Add some linking for hw vids (#1813)
* add linking for hw vids, fix card pages * revert vid card page and inline youtube links
This commit is contained in:
committed by
Peli de Halleux
parent
2352102dc5
commit
ce7ff4b7a6
@ -15,6 +15,10 @@ A **g** is as much acceleration as you get from Earth's gravity.
|
||||
|
||||
## ~
|
||||
|
||||
Watch this video to learn how the accelerometer on the @boardname@ works:
|
||||
|
||||
https://www.youtube.com/watch?v=byngcwjO51U
|
||||
|
||||
## Parameters
|
||||
|
||||
* **dimension**: the direction you are checking for acceleration, or the total strength of force.
|
||||
|
@ -12,11 +12,11 @@ input.buttonIsPressed(Button.A);
|
||||
|
||||
## Returns
|
||||
|
||||
* [Boolean](/blocks/logic/boolean) that is `true` if the button you are checking is pressed, `false` if it is not pressed.
|
||||
* a [boolean](/blocks/logic/boolean) value that is `true` if the button you are checking is pressed, `false` if it is not pressed.
|
||||
|
||||
## Example
|
||||
|
||||
This program uses an [if](/blocks/logic/if) to run
|
||||
This program uses an [``||logic:if||``](/blocks/logic/if) to run
|
||||
one part of the program if the `A` button is pressed, and
|
||||
another part if it is not pressed.
|
||||
|
||||
@ -25,14 +25,18 @@ basic.forever(() => {
|
||||
let pressed = input.buttonIsPressed(Button.A)
|
||||
if (pressed) {
|
||||
// this part runs if the A button is pressed
|
||||
basic.showNumber(1, 150)
|
||||
basic.showNumber(1)
|
||||
} else {
|
||||
// this part runs if the A button is *not* pressed
|
||||
basic.showNumber(0, 150)
|
||||
basic.showNumber(0)
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
Find out how buttons provide input to the @boardname@ in this video:
|
||||
|
||||
https://www.youtube.com/watch?v=t_Qujjd_38o
|
||||
|
||||
## See also
|
||||
|
||||
[on button pressed](/reference/input/on-button-pressed), [if](/blocks/logic/if), [forever](/reference/basic/forever)
|
||||
|
@ -14,6 +14,10 @@ has to be turned on first.
|
||||
input.lightLevel();
|
||||
```
|
||||
|
||||
Learn more about how light level is detected in this light sensor video:
|
||||
|
||||
https://www.youtube.com/watch?v=TKhCr-dQMBY.
|
||||
|
||||
## Returns
|
||||
|
||||
* a [Number](/types/number) that means a light level from ``0`` (dark) to ``255`` (bright).
|
||||
|
@ -12,6 +12,10 @@ on the @boardname@.
|
||||
input.onButtonPressed(Button.A, () => {})
|
||||
```
|
||||
|
||||
Find out how buttons provide input to the @boardname@ in this video:
|
||||
|
||||
https://www.youtube.com/watch?v=t_Qujjd_38o
|
||||
|
||||
## Example: count button clicks
|
||||
|
||||
This example counts how many times you press the `A` button.
|
||||
|
@ -9,7 +9,9 @@ input.rotation(Rotation.Roll);
|
||||
## ~hint
|
||||
|
||||
The @boardname@ has a part called the **accelerometer** that can
|
||||
check how the @boardname@ is moving.
|
||||
check how the @boardname@ is moving. Watch this video to learn how the accelerometer works:
|
||||
|
||||
https://www.youtube.com/watch?v=byngcwjO51U
|
||||
|
||||
## ~
|
||||
|
||||
|
@ -9,7 +9,7 @@ input.temperature();
|
||||
|
||||
## Returns
|
||||
|
||||
* a [Number](/types/number) that means the Celsius temperature.
|
||||
* a [number](/types/number) that is the temperature in degrees Celsius.
|
||||
|
||||
## How does it work?
|
||||
|
||||
@ -18,6 +18,11 @@ Because the @boardname@ does not usually get very hot, the temperature of the CP
|
||||
is usually close to the temperature of wherever you are.
|
||||
The @boardname@ might warm up a little if you make it work hard, though!
|
||||
|
||||
Learn more about how the @boardname@ can detect hot or cold in this video:
|
||||
|
||||
https://www.youtube.com/watch?v=_T4N8O9xsMA
|
||||
|
||||
|
||||
## Example: @boardname@ thermometer
|
||||
|
||||
The following example uses `temperature` and `show number` to show the temperature of the room.
|
||||
|
Reference in New Issue
Block a user