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44 Commits

Author SHA1 Message Date
2923d045b1 0.6.20 2016-11-28 22:59:39 -08:00
3cf36b4549 Bump pxt-core to 0.5.80 2016-11-28 22:59:38 -08:00
a42aa553e6 Merge pull request #308 from Microsoft/cmdsbuild
fixing imports in cmds.ts
2016-11-28 22:50:05 -08:00
b12598e421 working around import issue 2016-11-28 22:07:40 -08:00
9a85075456 0.6.19 2016-11-28 21:24:44 -08:00
ce7b630870 Bump pxt-core to 0.5.79 2016-11-28 21:24:41 -08:00
9ac308da92 0.6.18 2016-11-28 21:11:21 -08:00
6315ca90e5 Bump pxt-core to 0.5.78 2016-11-28 21:11:19 -08:00
ecfe0a7f16 0.6.17 2016-11-28 20:44:04 -08:00
f701bca23f Bump pxt-core to 0.5.77 2016-11-28 20:44:02 -08:00
7313c76e8b Updating with the MIT license text and contributing guideline 2016-11-28 17:11:45 -08:00
77003b30f2 fixed scroll-image reference 2016-11-28 11:38:37 -08:00
274bb9e042 0.6.16 2016-11-17 05:47:13 -08:00
e316f068e2 Bump pxt-core to 0.5.76 2016-11-17 05:47:11 -08:00
c75e77593a adding loc annotations 2016-11-17 05:30:10 -08:00
ecbf8409ea Merge pull request #307 from Microsoft/scrollimage
Fixing scrollImage to actually scroll
2016-11-17 04:44:44 -08:00
411fe52813 Fixing scrollimage to actually scroll. 2016-11-16 18:16:49 -08:00
0d04376413 0.6.15 2016-11-15 20:10:08 -08:00
5deffe832c Bump pxt-core to 0.5.75 2016-11-15 20:10:07 -08:00
528f696b8c Removing gettingStarted property from pxtarget.json. Using sideDoc instead. 2016-11-14 14:24:21 -08:00
dfb5f7dd11 0.6.14 2016-11-14 07:13:33 -08:00
a4fb934a18 Bump pxt-core to 0.5.73 2016-11-14 07:13:31 -08:00
59b11ec2a9 Updating the mutate attribute of radio block (#306) 2016-11-14 07:12:24 -08:00
d961e14e5c bumped to 0.6.13 2016-11-11 15:14:54 -08:00
83c8c07b94 0.6.13 2016-11-11 15:07:50 -08:00
152f84cd79 Bump pxt-core to 0.5.72 2016-11-11 15:07:47 -08:00
ef58b54fdb adding projects menu 2016-11-11 15:06:41 -08:00
50e2f3fa94 0.6.12 2016-11-11 14:05:00 -08:00
14f4e6092a Bump pxt-core to 0.5.71 2016-11-11 14:04:56 -08:00
f7a005c656 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-11-11 13:37:51 -08:00
7e19fbb3ca updated translations 2016-11-11 13:37:29 -08:00
e706809037 Adding getting-started option 2016-11-11 13:36:40 -08:00
5d6bc2f5df updated loc files 2016-11-11 10:44:21 -08:00
22433317b9 Updating the mutate attribute of radio block 2016-11-11 08:16:27 -08:00
fabf09477c fixing broken link 2016-11-11 06:54:17 -08:00
f9e0fe1b8d 0.6.11 2016-11-11 06:48:59 -08:00
c49fb27d4c Bump pxt-core to 0.5.68 2016-11-11 06:48:58 -08:00
24b20543c5 moving less, semantic to dev dependencies 2016-11-10 22:56:33 -08:00
be97665ea2 0.6.10 2016-11-10 14:53:50 -08:00
657cdeb53e Bump pxt-core to 0.5.66 2016-11-10 14:53:48 -08:00
08575d352b pxt-microbit can now be required and exports useful information about its bundled pxt-core (#305) 2016-11-10 12:12:57 -08:00
c9ba7af3f3 0.6.9 2016-11-10 08:53:57 -08:00
917072a336 Bump pxt-core to 0.5.64 2016-11-10 08:53:54 -08:00
fd5357b273 simplify projects 2016-11-10 08:37:13 -08:00
244 changed files with 4563 additions and 6968 deletions

4
.gitignore vendored
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@ -25,9 +25,5 @@ hexcache
*.db
*.suo
*.log
.DS_Store
.idea
*.iml
.vscode/.BROWSE.VC.DB-shm
.vscode/.BROWSE.VC.DB-wal

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@ -3,11 +3,16 @@ node_js:
- "5.7.0"
script:
- "node node_modules/pxt-core/built/pxt.js travis"
- "(cd libs/lang-test0; node ../../node_modules/pxt-core/built/pxt.js run)"
- "(cd libs/lang-test1; node ../../node_modules/pxt-core/built/pxt.js run)"
- "(cd libs/lang-test0; node ../../node_modules/pxt-core/built/pxt.js test)"
- "(cd libs/lang-test1; node ../../node_modules/pxt-core/built/pxt.js test)"
- "node node_modules/pxt-core/built/pxt.js testdir tests"
- "(cd libs/hello; node ../../node_modules/pxt-core/built/pxt.js testconv https://az851932.vo.msecnd.net/files/td-converter-tests-v1.json)"
sudo: false
notifications:
email:
- kindscript@microsoft.com
- touchdevelop-build@microsoft.com
cache:
directories:
- node_modules

View File

@ -1,11 +1,11 @@
# Calliope target for PXT
# micro:bit target for PXT
This target allow to program a [Calliope](http://calliope.cc/) using
This target allow to program a [BBC micro:bit](https://www.microbit.co.uk/) using
PXT ([Microsoft Programming Experience Toolkit](https://github.com/Microsoft/pxt)).
[![Build Status](https://travis-ci.org/Microsoft/pxt-calliope.svg?branch=master)](https://travis-ci.org/Microsoft/pxt-calliope)
* [Try it live](https://pxt.microbit.org)
![](http://calliope.cc/content/1-ueber-mini/mini_board.png)
[![Build Status](https://travis-ci.org/Microsoft/pxt-microbit.svg?branch=master)](https://travis-ci.org/Microsoft/pxt-microbit)
## Local server
@ -18,8 +18,8 @@ The following commands are a 1-time setup after synching the repo on your machin
* See requirements for [pxt](https://github.com/Microsoft/pxt)
* [clone this repo](https://help.github.com/articles/cloning-a-repository/) to your computer and go in the project folder
```
git clone https://github.com/microsoft/pxt-calliope
cd pxt-calliope
git clone https://github.com/microsoft/pxt-microbit
cd pxt-microbit
```
* install the PXT command line (add ``sudo`` for Mac/Linux shells).
```
@ -32,15 +32,14 @@ npm install
### Running
Run this command to open a local web server (add ``sudo`` for Mac/Linux shells).
Run this command to open a local web server (add ``sudo`` for Mac/Linux shells)
```
pxt serve
```
If the local server opens in the wrong browser, make sure to copy the URL containing the local token.
Otherwise, the editor will not be able to load the projects.
If you need modify the `.cpp` files, turn on yotta compilation with the ``-yt`` flag (add ``sudo`` for Mac/Linux shells). On Windows, you must be running
from the ``Run Yotta`` command prompt.
If you need modify the `.cpp` files, turn on yotta compilation with the ``-yt`` flag (add ``sudo`` for Mac/Linux shells):
```
pxt serve -yt
```
@ -62,6 +61,7 @@ The build automatically runs the following:
* `pxt run` in `libs/lang-test*` - this will run the test in command line runner;
there is a number of asserts in both of these
* `pxt testdir` in `tests` - this makes sure all the files compile and generates .hex files
* run the TD->TS converter on a number of test scripts from `microbit.co.uk` and make sure the results compile
To test something on the device:

60
cmds/cmds.ts Normal file
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@ -0,0 +1,60 @@
/// <reference path="../node_modules/pxt-core/typings/node/node.d.ts"/>
/// <reference path="../node_modules/pxt-core/built/pxtlib.d.ts" />
import * as fs from "fs";
import * as path from "path";
import * as child_process from "child_process";
let writeFileAsync: any = Promise.promisify(fs.writeFile)
let execAsync: (cmd: string, options?: { cwd?: string }) => Promise<Buffer> = Promise.promisify(child_process.exec)
let readDirAsync = Promise.promisify(fs.readdir)
export function deployCoreAsync(res: ts.pxtc.CompileResult) {
return getBitDrivesAsync()
.then(drives => {
if (drives.length == 0) {
console.log("cannot find any drives to deploy to");
return Promise.resolve(0);
}
console.log(`copy ${ts.pxtc.BINARY_HEX} to ` + drives.join(", "));
let writeHexFile = (filename: string) => {
return writeFileAsync(filename + ts.pxtc.BINARY_HEX, res.outfiles[ts.pxtc.BINARY_HEX])
.then(() => console.log("wrote hex file to " + filename));
};
return Promise.map(drives, d => writeHexFile(d))
.then(() => drives.length);
});
}
function getBitDrivesAsync(): Promise<string[]> {
if (process.platform == "win32") {
const rx = new RegExp("^([A-Z]:).* " + pxt.appTarget.compile.deployDrives)
return execAsync("wmic PATH Win32_LogicalDisk get DeviceID, VolumeName, FileSystem")
.then(buf => {
let res: string[] = []
buf.toString("utf8").split(/\n/).forEach(ln => {
let m = rx.exec(ln)
if (m) {
res.push(m[1] + "/")
}
})
return res
})
}
else if (process.platform == "darwin") {
const rx = new RegExp(pxt.appTarget.compile.deployDrives)
return readDirAsync("/Volumes")
.then(lst => lst.filter(s => rx.test(s)).map(s => "/Volumes/" + s + "/"))
} else if (process.platform == "linux") {
const rx = new RegExp(pxt.appTarget.compile.deployDrives)
const user = process.env["USER"]
return readDirAsync(`/media/${user}`)
.then(lst => lst.filter(s => rx.test(s)).map(s => `/media/${user}/${s}/`))
} else {
return Promise.resolve([])
}
}

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@ -1,6 +1,3 @@
/// <reference path="../node_modules/pxt-core/typings/node/node.d.ts"/>
/// <reference path="../node_modules/pxt-core/built/pxtlib.d.ts" />
import * as path from "path";
export let pxtCore = require("pxt-core");
// require.resolve() gives path to [pxt dir]/built/pxt.js, so move up twice to get pxt root dir

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@ -1,3 +1,3 @@
{
"appref": "v0.5.89"
"appref": "v0.6.13"
}

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@ -57,7 +57,7 @@ Fun games to build with your @boardname@.
"imageUrl":"/static/mb/projects/wallet.png"
}, {
"name": "Watch",
"url":"/projects/the-watch",
"url":"/projects/watch",
"imageUrl":"/static/mb/projects/a10-watch.png"
}]
```
@ -92,4 +92,4 @@ Fun games to build with your @boardname@.
### See Also
[Flashing Heart](/projects/flashing-heart), [Smiley Buttons](/projects/smiley-buttons), [Love Meter](/projects/love-meter), [Rock Paper Scissors](/projects/rock-paper-scissors), [Compass](/projects/compass), [Hack your headphones](/projects/hack-your-headphones), [Banana keyboard](/projects/banana-keyboard), [Telegraph](/projects/telegraph), [Radio](/projects/radio), [Guitar](/projects/guitar), [Watch](/projects/the-watch)
[Flashing Heart](/projects/flashing-heart), [Smiley Buttons](/projects/smiley-buttons), [Love Meter](/projects/love-meter), [Rock Paper Scissors](/projects/rock-paper-scissors), [Compass](/projects/compass), [Hack your headphones](/projects/hack-your-headphones), [Banana keyboard](/projects/banana-keyboard), [Telegraph](/projects/telegraph), [Radio](/projects/radio), [Guitar](/projects/guitar), [Wallet](/projects/wallet), [Watch](/projects/watch)

