Compare commits

..

43 Commits

Author SHA1 Message Date
4201cb3070 0.5.2 2016-10-11 09:34:26 -07:00
ec7bade8f4 missed file in previous move 2016-10-11 09:21:24 -07:00
d738d8bbf5 0.5.1 2016-10-11 09:14:47 -07:00
a8b1e0bc04 bumping version number 2016-10-11 09:14:32 -07:00
114b7958bc 0.4.32 2016-10-11 09:13:05 -07:00
f45ae5950c 0.4.31 2016-10-11 09:09:25 -07:00
4cdfaf06c0 0.4.30 2016-10-11 09:08:41 -07:00
d48404eb37 integrated pxt-microbit 2016-10-11 09:08:31 -07:00
f4ac599ec2 Bump pxt-core to 0.4.51 2016-10-11 09:05:10 -07:00
a783cdda92 0.4.29 2016-10-11 13:33:35 +02:00
5900c8c9f5 update dependency 2016-10-11 13:32:42 +02:00
3911c6522d integrate pxt-microbit changes 2016-10-10 14:43:33 -07:00
00cdb6f9f5 0.4.28 2016-10-10 13:35:54 -07:00
df14445320 updated travis file 2016-10-10 13:34:24 -07:00
553b692a9a 0.4.27 2016-10-10 13:19:17 -07:00
7f2fd0dd09 positioning systemled 2016-10-10 13:16:39 -07:00
ae6917c7b3 0.4.26 2016-10-10 13:03:20 -07:00
5c1d9a342b updated to core v0.5.4 2016-10-10 13:03:08 -07:00
d41724d239 0.4.25 2016-10-10 12:58:42 -07:00
d6a006d18f Bump pxt-core to 0.4.48 2016-10-10 11:25:24 -07:00
cace68acf4 updated hello sample 2016-10-10 11:20:25 -07:00
68ef7c2fc2 fix initialization of Accelerometer (delayed in uBit.init()), enable DAL debugging 2016-10-08 15:15:01 +02:00
4c502f0825 bump pxt-calliope-core dependency 2016-10-08 12:23:29 +02:00
a2f1cef9ae Merge branch 'master' of github.com:Microsoft/pxt-calliope 2016-10-07 11:39:31 -07:00
e857a94e04 0.4.24 2016-10-07 18:48:34 +02:00
42a93a1682 updated accent color 2016-10-03 18:54:07 -07:00
e983c76e2f Remove unneeded tests 2016-10-03 11:15:49 -07:00
ced4565d5c 0.4.23 2016-10-01 15:52:41 -07:00
2475058b94 0.4.22 2016-10-01 15:45:43 -07:00
c6ee0db81c Bump pxt-core to 0.4.39 2016-10-01 15:45:41 -07:00
1b96e6332a 0.4.21 2016-10-01 21:02:36 +02:00
1ceec1d3b4 0.4.20 2016-10-01 20:59:44 +02:00
2e9ddb48df 0.4.19 2016-10-01 20:58:45 +02:00
2296220ad7 updated logos 2016-09-29 16:23:37 -07:00
22864bd26a pointing to cloud compile service 2016-09-29 16:13:33 -07:00
574a9e01d5 updating pinmap 2016-09-29 15:25:57 -07:00
00278036a4 fixing pin mapping 2016-09-29 15:20:45 -07:00
4b583e221b limited support for RGB led 2016-09-27 13:35:48 -07:00
c88645d0cd support for AB / Shake buttons 2016-09-27 11:00:21 -07:00
14e8eabd25 updated simulator ratio, domain names 2016-09-27 09:35:52 -07:00
5fab789763 merging microbit 2016-09-26 22:00:04 -07:00
33eca3c507 tweaked colors 2016-09-26 15:10:37 -07:00
9ccfcf19d9 initial round of visual updates 2016-09-26 15:05:06 -07:00
688 changed files with 5156 additions and 34875 deletions

3
.gitignore vendored
View File

@ -16,7 +16,6 @@ clients/win10/*.opendb
clients/**/bin/**
clients/**/obj/**
clients/electron/projects
hexcache
*.user
*.sw?
@ -25,5 +24,3 @@ hexcache
*.db
*.suo
*.log
.vscode/.BROWSE.VC.DB-shm
.vscode/.BROWSE.VC.DB-wal

View File

@ -3,17 +3,12 @@ node_js:
- "5.7.0"
script:
- "node node_modules/pxt-core/built/pxt.js travis"
- "(cd libs/lang-test0; node ../../node_modules/pxt-core/built/pxt.js run)"
- "(cd libs/lang-test1; node ../../node_modules/pxt-core/built/pxt.js run)"
- "(cd libs/lang-test0; node ../../node_modules/pxt-core/built/pxt.js test)"
- "(cd libs/lang-test1; node ../../node_modules/pxt-core/built/pxt.js test)"
- "node node_modules/pxt-core/built/pxt.js testdir tests"
- "node node_modules/pxt-core/built/pxt.js uploaddoc"
- "(cd libs/hello; node ../../node_modules/pxt-core/built/pxt.js testconv https://az851932.vo.msecnd.net/files/td-converter-tests-v1.json)"
sudo: false
notifications:
email:
- touchdevelop-build@microsoft.com
- kindscript@microsoft.com
cache:
directories:
- node_modules

View File

@ -3,7 +3,7 @@
This target allow to program a [BBC micro:bit](https://www.microbit.co.uk/) using
PXT ([Microsoft Programming Experience Toolkit](https://github.com/Microsoft/pxt)).
* [Try it live](https://pxt.microbit.org)
* [Try it live](https://codethemicrobit.com)
[![Build Status](https://travis-ci.org/Microsoft/pxt-microbit.svg?branch=master)](https://travis-ci.org/Microsoft/pxt-microbit)
@ -53,6 +53,11 @@ pxt update
More instructions at https://github.com/Microsoft/pxt#running-a-target-from-localhost
### Building
* Install Visual Studio 2015 Update 2 or higher. Make sure the Windows 10 templates are installed.
* open the ``win10/app.sln`` solution and launch the ``codethemicrobit`` project.
## Testing
The build automatically runs the following:

View File

@ -1,3 +1,4 @@
///<reference path='typings/browser.d.ts'/>
var connections = [];
// A list of "ports", i.e. connected clients (such as web pages). Multiple web
// pages can connect to our service: they all receive the same data.
@ -40,7 +41,7 @@ function findNewDevices() {
function main() {
// Register new clients in the [ports] global variable.
chrome.runtime.onConnectExternal.addListener(function (port) {
if (/^(micro:bit|touchdevelop|yelm|pxt|codemicrobit|codethemicrobit|pxt.microbit.org)$/.test(port.name)) {
if (/^(micro:bit|touchdevelop|yelm|pxt|codemicrobit|codethemicrobit)$/.test(port.name)) {
ports.push(port);
port.onDisconnect.addListener(function () {
ports = ports.filter(function (x) { return x != port; });

