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10 Commits
Author | SHA1 | Date | |
---|---|---|---|
9c96591edd | |||
4f38658d74 | |||
6329a79ce1 | |||
befbdd32cc | |||
44688ee5d5 | |||
cc36bae97d | |||
c65bdb34af | |||
21f7ef9b55 | |||
d7250d54f8 | |||
9a36a2fc05 |
@ -9,8 +9,9 @@ basic.showNumber(0);
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input.onButtonPressed(Button.A, () => {
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});
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led.plot(0, 0);
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music.playTone(0, 0);
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led.plot(0, 0);
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radio.sendNumber(0);
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game.addScore(1);
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images.createImage(`
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. . . . .
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@ -1,6 +1,6 @@
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# Show Animation
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Show a series of image frames on the [LED screen](/device/screen), pausing the specified time after each frame.
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Show a group of image frames (pictures) one after another on the [LED screen](/device/screen). It pauses the amount of time you tell it after each frame.
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```sig
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basic.showAnimation(`
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@ -14,10 +14,14 @@ basic.showAnimation(`
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### Parameters
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* `leds` - [String](/reference/types/string); a series of LED on/off states
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* `interval` - [Number](/reference/types/number); the number of milliseconds to pause after each image frame
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* `leds` is a [String](/reference/types/string) that shows which LEDs are on and off, in groups one after another.
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* `interval` is an optional [Number](/reference/types/number). It means the number of milliseconds to pause after each image frame.
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### Show a series of image frames
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### Example: Animating a group of image frames
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In this animation, each row is 15 spaces wide because
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there are three frames in the animation, and each frame is
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five spaces wide, just like the screen on the BBC micro:bit.
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```
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basic.showAnimation(`
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@ -31,13 +35,17 @@ basic.showAnimation(`
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### ~hint
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If the series of images appear too fast, increase the value of the *interval* parameter.
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If the animation is too fast, make `interval` bigger.
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### ~
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### Example: animating frames
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### Example: animating frames with a pause
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The following example creates an image with six frames and then shows each frame o the screen, pausing 500 milliseconds after each frame:
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This example shows six frames on the screen, pausing 500 milliseconds after each frame.
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In this animation, each row is 30 spaces wide because
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there are six frames in the animation, and each frame is
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five spaces wide, just like the screen.
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```
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basic.showAnimation(`
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@ -51,7 +59,7 @@ basic.showAnimation(`
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### ~hint
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Use [forever](/reference/basic/forever) to continually repeat an animation
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Use [forever](/reference/basic/forever) to show an animation over and over.
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### ~
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@ -15,12 +15,13 @@ basic.showLeds(`
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### Parameters
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* ``leds`` - a series of LED on/off states that form an image (see steps below)
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* (optional) ``ms`` - [Number](/reference/types/number) - time to wait after displaying image. In blocks, ``ms`` is 400 by default.
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* `leds` is a [String](/reference/types/string) that shows which LEDs are on and off.
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* `ms` is an optional [Number](/reference/types/number) that shows how many milliseconds to wait after showing a picture.
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If you are programming with blocks, `ms` starts out as 400 milliseconds.
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### Example - Block Editor
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### Example
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1. Open the `basic` category and select the `show leds` blocks.
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Open the `basic` card in the Block Editor and select the `show leds` blocks.
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```blocks
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basic.showLeds(`
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@ -33,7 +34,7 @@ basic.showLeds(`
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)
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```
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In JavaScript, the led off is represented by a `.` and the led on by a `#` character.
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If you are programming in JavaScript, `#` means an LED that is turned on and `.` means an LED that is turned off.
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### Lessons
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@ -1,6 +1,6 @@
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# Show Number
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Show a number on the [LED screen](/device/screen), one digit at a time (scrolling from left to right)
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Show a number on the [LED screen](/device/screen). It will slide left if it has more than one digit.