View File

@ -1,24 +1,7 @@
# flashing heart
![](/static/mb/projects/a1-display.png)
### ~avatar avatar
```sim
basic.forever(() => {
basic.showLeds(`
. # . # .
# # # # #
# # # # #
. # # # .
. . # . .`
);
basic.pause(500);
basic.clearScreen();
basic.pause(500);
})
```
Use the LEDs to display a flashing heart, and then create
an animation of a broken heart. :(

View File

@ -1,7 +1,5 @@
# Guitar
![guitar icon](/static/mb/projects/guitar.png)
### @description A beginner-intermediate maker activity, building a guitar with the @boardname@
### ~avatar avatar
@ -9,7 +7,7 @@
Make a @boardname@ guitar with this guided tutorial!
### ~
*playing @boardname@ guitar*
https://youtu.be/GYmdTFvxz80
## Duration

View File

@ -19,17 +19,17 @@ Build your own music player @boardname@ from headphones.
* Headphones
* Crocodile clips
## Activities
* [Connect your headphone](/projects/hack-your-headphones/make)
* [Play sounds!]()
# ~hint
**No crocodile clips!?!?!** Use wires or Aluminium foil! [Read more...](/device/foil-circuits)
# ~
## Activities
* [Connect your headphone](/projects/hack-your-headphones/make)
* [Play sounds!]()
### ~button /projects/hack-your-headphones/make
Let's get started!

View File

@ -1,8 +1,10 @@
# love meter
![](/static/mb/projects/a3-pins.png)
### ~avatar avatar
Use pins P0, P1 and P2 to change the display by creating a circuit with your body.
Use pins and your body to change the display!
### ~
## Step 1

View File

@ -1,10 +1,8 @@
# magic button trick
Perform a magic trick where you appear to make the **A** and **B** button of your @boardname@ swap over just by moving a sticky label.
### ~avatar avatar
Welcome! This activity will teach you how to use the @boardname@'s compass to detect a nearby magnet
Build a magic trick that uses the @boardname@'s compass to detect a nearby magnet!
### ~
This is a simple magic trick you can perform to amaze your friends, where by moving the sticky labels on your @boardname@'s **A** and **B** button you appear to make the buttons really switch over. To see the trick performed watch the video below.

View File

@ -1,51 +1,11 @@
# rock paper scissors
![](/static/mb/projects/a4-motion.png)
### ~avatar avatar
```sim
input.onGesture(Gesture.Shake, () => {
let img = Math.random(3)
if (img == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (img == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
basic.showLeds(`
# # . . #
# # . # .
. . # . .
# # . # .
# # . . #
`)
}
})
```
In this project, you will build a Rock Paper Scissors game with the @boardname@.
You can play the game with a friend who has it on a @boardname@.
You can also play it with friends who are just using their hands.
Build a rock paper scissors game!
### ~
## Materials needed
* Your @boardname@ -- that's it!
## Step 1: Getting started
We want the @boardname@ to choose rock, paper, or scissors when you shake it.

View File

@ -1,8 +1,10 @@
# smiley buttons
![](/static/mb/projects/a2-buttons.png)
### ~avatar
Use buttons to show a smiley or frowny face.
Use buttons to show a smiley face!
### ~
## Step 1

View File

@ -1,7 +1,5 @@
# Wallet
![wallet icon](/static/mb/projects/wallet.png)
### @description A beginner maker activity, building a duct tape wallet with the @boardname@
### ~avatar avatar
@ -12,23 +10,6 @@ Make a @boardname@ wallet with this guided tutorial!
![wallet image](/static/mb/projects/wallet/wallet.jpg)
## Duration
2 Activities, approx 30-45 min each based on familiarity with the coding concepts
## Materials
* Paper sheet
* Tape (masking, duct tape, and/or packing tape)
* Scissors
* 1 @boardname@, battery holder and 2 AAA batteries
* Marker or pen
## Activities
* [Make](/projects/wallet/make)
* [Code](/projects/wallet/code)
### ~button /projects/wallet/make
Let's get started!

20
docs/projects/watch.md Normal file
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@ -0,0 +1,20 @@
# the watch
### ~avatar
Build your own @boardname@ watch from an old pair of jeans and T-shirt!
### ~
![](/static/mb/lessons/the-watch-1.png)
### ~button /projects/watch/make
Let's get started!
### ~
### Acknowledgements
Artistic design by Melinda Hoeneisen.

View File

@ -1,12 +1,14 @@
![](/static/mb/projects/a10-watch.png)
# the watch - Make
# the watch
### @description Maker Project for Watch
![](/static/mb/lessons/the-watch-0.png)
### ~avatar avatar
In this project, you will build your own wearable @boardname@ watch from an old pair of jeans and T-shirt. Project duration: 15 minutes.
Make a watch for your @boardname@
![](/static/mb/lessons/the-watch-1.png)
### ~
## Duration: ~30 minutes
## Materials
@ -147,8 +149,3 @@ Trim any leftover fabric, threads or tape.
![](/static/mb/lessons/the-watch-23.png)
Your watch is ready!
### Acknowledgements
Artistic design by Melinda Hoeneisen.