View File

@ -61,7 +61,7 @@ function findNewDevices() {
function main() {
// Register new clients in the [ports] global variable.
chrome.runtime.onConnectExternal.addListener(function (port) {
if (/^(micro:bit|touchdevelop|yelm|pxt|codemicrobit|codethemicrobit|pxt.microbit.org)$/.test(port.name)) {
if (/^(micro:bit|touchdevelop|yelm|pxt|codemicrobit|codethemicrobit)$/.test(port.name)) {
ports.push(port);
port.onDisconnect.addListener(function () {
ports = ports.filter(function (x) { return x != port });

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@ -6,13 +6,13 @@
},
"manifest_version": 2,
"name": "pxt.microbit.org",
"version": "0.7.0",
"name": "code the micro:bit",
"version": "0.6.0",
"author": "Microsoft Corporation",
"short_name": "pxt.microbit.org",
"short_name": "code the micro:bit",
"description": "Extension for https://pxt.microbit.org.",
"homepage_url": "https://pxt.microbit.org",
"description": "Extension for https://codethemicrobit.com.",
"homepage_url": "https://codethemicrobit.com",
"offline_enabled": "true",
"icons": {
"48": "logo48.png",
@ -25,6 +25,6 @@
],
"externally_connectable": {
"matches": [ "*://localhost/*", "https://pxt.microbit.org/*", "https://*.microbit.org/*" ]
"matches": [ "*://localhost/*", "https://codethemicrobit.com/*", "https://*.codethemicrobit.com/*" ]
}
}

View File

@ -124,7 +124,7 @@
}
- (void)launchEditor:(id)sender {
[[NSWorkspace sharedWorkspace] openURL:[NSURL URLWithString:@"https://pxt.microbit.org/"]];
[[NSWorkspace sharedWorkspace] openURL:[NSURL URLWithString:@"https://codethemicrobit.com/"]];
}
@end

View File

@ -3,10 +3,10 @@
![](Microbit Uploader/Assets.xcassets/AppIcon.appiconset/icon_256x256.png)
This project is a clone of the [Windows
uploader](https://pxt.microbit.org/uploader), but for OS X. Once launched,
uploader](https://codethemicrobit.com/uploader), but for OS X. Once launched,
the app runs in your menu bar and will automatically deploy any HEX files to
your `micro:bit`. Like the Windows version, it is compatible with any browser
that can run [pxt.microbit.org](http://pxt.microbit.org).
that can run [codethemicrobit.com](http://codethemicrobit.com).
## Install the built version

48
clients/win10/app.sln Normal file
View File

@ -0,0 +1,48 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25123.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{262852C6-CD72-467D-83FE-5EEB1973A190}") = "m.pxt.io", "app\m.pxt.io.jsproj", "{39122940-AB16-4CD4-A0CE-79A3EB863ECF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|ARM = Debug|ARM
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|ARM = Release|ARM
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.ActiveCfg = Debug|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Build.0 = Debug|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Deploy.0 = Debug|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.ActiveCfg = Debug|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Build.0 = Debug|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Deploy.0 = Debug|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.ActiveCfg = Debug|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Build.0 = Debug|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Deploy.0 = Debug|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Build.0 = Release|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Deploy.0 = Release|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.ActiveCfg = Release|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Build.0 = Release|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Deploy.0 = Release|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.ActiveCfg = Release|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Build.0 = Release|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Deploy.0 = Release|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.ActiveCfg = Release|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Build.0 = Release|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Deploy.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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@ -0,0 +1 @@
MainPackage=C:\gh\pxt-microbit\win10\app\bin\Debug\m.pxt.io_0.1.4.0_AnyCPU_Debug.appx

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@ -0,0 +1,85 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|AnyCPU">
<Configuration>Debug</Configuration>
<Platform>AnyCPU</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x86">
<Configuration>Debug</Configuration>
<Platform>x86</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|AnyCPU">
<Configuration>Release</Configuration>
<Platform>AnyCPU</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x86">
<Configuration>Release</Configuration>
<Platform>x86</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>39122940-ab16-4cd4-a0ce-79a3eb863ecf</ProjectGuid>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup Condition="'$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' &lt; '14.0'">
<VisualStudioVersion>14.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\$(WMSJSProjectDirectory)\Microsoft.VisualStudio.$(WMSJSProject).Default.props" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\$(WMSJSProjectDirectory)\Microsoft.VisualStudio.$(WMSJSProject).props" />
<PropertyGroup>
<TargetPlatformIdentifier>UAP</TargetPlatformIdentifier>
<TargetPlatformVersion>10.0.10586.0</TargetPlatformVersion>
<TargetPlatformMinVersion>10.0.10240.0</TargetPlatformMinVersion>
<MinimumVisualStudioVersion>$(VersionNumberMajor).$(VersionNumberMinor)</MinimumVisualStudioVersion>
<DefaultLanguage>en-US</DefaultLanguage>
<PackageCertificateKeyFile>pxtwinapp_TemporaryKey.pfx</PackageCertificateKeyFile>
<AppxAutoIncrementPackageRevision>True</AppxAutoIncrementPackageRevision>
<AppxBundle>Always</AppxBundle>
<AppxBundlePlatforms>neutral</AppxBundlePlatforms>
</PropertyGroup>
<ItemGroup>
<AppxManifest Include="package.appxmanifest">
<SubType>Designer</SubType>
</AppxManifest>
<Content Include="msapp-error.js" />
<Content Include="msapp-error.css" />
<Content Include="msapp-error.html" />
<Content Include="images\LockScreenLogo.scale-200.png" />
<Content Include="images\SplashScreen.scale-200.png" />
<Content Include="images\Square150x150Logo.scale-200.png" />
<Content Include="images\Square44x44Logo.scale-200.png" />
<Content Include="images\Square44x44Logo.targetsize-24_altform-unplated.png" />
<Content Include="images\StoreLogo.png" />
<Content Include="images\Wide310x150Logo.scale-200.png" />
<None Include="pxtwinapp_TemporaryKey.pfx" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\$(WMSJSProjectDirectory)\Microsoft.VisualStudio.$(WMSJSProject).targets" />
<!-- To modify your build process, add your task inside one of the targets below then uncomment
that target and the DisableFastUpToDateCheck PropertyGroup.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
<PropertyGroup>
<DisableFastUpToDateCheck>true</DisableFastUpToDateCheck>
</PropertyGroup>
-->
</Project>

View File

@ -0,0 +1,48 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25123.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{262852C6-CD72-467D-83FE-5EEB1973A190}") = "codethemicrobitapp", "codethemicrobitapp.jsproj", "{39122940-AB16-4CD4-A0CE-79A3EB863ECF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|ARM = Debug|ARM
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|ARM = Release|ARM
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.ActiveCfg = Debug|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Build.0 = Debug|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Deploy.0 = Debug|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.ActiveCfg = Debug|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Build.0 = Debug|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Deploy.0 = Debug|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.ActiveCfg = Debug|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Build.0 = Debug|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Deploy.0 = Debug|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Build.0 = Release|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Deploy.0 = Release|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.ActiveCfg = Release|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Build.0 = Release|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Deploy.0 = Release|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.ActiveCfg = Release|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Build.0 = Release|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Deploy.0 = Release|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.ActiveCfg = Release|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Build.0 = Release|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Deploy.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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@ -0,0 +1,17 @@
body {
margin: 10px;
}
.tip {
font-size: 90%;
padding-left: 20px;
}
.paramName {
font-size: 100%;
color: black;
}
.paramValue {
color: black;
}

