//% blockId=device_pin_released block="on pin %NAME|released" icon="\uf094"
//% blockId=device_pin_released block="on pin %NAME|released"
//% advanced=true shim=input::onPinReleased
function onPinReleased(name: TouchPin, body: () => void): void;
@ -265,7 +265,7 @@ declare namespace input {
//% help=input/button-is-pressed weight=60
//% block="button|%NAME|is pressed"
//% blockId=device_get_button2
//% icon="\uf192" blockGap=8
//% blockGap=8
//% parts="buttonpair" shim=input::buttonIsPressed
function buttonIsPressed(button: Button): boolean;
@ -274,7 +274,7 @@ declare namespace input {
* @param name pin used to detect the touch
*/
//% help=input/pin-is-pressed weight=58
//% blockId="device_pin_is_pressed" block="pin %NAME|is pressed" icon="\uf094"
//% blockId="device_pin_is_pressed" block="pin %NAME|is pressed"
//% blockGap=8 shim=input::pinIsPressed
function pinIsPressed(name: TouchPin): boolean;
@ -282,7 +282,7 @@ declare namespace input {
* Get the acceleration value in milli-gravitys (when the board is laying flat with the screen up, x=0, y=0 and z=-1024)
* @param dimension TODO
*/
//% help=input/acceleration weight=58 icon="\uf135"
//% help=input/acceleration weight=58
//% blockId=device_acceleration block="acceleration (mg)|%NAME" blockGap=8
//% parts="accelerometer" shim=input::acceleration
function acceleration(dimension: Dimension): number;
@ -291,7 +291,7 @@ declare namespace input {
* Reads the light level applied to the LED screen in a range from ``0`` (dark) to ``255`` bright.
*/
//% help=input/light-level weight=57
//% blockId=device_get_light_level block="light level" blockGap=8 icon="\uf185"
//% blockId=device_get_light_level block="light level" blockGap=8
//% parts="ledmatrix" shim=input::lightLevel
function lightLevel(): number;
@ -299,7 +299,7 @@ declare namespace input {
* Get the current compass heading in degrees.
*/
//% help=input/compass-heading
//% weight=56 icon="\uf14e"
//% weight=56
//% blockId=device_heading block="compass heading (°)" blockGap=8
//% parts="compass" shim=input::compassHeading
function compassHeading(): number;
@ -307,7 +307,7 @@ declare namespace input {
/**
* Gets the temperature in Celsius degrees (°C).
*/
//% weight=55 icon="\uf06d"
//% weight=55
//% help=input/temperature
//% blockId=device_temperature block="temperature (°C)" blockGap=8
//% parts="thermometer" shim=input::temperature
@ -318,7 +318,7 @@ declare namespace input {
* @param kind TODO
*/
//% help=input/rotation weight=52
//% blockId=device_get_rotation block="rotation (°)|%NAME" blockGap=8 icon="\uf197"
//% blockId=device_get_rotation block="rotation (°)|%NAME" blockGap=8
//% parts="accelerometer" advanced=true shim=input::rotation
function rotation(kind: Rotation): number;
@ -327,7 +327,7 @@ declare namespace input {
* @param dimension TODO
*/
//% help=input/magnetic-force weight=51
//% blockId=device_get_magnetic_force block="magnetic force (µT)|%NAME" blockGap=8 icon="\uf076"
//% blockId=device_get_magnetic_force block="magnetic force (µT)|%NAME" blockGap=8
//% parts="compass"
//% advanced=true shim=input::magneticForce
function magneticForce(dimension: Dimension): number;
@ -336,7 +336,7 @@ declare namespace input {
* Gets the number of milliseconds elapsed since power on.
*/
//% help=input/running-time weight=50
//% blockId=device_get_running_time block="running time (ms)" icon="\uf017"
//% blockId=device_get_running_time block="running time (ms)"
//% advanced=true shim=input::runningTime
function runningTime(): number;
@ -351,7 +351,7 @@ declare namespace input {
* @param range a value describe the maximum strengh of acceleration measured
*/
//% help=input/set-accelerometer-range
//% blockId=device_set_accelerometer_range block="set accelerometer|range %range" icon="\uf135"
//% blockId=device_set_accelerometer_range block="set accelerometer|range %range"
//% weight=5
//% parts="accelerometer"
//% advanced=true shim=input::setAccelerometerRange
@ -432,7 +432,7 @@ declare namespace control {
//% color=#8169E6 weight=35
//% color=#8169E6 weight=35 icon="\uf205"
declare namespace led {
/**
@ -441,7 +441,7 @@ declare namespace led {
* @param y TODO
*/
//% help=led/plot weight=78
//% blockId=device_plot block="plot|x %x|y %y" icon="\uf205" blockGap=8
//% blockId=device_plot block="plot|x %x|y %y" blockGap=8
//% parts="ledmatrix" shim=led::plot
function plot(x: number, y: number): void;
@ -451,7 +451,7 @@ declare namespace led {
* @param y TODO
*/
//% help=led/unplot weight=77
//% blockId=device_unplot block="unplot|x %x|y %y" icon="\uf204" blockGap=8
//% blockId=device_unplot block="unplot|x %x|y %y" blockGap=8
//% parts="ledmatrix" shim=led::unplot
function unplot(x: number, y: number): void;
@ -461,7 +461,7 @@ declare namespace led {
* @param y TODO
*/
//% help=led/point weight=76
//% blockId=device_point block="point|x %x|y %y" icon="\uf10c"
//% blockId=device_point block="point|x %x|y %y"
//% parts="ledmatrix" shim=led::point
function point(x: number, y: number): boolean;
@ -469,7 +469,7 @@ declare namespace led {
* Get the screen brightness from 0 (off) to 255 (full bright).
*/
//% help=led/brightness weight=60
//% blockId=device_get_brightness block="brightness" icon="\uf042" blockGap=8
//% blockId=device_get_brightness block="brightness" blockGap=8
//% parts="ledmatrix"
//% advanced=true shim=led::brightness
function brightness(): number;
@ -479,7 +479,7 @@ declare namespace led {
* @param value the brightness value, eg:255, 127, 0
*/
//% help=led/set-brightness weight=59
//% blockId=device_set_brightness block="set brightness %value" icon="\uf042"
//% blockId=device_set_brightness block="set brightness %value"
//% parts="ledmatrix"
//% advanced=true shim=led::setBrightness
function setBrightness(value: number): void;
@ -488,7 +488,7 @@ declare namespace led {
* Cancels the current animation and clears other pending animations.
*/
//% weight=50 help=led/stop-animation
//% blockId=device_stop_animation block="stop animation" icon="\uf04d"
//% blockId=device_stop_animation block="stop animation"
//% parts="ledmatrix"
//% advanced=true shim=led::stopAnimation
function stopAnimation(): void;
@ -504,7 +504,7 @@ declare namespace led {
/**
* Turns on or off the display
*/
//% help=led/enable blockId=device_led_enable icon="\uf04d"
//% help=led/enable blockId=device_led_enable
//% advanced=true parts="ledmatrix" shim=led::enable
function enable(on: boolean): void;
@ -520,7 +520,7 @@ declare namespace led {
/**
* Blocks to control the onboard motors
*/
//% color=#008272 weight=30
//% color=#008272 weight=30 icon="\uf1b9"
declare namespace motors {
/**

View File

@ -1,7 +1,7 @@
/**
* Communicate data using radio packets
*/
//% color=#E3008C weight=34
//% color=#E3008C weight=34 icon="\uf012"
namespace radio {
export class Packet {
/**