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~~~~sig
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basic.showNumber(2, 150)
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@ -8,18 +8,18 @@ basic.showNumber(2, 150)
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### Parameters
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* value - a [Number](/reference/types/number)
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* (optional) interval (ms) - [Number](/reference/types/number); the time (in milliseconds) before scrolling by one LED; the larger the number, the slower the scroll
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* `value` is a [Number](/reference/types/number).
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* `interval` is an optional [Number](/reference/types/number). It means the number of milliseconds before sliding the `value` left by one LED each time. Bigger intervals make the sliding slower.
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### ~
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### Examples:
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To display the number 10:
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To show the number 10:
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~~~~blocks
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basic.showNumber(10)
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~~~~
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To display the number stored in the `x` variable:
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To show the number stored in a variable:
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~~~~blocks
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let x = 1
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@ -28,19 +28,19 @@ basic.showNumber(x)
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### Example: count to 5
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This example uses a [for](/reference/loops/for) loop to show numbers ``1`` through ``5`` on the screen:
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This example uses a [for](/reference/loops/for) loop to show numbers ``0`` through ``5`` on the screen:
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~~~~blocks
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for (let i = 0; i < 5; i++) {
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basic.showNumber(i + 1)
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for (let i = 0; i < 6; i++) {
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basic.showNumber(i)
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basic.pause(200)
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}
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~~~~
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### Other show functions
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* use [show string](/reference/basic/show-string) to show a string on the screen
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* use [show animation](/reference/basic/show-animation) to show a series of images on the screen
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* Use [show string](/reference/basic/show-string) to show a [String](/reference/types/string) with letters on the screen.
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* Use [show animation](/reference/basic/show-animation) to show a group of pictures on the screen, one after another.
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### Lessons
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@ -1,6 +1,6 @@
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# Show String
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Show a string on the [LED screen](/device/screen) one character at a time (scrolling from left to right).
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Show a number on the [LED screen](/device/screen). It will slide left if it is bigger than the screen.
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```sig
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basic.showString("Hello!")
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@ -8,18 +8,18 @@ basic.showString("Hello!")
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### Parameters
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* `text` - a [String](/reference/types/string)
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* (optional) `ms` - [Number](/reference/types/number); the time (in milliseconds) before scrolling left by one LED; the larger the number, the slower the scroll
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* `text` is a [String](/reference/types/string). It can contain letters, numbers, and punctuation.
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* `ms` is an optional [Number](/reference/types/number). It means the number of milliseconds before sliding the [String](/reference/types/string) left by one LED each time. Bigger intervals make the sliding slower.
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### Examples:
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To display Hello:
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To show the word **Hello**:
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```blocks
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basic.showString("Hello")
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```
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To display the content of a string variable:
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To show what is stored in a [String](/reference/types/string) variable:
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```blocks
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let s = "Hi"
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@ -28,8 +28,8 @@ basic.showString(s)
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### Other show functions
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* use [show number](/reference/basic/show-number) to show a number on the screen
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* use [show animation](/reference/basic/show-animation) to show a series of images on the screen
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* Use [show number](/reference/basic/show-number) to show a number on the [LED screen](/device/screen).
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* Use [show animation](/reference/basic/show-animation) to show a group of pictures on the screen, one after another.
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### Lessons
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@ -1,39 +1,9 @@
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# Logic
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[if](/reference/logic/if)
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```blocks
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if(true) {
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}
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```
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[Boolean](/reference/types/boolean) values: *true*; *false*
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```blocks
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true
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false
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```
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Boolean binary operators: *and* (conjunction); *or* (disjunction)
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```blocks
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```cards
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if(true) {}
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true;
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true && false;
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true || false;
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```
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Boolean negation operator
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```blocks
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!true
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```
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Comparison operators (=, !=, <, >, <=, >=)
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```blocks
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0 == 0;
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1 !- 0;
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0 < 1;
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1 > 0;
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0 <= 1;
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1 >= 0;
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!true;
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1 != 0;
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```
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@ -1,23 +1,26 @@
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# If
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Run code based on a condition.