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@ -0,0 +1,26 @@
<!DOCTYPE html>
<html>
<head>
<title>Navigation Error</title>
<link href="msapp-error.css" rel="stylesheet" type="text/css"/>
<script src="msapp-error.js" type="text/javascript"></script>
</head>
<body>
<h1>Navigation Error</h1>
<div id="failureUrl" class="param">
<span>-</span><span class="paramName">failureUrl</span><span>=</span>
<span id="failureUrlValue" class="paramValue"></span>
<span class="tip">(indicates the url where the error occurred)</span><br/>
</div><br/>
<div id="httpStatus" class="param">
<span>-</span><span class="paramName">httpStatus</span><span>=</span>
<span id="httpStatusValue" class="paramValue"></span>
<span class="tip">(available when the error has an http status code)</span><br/>
</div><br/>
<div id="failureName">
<span>-</span><span class="paramName">failureName</span><span>=</span>
<span id="failureNameValue" class="paramValue"></span>
<span class="tip">(available only when the error does not have a http status code)</span><br/>
</div>
</body>
</html>

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@ -0,0 +1,22 @@
(function () {
var validParameterNames = [ "httpStatus", "failureName", "failureUrl" ];
function parseQueryParameters() {
var query = location.search.slice(1);
return query.split("&").reduce(function (queryParameters, rawPair) {
var pair = rawPair.split("=").map(decodeURIComponent);
queryParameters[pair[0]] = pair[1];
return queryParameters;
}, {});
}
function initialize() {
var queryParameters = parseQueryParameters();
validParameterNames.forEach(function (parameterName) {
var parameterValue = queryParameters[parameterName] || "N/A";
document.getElementById(parameterName + "Value").textContent = parameterValue;
});
}
document.addEventListener("DOMContentLoaded", initialize);
}());

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@ -0,0 +1,50 @@
<?xml version="1.0" encoding="utf-8"?>
<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" IgnorableNamespaces="uap mp">
<Identity Name="39122940-ab16-4cd4-a0ce-79a3eb863ecf" Version="0.1.5.0" Publisher="CN=jhalleux" />
<mp:PhoneIdentity PhoneProductId="39122940-ab16-4cd4-a0ce-79a3eb863ecf" PhonePublisherId="00000000-0000-0000-0000-000000000000" />
<Properties>
<DisplayName>codethemicrobit</DisplayName>
<PublisherDisplayName>Microsoft</PublisherDisplayName>
<Logo>images\storelogo.png</Logo>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
</Dependencies>
<Resources>
<Resource Language="x-generate" />
</Resources>
<Applications>
<Application Id="App" StartPage="https://codethemicrobit.com">
<uap:ApplicationContentUriRules>
<uap:Rule Match="https://m.pxt.io/" Type="include" WindowsRuntimeAccess="all" />
<uap:Rule Match="https://codemicrobit.com/" Type="include" WindowsRuntimeAccess="all" />
<uap:Rule Match="https://codethemicrobit.com/" Type="include" WindowsRuntimeAccess="all" />
</uap:ApplicationContentUriRules>
<uap:VisualElements DisplayName="code the micro:bit" Description="A code editor for the BBC micro:bit with Blocks or Javascript." BackgroundColor="white" Square150x150Logo="images\Square150x150Logo.png" Square44x44Logo="images\Square44x44Logo.png">
<uap:DefaultTile Wide310x150Logo="images\Wide310x150Logo.png" ShortName="code the micro:bit">
</uap:DefaultTile>
<uap:SplashScreen Image="images\splashscreen.png" />
</uap:VisualElements>
<Extensions>
<uap:Extension Category="windows.fileTypeAssociation">
<uap:FileTypeAssociation Name="microbithex">
<uap:DisplayName>BBC micro:bit binary file</uap:DisplayName>
<uap:SupportedFileTypes>
<uap:FileType ContentType="application/x-microbit-hex">.hex</uap:FileType>
</uap:SupportedFileTypes>
</uap:FileTypeAssociation>
</uap:Extension>
</Extensions>
</Application>
</Applications>
<Capabilities>
<Capability Name="internetClient" />
<uap:Capability Name="removableStorage" />
<DeviceCapability Name="bluetooth" />
<DeviceCapability Name="serialcommunication">
<Device Id="any">
<Function Type="name:serialPort" />
</Device>
</DeviceCapability>
</Capabilities>
</Package>

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@ -32,7 +32,7 @@ namespace Microsoft.MicroBit
private void openEditor()
{
// lanch editor
try { Process.Start("https://pxt.microbit.org#uploader"); } catch (Exception) { }
try { Process.Start("https://codethemicrobit.com#uploader"); } catch (Exception) { }
}
private void initializeFileWatch()
@ -236,7 +236,7 @@ namespace Microsoft.MicroBit
{
try
{
Process.Start("https://pxt.microbit.org/uploader");
Process.Start("https://codethemicrobit.com/uploader");
}
catch (IOException) { }
}

View File

@ -13,20 +13,20 @@ export function deployCoreAsync(res: ts.pxtc.CompileResult) {
return getBitDrivesAsync()
.then(drives => {
if (drives.length == 0) {
console.log("cannot find any drives to deploy to");
return Promise.resolve(0);
let msg = "cannot find any drives to deploy to";
console.log(msg);
return Promise.reject(new Error(msg));
}
console.log(`copy ${ts.pxtc.BINARY_HEX} to ` + drives.join(", "));
console.log(`copy ${ts.pxtc.BINARY_HEX} to ` + drives.join(", "))
let writeHexFile = (filename: string) => {
return writeFileAsync(filename + ts.pxtc.BINARY_HEX, res.outfiles[ts.pxtc.BINARY_HEX])
.then(() => console.log("wrote hex file to " + filename));
};
return Promise.map(drives, d => writeHexFile(d))
.then(() => drives.length);
});
return Promise.map(drives, d =>
writeFileAsync(d + ts.pxtc.BINARY_HEX, res.outfiles[ts.pxtc.BINARY_HEX])
.then(() => {
console.log("wrote hex file to " + d)
}))
})
.then(() => { })
}
function getBitDrivesAsync(): Promise<string[]> {