View File

@ -5,23 +5,23 @@ Control currents in Pins for analog/digital signals, servos, i2c, ...
```cards
pins.digitalReadPin(DigitalPin.P0);
pins.digitalWritePin(DigitalPin.P0, 0);
pins.analogReadPin(AnalogPin.P1);
pins.analogWritePin(AnalogPin.P1, 1023);
pins.analogSetPeriod(AnalogPin.P1, 20000);
pins.analogReadPin(AnalogPin.P0);
pins.analogWritePin(AnalogPin.P0, 1023);
pins.analogSetPeriod(AnalogPin.P0, 20000);
pins.map(0, 0, 1023, 0, 4);
pins.onPulsed(DigitalPin.P0, PulseValue.High, () => {
});
pins.pulseDuration();
pins.pulseIn(DigitalPin.P0, PulseValue.High);
pins.servoWritePin(AnalogPin.P1, 180);
pins.servoSetPulse(AnalogPin.P1, 1500);
pins.servoWritePin(AnalogPin.P0, 180);
pins.servoSetPulse(AnalogPin.P0, 1500);
pins.i2cReadNumber(0, NumberFormat.Int8LE);
pins.i2cWriteNumber(0, 0, NumberFormat.Int8LE);
pins.spiWrite(0);
pins.setPull(DigitalPin.P0, PinPullMode.PullDown);
pins.analogPitch(0, 0);
pins.analogSetPitchPin(AnalogPin.P1);
pins.analogSetPitchPin(AnalogPin.P0);
```
### See Also

View File

@ -4,7 +4,7 @@ Read an **analog** signal (`0` through `1023`) from the
[pin](/device/pins) you say.
```sig
pins.analogReadPin(AnalogPin.P1)
pins.analogReadPin(AnalogPin.P0)
```
### Parameters

View File

@ -5,7 +5,7 @@ analog [pin](/device/pins).
Before you call this function, you should set the specified pin as analog.
```sig
pins.analogSetPeriod(AnalogPin.P1, 20000)
pins.analogSetPeriod(AnalogPin.P0, 20000)
```
### Parameters
@ -17,8 +17,8 @@ The following code first sets `P0` to analog with **analog write
pin**, and then sets the PWM period of `P0` to 20,000 microseconds.
```blocks
pins.analogWritePin(AnalogPin.P1, 512)
pins.analogSetPeriod(AnalogPin.P1, 20000)
pins.analogWritePin(AnalogPin.P0, 512)
pins.analogSetPeriod(AnalogPin.P0, 20000)
```
### See also

View File

@ -3,7 +3,7 @@
Specify which [pin](/device/pins) (P0, P1, P2) is used to generate tones.
```sig
pins.analogSetPitchPin(AnalogPin.P1)
pins.analogSetPitchPin(AnalogPin.P0)
```
### Parameters
@ -13,7 +13,7 @@ pins.analogSetPitchPin(AnalogPin.P1)
### Example
```blocks
pins.analogSetPitchPin(AnalogPin.P1)
pins.analogSetPitchPin(AnalogPin.P0)
let frequency = 440
let duration = 1000
pins.analogPitch(frequency, duration)

View File

@ -4,7 +4,7 @@ Write an **analog** signal (`0` through `1023`) to the
[pin](/device/pins) you say.
```sig
pins.analogWritePin(AnalogPin.P1, 400)
pins.analogWritePin(AnalogPin.P0, 400)
```
### Parameters
@ -17,7 +17,7 @@ pins.analogWritePin(AnalogPin.P1, 400)
This program writes `1023` to pin `P0`.
```blocks
pins.analogWritePin(AnalogPin.P1, 1023)
pins.analogWritePin(AnalogPin.P0, 1023)
```
#### ~hint

View File

@ -28,7 +28,7 @@ This example maps the value read from the analog pin `P0` to an LED
coordinate between `0` and `4`.
```blocks
let value1 = pins.analogReadPin(AnalogPin.P1)
let value1 = pins.analogReadPin(AnalogPin.P0)
let index = pins.map(value1, 0, 1023, 0, 4)
led.plot(0, index)
```

View File

@ -17,7 +17,7 @@ pins.servoSetPulse(AnalogPin.P1, 1500)
The following code sets the servo pulse to `1000` microseconds.
```blocks
pins.servoSetPulse(AnalogPin.P1, 1000)
pins.servoSetPulse(AnalogPin.P0, 1000)
```
### See also

View File

@ -9,7 +9,7 @@ full speed in one direction, `180` specifies full speed in the other,
and approximately `90` specifies no movement.)
```sig
pins.servoWritePin(AnalogPin.P1, 180)
pins.servoWritePin(AnalogPin.P0, 180)
```
### Parameters
@ -22,7 +22,7 @@ pins.servoWritePin(AnalogPin.P1, 180)
#### Setting the shaft angle to midpoint on a servo
```blocks
pins.servoWritePin(AnalogPin.P1, 90)
pins.servoWritePin(AnalogPin.P0, 90)
```
#### Controlling the shaft by using the tilt information of the accelerometer
@ -32,14 +32,14 @@ basic.forever(() => {
let millig = input.acceleration(Dimension.X)
// map accelerometer readings to angle
let angle = pins.map(millig, -1023, 1023, 0, 180)
pins.servoWritePin(AnalogPin.P1, angle)
pins.servoWritePin(AnalogPin.P0, angle)
})
```
#### Setting the full speed on a continuous servo
```blocks
pins.servoWritePin(AnalogPin.P1, 0)
pins.servoWritePin(AnalogPin.P0, 0)
```
### See also

View File

@ -1,17 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg xmlns="http://www.w3.org/2000/svg" width="179.9" height="32.4" viewBox="0 0 179.9 32.4">
<path fill="#495260" d="M33.1 11.2h-8.5V5.8c0-2.3 1.9-4.2 4.2-4.2 2.3 0 4.2 1.9 4.2 4.2v5.4z"/>
<path fill="#7F96A1" d="M25.8 3.6H32v7.6h-6.2z"/>
<path fill="#845B32" d="M12.2 7.2V18h12.5V7.2c0-3.4-2.8-6.2-6.2-6.2s-6.3 2.8-6.3 6.2z"/>
<path fill="#26A7AA" d="M28.9 31.4H8.7c-6.3 0-9-8-4-11.8L16 11.2h17.1v16c0 2.3-1.9 4.2-4.2 4.2z"/>
<path fill="#43C9C9" d="M15.2 17.7l-8.8.7 10.7-8"/>
<path fill="#F6F4E7" d="M14.8 15.1l2.3-4.7 1.5 4.7m0 0l1.4-4.7 2.3 4.7"/>
<path fill="#BDD1CF" d="M21.9 17.7h-6.7l-.4-2.6h7.5"/>
<path fill="#F6F4E7" d="M26.8 31.4c-.6-4.6-1.9-10.2-4.8-13.7h-6.8c-3 3.5-4.2 9.1-4.8 13.7h16.4z"/>
<path fill="#FFCD9A" d="M18.6 10.5c-1.4 0-2.6-1.2-2.6-2.6V5h5.1v2.9c0 1.5-1.1 2.6-2.5 2.6z"/>
<path fill="#BDD1CF" d="M15.4 31.4V17.7c2.2 5.1 4.9 11.3 8.2 13.7h-8.2z"/>
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{
"masterPicture": "Logo_Calliope_Woman.svg",
"iconsPath": "/",
"design": {
"ios": {
"pictureAspect": "backgroundAndMargin",
"backgroundColor": "#ffffff",
"margin": "14%",
"assets": {
"ios6AndPriorIcons": true,
"ios7AndLaterIcons": true,
"precomposedIcons": true,
"declareOnlyDefaultIcon": true
}
},
"desktopBrowser": {},
"windows": {
"pictureAspect": "noChange",
"backgroundColor": "#da532c",
"onConflict": "override",
"assets": {
"windows80Ie10Tile": true,
"windows10Ie11EdgeTiles": {
"small": true,
"medium": true,
"big": true,
"rectangle": true
}
}
},
"androidChrome": {
"pictureAspect": "noChange",
"themeColor": "#ffffff",
"manifest": {
"name": "Calliope mini",
"display": "standalone",
"orientation": "notSet",
"onConflict": "override",
"declared": true
},
"assets": {
"legacyIcon": true,
"lowResolutionIcons": true
}
},
"safariPinnedTab": {
"pictureAspect": "silhouette",
"themeColor": "#5bbad5"
}
},
"settings": {
"scalingAlgorithm": "Mitchell",
"errorOnImageTooSmall": false
}
}

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@ -6,11 +6,7 @@
<square150x150logo src="/mstile-150x150.png"/>
<square310x310logo src="/mstile-310x310.png"/>
<wide310x150logo src="/mstile-310x150.png"/>
<<<<<<< HEAD
<TileColor>#da532c</TileColor>
=======
<TileColor>#9f00a7</TileColor>
>>>>>>> microbit/master
</tile>
</msapplication>
</browserconfig>

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@ -1,5 +1,5 @@
{
"name": "Calliope mini",
"name": "pxt.microbit.org",
"icons": [
{
"src": "\/android-chrome-36x36.png",

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<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 20010904//EN"
"http://www.w3.org/TR/2001/REC-SVG-20010904/DTD/svg10.dtd">
<svg version="1.0" xmlns="http://www.w3.org/2000/svg"
width="704.000000pt" height="704.000000pt" viewBox="0 0 704.000000 704.000000"
width="700.000000pt" height="700.000000pt" viewBox="0 0 700.000000 700.000000"
preserveAspectRatio="xMidYMid meet">
<metadata>
Created by potrace 1.11, written by Peter Selinger 2001-2013
</metadata>
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<g transform="translate(0.000000,700.000000) scale(0.100000,-0.100000)"
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1
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@ -6,8 +6,7 @@
"enums.d.ts",
"shims.d.ts",
"bluetooth.ts",
"bluetooth.cpp",
"_locales/de/bluetooth-jsdoc-strings.json"
"bluetooth.cpp"
],
"public": true,
"dependencies": {

