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@ -24,24 +24,23 @@ npm install
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### Running
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Run this command to open a local web server:
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Run this command to open a local web server (add ``sudo`` for Mac/Linux shells)
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```
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pxt serve
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```
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If the local server opens in the wrong browser, make sure to copy the URL containing the local token.
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Otherwise, the editor will not be able to load the projects.
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If you need modify the `.cpp` files, turn on yotta compilation with the ``-yt`` flag:
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If you need modify the `.cpp` files, turn on yotta compilation with the ``-yt`` flag (add ``sudo`` for Mac/Linux shells):
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```
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pxt serve -yt
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```
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To make sure you're running the latest tools, run
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To make sure you're running the latest tools, run (add ``sudo`` for Mac/Linux shells)
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```
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npm update
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pxt update
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```
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More instructions at https://github.com/Microsoft/pxt#running-a-target-from-localhost
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## Universal Windows App
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@ -195,7 +195,7 @@ metal stripe at the bottom of the micro:bit board.) For example, hold
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the ``GND`` button with one hand and touch the ``0`` pin (called
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``P0``) with your other hand to tell the micro:bit you're pressing it.
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Unscramble the blocks in the editor to show a heart when you press
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Unscramble the blocks in the editor to show a heart when you touch
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pin ``P0``.
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```shuffle
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@ -212,19 +212,96 @@ Click **Compile** to move your program to the BBC micro:bit!
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## ~hint
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Try this experiment: find a friend and hold hands together. Press the ``GND`` button
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while your friend pressed the ``P0`` button. You should see the heart! The electric current is going through your bodies and accross your handshake
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to make it happen!
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Try this experiment: find a friend and hold hands. Touch the ``GND``
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pin while your friend presses the ``P0`` pin. You should see the
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heart! The electric current is going through your bodies and across
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your handshake to make it happen!
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## ~
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## The amazing coin flipper
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### ~avatar avatar
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Are you trying to choose whether to play soccer or go to the movies
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instead, or which toppings to have on your pizza? Build a coin
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flipping machine with the BBC micro:bit to choose for you!
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### ~
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Here are the blocks to make your coin flipper. When you press button
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`B`, the coin flipper will show either `H` for heads or `T` for tails
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on the LED screen.
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```blocks
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input.onButtonPressed(Button.B, () => {
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if (Math.randomBoolean()) {
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basic.showString("H");
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} else {
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basic.showString("T");
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}
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});
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```
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### ~hint
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The ``pick random true or false`` block randomly tells the ``if``
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block `true` or `false`. If the ``pick`` block picked `true`, the
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``if`` block shows the letter `H`. Otherwise, it shows the letter `T`.
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That's it!
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### ~
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### Keeping score
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#### ~avatar
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To keep track out of how many guesses you've won,
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add these blocks to your coin flipper:
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#### ~
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```blocks
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input.onButtonPressed(Button.A, () => {
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game.addScore(1);
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});
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input.onButtonPressed(Button.AB, () => {
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basic.showNumber(game.score());
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});
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```
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These blocks mean that if you press button `A`, you will add `1` to
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your score, and if you press `A` and `B` together, the micro:bit will
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show your score.
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When you're done, your coin flipping program should look like this:
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```blocks
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input.onButtonPressed(Button.B, () => {
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if (Math.randomBoolean()) {
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basic.showString("H");
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} else {
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basic.showString("T");
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}
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});
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input.onButtonPressed(Button.A, () => {
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game.addScore(1);
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});
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input.onButtonPressed(Button.AB, () => {
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basic.showNumber(game.score());
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});
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```
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Flip until your thumbs get tired!
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## Let's play Rock Paper Scissors!
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### ~avatar avatar
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Build a Rock Paper Scissors game with the BBC micro:bit!
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You can play the game with a friend who has it on a micro:bit.
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You can also play it with friends who are just using their hands.
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Build a Rock Paper Scissors game with the BBC micro:bit! You can play
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the game with a friend who has it on a micro:bit. You can also play
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it with friends who are just using their hands. (The game is built
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like a coin flipper, but with three choices instead of two.)
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### ~
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@ -1,10 +1,11 @@
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# Change Tempo By
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Change the tempo by the specified amount
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Makes the [tempo](/reference/music/tempo) (speed of a piece of music)
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faster or slower by the amount you say.