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@ -0,0 +1,16 @@
<meta name="twitter:card" content="summary" />
<meta name="twitter:site" content="@codethemicrobit" />
<meta name="twitter:title" content="code the micro:bit" />
<meta name="twitter:description" content="Blocks+JavaScript for programming your micro:bit" />
<meta name="twitter:image" content="https://az851932.vo.msecnd.net/pub/drbwxcth" />
<meta property="og:title" content="micro:bit editor" />
<meta property="og:description" content="Blocks+JavaScript for programming your micro:bit" />
<meta property="og:site_name" content="code the micro:bit" />
<meta property="og:image" content="https://az851932.vo.msecnd.net/pub/drbwxcth" />
<!--
Canonical URL needs to wait until main release is updated.
<meta property="og:url" content="https://codethemicrobit.com" />
<meta property="og:type" content="website" />
<meta property="fb:app_id" content="" />
-->

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@ -0,0 +1,6 @@
<script type="text/javascript">
(function(e,b){if(!b.__SV){var a,f,i,g;window.mixpanel=b;b._i=[];b.init=function(a,e,d){function f(b,h){var a=h.split(".");2==a.length&&(b=b[a[0]],h=a[1]);b[h]=function(){b.push([h].concat(Array.prototype.slice.call(arguments,0)))}}var c=b;"undefined"!==typeof d?c=b[d]=[]:d="mixpanel";c.people=c.people||[];c.toString=function(b){var a="mixpanel";"mixpanel"!==d&&(a+="."+d);b||(a+=" (stub)");return a};c.people.toString=function(){return c.toString(1)+".people (stub)"};i="disable time_event track track_pageview track_links track_forms register register_once alias unregister identify name_tag set_config reset people.set people.set_once people.increment people.append people.union people.track_charge people.clear_charges people.delete_user".split(" ");
for(g=0;g<i.length;g++)f(c,i[g]);b._i.push([a,e,d])};b.__SV=1.2;a=e.createElement("script");a.type="text/javascript";a.async=!0;a.src="undefined"!==typeof MIXPANEL_CUSTOM_LIB_URL?MIXPANEL_CUSTOM_LIB_URL:"file:"===e.location.protocol&&"//cdn.mxpnl.com/libs/mixpanel-2-latest.min.js".match(/^\/\//)?"https://cdn.mxpnl.com/libs/mixpanel-2-latest.min.js":"//cdn.mxpnl.com/libs/mixpanel-2-latest.min.js";f=e.getElementsByTagName("script")[0];f.parentNode.insertBefore(a,f)}})(document,window.mixpanel||[]);
mixpanel.init("762fef19c053a0ea4cec43d2fecae76e", { disable_persistence: true });
if (pxtConfig) mixpanel.register({ target: pxtConfig.targetId, version: pxtConfig.targetVersion });
</script>

21
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@ -0,0 +1,21 @@
<meta name="twitter:card" content="summary" />
<meta name="twitter:site" content="@codethemicrobit" />
<meta name="twitter:title" content="@name@" />
<meta name="twitter:description" content="@description@" />
<meta name="twitter:image" content="@cardLogo@" />
<meta property="og:title" content="@name@" />
<meta property="og:site_name" content="code the micro:bit" />
<meta property="og:description" content="@description@" />
<meta property="og:image" content="@cardLogo@" />
<!--
<meta property="og:type" content="website" />
<meta property="fb:app_id" content="" />
-->
<link rel="apple-touch-icon" href="@appLogo@">
<link rel="icon" type="image/png" href="@appLogo@">
<link rel="mask-icon" href="https://az851932.vo.msecnd.net/pub/zwxazere/safari-pinned-tab.svg" color="#000000">
<link rel="shortcut icon" href="@appLogo@">
<meta name="theme-color" content="@accentColor@">

5
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@ -0,0 +1,5 @@
#root .avatar .avatar-image {
background-image: url(https://az851932.vo.msecnd.net/pub/jovrytni/microbit.simplified.svg);
background-size: contain;
background-repeat: no-repeat;
}

6
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@ -0,0 +1,6 @@
<script type="text/javascript">
(function(e,b){if(!b.__SV){var a,f,i,g;window.mixpanel=b;b._i=[];b.init=function(a,e,d){function f(b,h){var a=h.split(".");2==a.length&&(b=b[a[0]],h=a[1]);b[h]=function(){b.push([h].concat(Array.prototype.slice.call(arguments,0)))}}var c=b;"undefined"!==typeof d?c=b[d]=[]:d="mixpanel";c.people=c.people||[];c.toString=function(b){var a="mixpanel";"mixpanel"!==d&&(a+="."+d);b||(a+=" (stub)");return a};c.people.toString=function(){return c.toString(1)+".people (stub)"};i="disable time_event track track_pageview track_links track_forms register register_once alias unregister identify name_tag set_config reset people.set people.set_once people.increment people.append people.union people.track_charge people.clear_charges people.delete_user".split(" ");
for(g=0;g<i.length;g++)f(c,i[g]);b._i.push([a,e,d])};b.__SV=1.2;a=e.createElement("script");a.type="text/javascript";a.async=!0;a.src="undefined"!==typeof MIXPANEL_CUSTOM_LIB_URL?MIXPANEL_CUSTOM_LIB_URL:"file:"===e.location.protocol&&"//cdn.mxpnl.com/libs/mixpanel-2-latest.min.js".match(/^\/\//)?"https://cdn.mxpnl.com/libs/mixpanel-2-latest.min.js":"//cdn.mxpnl.com/libs/mixpanel-2-latest.min.js";f=e.getElementsByTagName("script")[0];f.parentNode.insertBefore(a,f)}})(document,window.mixpanel||[]);
mixpanel.init("762fef19c053a0ea4cec43d2fecae76e", { disable_persistence: true });
if (pxtConfig) mixpanel.register({ target: pxtConfig.targetId, version: pxtConfig.targetVersion });
</script>

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@ -0,0 +1,22 @@
{
"name": "koduj z micro:bit",
"title": "koduj z micro:bit",
"docMenu": [
{
"name": "O nas",
"path": "/about"
},
{
"name": "Lekcje",
"path": "/lessons"
},
{
"name": "Instrukcja obsługi",
"path": "/reference"
},
{
"name": "Urządzenie",
"path": "/device"
}
]
}

7
docs/_locales/pl/docs.md Normal file
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@ -0,0 +1,7 @@
# Dokumentacja
Witamy na stronach dokumentacji!
* Przeglądnij [instrukcje obsługi](/reference)
* Dowiedz się więcej o [urządzeniu](/device)
* Wystartuj z [lekcjami](/lessons)

View File

@ -79,7 +79,7 @@ When code is compiled to ARM machine code, the calls to JavaScript micro:bit fun
## [Command Line Tools](/cli)
Looking to use pxt.microbit.org in your favorite editor? Install the [command line tools](/cli) and get rolling!
Looking to use codethemicrobit.com in your favorite editor? Install the [command line tools](/cli) and get rolling!
## [Packages](/packages)

View File

@ -1,3 +0,0 @@
{
"appref": "v"
}

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@ -1,6 +1,7 @@
# Unsupported configuration
Your browser is currently not supported. The following configurations are supported:
[codethemicrobit.com](https://codethemicrobit.com) doesn't currently support
your browser or operating system. The following configurations are supported:
## Windows