View File

@ -1,173 +0,0 @@
basic.showString("RGB");
basic.setLedColor(Colors.Blue);
basic.pause(500);
basic.setLedColor(Colors.Red);
basic.pause(500);
basic.setLedColor(Colors.Green);
basic.pause(500);
basic.setLedColor(Colors.Violet);
basic.pause(500);
basic.setLedColor(0);
basic.showString("Gesten");
input.onGesture(Gesture.Shake, () => {
basic.showString("S")
});
input.onGesture(Gesture.LogoUp, () => {
basic.showString("U")
});
input.onGesture(Gesture.LogoDown, () => {
basic.showString("D")
});
input.onGesture(Gesture.ScreenUp, () => {
basic.showString("+")
});
input.onGesture(Gesture.TiltRight, () => {
basic.showString("R")
});
input.onGesture(Gesture.FreeFall, () => {
basic.showString("F")
});
input.onGesture(Gesture.ScreenDown, () => {
basic.showString("-")
});
input.onGesture(Gesture.TiltLeft, () => {
basic.showString("L")
});
input.onGesture(Gesture.ThreeG, () => {
basic.showString("3")
});
input.onGesture(Gesture.SixG, () => {
basic.showString("6")
});
input.onPinPressed(TouchPin.P0, () => {
basic.showNumber(0)
});
input.onPinPressed(TouchPin.P1, () => {
basic.showNumber(1)
});
input.onPinPressed(TouchPin.P2, () => {
basic.showNumber(2)
});
input.onPinPressed(TouchPin.P3, () => {
basic.showNumber(3)
});
basic.showString("Sound");
music.setTempo(150);
let whole = music.beat(BeatFraction.Whole);
function note(n: Note, l: BeatFraction): number[] {
return [music.noteFrequency(n), music.beat(l)];
}
function getNoteName(frequency: number): string {
switch (frequency) {
case 262:
return "C";
case 277:
return "CSharp";
case 294:
return "D";
case 311:
return "Eb";
case 330:
return "E";
case 349:
return "F";
case 370:
return "FSharp";
case 392:
return "G";
case 415:
return "GSharp";
case 440:
return "A";
case 466:
return "Bb";
case 494:
return "B";
case 131:
return "C3";
case 139:
return "CSharp3";
case 147:
return "D3";
case 156:
return "Eb3";
case 165:
return "E3";
case 175:
return "F3";
case 185:
return "FSharp3";
case 196:
return "G3";
case 208:
return "GSharp3";
case 220:
return "A3";
case 233:
return "Bb3";
case 247:
return "B3";
case 523:
return "C5";
case 555:
return "CSharp5";
case 587:
return "D5";
case 622:
return "Eb5";
case 659:
return "E5";
case 698:
return "F5";
case 740:
return "FSharp5";
case 784:
return "G5";
case 831:
return "GSharp5";
case 880:
return "A5";
case 932:
return "Bb5";
case 989:
return "B5";
default:
return "?";
}
}
var notes = [
note(Note.E, BeatFraction.Quarter), note(Note.E, BeatFraction.Quarter), note(Note.F, BeatFraction.Quarter),
note(Note.G, BeatFraction.Quarter), note(Note.G, BeatFraction.Quarter), note(Note.F, BeatFraction.Quarter),
note(Note.E, BeatFraction.Quarter), note(Note.D, BeatFraction.Quarter), note(Note.C, BeatFraction.Quarter),
note(Note.C, BeatFraction.Quarter), note(Note.D, BeatFraction.Quarter), note(Note.E, BeatFraction.Quarter),
note(Note.E, BeatFraction.Quarter + BeatFraction.Eighth),
note(Note.D, BeatFraction.Eighth), note(Note.D, BeatFraction.Half),
note(Note.E, BeatFraction.Quarter), note(Note.E, BeatFraction.Quarter), note(Note.F, BeatFraction.Quarter),
note(Note.G, BeatFraction.Quarter), note(Note.G, BeatFraction.Quarter), note(Note.F, BeatFraction.Quarter),
note(Note.E, BeatFraction.Quarter), note(Note.D, BeatFraction.Quarter), note(Note.C, BeatFraction.Quarter),
note(Note.C, BeatFraction.Quarter), note(Note.D, BeatFraction.Quarter), note(Note.E, BeatFraction.Quarter),
note(Note.D, BeatFraction.Quarter + BeatFraction.Eighth),
note(Note.C, BeatFraction.Eighth), note(Note.C, BeatFraction.Half),
note(Note.D, BeatFraction.Quarter), note(Note.D, BeatFraction.Quarter), note(Note.E, BeatFraction.Quarter),
note(Note.C, BeatFraction.Quarter), note(Note.D, BeatFraction.Quarter),
note(Note.E, BeatFraction.Eighth), note(Note.F, BeatFraction.Eighth),
note(Note.E, BeatFraction.Quarter), note(Note.C, BeatFraction.Quarter), note(Note.D, BeatFraction.Quarter),
note(Note.E, BeatFraction.Eighth), note(Note.F, BeatFraction.Eighth),
note(Note.E, BeatFraction.Quarter), note(Note.D, BeatFraction.Quarter), note(Note.C, BeatFraction.Quarter),
note(Note.D, BeatFraction.Quarter), note(Note.G3, BeatFraction.Quarter), note(Note.E, BeatFraction.Half),
note(Note.E, BeatFraction.Quarter), note(Note.F, BeatFraction.Quarter), note(Note.G, BeatFraction.Quarter),
note(Note.G, BeatFraction.Quarter), note(Note.F, BeatFraction.Quarter), note(Note.E, BeatFraction.Quarter),
note(Note.E, BeatFraction.Eighth), note(Note.F, BeatFraction.Eighth),
note(Note.C, BeatFraction.Quarter), note(Note.C, BeatFraction.Quarter), note(Note.D, BeatFraction.Quarter),
note(Note.E, BeatFraction.Quarter), note(Note.D, BeatFraction.Quarter + BeatFraction.Eighth),
note(Note.C, BeatFraction.Eighth), note(Note.C, BeatFraction.Half)
];
for (var t = 0; t < notes.length; t++) {
music.playTone(notes[t][0], notes[t][1]);
basic.showString(getNoteName(notes[t][0]));
music.rest(whole - notes[t][1]);
}

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@ -1,11 +0,0 @@
{
"name": "calliope",
"description": "Test of Calliope Parts",
"files": [
"calliope.ts"
],
"public": true,
"dependencies": {
"core": "file:../core"
}
}