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## Simulator
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Simulation of this function is available in many, but not all browsers.
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This function only works on the micro:bit and in some browsers.
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```sig
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music.changeTempoBy(20)
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@ -12,7 +13,21 @@ music.changeTempoBy(20)
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### Parameters
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* `bpm` : [Number](/reference/types/number) - change the tempo by beats per minute
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* a [number](/reference/types/number) that says how much to change the bpm (beats per minute, or number of beats in a minute of the music that the micro:bit is playing).
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### Examples
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This program makes the music faster by 12 bpm.
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```blocks
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music.changeTempoBy(12)
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```
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This program makes the music _slower_ by 12 bpm.
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```blocks
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music.changeTempoBy(-12)
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```
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### See also
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@ -1,10 +1,10 @@
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# Rest
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Rests (plays nothing) for a specified time through pin PO.
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Rest (play no sound) through pin `PO` for the amount of time you say.
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## Simulator
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Simulation of this function is available in many, but not all browsers.
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This function only works on the micro:bit and in some browsers.
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```sig
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music.rest(400)
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@ -12,7 +12,7 @@ music.rest(400)
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### Parameters
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* `ms`: [Number](/reference/types/number) - the duration of the rest (milliseconds)
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* a [number](/reference/types/number) saying how many milliseconds the micro:bit should rest. One second is 1000 milliseconds.
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## Example
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@ -1,14 +1,17 @@
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# Set Tempo
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Sets the tempo to the specified amount
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Makes the tempo (speed of a piece of music) as fast or slow as you say.
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```sig
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music.setTempo(60)
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```
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## Simulator
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This function only works on the micro:bit and in some browsers.
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### Parameters
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* Returns : [Number](/reference/types/number) - sets the tempo in beats per minute
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* a [number](/reference/types/number) that means the bpm you want (beats per minute, or number of beats in a minute of the music that the micro:bit is playing).
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### See also
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@ -129,7 +129,7 @@ namespace devices {
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/**
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* Sends a ``camera`` command to the parent device.
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* @param event TODO
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* @param event event description
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*/
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//% weight=30 help=devices/tell-camera-to
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//% blockId=devices_camera icon="\uf030" block="tell camera to|%property" blockGap=8
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@ -139,7 +139,7 @@ namespace devices {
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/**
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* Sends a ``remote control`` command to the parent device.
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* @param event TODO
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* @param event event description
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*/
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//% weight=29 help=devices/tell-remote-control-to
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//% blockId=devices_remote_control block="tell remote control to|%property" blockGap=14 icon="\uf144"
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@ -149,7 +149,7 @@ namespace devices {
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/**
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* Sends an ``alert`` command to the parent device.
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* @param event TODO
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* @param event event description
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*/
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//% weight=27 help=devices/raise-alert-to
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//% blockId=devices_alert block="raise alert to|%property" icon="\uf0f3"
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@ -159,19 +159,19 @@ namespace devices {
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/**
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* Registers code to run when the device notifies about a particular event.
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* @param event TODO
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* @param body TODO
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* @param event event description
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* @param body code handler when event is triggered
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*/
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//% help=devices/on-notified weight=26
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//% blockId=devices_device_info_event block="on notified" icon="\uf10a"
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//% blockId=devices_device_info_event block="on notified|%event" icon="\uf10a"
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void onNotified(MesDeviceInfo event, Action body) {
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registerWithDal(MES_DEVICE_INFO_ID, (int)event, body);
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}
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/**
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* Register code to run when the micro:bit receives a command from the paired gamepad.
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* @param name TODO
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* @param body TODO
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* @param name button name
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* @param body code to run when button is pressed
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*/
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//% help=devices/on-gamepad-button weight=40
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//% weight=25
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@ -188,7 +188,7 @@ namespace devices {
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static void initSignalStrength() {
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if (_signalStrength < 0) {
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_signalStrength = 0;
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uBit.MessageBus.listen(MES_SIGNAL_STRENGTH_ID, MICROBIT_EVT_ANY, signalStrengthHandler);
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uBit.messageBus.listen(MES_SIGNAL_STRENGTH_ID, MICROBIT_EVT_ANY, signalStrengthHandler);
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}
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}
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@ -20,5 +20,5 @@
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}
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}
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},
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"installedVersion": "zakvul"
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"installedVersion": "ljipgq"
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}
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|
16
libs/microbit-devices/shims.d.ts
vendored
16
libs/microbit-devices/shims.d.ts
vendored
@ -7,7 +7,7 @@ declare namespace devices {
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/**
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* Sends a ``camera`` command to the parent device.