View File

@ -1,12 +1,12 @@
# Technical information about browser support
[pxt.microbit.org][] requires that you use a recent version of a modern
[codethemicrobit.com][] requires that you use a recent version of a modern
browser, such as Microsoft Edge, Google Chrome, Mozilla Firefox, Safari, Opera,
or IE11. This is because the editor uses modern web technologies such as [web
workers][] to enable compiling [TypeScript][] in the browser, or the using the
same [Monaco][] editor that powers [Visual Studio Code][].
[pxt.microbit.org]: https://pxt.microbit.org
[codethemicrobit.com]: https://codethemicrobit.com
[web workers]: http://www.w3.org/TR/workers/
[typescript]: http://www.typescriptlang.org
[monaco]: https://microsoft.github.io/monaco-editor/

View File

@ -6,7 +6,7 @@ basic.forever(() => {
})
```
It is possible to use the tools from a command line interface (CLI). The PXT CLI allows to
It is possible to use the codethemicrobit tools from a command line interface (CLI). The PXT CLI allows to
* edit, compile or deploy JavaScript programs
* can easily be integrated in most IDEs. It comes with built-in support for [Visual Studio Code](/code)!
* run a local web server for the web editor

View File

@ -1,40 +1,11 @@
# crocodile clips
The large holes at the bottom of the board are designed to attach alligator/crocodile clips
to create electrical circuit with other components.
The large holes at the bottom of the board are designed to attach alligator/crocodile clips.
Register an event that will execute whenever the user attaches one side of the crocodile clip to the `GND` pin, then connects and disconnects the unattached side of the crocodile clip to pin `0`, `1`, or `2`.
# ~hint
### Example: on pin pressed with random numbers
**No crocodile clips!?!?!** Use wires or Aluminium foil! [Read more...](/device/foil-circuits)
# ~
## Connecting Crocodile Clips
The hole for ``P0`` and ``GND`` allow to grab the board on the side which makes for a great grip.
![](/static/mb/device/croc-clips/crocclipsclamped.jpg)
Pass one jaw in the hole and grab the side of the board with the other jaw.
![](/static/mb/device/croc-clips/sideclamp.jpg)
For the center holes, ``P1`` and ``P2``, you can also grab the bottom of the board but they are a bit harder to grip.
You can also grip the board between the jaws. In which case, you will want to make sure to avoid overlapping the jaws
with the other pins as it will create short-circuit in the board.
![](/static/mb/device/croc-clips/badclamp.jpg)
Adding a little tape helps keeping the crocodile clips in place.
![](/static/mb/device/croc-clips/frontclamp.jpg)
## Example: on pin pressed with random numbers
This example displays a random number every time the crocodile clip holds `GND` then connects and disconnects the `P0` pin.
Each time the crocodile clip is firmly connected and disconnected from pin `P0`, the micro:bit will return a random Number between 0 and the parameter limit.
This example displays a random number every time the crocodile clip holds `GND` then connects and disconnects the `P0` pin. Each time the crocodile clip is firmly connected and disconnected from pin `P0`, the micro:bit will return a random Number between 0 and the parameter limit
```blocks
input.onPinPressed(TouchPin.P0, () => {
@ -42,6 +13,11 @@ input.onPinPressed(TouchPin.P0, () => {
})
```
## See also
### Connecting Crocodile Clips
![](/static/mb/crocodile-clips-2.jpg)
### See also
[micro:bit pins](/device/pins), [pin is pressed](/reference/input/pin-is-pressed), [analog read pin](/reference/pins/analog-read-pin), [analog write pin](/reference/pins/analog-write-pin), [digital read pin](/reference/pins/digital-read-pin), [digital write pin](/reference/pins/digital-write-pin)
[micro:bit pins](/device/pins)

View File

@ -1,5 +1,7 @@
# Error codes
The micro:bit error codes
Your micro:bit may encounter a situation that prevents it from running your code. When this happens, a frowny face will appear on your micro:bit screen (see picture) followed by an error number.
Below is a list of error numbers and what they mean:

View File

@ -1,52 +0,0 @@
# foil circuits
The large holes at the bottom of the board are designed to attach alligator/crocodile clips
to create electrical circuit with other components.
If you do not have crocodile clips at hand, dyou can use wires or even Aluminium foil to acheive the same result.
We will show you how to connect the micro:bit to headphones using Alumunium foil and tape.
https://youtu.be/mhXYyPuvpz0
### Materials
* micro:bit and battery pack (you can also power it via USB)
* a small piece of cardboard
* Aluminium foil
* tape
### Assembly instructions
Tape the micro:bit and battery pack to the card board. Make sure to remove the batteries while you are building your circuit.
![](/static/mb/device/croc-clips/microbitattached.jpg)
Cut the thinest strip of foil possible and roll it into a cable. You can also try to fold, whatever works for you.
Build two of those wires.
![](/static/mb/device/croc-clips/foilcut.jpg)
Place the foil wire on the ``GND`` pin and attach with a piece of tape. Press hard to get the best connection between
the foil and the pin board. Make sure the foil is not overlapping with the other pins!
![](/static/mb/device/croc-clips/groundconnected.jpg)
Place the second wire on the ``P0`` pin the same way. Make sure the wire does not overlap with the other pins!
![](/static/mb/device/croc-clips/microbitconnect.jpg)
Tape the headphone jack connector to the cardboard and roll the wire coming from ``GND`` around the metal base.
Make sure the wire does not touch the other metal rings on the jack.
![](/static/mb/device/croc-clips/jackground.jpg)
Tape the second wire on the head of the jack connector.
![](/static/mb/device/croc-clips/jackconnect.jpg)
![](/static/mb/device/croc-clips/foilcircuit.jpg)
## See also
[micro:bit pins](/device/pins)

View File

@ -91,10 +91,3 @@ basic.showString("d", 150)
You will not see the LED at position `0,0` lit up because the `show string` function overwrites the whole display buffer.
### Pins: P3, P4, P6, P7, P9, P10
These pins are coupled to the LED matrix display, and also its associated ambient light sensing mode.
To disable the display driver feature (which will automatically disable the light sensing feature) use the function [led.enable](/reference/led/enable).
More information at http://tech.microbit.org/hardware/edgeconnector_ds/ .

View File

@ -29,7 +29,7 @@ Unfortunately, using the serial library requires quite a bit of a setup.
If you are using the Google Chrome browser, you can use our extension to get serial data streaming in the editor.
* Install the [Extension for BBC micro:bit](https://chrome.google.com/webstore/detail/extension-for-bbc-microbi/cihhkhnngbjlhahcfmhekmbnnjcjdbge?hl=en-US) on the Chrome Web Store.