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@ -1,373 +0,0 @@
#include "MicroBit.h"
#include "ManagedBuffer.h"
#include <limits.h>
static const char empty[] __attribute__ ((aligned (4))) = "\xff\xff\0\0\0";
/**
* Internal constructor helper.
* Configures this ManagedBuffer to refer to the static empty buffer.
*/
void ManagedBuffer::initEmpty()
{
ptr = (BufferData*)(void*)empty;
}
/**
* Default Constructor.
* Creates an empty ManagedBuffer.
*
* Example:
* @code
* ManagedBuffer p();
* @endcode
*/
ManagedBuffer::ManagedBuffer()
{
initEmpty();
}
/**
* Constructor.
* Creates an empty ManagedBuffer of the given size.
*
* @param length The length of the buffer to create.
*
* Example:
* @code
* ManagedBuffer p(16); // Creates a ManagedBuffer 16 bytes long.
* @endcode
*/
ManagedBuffer::ManagedBuffer(int length)
{
this->init(NULL, length);
}
/**
* Constructor.
* Creates a new ManagedBuffer of the given size,
* and fills it with the data provided.
*
* @param data The data with which to fill the buffer.
* @param length The length of the buffer to create.
*
* Example:
* @code
* uint8_t buf = {13,5,2};
* ManagedBuffer p(buf, 3); // Creates a ManagedBuffer 3 bytes long.
* @endcode
*/
ManagedBuffer::ManagedBuffer(uint8_t *data, int length)
{
this->init(data, length);
}
/**
* Copy Constructor.
* Add ourselves as a reference to an existing ManagedBuffer.
*
* @param buffer The ManagedBuffer to reference.
*
* Example:
* @code
* ManagedBuffer p();
* ManagedBuffer p2(i); // Refers to the same buffer as p.
* @endcode
*/
ManagedBuffer::ManagedBuffer(const ManagedBuffer &buffer)
{
ptr = buffer.ptr;
ptr->incr();
}
/**
* Constructor.
* Create a buffer from a raw BufferData pointer. It will ptr->incr(). This is to be used by specialized runtimes.
*
* @param p The pointer to use.
*/
ManagedBuffer::ManagedBuffer(BufferData *p)
{
ptr = p;
ptr->incr();
}
/**
* Internal constructor-initialiser.
*
* @param data The data with which to fill the buffer.
* @param length The length of the buffer to create.
*
*/
void ManagedBuffer::init(uint8_t *data, int length)
{
if (length <= 0) {
initEmpty();
return;
}
ptr = (BufferData *) malloc(sizeof(BufferData) + length);
ptr->init();
ptr->length = length;
// Copy in the data buffer, if provided.
if (data)
memcpy(ptr->payload, data, length);
else
memset(ptr->payload, 0, length);
}
/**
* Destructor.
* Removes buffer resources held by the instance.
*/
ManagedBuffer::~ManagedBuffer()
{
ptr->decr();
}
/**
* Copy assign operation.
*
* Called when one ManagedBuffer is assigned the value of another using the '=' operator.
* Decrements our reference count and free up the buffer as necessary.
* Then, update our buffer to refer to that of the supplied ManagedBuffer,
* and increase its reference count.
*
* @param p The ManagedBuffer to reference.
*
* Example:
* @code
* uint8_t buf = {13,5,2};
* ManagedBuffer p1(16);
* ManagedBuffer p2(buf, 3);
*
* p1 = p2;
* @endcode
*/
ManagedBuffer& ManagedBuffer::operator = (const ManagedBuffer &p)
{
if(ptr == p.ptr)
return *this;
ptr->decr();
ptr = p.ptr;
ptr->incr();
return *this;
}
/**
* Equality operation.
*
* Called when one ManagedBuffer is tested to be equal to another using the '==' operator.
*
* @param p The ManagedBuffer to test ourselves against.
* @return true if this ManagedBuffer is identical to the one supplied, false otherwise.
*
* Example:
* @code
*
* uint8_t buf = {13,5,2};
* ManagedBuffer p1(16);
* ManagedBuffer p2(buf, 3);
*
* if(p1 == p2) // will be true
* uBit.display.scroll("same!");
* @endcode
*/
bool ManagedBuffer::operator== (const ManagedBuffer& p)
{
if (ptr == p.ptr)
return true;
else
return (ptr->length == p.ptr->length && (memcmp(ptr->payload, p.ptr->payload, ptr->length)==0));
}
/**
* Sets the byte at the given index to value provided.
* @param position The index of the byte to change.
* @param value The new value of the byte (0-255).
* @return MICROBIT_OK, or MICROBIT_INVALID_PARAMETER.
*
* Example:
* @code
* ManagedBuffer p1(16);
* p1.setByte(0,255); // Sets the firts byte in the buffer to the value 255.
* @endcode
*/
int ManagedBuffer::setByte(int position, uint8_t value)
{
if (0 <= position && position < ptr->length)
{
ptr->payload[position] = value;
return MICROBIT_OK;
}
else
{
return MICROBIT_INVALID_PARAMETER;
}
}
/**
* Determines the value of the given byte in the buffer.
*
* @param position The index of the byte to read.
* @return The value of the byte at the given position, or MICROBIT_INVALID_PARAMETER.
*
* Example:
* @code
* ManagedBuffer p1(16);
* p1.setByte(0,255); // Sets the firts byte in the buffer to the value 255.
* p1.getByte(0); // Returns 255.
* @endcode
*/
int ManagedBuffer::getByte(int position)
{
if (0 <= position && position < ptr->length)
return ptr->payload[position];
else
return MICROBIT_INVALID_PARAMETER;
}
/**
* Get current ptr, do not decr() it, and set the current instance to an empty buffer.
* This is to be used by specialized runtimes which pass BufferData around.
*/
BufferData *ManagedBuffer::leakData()
{
BufferData* res = ptr;
initEmpty();
return res;
}
int ManagedBuffer::fill(uint8_t value, int offset, int length)
{
if (offset < 0 || offset > ptr->length)
return MICROBIT_INVALID_PARAMETER;
if (length < 0)
length = ptr->length;
length = min(length, ptr->length - offset);
memset(ptr->payload + offset, value, length);
return MICROBIT_OK;
}
ManagedBuffer ManagedBuffer::slice(int offset, int length) const
{
offset = min(ptr->length, offset);
if (length < 0)
length = ptr->length;
length = min(length, ptr->length - offset);
return ManagedBuffer(ptr->payload + offset, length);
}
void ManagedBuffer::shift(int offset, int start, int len)
{
if (len < 0) len = ptr->length - start;
if (start < 0 || start + len > ptr->length || start + len < start
|| len == 0 || offset == 0 || offset == INT_MIN) return;
if (offset <= -len || offset >= len) {
fill(0);
return;
}
uint8_t *data = ptr->payload + start;
if (offset < 0) {
offset = -offset;
memmove(data + offset, data, len - offset);
memset(data, 0, offset);
} else {
len = len - offset;
memmove(data, data + offset, len);
memset(data + len, 0, offset);
}
}
void ManagedBuffer::rotate(int offset, int start, int len)
{
if (len < 0) len = ptr->length - start;
if (start < 0 || start + len > ptr-> length || start + len < start
|| len == 0 || offset == 0 || offset == INT_MIN) return;
if (offset < 0)
offset += len << 8; // try to make it positive
offset %= len;
if (offset < 0)
offset += len;
uint8_t *data = ptr->payload + start;
uint8_t *n_first = data + offset;
uint8_t *first = data;
uint8_t *next = n_first;
uint8_t *last = data + len;
while (first != next) {
uint8_t tmp = *first;
*first++ = *next;
*next++ = tmp;
if (next == last) {
next = n_first;
} else if (first == n_first) {
n_first = next;
}
}
}
int ManagedBuffer::writeBuffer(int dstOffset, const ManagedBuffer &src, int srcOffset, int length)
{
if (length < 0)
length = src.length();
if (srcOffset < 0 || dstOffset < 0 || dstOffset > ptr->length)
return MICROBIT_INVALID_PARAMETER;
length = min(src.length() - srcOffset, ptr->length - dstOffset);
if (length < 0)
return MICROBIT_INVALID_PARAMETER;
if (ptr == src.ptr) {
memmove(getBytes() + dstOffset, src.ptr->payload + srcOffset, length);
} else {
memcpy(getBytes() + dstOffset, src.ptr->payload + srcOffset, length);
}
return MICROBIT_OK;
}
int ManagedBuffer::writeBytes(int offset, uint8_t *src, int length, bool swapBytes)
{
if (offset < 0 || length < 0 || offset + length > ptr->length)
return MICROBIT_INVALID_PARAMETER;
if (swapBytes) {
uint8_t *p = ptr->payload + offset + length;
for (int i = 0; i < length; ++i)
*--p = src[i];
} else {
memcpy(ptr->payload + offset, src, length);
}
return MICROBIT_OK;
}
int ManagedBuffer::readBytes(uint8_t *dst, int offset, int length, bool swapBytes) const
{
if (offset < 0 || length < 0 || offset + length > ptr->length)
return MICROBIT_INVALID_PARAMETER;
if (swapBytes) {
uint8_t *p = ptr->payload + offset + length;
for (int i = 0; i < length; ++i)
dst[i] = *--p;
} else {
memcpy(dst, ptr->payload + offset, length);
}
return MICROBIT_OK;
}

View File

@ -1,257 +0,0 @@
#ifndef MICROBIT_MANAGED_BUFFER_H
#define MICROBIT_MANAGED_BUFFER_H
#include "mbed.h"
#include "RefCounted.h"
struct BufferData : RefCounted
{
uint16_t length; // The length of the payload in bytes
uint8_t payload[0]; // ManagedBuffer data
};
/**
* Class definition for a ManagedBuffer.
* A ManagedBuffer holds a series of bytes, used with MicroBitRadio channels and in other places.
* n.b. This is a mutable, managed type.
*/
class ManagedBuffer
{
BufferData *ptr; // Pointer to payload data
public:
/**
* Default Constructor.
* Creates an empty ManagedBuffer. The 'ptr' field in all empty buffers is shared.
*
* Example:
* @code
* ManagedBuffer p();
* @endcode
*/
ManagedBuffer();
/**
* Constructor.
* Creates a new ManagedBuffer of the given size.
*
* @param length The length of the buffer to create.
*
* Example:
* @code
* ManagedBuffer p(16); // Creates a ManagedBuffer 16 bytes long.
* @endcode
*/
ManagedBuffer(int length);
/**
* Constructor.
* Creates an empty ManagedBuffer of the given size,
* and fills it with the data provided.
*
* @param data The data with which to fill the buffer.
* @param length The length of the buffer to create.
*
* Example:
* @code
* uint8_t buf[] = {13,5,2};
* ManagedBuffer p(buf, 3); // Creates a ManagedBuffer 3 bytes long.
* @endcode
*/
ManagedBuffer(uint8_t *data, int length);
/**
* Copy Constructor.
* Add ourselves as a reference to an existing ManagedBuffer.
*
* @param buffer The ManagedBuffer to reference.
*
* Example:
* @code
* ManagedBuffer p();
* ManagedBuffer p2(i); // Refers to the same buffer as p.
* @endcode
*/
ManagedBuffer(const ManagedBuffer &buffer);
/**
* Constructor.
* Create a buffer from a raw BufferData pointer. It will ptr->incr(). This is to be used by specialized runtimes.
*
* @param p The pointer to use.
*/
ManagedBuffer(BufferData *p);
/**
* Internal constructor helper.
* Configures this ManagedBuffer to refer to the static empty buffer.
*/
void initEmpty();
/**
* Internal constructor-initialiser.
*
* @param data The data with which to fill the buffer.
* @param length The length of the buffer to create.
*
*/
void init(uint8_t *data, int length);
/**
* Destructor.
* Removes buffer resources held by the instance.
*/
~ManagedBuffer();
/**
* Provide an array containing the buffer data.
* @return The contents of this buffer, as an array of bytes.
*/
uint8_t *getBytes()
{
return ptr->payload;
}
/**
* Get current ptr, do not decr() it, and set the current instance to an empty buffer.
* This is to be used by specialized runtimes which pass BufferData around.
*/
BufferData *leakData();
/**
* Copy assign operation.
*
* Called when one ManagedBuffer is assigned the value of another using the '=' operator.
* Decrements our reference count and free up the buffer as necessary.
* Then, update our buffer to refer to that of the supplied ManagedBuffer,
* and increase its reference count.
*
* @param p The ManagedBuffer to reference.
*
* Example:
* @code
* uint8_t buf = {13,5,2};
* ManagedBuffer p1(16);
* ManagedBuffer p2(buf, 3);
*
* p1 = p2;
* @endcode
*/
ManagedBuffer& operator = (const ManagedBuffer& p);
/**
* Array access operation (read).
*
* Called when a ManagedBuffer is dereferenced with a [] operation.
* Transparently map this through to the underlying payload for elegance of programming.
*
* Example:
* @code
* ManagedBuffer p1(16);
* uint8_t data = p1[0];
* @endcode
*/
uint8_t operator [] (int i) const
{
return ptr->payload[i];
}
/**
* Array access operation (modify).
*
* Called when a ManagedBuffer is dereferenced with a [] operation.
* Transparently map this through to the underlying payload for elegance of programming.
*
* Example:
* @code
* ManagedBuffer p1(16);
* p1[0] = 42;
* @endcode
*/
uint8_t& operator [] (int i)
{
return ptr->payload[i];
}
/**
* Equality operation.
*
* Called when one ManagedBuffer is tested to be equal to another using the '==' operator.
*
* @param p The ManagedBuffer to test ourselves against.
* @return true if this ManagedBuffer is identical to the one supplied, false otherwise.
*
* Example:
* @code
*
* uint8_t buf = {13,5,2};
* ManagedBuffer p1(16);
* ManagedBuffer p2(buf, 3);
*
* if(p1 == p2) // will be true
* uBit.display.scroll("same!");
* @endcode
*/
bool operator== (const ManagedBuffer& p);
/**
* Sets the byte at the given index to value provided.
* @param position The index of the byte to change.
* @param value The new value of the byte (0-255).
* @return MICROBIT_OK, or MICROBIT_INVALID_PARAMETER.
*
* Example:
* @code
* ManagedBuffer p1(16);
* p1.setByte(0,255); // Sets the first byte in the buffer to the value 255.
* @endcode
*/
int setByte(int position, uint8_t value);
/**
* Determines the value of the given byte in the buffer.
*
* @param position The index of the byte to read.
* @return The value of the byte at the given position, or MICROBIT_INVALID_PARAMETER.
*
* Example:
* @code
* ManagedBuffer p1(16);
* p1.setByte(0,255); // Sets the first byte in the buffer to the value 255.
* p1.getByte(0); // Returns 255.
* @endcode
*/
int getByte(int position);
/**
* Gets number of bytes in this buffer
* @return The size of the buffer in bytes.
*
* Example:
* @code
* ManagedBuffer p1(16);
* p1.length(); // Returns 16.
* @endcode
*/
int length() const { return ptr->length; }
int fill(uint8_t value, int offset = 0, int length = -1);
ManagedBuffer slice(int offset = 0, int length = -1) const;
void shift(int offset, int start = 0, int length = -1);
void rotate(int offset, int start = 0, int length = -1);
int readBytes(uint8_t *dst, int offset, int length, bool swapBytes = false) const;
int writeBytes(int dstOffset, uint8_t *src, int length, bool swapBytes = false);
int writeBuffer(int dstOffset, const ManagedBuffer &src, int srcOffset = 0, int length = -1);
bool isReadOnly() const { return ptr->isReadOnly(); }
};
#endif