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### @parent blocks/language
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Conditionally run code depending on whether a [Boolean](/reference/types/boolean) condition is true or false.
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### Block Editor
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```blocks
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if(true) {
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}
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```
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In the Block Editor, click on the dark blue gear icon (see above) to add an *else* or *if* to the current block.
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### Example: adjusting screen brightness
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```blocks
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if(input.lightLevel()<100){
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led.setBrightness(255);
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}
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```
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If the screen [brightness](/reference/led/brightness) is `< 100`, this code sets the brightness to `255`:
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If the [light level](/input/light-level) is `< 100`, this code sets the brightness to `255`:
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### Lessons
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@ -1,26 +1,8 @@
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# Loops
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Repeat code.
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[for](/reference/loops/for)
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```blocks
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```cards
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for(let i = 0;i<5;i++) {}
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```
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[repeat](/reference/loops/repeat)
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[while](/reference/loops/while)
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```blocks
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for(let i = 1;i<5;i++) {}
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while(true) {}
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```
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[forever](/reference/basic/forever)
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```blocks
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basic.forever(() => {})
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```
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|
@ -1,15 +1,13 @@
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# For
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Repeat code a preset number of times.
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### @parent blocks/language
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Repeat code a fixed number of times.
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### Block Editor
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||||
|
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```blocks
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for(let i = 0; i < 5; ++i) {
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}
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```
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The Block Editor *for* loop is different than the Touch Develop *for* loop in an important way. The above for loop will iterate *five* times, with the loop variable *i* taking on values 0, 1, 2, 3, and 4. The Touch Develop for loop shown below will iterate four times:
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|
@ -2,8 +2,6 @@
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||||
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Repeat code a preset number of times.
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||||
|
||||
Repeat code a fixed number of times.
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||||
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||||
### Block Editor
|
||||
|
||||

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||||
|
@ -1,23 +1,14 @@
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# While
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||||
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||||
Repeat code in a loop while a condition is true.
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||||
|
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### @parent blocks/language
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||||
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||||
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||||
Repeat code while a [Boolean](/reference/types/boolean) `condition` is true.
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||||
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### ~hide
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||||
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||||
```blocks
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while(true) {
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||||
}
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```
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let condition = false
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```
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### ~
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||||
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||||
### Block Editor
|
||||
|
||||

|
||||
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The while loop has a *condition* that evaluates to a [Boolean](/reference/types/boolean) value. After the `do` keyword, add the code that you want to run while the `condition` is `true`. The while loop concludes with `end while`.
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@ -27,11 +18,13 @@ The condition is tested before any code runs. Which means that if the condition
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The following example uses a while loop to make a diagonal line on the LED screen (points `0, 0`, `1, 1`, `2, 2`, `3, 3`, `4, 4`).
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// index is set to 4
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|
||||
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||||
// subtract 1 from `index` each time through loop
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```blocks
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let index = 4;
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while(index >= 0) {
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led.plot(index, index);
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||||
index--;
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||||
}
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```
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||||
### Lessons
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||||
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|
@ -16,5 +16,5 @@ radio.receivedSignalStrength();
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radio.setGroup(0);
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radio.setTransmitPower(0);
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radio.writeValueToSerial();
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radio.setTransmitSerialNumber(◊);
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radio.setTransmitSerialNumber(true);
|
||||
```
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|
@ -3,6 +3,9 @@
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||||
Reading and writing data over a serial connection.