* Restart Chrome and open the [web editor](https://pxt.microbit.org)
* Restart Chrome and open the [web editor](https://codethemicrobit.com)
* The serial data will show below the simulator
### Windows

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@ -34,7 +34,7 @@ it appears as a new drive under Devices.
## Step 2: Download your program
1. Open your project on [pxt.microbit.org](https://pxt.microbit.org)
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or

View File

@ -34,7 +34,7 @@ it appears as a new drive under Devices.
## Step 2: Download your program
1. Open your project on [pxt.microbit.org](https://pxt.microbit.org)
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or

View File

@ -34,7 +34,7 @@ it appears as a new drive under Devices.
## Step 2: Download your program
1. Open your project on [pxt.microbit.org](https://pxt.microbit.org)
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or

View File

@ -41,7 +41,7 @@ it appears as a new drive under Devices.
## Step 2: Download your program
1. Open your project on [pxt.microbit.org](https://pxt.microbit.org)
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or

View File

@ -43,7 +43,7 @@ it appears as a new drive under Devices.
## Step 2: Download your program
1. Open your project on [pxt.microbit.org](https://pxt.microbit.org)
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or

View File

@ -43,7 +43,7 @@ it appears as a new drive under Devices.
## Step 2: Download your program
1. Open your project on [pxt.microbit.org](https://pxt.microbit.org)
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or

View File

@ -41,7 +41,7 @@ it appears as a new drive under Devices.
## Step 2: Download your program
1. Open your project on [pxt.microbit.org](https://pxt.microbit.org)
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or

View File

@ -5,27 +5,27 @@
### Things to do
* **[Getting Started](/getting-started)**
* [Projects](/projects)
* [Lessons](/lessons)
* [Ten projects](/projects)
### @boardname@ reference
### Micro:bit reference
* [The @boardname@ APIs](/reference)
* [The @boardname@ device](/device)
* [The micro:bit APIs](/reference)
* [The micro:bit device](/device)
### Language and data reference
* [Blocks language](/blocks)
* [JavaScript language](/javascript)
* [Streaming data](/streaming)
### More questions?
* [Frequently Asked Question](/faq)
* [Help Translate](/translate)
* [Embedding project](/share)
* [Help Translate](/translate)
* [Release notes](/release-notes)
### Developers
* [Command Line Interface](/cli)
* Learn about [packages](/packages)

View File

@ -2,4 +2,33 @@
### @description Frequently asked questions and answers from our users.
Please search for solutions or open a ticket at [support.microbit.org](https://support.microbit.org)!
### Where can I get a BBC micro:bit?
More information at [http://uk.farnell.com/bbc-microbit](http://uk.farnell.com/bbc-microbit).
### How do I send feedback?
Find the small bubble icon on the bottom of the editor and
post your feedback from there!
### How do I save my code?
The web editor automatically saves your code in the browser cache. Simply reopen the browser and navigate to the web editor
to reopen your latest project. You can also open previous project stored locally through **More -> Open Project**.
The project source is also stored in each compiled ``.hex`` file. Drag and drop the ``.hex`` file into the web editor to load the project.
To share your project with others, you can use the [Embed Project...](/share).
It stores your project in the cloud and creates a URL that you can share with others.
If you are using [Visual Studio Code](/code), all your programs are stored as files on your computer and you can use your favorite source control system as needed.
## Is the web site available in other languages?
You can [help us translate](/translate) the web site, documentation and blocks via our crowd-source translations!
## Troubleshooting
### My micro:bit does not show up as a drive when I connect it to my computer.
A common cause for this is a broken cable. Pick another USB cable and try it. Otherwise, try another computer as well.

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@ -1,6 +1,6 @@
# Getting started
### @description An activity for beginners to get started with the @boardname@
### @description An activity for beginners to get started with the micro:bit
## ~avatar
@ -35,7 +35,7 @@ When this program runs, you will see a smiley face, then a blank
screen, then a smiley again -- it never stops! (That's because of the
``forever`` block.)
Click **Download** to move your program to the @boardname@!
Click **Download** to move your program to the BBC micro:bit!
Make sure to follow the instructions.
### ~button /getting-started/screen

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@ -18,11 +18,11 @@ input.onButtonPressed(Button.A, () => {
#### ~hint
The ``showString`` block can show letters, numbers, and punctuation
on the @boardname@ screen.
on the micro:bit screen.
#### ~
Now try to unscramble these blocks in the editor so that the @boardname@
Now try to unscramble these blocks in the editor so that the micro:bit
shows **BANANA** when you press button `B`.
```shuffle
@ -37,7 +37,7 @@ You can find the letter `B` by clicking the letter `A` on the
#### ~
Click **Download** to move your program to the @boardname@!
Click **Download** to move your program to the BBC micro:bit!
#### Your turn!
@ -48,9 +48,9 @@ name_ instead of **BANANA** when you press `B`?
### Pins
You can also use the pins as buttons. (The pins are the holes in the
metal stripe at the bottom of the @boardname@ board.) For example, hold
metal stripe at the bottom of the micro:bit board.) For example, hold
the ``GND`` button with one hand and touch the ``0`` pin (called
``P0``) with your other hand to tell the @boardname@ you're pressing it.
``P0``) with your other hand to tell the micro:bit you're pressing it.
Unscramble the blocks in the editor to show a heart when you touch
pin ``P0``.
@ -65,7 +65,7 @@ input.onPinPressed(TouchPin.P0, () => {
. . # . .`);
});
```
Click **Download** to move your program to the @boardname@!
Click **Download** to move your program to the BBC micro:bit!
## ~hint

View File

@ -4,7 +4,7 @@
Are you trying to choose whether to play soccer or go to the movies
instead, or which toppings to have on your pizza? Build a coin
flipping machine with the @boardname@ to choose for you!
flipping machine with the BBC micro:bit to choose for you!
### ~
@ -50,7 +50,7 @@ input.onButtonPressed(Button.AB, () => {
```
These blocks mean that if you press button `A`, you will add `1` to
your score, and if you press `A` and `B` together, the @boardname@ will
your score, and if you press `A` and `B` together, the micro:bit will
show your score.
When you're done, your coin flipping program should look like this:

View File

@ -2,8 +2,8 @@
### ~avatar avatar
Build a Rock Paper Scissors game with the @boardname@! You can play
the game with a friend who has it on a @boardname@. You can also play
Build a Rock Paper Scissors game with the BBC micro:bit! You can play
the game with a friend who has it on a micro:bit. You can also play
it with friends who are just using their hands. (The game is built
like a coin flipper, but with three choices instead of two.)
@ -11,9 +11,9 @@ like a coin flipper, but with three choices instead of two.)
## Step 1: Getting started
We want the @boardname@ to choose rock, paper, or scissors when you
We want the micro:bit to choose rock, paper, or scissors when you
shake it. Try creating an ``on shake`` block so when you shake the
@boardname@, it will run part of a program.
micro:bit, it will run part of a program.
Clear up the blocks and add the blocks below.
@ -23,7 +23,7 @@ input.onGesture(Gesture.Shake, () => {
})
```
Next, when you shake the @boardname@, it should pick a random number from `0` to `2`
Next, when you shake the micro:bit, it should pick a random number from `0` to `2`
and store it in the variable `item`.
Add a ``set`` block with a variable. Then add a ``pick random`` block,
@ -75,7 +75,7 @@ input.onGesture(Gesture.Shake, () => {
## Step 3: A random rock
Now we are going to add a new picture for the @boardname@ to show
Now we are going to add a new picture for the micro:bit to show
when another random number comes up.
Make the ``else if`` part check if the variable `item` is `1`.
@ -152,7 +152,7 @@ That's why you can use an ``else`` instead of an ``else if``.
Your game is ready!
Click **Download** to move your program to the @boardname@!
Click **Download** to move your program to the BBC micro:bit!
Have fun!
@ -160,7 +160,7 @@ Have fun!
Here is a way you can make your Rock Paper Scissors game better.
When button ``A`` is pressed,
the @boardname@ will add `1` to your score.
the micro:bit will add `1` to your score.
Open the ``Game`` drawer, and then add the block ``change score by 1`` to your program,
like this:
@ -174,7 +174,7 @@ input.onButtonPressed(Button.A, () => {
## Step 6: Prove you're the greatest!
After your @boardname@ can add `1` to the score, show how many wins you have.
After your micro:bit can add `1` to the score, show how many wins you have.
```blocks
input.onButtonPressed(Button.A, () => {
@ -185,7 +185,7 @@ input.onButtonPressed(Button.A, () => {
```
## Step 7: Staying honest
Success! Your @boardname@ can track wins!
Success! Your micro:bit can track wins!
But what about losses?
Use the ``Game`` drawer to subtract `1` from your score when you press button `B`.
@ -198,7 +198,7 @@ input.onButtonPressed(Button.B, () => {
basic.showNumber(game.score())
})
```
Click **Download** to move your program to the @boardname@!
Click **Download** to move your program to the BBC micro:bit!
### ~button /projects
NEXT: PROJECTS!

View File

@ -2,7 +2,7 @@
### ~avatar avatar
There are 25 bright LEDs on the @boardname@ screen. Let's use them to create some cool animations!
There are 25 bright LEDs on the micro:bit screen. Let's use them to create some cool animations!
### ~
@ -12,7 +12,7 @@ Draw an unhappy face instead of the blank screen. Click on the dots
in the second ``show leds`` block until it matches the blocks below.
Now you have an **animation** (cartoon) that shows a happy face,
then an unhappy one, then a happy one again, forever (or until
you turn off your @boardname@)!
you turn off your micro:bit)!
```blocks
basic.forever(() => {
@ -32,7 +32,7 @@ basic.forever(() => {
`)
});
```
Click **Download** to move your program to the @boardname@!
Click **Download** to move your program to the BBC micro:bit!
### Your turn!
@ -85,7 +85,7 @@ basic.forever(() => {
`)
});
```
Click **Download** to move your program to the @boardname@!
Click **Download** to move your program to the BBC micro:bit!
#### ~hint

View File

@ -1,11 +1,11 @@
# Shake
You can find when someone is shaking the @boardname@ by checking its
**accelerometer** (it finds whether the @boardname@ is speeding up or
You can find when someone is shaking the BBC micro:bit by checking its
**accelerometer** (it finds whether the micro:bit is speeding up or
slowing down).
Unscramble these blocks in the editor to show a frownie when someone
shakes the @boardname@. (Ouch!)
shakes the micro:bit. (Ouch!)
```shuffle
input.onGesture(Gesture.Shake, () => {
@ -17,7 +17,7 @@ input.onGesture(Gesture.Shake, () => {
# . . . #`);
});
```
Click **Download** to move your program to the @boardname@!
Click **Download** to move your program to the BBC micro:bit!
### ~button /getting-started/coin-flipper
NEXT: COIN FLIPPER GAME

View File

@ -1,3 +0,0 @@
{
"appref": "v0.5.33"
}

View File

@ -1,7 +1,6 @@
# JavaScript
Visit the cards below to starting programming JavaScript
with the @boardname@:
Visit the cards below to starting programming JavaScript and TypeScript with the micro:bit:
```codecard
[{

View File

@ -1,8 +1,8 @@
# Call a function
The simplest way to get started in JavaScript with your @boardname@ is to
call one of the @boardname@'s built-in JavaScript functions. Just like Blocks
are organized into categories/drawers, the @boardname@ functions are organized by
The simplest way to get started in JavaScript with your micro:bit is to
call one of the micro:bit's built-in JavaScript functions. Just like Blocks
are organized into categories/drawers, the micro:bit functions are organized by
namespaces, with names corresponding to the drawer names. The `basic` namespace
contains a number of helpful functions, such as:

View File

@ -35,7 +35,7 @@ This calls into the constructor we defined earlier, creating a new object with t
# Inheritance
### ~hint
### Inheritance is not supported yet for the @boardname@. Coming soon...
### Inheritance is not supported yet for the micro:bit. Coming soon...
### ~
In TypeScript, we can use common object-oriented patterns.

View File

@ -1,8 +1,8 @@
# Frequently asked questions
# What is the language supported for the @boardname@?
# What is the language supported for the micro:bit?
For the @boardname@, we support a "static" subset of TypeScript (itself a superset of JavaScript):
For the micro:bit, we support a "static" subset of TypeScript (itself a superset of JavaScript):
## Supported language features