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* @param event TODO
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* @param event event description
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*/
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//% weight=30 help=devices/tell-camera-to
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//% blockId=devices_camera icon="\uf030" block="tell camera to|%property" blockGap=8 shim=devices::tellCameraTo
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@ -15,7 +15,7 @@ declare namespace devices {
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/**
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* Sends a ``remote control`` command to the parent device.
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* @param event TODO
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* @param event event description
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*/
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//% weight=29 help=devices/tell-remote-control-to
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//% blockId=devices_remote_control block="tell remote control to|%property" blockGap=14 icon="\uf144" shim=devices::tellRemoteControlTo
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@ -23,7 +23,7 @@ declare namespace devices {
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/**
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* Sends an ``alert`` command to the parent device.
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* @param event TODO
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* @param event event description
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*/
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//% weight=27 help=devices/raise-alert-to
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//% blockId=devices_alert block="raise alert to|%property" icon="\uf0f3" shim=devices::raiseAlertTo
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@ -31,17 +31,17 @@ declare namespace devices {
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/**
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* Registers code to run when the device notifies about a particular event.
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* @param event TODO
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* @param body TODO
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* @param event event description
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* @param body code handler when event is triggered
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*/
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//% help=devices/on-notified weight=26
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//% blockId=devices_device_info_event block="on notified" icon="\uf10a" shim=devices::onNotified
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//% blockId=devices_device_info_event block="on notified|%event" icon="\uf10a" shim=devices::onNotified
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function onNotified(event: MesDeviceInfo, body: () => void): void;
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/**
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* Register code to run when the micro:bit receives a command from the paired gamepad.
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* @param name TODO
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* @param body TODO
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* @param name button name
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* @param body code to run when button is pressed
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*/
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//% help=devices/on-gamepad-button weight=40
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//% weight=25
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|
@ -9,9 +9,13 @@
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"testFiles": [
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"neotest.ts"
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],
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"microbit": {
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"yotta": {
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"config": {
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"MICROBIT_BLE_ENABLED": "0"
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"microbit-dal": {
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"bluetooth": {
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"enabled": 0
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}
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}
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}
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},
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"public": true,
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|
@ -1,6 +1,6 @@
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{
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"name": "pxt-microbit",
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"version": "0.2.152",
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"version": "0.2.155",
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"description": "BBC micro:bit target for PXT",
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"keywords": [
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"JavaScript",
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@ -29,6 +29,6 @@
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"typescript": "^1.8.7"
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},
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"dependencies": {
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"pxt-core": "0.2.163"
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"pxt-core": "0.2.167"
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}
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}
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|
@ -5,7 +5,9 @@
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"corepkg": "microbit",
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"bundleddirs": [
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"libs/microbit",
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"libs/microbit-radio"
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"libs/microbit-radio",
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"libs/microbit-devices",
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"libs/neopixel"
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],
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"cloud": {
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"workspace": false,
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@ -105,10 +107,6 @@
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{
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"name": "Lessons",
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"path": "/lessons"
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},
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{
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"name": "Device",
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"path": "/device"
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||||
}
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],
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"sideDoc": "getting-started"
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|
@ -3,7 +3,7 @@
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||||
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||||
<head>
|
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<meta charset="utf-8">
|
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<title>microbit simulator</title>
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<title>BBC micro:bit simulator</title>
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<style>
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html {
|
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height: 100%;
|
||||
@ -13,11 +13,10 @@ html {
|
||||
|
||||
body {
|
||||
height: 100%;
|
||||
width:100%;
|
||||
padding: 0;
|
||||
overflow: hidden;
|
||||
margin: 0;
|
||||
-webkit-overflow-scrolling: touch;
|
||||
overflow-scrolling: touch;
|
||||
}
|
||||
</style>
|
||||
<script src="/cdn/bluebird.min.js"></script>
|
||||
|
Reference in New Issue
Block a user