|
||||
|
||||
```cards
|
||||
serial.writeValue(x, 0);
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||||
serial.writeLine("");
|
||||
serial.writeNumber(0);
|
||||
serial.writeValue(x, 0);
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||||
serial.writeString("");
|
||||
serial.readLine();
|
||||
```
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|
@ -93,6 +93,9 @@
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"radio.setTransmitSerialNumber": "Set the radio to transmit the serial number in each message.",
|
||||
"radio.writeValueToSerial": "Reads a value sent with `stream value` and writes it\nto the serial stream as JSON",
|
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"serial": "Reading and writing data over a serial connection.",
|
||||
"serial.readLine": "Reads a line of text from the serial port.",
|
||||
"serial.writeLine": "Prints a line of text to the serial",
|
||||
"serial.writeNumber": "Prints a numeric value to the serial",
|
||||
"serial.writeString": "Sends a piece of text through Serial connection.",
|
||||
"serial.writeValue": "Writes a ``name: value`` pair line to the serial."
|
||||
}
|
@ -28,8 +28,8 @@ namespace serial {
|
||||
* Registers an event to be fired when one of the delimiter is matched
|
||||
* @param delimiters the characters to match received characters against. eg:"\n"
|
||||
*/
|
||||
//% help=serial/on-data-received
|
||||
//% weight=19
|
||||
// help=serial/on-data-received
|
||||
// weight=19
|
||||
void onDataReceived(StringData* delimiters, Action body) {
|
||||
uBit.serial.eventOn(ManagedString(delimiters));
|
||||
registerWithDal(MICROBIT_ID_SERIAL, MICROBIT_SERIAL_EVT_DELIM_MATCH, body);
|
||||
|
@ -39,10 +39,10 @@ namespace serial {
|
||||
/**
|
||||
* Registers an event to be fired when a line has been received
|
||||
*/
|
||||
//% help=serial/on-line-received
|
||||
//% blockId=serial_on_line_received block="serial on line received"
|
||||
//% weight=21 blockGap=8
|
||||
// help=serial/on-line-received
|
||||
// blockId=serial_on_line_received block="serial on line received"
|
||||
// weight=21 blockGap=8
|
||||
export function onLineReceived(body: Action): void {
|
||||
serial.onDataReceived("\n", body);
|
||||
// serial.onDataReceived("\n", body);
|
||||
}
|
||||
}
|
||||
|
8
libs/microbit/shims.d.ts
vendored
8
libs/microbit/shims.d.ts
vendored
@ -575,14 +575,6 @@ declare namespace serial {
|
||||
//% weight=87
|
||||
//% blockId=serial_writestring block="serial write string %text" shim=serial::writeString
|
||||
function writeString(text: string): void;
|
||||
|
||||
/**
|
||||
* Registers an event to be fired when one of the delimiter is matched
|
||||
* @param delimiters the characters to match received characters against. eg:"\n"
|
||||
*/
|
||||
//% help=serial/on-data-received
|
||||
//% weight=19 shim=serial::onDataReceived
|
||||
function onDataReceived(delimiters: string, body: () => void): void;
|
||||
}
|
||||
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "pxt-microbit",
|
||||
"version": "0.2.124",
|
||||
"version": "0.2.125",
|
||||
"description": "BBC micro:bit target for PXT",
|
||||
"keywords": [
|
||||
"JavaScript",
|
||||
@ -29,6 +29,6 @@
|
||||
"typescript": "^1.8.7"
|
||||
},
|
||||
"dependencies": {
|
||||
"pxt-core": "0.2.130"
|
||||
"pxt-core": "0.2.131"
|
||||
}
|
||||
}
|
||||
|
@ -430,6 +430,10 @@ namespace pxsim.serial {
|
||||
return board().readSerial();
|
||||
}
|
||||
|
||||
export function readLine(): string {
|
||||
return board().readSerial();
|
||||
}
|
||||
|
||||
export function onDataReceived(delimiters: string, handler: RefAction) {
|
||||
let b = board();
|
||||
b.bus.listen(DAL.MICROBIT_ID_SERIAL, DAL.MICROBIT_SERIAL_EVT_DELIM_MATCH, handler);
|
||||
|
Reference in New Issue
Block a user