View File

@ -13,7 +13,7 @@ basic.showNumber(add(1, 2))
```
### ~ hint
For the @boardname@, you must specify a [type](/js/types) for each function parameter.
For the micro:bit, you must specify a [type](/js/types) for each function parameter.
### ~
Functions can refer to variables outside of the function body.

View File

@ -1,9 +1,9 @@
## Operators
The following JavaScript operators are supported for the @boardname@.
The following JavaScript operators are supported for the micro:bit.
### ~hint
Note that for the @boardname@ all arithmetic is performed on integers, rather than floating point.
Note that for the micro:bit all arithmetic is performed on integers, rather than floating point.
This also is true when simulating in the browser.
### ~

View File

@ -41,14 +41,14 @@ In JavaScript, there is the concept of an *empty statement*, which is whitespace
a semicolon in the context where a statement is expected.
So, the following code is an infinite loop
followed by a call to `showNumber` that will never execute:
```typescript-ignore
while(true) ;
```typescript
while(true) ;
basic.showNumber(1);
```
### ~hint
For the @boardname@, we don't allow a program to contain an empty statement, such as shown above.
For the micro:bit, we don't allow a program to contain an empty statement, such as shown above.
If you really want an empty statement, you need to use curly braces to delimit an empty statement block:
```typescript
while(true) { }

View File

@ -1,6 +1,6 @@
# Statements
The following JavaScript statements are supported for the @boardname@:
The following JavaScript statements are supported for the micro:bit:
## Variable declarations
* `const` statement - [read more](http://devdocs.io/javascript/statements/const)

View File

@ -15,7 +15,7 @@ let isDone: boolean = false;
### ~ hint
In JavaScript, `numbers` are floating point values.
However, for the @boardname@, `numbers` are integer values.
However, for the micro:bit, `numbers` are integer values.
### ~
Integer values can be specified via decimal, hexadecimal and octal notation:
@ -51,8 +51,6 @@ I'll be ${ age + 1 } years old next month.`
This is equivalent to declaring `sentence` like so:
```ts
let fullName: string = `Bob Bobbington`;
let age: number = 37;
let sentence: string = "Hello, my name is " + fullName + ".\n\n" +
"I'll be " + (age + 1) + " years old next month."
```
@ -74,7 +72,7 @@ let list: Array<number> = [1, 2, 3];
```
### ~hint
For the @boardname@, all elements of an array must have the same type.
For the micro:bit, all elements of an array must have the same type.
### ~
@ -84,7 +82,7 @@ A helpful addition to the standard set of datatypes from JavaScript is the `enum
As in languages like C#, an enum is a way of giving more friendly names to sets of numeric values.
```ts
enum Color {Red, Green, Blue}
enum Color {Red, Green, Blue};
let c: Color = Color.Green;
```
@ -93,20 +91,20 @@ You can change this by manually setting the value of one of its members.
For example, we can start the previous example at `1` instead of `0`:
```ts
enum Color {Red = 1, Green, Blue}
enum Color {Red = 1, Green, Blue};
let c: Color = Color.Green;
```
Or, even manually set all the values in the enum:
```ts
enum Color {Red = 1, Green = 2, Blue = 4}
enum Color {Red = 1, Green = 2, Blue = 4};
let c: Color = Color.Green;
```
# Any
The TypeScript type `any` is not supported in the @boardname@.
The TypeScript type `any` is not supported in the micro:bit.
# Void

View File

@ -28,7 +28,7 @@
## Intermediate
* [Magic 8](/lessons/magic-8), a fortune teller game with the @boardname@
* [Magic 8](/lessons/magic-8), a fortune teller game with the BBC micro:bit
* [Guess the Number](/lessons/guess-the-number), guess a random number with pick number
* [Counter](/lessons/counter), display a number with a variable
* [Love Meter](/lessons/love-meter), create a love meter with on pin pressed
@ -40,7 +40,7 @@
* [Temperature](/lessons/temperature), get the ambient temperature (degree Celsius °C)
* [Digi Yoyo](/lessons/digi-yoyo), create a counter with a while loop
* [Rotation Animation](/lessons/rotation-animation), control an animation with a boolean variable
* [Compass](/lessons/compass), displays the direction the @boardname@ is pointing with compass
* [Compass](/lessons/compass), displays the direction the BBC micro:bit is pointing with compass
* [Zoomer](/lessons/zoomer), measure the force with acceleration
* [Glowing Pendulum](/lessons/glowing-pendulum), construct a pendulum that glows using acceleration
* [Classic Beatbox](/lessons/classic-beatbox), make a beatbox music player with variables
@ -60,7 +60,7 @@
* [Prank WiFi](/lessons/prank-wifi), create fake WiFi to trick your friends
* [Speed Button](/lessons/speed-button), code a speed game with running time
* [Headbands](/lessons/headbands), create a charades game with a collection of strings that hold the words
* [Hero](/lessons/hero), reconstruct the classic arcade game pac man with the @boardname@
* [Hero](/lessons/hero), reconstruct the classic arcade game pac man with the BBC micro:bit
* [Catch the Egg](/lessons/catch-the-egg-game), catch falling eggs in a basket with an acceleration controller
### ~

View File

@ -1,6 +1,6 @@
# answering machine blocks lesson
Create an answering machine on the @boardname@
Create an answering machine on the BBC micro:bit
## Topic

View File

@ -1,6 +1,6 @@
# answering machine blocks activity
Learn to create an answering machine on the @boardname@
Learn to create an answering machine on the micro:bit
### ~avatar avatar

View File

@ -12,7 +12,7 @@ basic.showString("ASK ME A QUESTION")
### Challenge 1
Now we need to reply after someone asks @boardname@ a yes or no question. We want to respond `YES` when button `A` is pressed. Add a condition for button `A` and inside it show the string `YES`.
Now we need to reply after someone asks micro:bit a yes or no question. We want to respond `YES` when button `A` is pressed. Add a condition for button `A` and inside it show the string `YES`.
```blocks
basic.showString("ASK ME A QUESTION")
@ -25,7 +25,7 @@ input.onButtonPressed(Button.A, () => {
### Challenge 2
What if @boardname@'s answer to the question is no? Let's have `NO` be displayed when button `B` is pressed. Add a condition for button `B` and inside it show the string `NO`.
What if micro:bit's answer to the question is no? Let's have `NO` be displayed when button `B` is pressed. Add a condition for button `B` and inside it show the string `NO`.
```blocks
basic.showString("ASK ME A QUESTION")

View File

@ -1,6 +1,6 @@
# answering machine blocks quiz answers
Create an answering machine on the @boardname@.
Create an answering machine on the micro:bit.
This is the answer key for the [answering machine quiz](/lessons/answering-machine/quiz).
@ -26,7 +26,7 @@ basic.showString("Hi")
![](/static/mb/lessons/answering-machine-1.png)
## 4. If the rectangle below represents the @boardname@, write the code to display the letter "Z".
## 4. If the rectangle below represents the micro:bit, write the code to display the letter "Z".
![](/static/mb/lessons/answering-machine-2.png)

View File

@ -1,6 +1,6 @@
# answering machine blocks quiz
Create an answering machine on the @boardname@.
Create an answering machine on the micro:bit.
## Name
@ -36,7 +36,7 @@ basic.showString("Hi")
![](/static/mb/lessons/answering-machine-4.png)
## 4. If the rectangle below represents the @boardname@, write the code to display the letter "Z".
## 4. If the rectangle below represents the micro:bit, write the code to display the letter "Z".
```blocks
basic.showString("Z")

View File

@ -1,6 +1,6 @@
# beautiful image lesson
Display beautiful images on the @boardname@.
Display beautiful images on the BBC micro:bit.
## Topic
@ -14,7 +14,7 @@ Show LEDs
## Prior learning/place of lesson in scheme of work
Learn how to **show LEDs**, to show an image on the @boardname@'s LED screen. We will be learning how to Show LEDs using simple commands such as Show LEDs and pause.
Learn how to **show LEDs**, to show an image on the BBC micro:bit's LED screen. We will be learning how to Show LEDs using simple commands such as Show LEDs and pause.
## Documentation
@ -31,6 +31,6 @@ basic.pause(100)
## Objectives
* learn how to display an image on the @boardname@'s LED screen
* learn how to display an image on the micro:bit's LED screen
* learn how to pause your code for the specified number of milliseconds

View File

@ -18,7 +18,7 @@ basic.showLeds(`
### Challenge 1
Now show an new image that will display on the @boardname@.
Now show an new image that will display on the micro:bit.
```blocks
basic.showLeds(`

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