Update images for iteration lesson (#1582)

This commit is contained in:
Galen Nickel 2018-11-04 07:44:24 -08:00 committed by Peli de Halleux
parent 0a4fb6603e
commit f88e967ae8
6 changed files with 37 additions and 15 deletions

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@ -30,7 +30,18 @@ To create a **sprite** that will walk a square:
* They now have these blocks in their coding workspace.
* For this project, they can delete the default forever block.
![Game sprite blocks](/static/courses/csintro/iteration/game-sprite.png)
```block
let sprite: game.LedSprite = null
sprite = game.createSprite(2, 2)
```
```block
let sprite: game.LedSprite = null
sprite.move(1)
```
```block
let sprite: game.LedSprite = null
sprite.turn(Direction.Right, 45)
```
Time to fix those default parameter values!
* We want our sprite to start in the top left corner of the micro:bit screen, so change the parameters for both **x** and **y** to zero.
@ -39,17 +50,28 @@ Time to fix those default parameter values!
Your blocks now look like this:
![Game sprite blocks params](/static/courses/csintro/iteration/sprite-params.png)
```block
let sprite: game.LedSprite = null
sprite = game.createSprite(0, 0)
```
```block
let sprite: game.LedSprite = null
sprite.move(4)
```
```block
let sprite: game.LedSprite = null
sprite.turn(Direction.Right, 90)
```
Notice that the blocks are all grayed out. Thats because we have not yet attached them to any event handlers.
* On start, we want the sprite to appear. To make this happen, go to the Variables menu and drag a set item to block to the coding window.
* Place the set item block into the on start block.
* Attach the create sprite block to the set item block
* On start, we want the sprite to appear. To make this happen, go to the Variables menu, create a new variable called 'sprite', and drag a set sprite to block to the coding window.
* Place the set sprite block into the on start block.
* Attach the create sprite block to the set sprite block
```blocks
let item: game.LedSprite = null
item = game.createSprite(0, 0)
let sprite: game.LedSprite = null
sprite = game.createSprite(0, 0)
```
You should now see the sprite appear in the top left of the micro:bit simulator.
@ -60,13 +82,13 @@ You should now see the sprite appear in the top left of the micro:bit simulator.
* Place the turn right by block into the repeat block just under the move by block.
```blocks
let item: game.LedSprite = null
item = game.createSprite(0, 0)
let sprite: game.LedSprite = null
sprite = game.createSprite(0, 0)
input.onButtonPressed(Button.A, () => {
   for (let i = 0; i < 4; i++) {
       item.move(4)
       item.turn(Direction.Right, 90)
       sprite.move(4)
       sprite.turn(Direction.Right, 90)
   }
})
```
@ -97,15 +119,15 @@ So, the code is running and the sprite is moving! Sometimes we forget just how f
Your final program should look like this:
```blocks
let item: game.LedSprite = null
let sprite: game.LedSprite = null
input.onButtonPressed(Button.A, () => {
   for (let i = 0; i < 4; i++) {
       item.move(4)
       item.turn(Direction.Right, 90)
       sprite.move(4)
       sprite.turn(Direction.Right, 90)
       basic.pause(100)
   }
})
item = game.createSprite(0, 0)
sprite = game.createSprite(0, 0)
```
Run your program again. Now we can see the sprite move. It still moves pretty quickly, but at least we can see it move.

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