Rewrote in simple language. Streamlined. Added example.
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# Score
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The game library supports simple single-player games. The player has a **score**.
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Find the number of points scored in your game.
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The code below shows a simple game where the user gets to press the button ``A`` as much times as possible in 10 seconds.
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```sig
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game.score()
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```
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### Example
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This program adds one point to your score every time you press button
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`A`, and shows an animation.  Then it waits 500 milliseconds (half a
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second) and shows your score.
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```blocks
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input.onButtonPressed(Button.A, () => {
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    game.addScore(1)
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})
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game.startCountdown(10000)
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    game.addScore(1);
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    basic.pause(500);
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    basic.showNumber(game.score());
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	});
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```
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### Score
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When a player achieves a goal, you can increase the game score
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* add score points to the current score
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```
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export function addScore(points: number)
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```
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* set the current score to a particular value.
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```
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export function setScore(value: number)
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```
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* get the current score value
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```
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export function score() : number
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```
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### Countdown
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If your game has a time limit, you can start a countdown in which case `game->current time` returns the remaining time.
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* start a countdown with the maximum duration of the game in milliseconds.
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```
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export function startCountdown(ms: number)
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```
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### See Also
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[change score by](/reference/game/score), [start countdown](/reference/game/start-countdown)
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