This commit is contained in:
Michael Elliot Braun 2016-03-31 18:16:45 -07:00
parent e0da743cb4
commit d43c0f6e23

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@ -98,13 +98,9 @@ while (true) {
Let's create the third function and forth function that continues the same logic in the y-direction of pacman and ghost. We create a function from the Game drawer that will check the y-direction of pacman and ghost. Finally, change the y-direction of the ghost to continue following pacman. Let's create the third function and forth function that continues the same logic in the y-direction of pacman and ghost. We create a function from the Game drawer that will check the y-direction of pacman and ghost. Finally, change the y-direction of the ghost to continue following pacman.
```blocks ```blocks
let hero = game.createSprite(2, 2);
let ghost = 0; let food = game.createSprite(4, 4);
let food = 0; let ghost = game.createSprite(0, 0);
let hero = 0;
hero = game.createSprite(2, 2);
food = game.createSprite(4, 4);
ghost = game.createSprite(0, 0);
ghost.change(LedSpriteProperty.Blink, 100); ghost.change(LedSpriteProperty.Blink, 100);
food = led.brightness() == 8; food = led.brightness() == 8;
while (true) { while (true) {