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6
.clang-format
Normal file
@ -0,0 +1,6 @@
|
||||
BasedOnStyle: LLVM
|
||||
IndentWidth: 4
|
||||
UseTab: Never
|
||||
ColumnLimit: 100
|
||||
AllowShortFunctionsOnASingleLine: Inline
|
||||
SortIncludes: false
|
35
.github/ISSUE_TEMPLATE/bug_report.md
vendored
Normal file
@ -0,0 +1,35 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Create a report to help us improve
|
||||
|
||||
---
|
||||
|
||||
**Describe the bug**
|
||||
A clear and concise description of what the bug is.
|
||||
|
||||
**To Reproduce**
|
||||
Steps to reproduce the behavior:
|
||||
1. Go to '...'
|
||||
2. Click on '....'
|
||||
3. Scroll down to '....'
|
||||
4. See error
|
||||
|
||||
**Expected behavior**
|
||||
A clear and concise description of what you expected to happen.
|
||||
|
||||
**Screenshots**
|
||||
Add screenshots to help explain your problem. You can copy paste the screenshot in the github report. The .gif screen recording is very useful as well.
|
||||
|
||||
**Desktop (please complete the following information):**
|
||||
- OS: [e.g. iOS]
|
||||
- Browser [e.g. chrome, safari]
|
||||
- Version [e.g. 22]
|
||||
|
||||
**Smartphone (please complete the following information):**
|
||||
- Device: [e.g. iPhone6]
|
||||
- OS: [e.g. iOS8.1]
|
||||
- Browser [e.g. stock browser, safari]
|
||||
- Version [e.g. 22]
|
||||
|
||||
**Additional context**
|
||||
Add any other context about the problem here.
|
17
.github/ISSUE_TEMPLATE/feature_request.md
vendored
Normal file
@ -0,0 +1,17 @@
|
||||
---
|
||||
name: Feature request
|
||||
about: Suggest an idea for this project
|
||||
|
||||
---
|
||||
|
||||
**Is your feature request related to a problem? Please describe.**
|
||||
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
|
||||
|
||||
**Describe the solution you'd like**
|
||||
A clear and concise description of what you want to happen.
|
||||
|
||||
**Describe alternatives you've considered**
|
||||
A clear and concise description of any alternative solutions or features you've considered.
|
||||
|
||||
**Additional context**
|
||||
Add any other context or screenshots about the feature request here.
|
69
.github/lock.yml
vendored
Normal file
@ -0,0 +1,69 @@
|
||||
# Configuration for Lock Threads - https://github.com/dessant/lock-threads
|
||||
|
||||
|
||||
|
||||
# Number of days of inactivity before a closed issue or pull request is locked
|
||||
|
||||
daysUntilLock: 365
|
||||
|
||||
|
||||
|
||||
# Skip issues and pull requests created before a given timestamp. Timestamp must
|
||||
|
||||
# follow ISO 8601 (`YYYY-MM-DD`). Set to `false` to disable
|
||||
|
||||
skipCreatedBefore: false
|
||||
|
||||
|
||||
|
||||
# Issues and pull requests with these labels will be ignored. Set to `[]` to disable
|
||||
|
||||
exemptLabels: []
|
||||
|
||||
|
||||
|
||||
# Label to add before locking, such as `outdated`. Set to `false` to disable
|
||||
|
||||
lockLabel: false
|
||||
|
||||
|
||||
|
||||
# Comment to post before locking. Set to `false` to disable
|
||||
|
||||
lockComment: false
|
||||
|
||||
|
||||
|
||||
# Assign `resolved` as the reason for locking. Set to `false` to disable
|
||||
|
||||
setLockReason: true
|
||||
|
||||
|
||||
|
||||
# Limit to only `issues` or `pulls`
|
||||
|
||||
# only: issues
|
||||
|
||||
|
||||
|
||||
# Optionally, specify configuration settings just for `issues` or `pulls`
|
||||
|
||||
# issues:
|
||||
|
||||
# exemptLabels:
|
||||
|
||||
# - help-wanted
|
||||
|
||||
# lockLabel: outdated
|
||||
|
||||
|
||||
|
||||
# pulls:
|
||||
|
||||
# daysUntilLock: 30
|
||||
|
||||
|
||||
|
||||
# Repository to extend settings from
|
||||
|
||||
# _extends: repo
|
51
.github/workflows/codeql.yml
vendored
Normal file
@ -0,0 +1,51 @@
|
||||
name: "Code scanning - action"
|
||||
|
||||
on:
|
||||
push:
|
||||
pull_request:
|
||||
schedule:
|
||||
- cron: '0 19 * * 0'
|
||||
|
||||
jobs:
|
||||
CodeQL-Build:
|
||||
|
||||
# CodeQL runs on ubuntu-latest and windows-latest
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
# We must fetch at least the immediate parents so that if this is
|
||||
# a pull request then we can checkout the head.
|
||||
fetch-depth: 2
|
||||
|
||||
# If this run was triggered by a pull request event, then checkout
|
||||
# the head of the pull request instead of the merge commit.
|
||||
- run: git checkout HEAD^2
|
||||
if: ${{ github.event_name == 'pull_request' }}
|
||||
|
||||
# Initializes the CodeQL tools for scanning.
|
||||
- name: Initialize CodeQL
|
||||
uses: github/codeql-action/init@v1
|
||||
with:
|
||||
languages: javascript
|
||||
|
||||
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
|
||||
# If this step fails, then you should remove it and run the build manually (see below)
|
||||
- name: Autobuild
|
||||
uses: github/codeql-action/autobuild@v1
|
||||
|
||||
# ℹ️ Command-line programs to run using the OS shell.
|
||||
# 📚 https://git.io/JvXDl
|
||||
|
||||
# ✏️ If the Autobuild fails above, remove it and uncomment the following three lines
|
||||
# and modify them (or add more) to build your code if your project
|
||||
# uses a compiled language
|
||||
|
||||
#- run: |
|
||||
# make bootstrap
|
||||
# make release
|
||||
|
||||
- name: Perform CodeQL Analysis
|
||||
uses: github/codeql-action/analyze@v1
|
40
.github/workflows/pxt-buildmain.yml
vendored
Normal file
@ -0,0 +1,40 @@
|
||||
name: pxt-buildmain
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- 'master'
|
||||
- 'main'
|
||||
create:
|
||||
|
||||
jobs:
|
||||
build:
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
strategy:
|
||||
matrix:
|
||||
node-version: [18.x]
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v1
|
||||
- name: Use Node.js ${{ matrix.node-version }}
|
||||
uses: actions/setup-node@v1
|
||||
with:
|
||||
node-version: ${{ matrix.node-version }}
|
||||
- name: npm install
|
||||
run: |
|
||||
sudo apt-get install xvfb
|
||||
sudo npm install -g pxt
|
||||
npm install
|
||||
- name: pxt ci
|
||||
run: |
|
||||
pxt ci
|
||||
env:
|
||||
CROWDIN_KEY: ${{ secrets.CROWDIN_KEY }}
|
||||
PXT_ACCESS_TOKEN: ${{ secrets.PXT_ACCESS_TOKEN }}
|
||||
PXT_RELEASE_REPO: ${{ secrets.PXT_RELEASE_REPO }}
|
||||
NPM_ACCESS_TOKEN: ${{ secrets.NPM_ACCESS_TOKEN }}
|
||||
CHROME_BIN: chromium-browser
|
||||
DISPLAY: :99.0
|
||||
CI: true
|
31
.github/workflows/pxt-buildpr.yml
vendored
Normal file
@ -0,0 +1,31 @@
|
||||
name: pxt-buildpr
|
||||
|
||||
on: [pull_request]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
strategy:
|
||||
matrix:
|
||||
node-version: [18.x]
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v1
|
||||
- name: Use Node.js ${{ matrix.node-version }}
|
||||
uses: actions/setup-node@v1
|
||||
with:
|
||||
node-version: ${{ matrix.node-version }}
|
||||
- name: npm install