View File

@ -28,18 +28,11 @@
"String.substr|param|start": "first character index; can be negative from counting from the end, eg:0",
"basic": "Provides access to basic micro:bit functionality.",
"basic.clearScreen": "Turn off all LEDs",
"basic.color": "Converts the color name to a number",
"basic.forever": "Repeats the code forever in the background. On each iteration, allows other codes to run.",
"basic.pause": "Pause for the specified time in milliseconds",
"basic.pause|param|ms": "how long to pause for, eg: 100, 200, 500, 1000, 2000",
"basic.plotLeds": "Draws an image on the LED screen.",
"basic.plotLeds|param|leds": "pattern of LEDs to turn on/off",
"basic.rgbw": "Converts red, green, blue channels into a RGB color",
"basic.rgbw|param|blue": "value of the blue channel between 0 and 255. eg: 255",
"basic.rgbw|param|green": "value of the green channel between 0 and 255. eg: 255",
"basic.rgbw|param|red": "value of the red channel between 0 and 255. eg: 255",
"basic.rgbw|param|white": "value of the white channel between 0 and 255. eg: 0",
"basic.setLedColor": "Sets the color on the build-in LED. Set to 0 to turn off.",
"basic.showAnimation": "Shows a sequence of LED screens as an animation.",
"basic.showAnimation|param|interval": "time in milliseconds between each redraw",
"basic.showAnimation|param|leds": "pattern of LEDs to turn on/off",
@ -168,22 +161,18 @@
"led.unplot": "Turn off the specified LED using x, y coordinates (x is horizontal, y is vertical). (0,0) is upper left.",
"led.unplot|param|x": "TODO",
"led.unplot|param|y": "TODO",
"motors": "Blocks to control the onboard motors",
"motors.dualMotorPower": "Controls two motors attached to the board. Switches to dual-motor mode!",
"motors.motorCommand": "Send break, coast or sleep commands to the motor. Has no effect in dual-motor mode.",
"motors.motorPower": "Turns on the motor at a certain percent of power. Switches to single motor mode!",
"motors.motorPower|param|power": "%percent of power sent to the motor. Negative power goes backward. eg: 50",
"music": "Generation of music tones through pin ``P0``.",
"music.beat": "Returns the duration of a beat in milli-seconds",
"music.changeTempoBy": "Change the tempo by the specified amount",
"music.changeTempoBy|param|bpm": "The change in beats per minute to the tempo, eg: 20",
"music.noteFrequency": "Gets the frequency of a note.",
"music.noteFrequency|param|name": "the note name",
"music.playTone": "Plays a tone through ``speaker`` for the given duration.",
"music.playTone": "Plays a tone through pin ``P0`` for the given duration.",
"music.playTone|param|frequency": "pitch of the tone to play in Hertz (Hz)",
"music.playTone|param|ms": "tone duration in milliseconds (ms)",
"music.rest": "Rests (plays nothing) for a specified time through pin ``P0``.",
"music.rest|param|ms": "rest duration in milliseconds (ms)",
"music.ringTone": "Plays a tone through ``speaker``.",
"music.ringTone": "Plays a tone through pin ``P0``.",
"music.ringTone|param|frequency": "pitch of the tone to play in Hertz (Hz)",
"music.setTempo": "Sets the tempo to the specified amount",
"music.setTempo|param|bpm": "The new tempo in beats per minute, eg: 120",

View File

@ -15,15 +15,6 @@
"BeatFraction.Sixteenth|block": "1/16",
"BeatFraction.Whole|block": "1",
"Button.AB|block": "A+B",
"Colors.Blue|block": "blue",
"Colors.Green|block": "green",
"Colors.Indigo|block": "indigo",
"Colors.Orange|block": "orange",
"Colors.Purple|block": "purple",
"Colors.Red|block": "red",
"Colors.Violet|block": "violet",
"Colors.White|block": "white",
"Colors.Yellow|block": "yellow",
"Delimiters.Colon|block": ":",
"Delimiters.Comma|block": ",",
"Delimiters.Dollar|block": "$",
@ -67,10 +58,6 @@
"LedSpriteProperty.Y|block": "y",
"Math.randomBoolean|block": "pick random true or false",
"Math|block": "Math",
"Motor.AB|block": "A and B",
"MotorCommand.Break|block": "break",
"MotorCommand.Coast|block": "coast",
"MotorCommand.Sleep|block": "sleep",
"Note.CSharp3|block": "C#3",
"Note.CSharp4|block": "C#4",
"Note.CSharp5|block": "C#5",
@ -86,6 +73,8 @@
"PinPullMode.PullDown|block": "down",
"PinPullMode.PullNone|block": "none",
"PinPullMode.PullUp|block": "up",
"PulseValue.High|block": "high",
"PulseValue.Low|block": "low",
"Rotation.Pitch|block": "pitch",
"Rotation.Roll|block": "roll",
"String.charAt|block": "char from %this|at %pos",
@ -97,11 +86,8 @@
"String.substr|block": "substring of %this|from %start|of length %length",
"String|block": "String",
"basic.clearScreen|block": "clear screen",
"basic.color|block": "%c",
"basic.forever|block": "forever",
"basic.pause|block": "pause (ms) %pause",
"basic.rgbw|block": "red %red|green %green|blue %blue|white %white",
"basic.setLedColor|block": "set led to %color=color_id",
"basic.showLeds|block": "show leds",
"basic.showNumber|block": "show|number %number",
"basic.showString|block": "show|string %text",
@ -151,10 +137,6 @@
"led.toggle|block": "toggle|x %x|y %y",
"led.unplot|block": "unplot|x %x|y %y",
"led|block": "led",
"motors.dualMotorPower|block": "motor %motor|at %percent",
"motors.motorCommand|block": "motor %command",
"motors.motorPower|block": "motor on at %percent",
"motors|block": "motors",
"music.beat|block": "%fraction|beat",
"music.changeTempoBy|block": "change tempo by (bpm)|%value",
"music.noteFrequency|block": "%note",
@ -196,7 +178,6 @@
"{id:category}Input": "Input",
"{id:category}Led": "Led",
"{id:category}Math": "Math",
"{id:category}Motors": "Motors",
"{id:category}Music": "Music",
"{id:category}Pins": "Pins",
"{id:category}Serial": "Serial",

