Update fireflies.md

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Tom Ball 2017-07-18 17:22:29 -07:00 committed by GitHub
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@ -30,7 +30,7 @@ let clock = 1
### "and every time the clock “strikes twelve”, it flashes." ### "and every time the clock “strikes twelve”, it flashes."
We can use a [forever](/reference/basic/forever) loop to repeat code that increments the clock. We can use a [forever](/reference/basic/forever) loop to repeat code that increments the clock.
When the clock reaches "noon" (let's pick `8`), we turn on the screen breifly (by using the game score animation) When the clock reaches "noon" (let's pick `8`), we turn on the screen briefly (by using the game score animation)
```block ```block
// the clock ticker // the clock ticker
@ -55,7 +55,7 @@ basic.forever(() => {
### Step 1: when you see a nearby firefly flash, nudge your clock a little bit forward. ### Step 1: when you see a nearby firefly flash, nudge your clock a little bit forward.
The @boardname@ can send radio messages to neibhor @boardname@. The @boardname@ can send radio messages to neighbor @boardname@.
We can use these messages to simulate the "flashes" of light. We can use these messages to simulate the "flashes" of light.
* When a firefly flashes, it also sends a number over radio using [radio send number](/reference/radio/send-number). * When a firefly flashes, it also sends a number over radio using [radio send number](/reference/radio/send-number).
@ -83,7 +83,7 @@ basic.forever(() => {
}) })
``` ```
* When a firefly receives a radio packet, it increments its clock by one just like the fireflies. * When a firefly receives a radio packet, it increments its clock by one.
```block ```block
// the clock ticker // the clock ticker