Update images for iteration lesson (#1582)
@@ -30,7 +30,18 @@ To create a **sprite** that will walk a square:
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* They now have these blocks in their coding workspace.  
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* For this project, they can delete the default ‘forever’ block.
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```block
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let sprite: game.LedSprite = null
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sprite = game.createSprite(2, 2)
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```
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```block
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let sprite: game.LedSprite = null
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sprite.move(1)
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```
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```block
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let sprite: game.LedSprite = null
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sprite.turn(Direction.Right, 45)
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```
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Time to fix those default parameter values!
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* We want our sprite to start in the top left corner of the micro:bit screen, so change the parameters for both **x** and **y** to zero.
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@@ -39,17 +50,28 @@ Time to fix those default parameter values!
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Your blocks now look like this:
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```block
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let sprite: game.LedSprite = null
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sprite = game.createSprite(0, 0)
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```
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```block
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let sprite: game.LedSprite = null
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sprite.move(4)
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```
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```block
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let sprite: game.LedSprite = null
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sprite.turn(Direction.Right, 90)
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```
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Notice that the blocks are all grayed out. That’s because we have not yet attached them to any event handlers.
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* On start, we want the sprite to appear. To make this happen, go to the Variables menu and drag a ‘set item to’ block to the coding window.
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* Place the ‘set item block’ into the ‘on start’ block.
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* Attach the ‘create sprite’ block to the ‘set item’ block
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* On start, we want the sprite to appear. To make this happen, go to the Variables menu, create a new variable called 'sprite', and drag a ‘set sprite to’ block to the coding window.
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* Place the ‘set sprite block’ into the ‘on start’ block.
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* Attach the ‘create sprite’ block to the ‘set sprite’ block
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```blocks
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let item: game.LedSprite = null
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item = game.createSprite(0, 0)
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let sprite: game.LedSprite = null
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sprite = game.createSprite(0, 0)
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```
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You should now see the sprite appear in the top left of the micro:bit simulator.
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@@ -60,13 +82,13 @@ You should now see the sprite appear in the top left of the micro:bit simulator.
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* Place the ‘turn right by’ block into the ‘repeat’ block just under the ‘move by’ block.
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```blocks
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let item: game.LedSprite = null
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item = game.createSprite(0, 0)
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let sprite: game.LedSprite = null
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sprite = game.createSprite(0, 0)
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input.onButtonPressed(Button.A, () => {
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   for (let i = 0; i < 4; i++) {
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       item.move(4)
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       item.turn(Direction.Right, 90)
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       sprite.move(4)
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       sprite.turn(Direction.Right, 90)
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   }
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})
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```
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@@ -97,15 +119,15 @@ So, the code is running and the sprite is moving! Sometimes we forget just how f
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Your final program should look like this:
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```blocks
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let item: game.LedSprite = null
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let sprite: game.LedSprite = null
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input.onButtonPressed(Button.A, () => {
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   for (let i = 0; i < 4; i++) {
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       item.move(4)
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       item.turn(Direction.Right, 90)
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       sprite.move(4)
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       sprite.turn(Direction.Right, 90)
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       basic.pause(100)
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   }
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})
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item = game.createSprite(0, 0)
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sprite = game.createSprite(0, 0)
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```
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Run your program again. Now we can see the sprite move. It still moves pretty quickly, but at least we can see it move.
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