View File

@ -28,18 +28,11 @@
"String.substr|param|start": "Erster Zeichenindex, kann beim zählen vom Ende negativ sein, zum Beispiel: 0",
"basic": "Bietet Zugriff auf grundlegende mini-Funktionalität.",
"basic.clearScreen": "Schalte alle LEDs aus",
"basic.color": "Konvertiert den Farbnamen in eine Nummer",
"basic.forever": "Wiederholt immer wieder den Code im Hintergrund. Bei jeder Iteration ist es möglich, anderen Code auszuführen.",
"basic.pause": "Pausiere für die angegebene Zeit in Millisekunden",
"basic.pause|param|ms": "wie lange pausieren, z.B.: 100, 200, 500, 1000, 2000",
"basic.plotLeds": "Zeichnet ein Bild auf dem LED-Bildschirm.",
"basic.plotLeds|param|leds": "Muster der LEDs, die ein-/ und ausgeschaltet werden",
"basic.rgbw": "Konvertiert Rot-, Grün- und Blau-Kanäle in eine RGB-Farbe",
"basic.rgbw|param|blue": "Blauwert zwischen 0 und 255, z.B. 255",
"basic.rgbw|param|green": "Grünwert zwischen 0 und 255, z.B. 255",
"basic.rgbw|param|red": "Rotwert zwischen 0 und 255, z.B. 255",
"basic.rgbw|param|white": "Weißwert zwischen 0 und 255, z.B. 0",
"basic.setLedColor": "Legt die Farbe der eingebauten LED fest. Setze auf 0, um diese abzuschalten.",
"basic.showAnimation": "Zeigt eine Abfolge von LED-Anzeigen als Animation.",
"basic.showAnimation|param|interval": "Zeit in Millisekunden zwischen jedem Neuzeichnen",
"basic.showAnimation|param|leds": "Muster der LEDs, die ein-/ und ausgeschaltet werden",
@ -167,22 +160,18 @@
"led.unplot": "Schalte die angegebene LED mit x-und y-Koordinaten ab (X ist horizontal, y ist vertikal). (0,0) ist oben links.",
"led.unplot|param|x": "TODO",
"led.unplot|param|y": "TODO",
"motors": "Blöcke, die genutzt werden, um Onboard-Motoren zu steuern",
"motors.dualMotorPower": "Steuert zwei an das Board angeschlossene Motoren. Schaltet auf Dual-Motor-Modus um!",
"motors.motorCommand": "Schicke Anhalten, Ausrollen oder Anhalten-Befehle an den Motor. Hat im Dual-Motor-Modus keinen Effekt.",
"motors.motorPower": "Schaltet den Motor bei einer bestimmten Prozentzahl der Kraft an. Schaltet um auf den Single-Motor-Modus!",
"motors.motorPower|param|power": "%percent der Kraft, die an den Motor geschickt wird. Negative Werte laufen rückwärts, z.B. 50",
"music": "Generierung von von Musik durch Pin ``P0``.",
"music.beat": "Gibt die Dauer eines Taktes in Milli-Sekunden aus",
"music.changeTempoBy": "Ändere die Geschwindigkeit um den angegebenen Betrag",
"music.changeTempoBy|param|bpm": "Die Änderung in Schlägen pro Minute auf das Tempo, z.B.: 20",
"music.noteFrequency": "Ruft die Frequenz einer Note ab.",
"music.noteFrequency|param|name": "der Name der Notiz",
"music.playTone": "Spielt einen Ton für den angegebenen Zeitraum auf dem Lautsprecher ab.",
"music.playTone": "Spielt einen Ton für den angegebenen Zeitraum über Pin ``P0`` ab.",
"music.playTone|param|frequency": "Tonhöhe des abzuspielenden Tones in Hertz (Hz)",
"music.playTone|param|ms": "Tondauer in Millisekunden (ms)",
"music.rest": "Ruht (spielt nichts) für eine bestimmte Zeit auf Pin ``P0``.",
"music.rest|param|ms": "Restdauer in Millisekunden (ms)",
"music.ringTone": "Spielt einen Ton durch den Lautsprecher ab.",
"music.ringTone": "Spielt einen Ton über Pin ``P0``.",
"music.ringTone|param|frequency": "Tonhöhe des abzuspielenden Tones in Hertz (Hz)",
"music.setTempo": "Legt die Geschwindigkeit auf den angegebenen Wert fest.",
"music.setTempo|param|bpm": "Die neue Geschwindigkeit in Schlägen pro Minute, z.B.: 120",

View File

@ -7,100 +7,26 @@
"AcceleratorRange.OneG|block": "1g",
"AcceleratorRange.TwoG": "Der Bewegungssensor misst Kräfte bis 2g",
"AcceleratorRange.TwoG|block": "2g",
"BaudRate.BaudRate115200|block": "11520",
"BaudRate.BaudRate9600|block": "9600",
"BeatFraction.Eighth|block": "1/8",
"BeatFraction.Half|block": "1/2",
"BeatFraction.Quarter|block": "1/4",
"BeatFraction.Sixteenth|block": "1/16",
"BeatFraction.Whole|block": "1",
"Button.AB|block": "A+B",
"Colors.Blue|block": "Blau",
"Colors.Green|block": "Grün",
"Colors.Indigo|block": "Indigo",
"Colors.Orange|block": "Orange",
"Colors.Purple|block": "Violett",
"Colors.Red|block": "Rot",
"Colors.Violet|block": "Veilchenblau",
"Colors.White|block": "Weiß",
"Colors.Yellow|block": "Gelb",
"Delimiters.Dollar|block": "$",
"Delimiters.Hash|block": "#",
"Delimiters.NewLine|block": "Neue Zeile",
"Dimension.Strength|block": "Stärke",
"Dimension.X|block": "x",
"Dimension.Y|block": "y",
"Dimension.Z|block": "z",
"Direction.Left|block": "links",
"Direction.Right|block": "rechts",
"DisplayMode.BackAndWhite|block": "Schwarz-Weiß",
"DisplayMode.Greyscale|block": "Graustufen",
"EventCreationMode.CreateAndFire": "Calliope mini-Event wurde initialisiert, seine Event-Handler werden unverzüglich ausgeführt (nicht geeignet für die Nutzung bei Unterbrechungen!).",
"EventCreationMode.CreateOnly": "Calliope mini-Event wurde initialisiert, es wird keine weitere Verarbeitung vorgenommen.",
"Gesture.FreeFall": "Wird ausgeführt, wenn das Board fällt!",
"Gesture.FreeFall|block": "freier Fall",
"Gesture.LogoDown": "Wird ausgeführt, wenn das Logo nach unten zeigt und das Display vertikal ist.",
"Gesture.LogoDown|block": "Logo nach unten",
"Gesture.LogoUp": "Wird ausgeführt, wenn das Logo nach oben zeigt und das Display vertikal ist.",
"Gesture.LogoUp|block": "Logo oben",
"Gesture.ScreenDown": "Wird ausgeführt, wenn das Display nach oben zeigt und das Board horizontal ist.",
"Gesture.ScreenDown|block": "Display nach unten",
"Gesture.ScreenUp": "Wird ausgeführt, wenn das Display nach unten zeigt und das Board horizontal ist.",
"Gesture.ScreenUp|block": "Display nach oben",
"Gesture.Shake": "Wird erhöht, wenn geschüttelt",
"Gesture.Shake|block": "geschüttelt",
"Gesture.SixG": "Wird ausgeführt, ein 6g starker Stoß erkannt wird",
"Gesture.SixG|block": "6g",
"Gesture.ThreeG": "Wird ausgeführt, ein 3g starker Stoß erkannt wird",
"Gesture.ThreeG|block": "3g",
"Gesture.TiltLeft": "Wird ausgeführt, wenn das Display nach links zeigt",
"Gesture.TiltLeft|block": "nach links neigen",
"Gesture.TiltRight": "Wird ausgeführt, wenn das Display nach rechts zeigt",
"Gesture.TiltRight|block": "nach rechts neigen",
"LedSpriteProperty.Blink|block": "blinken",
"LedSpriteProperty.Brightness|block": "Helligkeit",
"LedSpriteProperty.Direction|block": "Richtung",
"LedSpriteProperty.X|block": "x",
"LedSpriteProperty.Y|block": "y",
"Math.randomBoolean|block": "wähle zufälligen Wahr- oder Falsch-Wert",
"Math|block": "Mathematik",
"Motor.AB|block": "A und B",
"MotorCommand.Break|block": "Pause",
"MotorCommand.Coast|block": "auslaufen",
"MotorCommand.Sleep|block": "schlafen",
"Note.CSharp3|block": "C#3",
"Note.CSharp4|block": "C#4",
"Note.CSharp5|block": "C#5",
"Note.CSharp|block": "C#",
"Note.FSharp3|block": "F#3",
"Note.FSharp4|block": "F#4",
"Note.FSharp5|block": "F#5",
"Note.FSharp|block": "F#",
"Note.GSharp3|block": "G#3",
"Note.GSharp4|block": "G#4",
"Note.GSharp5|block": "G#5",
"Note.GSharp|block": "G#",
"PinPullMode.PullDown|block": "nach unten",
"PinPullMode.PullUp|block": "nach oben",
"Rotation.Pitch|block": "Winkel",
"Rotation.Roll|block": "rollen",
"String.charAt|block": "Zeichen an Position %pos aus|%this",
"String.compare|block": "vergleiche %this| mit %that",
"String.concat|block": "hänge %this| mit %other aneinander",
"String.fromCharCode|block": "Text aus ASCII-Code %code",
"String.fromCharCode|block": "Text aus char code %code",
"String.isEmpty|block": "%this| ist leer",
"String.length|block": "Länge von %VALUE",
"String.substr|block": "extrahiere aus %this|beginnend mit %start|%length Zeichen",
"String|block": "Zeichenfolge",
"basic.clearScreen|block": "Bildschirminhalt löschen",
"basic.color|block": "%c",
"basic.forever|block": "dauerhaft",
"basic.pause|block": "pausiere (ms) %pause",
"basic.rgbw|block": "Rot %red|Grün %green|Blau %blue|Weiß %white",
"basic.setLedColor|block": "setze LED-Farbe auf %color=color_id",
"basic.pause|block": "Pausiere (ms) %pause",
"basic.showLeds|block": "zeige LEDs",
"basic.showNumber|block": "zeige|Nummer %number",
"basic.showString|block": "zeige|Zeichenfolge %text",
"basic.showString|block": "Zeige|Zeichenfolge %text",
"basic|block": "Grundlagen",
"control.deviceName|block": "Gerätename",
"control.deviceSerialNumber|block": "Seriennnummer",
@ -121,7 +47,7 @@
"game.startCountdown|block": "Countdown| starten (ms) %duration",
"game|block": "Spiel",
"images.createBigImage|block": "erstelle großes Bild",
"images.createImage|block": "erstelle Bild",
"images.createImage|block": "Erstelle Bild",
"images|block": "Bilder",
"input.acceleration|block": "Beschleunigung (mg) |%NAME",
"input.buttonIsPressed|block": "Button|%NAME|ist gedrückt",
@ -142,15 +68,11 @@
"led.plotBarGraph|block": "zeichne Balkendiagramm von %value|bis %high",
"led.plot|block": "Zeichne|x %x|y %y",
"led.point|block": "Punkt|x %x|y %y",
"led.setBrightness|block": "setze Helligkeit auf %value",
"led.stopAnimation|block": "halte Animation an",
"led.setBrightness|block": "Setze Helligkeit auf %value",
"led.stopAnimation|block": "Halte Animation an",
"led.toggle|block": "Schalte zwischen|x %x|y %y",
"led.unplot|block": "schalte Pixel|x %x|y %y aus",
"led.unplot|block": "Unplot|x %x|y %y",
"led|block": "LED",
"motors.dualMotorPower|block": "Motor %motor an|mit %percent",
"motors.motorCommand|block": "Motor %command",
"motors.motorPower|block": "Motor an mit %percent",
"motors|block": "Motoren",
"music.beat|block": "%fraction|Takt",
"music.changeTempoBy|block": "ändere die Geschwindigkeit (bpm)|%value",
"music.noteFrequency|block": "%note",
@ -184,7 +106,7 @@
"serial.writeNumber|block": "serial|write number %value",
"serial.writeString|block": "serial|write string %text",
"serial.writeValue|block": "serial|write value %name|= %value",
"serial|block": "Konsole",
"serial|block": "seriell",
"{id:category}Basic": "Grundlagen",
"{id:category}Control": "Steuerung",
"{id:category}Game": "Spiel",
@ -192,10 +114,9 @@
"{id:category}Input": "Eingabe",
"{id:category}Led": "LED",
"{id:category}Math": "Mathematik",
"{id:category}Motors": "Motoren",
"{id:category}Music": "Musik",
"{id:category}Pins": "Pins",
"{id:category}Serial": "Konsole",
"{id:category}Serial": "Serielle",
"{id:category}String": "Zeichenfolge",
"{id:category}Text": "Text"
}

View File

@ -1,5 +0,0 @@
{
"Math.abs": "Returnerar absolutbeloppet av ett tal (värdet utan hänsyn till huruvida det är positivt eller negativt). \nTill exempel är absolutbeloppet av -5 detsamma som absolutbeloppet av 5.",
"Math.max": "Returnerar det större av två givna numeriska uttryck.",
"Math.min": "Returnerar det mindre av två givna numeriska uttryck."
}

View File

@ -1,29 +1,11 @@
#include "pxt.h"
#include "ksbit.h"
/**
* Provides access to basic micro:bit functionality.
*/
//% color=#54C9C9 weight=100
//% color=#0078D7 weight=100
namespace basic {
/**
* Sets the color on the build-in LED. Set to 0 to turn off.
*/
//% blockId=device_set_led_color block="set led to %color=color_id" icon="\uf00a"
//% weight=50
void setLedColor(int color) {
if (!color) {
uBit.rgb.off();
return;
}
int w = (color >> 24) & 0xFF;
int r = (color >> 16) & 0xFF;
int g = (color >> 8) & 0xFF;
int b = (color) & 0xFF;
uBit.rgb.setColour(r,g,b,w);
}
/**
* Scroll a number on the screen. If the number fits on the screen (i.e. is a single digit), do not scroll.

View File

@ -1,59 +0,0 @@
/**
Well known colors
*/
enum Colors {
//% blockIdentity=basic.color
//% block=red
Red = 0x00FF0000,
//% blockIdentity=basic.color
//% block=orange
Orange = 0x00FFA500,
//% blockIdentity=basic.color
//% block=yellow
Yellow = 0x00FFFF00,
//% blockIdentity=basic.color
//% block=green
Green = 0x0000FF00,
//% blockIdentity=basic.color
//% block=blue
Blue = 0x000000FF,
//% blockIdentity=basic.color
//% block=indigo
Indigo = 0x004b0082,
//% blockIdentity=basic.color
//% block=violet
Violet = 0x008a2be2,
//% blockIdentity=basic.color
//% block=purple
Purple = 0x00FF00FF,
//% blockIdentity=basic.color
//% block=white
White = 0xFF00000
}
/**
* Provides access to basic micro:bit functionality.
*/
//% color=#54C9C9 weight=100
namespace basic {
/**
* Converts the color name to a number
*/
//% blockId=color_id block="%c" shim=TD_ID
export function color(c: Colors): number {
return c;
}
/**
* Converts red, green, blue channels into a RGB color
* @param red value of the red channel between 0 and 255. eg: 255
* @param green value of the green channel between 0 and 255. eg: 255
* @param blue value of the blue channel between 0 and 255. eg: 255
* @param white value of the white channel between 0 and 255. eg: 0
*/
//% weight=1
//% blockId="core_rgb" block="red %red|green %green|blue %blue|white %white"
export function rgbw(red: number, green: number, blue: number, white:number): number {
return ((white & 0xFF) << 24) | ((red & 0xFF) << 16) | ((green & 0xFF) << 8) | (blue & 0xFF);
}
}

View File

@ -1,4 +1,4 @@
#include "pxt.h"
#include "ksbit.h"
// keep in sync with github/pxt/pxtsim/libgeneric.ts
enum class NumberFormat {

View File

@ -1,4 +1,4 @@
#include "pxt.h"
#include "ksbit.h"
/**
* How to create the event.
@ -34,15 +34,15 @@ enum EventBusSource {
MICROBIT_ID_IO_P5_ = MICROBIT_ID_IO_P5,
MICROBIT_ID_IO_P6_ = MICROBIT_ID_IO_P6,
MICROBIT_ID_IO_P7_ = MICROBIT_ID_IO_P7,
//MICROBIT_ID_IO_P8_ = MICROBIT_ID_IO_P8,
MICROBIT_ID_IO_P8_ = MICROBIT_ID_IO_P8,
MICROBIT_ID_IO_P9_ = MICROBIT_ID_IO_P9,
MICROBIT_ID_IO_P10_ = MICROBIT_ID_IO_P10,
MICROBIT_ID_IO_P11_ = MICROBIT_ID_IO_P11,
//MICROBIT_ID_IO_P12_ = MICROBIT_ID_IO_P12,
//MICROBIT_ID_IO_P13_ = MICROBIT_ID_IO_P13,
//MICROBIT_ID_IO_P14_ = MICROBIT_ID_IO_P14,
//MICROBIT_ID_IO_P15_ = MICROBIT_ID_IO_P15,
//MICROBIT_ID_IO_P16_ = MICROBIT_ID_IO_P16,
MICROBIT_ID_IO_P12_ = MICROBIT_ID_IO_P12,
MICROBIT_ID_IO_P13_ = MICROBIT_ID_IO_P13,
MICROBIT_ID_IO_P14_ = MICROBIT_ID_IO_P14,
MICROBIT_ID_IO_P15_ = MICROBIT_ID_IO_P15,
MICROBIT_ID_IO_P16_ = MICROBIT_ID_IO_P16,
MICROBIT_ID_IO_P19_ = MICROBIT_ID_IO_P19,
MICROBIT_ID_IO_P20_ = MICROBIT_ID_IO_P20,
MES_DEVICE_INFO_ID_ = MES_DEVICE_INFO_ID,

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