|
||||
run: |
|
||||
sudo apt-get install xvfb
|
||||
sudo npm install -g pxt
|
||||
npm install
|
||||
- name: pxt ci
|
||||
run: |
|
||||
pxt ci
|
||||
env:
|
||||
CHROME_BIN: chromium-browser
|
||||
DISPLAY: :99.0
|
||||
CI: true
|
39
.github/workflows/pxt-buildpush.yml
vendored
Normal file
@ -0,0 +1,39 @@
|
||||
name: pxt-buildpush
|
||||
|
||||
on:
|
||||
push:
|
||||
# main/master has its own build that includes the crowdin key
|
||||
branches-ignore:
|
||||
- 'main'
|
||||
- 'master'
|
||||
|
||||
jobs:
|
||||
build:
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
strategy:
|
||||
matrix:
|
||||
node-version: [18.x]
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v1
|
||||
- name: Use Node.js ${{ matrix.node-version }}
|
||||
uses: actions/setup-node@v1
|
||||
with:
|
||||
node-version: ${{ matrix.node-version }}
|
||||
- name: npm install
|
||||
run: |
|
||||
sudo apt-get install xvfb
|
||||
sudo npm install -g pxt
|
||||
npm install
|
||||
- name: pxt ci
|
||||
run: |
|
||||
pxt ci
|
||||
env:
|
||||
PXT_ACCESS_TOKEN: ${{ secrets.PXT_ACCESS_TOKEN }}
|
||||
PXT_RELEASE_REPO: ${{ secrets.PXT_RELEASE_REPO }}
|
||||
NPM_ACCESS_TOKEN: ${{ secrets.NPM_ACCESS_TOKEN }}
|
||||
CHROME_BIN: chromium-browser
|
||||
DISPLAY: :99.0
|
||||
CI: true
|
52
.github/workflows/testghpkgs.yml
vendored
Normal file
@ -0,0 +1,52 @@
|
||||
name: pxt-testghpkgs
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
build:
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
strategy:
|
||||
matrix:
|
||||
node-version: [8.x]
|
||||
branch: [stable3.0]
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
ref: ${{ matrix.branch }}
|
||||
- name: Use Node.js ${{ matrix.node-version }}
|
||||
uses: actions/setup-node@v1
|
||||
with:
|
||||
node-version: ${{ matrix.node-version }}
|
||||
- name: npm install
|
||||
run: |
|
||||
sudo npm install -g pxt
|
||||
npm install
|
||||
- name: pxt buildtarget
|
||||
run: pxt buildtarget
|
||||
- name: cache build output
|
||||
uses: actions/cache@v1
|
||||
env:
|
||||
cache-name: cache-testghpkgs
|
||||
with:
|
||||
path: temp/ghpkgs
|
||||
key: ${{ runner.os }}-build-${{ env.cache-name }}-${{ hashFiles('**/package.json') }}
|
||||
restore-keys: |
|
||||
${{ runner.os }}-build-${{ env.cache-name }}-
|
||||
${{ runner.os }}-build-
|
||||
${{ runner.os }}-
|
||||
- name: pxt testghpkgs
|
||||
run: pxt testghpkgs
|
||||
env:
|
||||
PXT_FORCE_GITHUB_PROXY: 1
|
||||
PXT_ACCESS_TOKEN: ${{ secrets.PXT_ACCESS_TOKEN }}
|
||||
GITHUB_TOKEN: ${{ secrets.TRAVIS_GITHUB_ACCESS_TOKEN }}
|
||||
- name: upload build log
|
||||
uses: actions/upload-artifact@v2
|
||||
if: ${{ always() }}
|
||||
with:
|
||||
name: logs-${{ matrix.branch }}
|
||||
path: temp/ghpkgs/*.txt
|
10
.gitignore
vendored
@ -15,8 +15,10 @@ clients/win10/app/bld
|
||||
clients/win10/*.opendb
|
||||
clients/**/bin/**
|
||||
clients/**/obj/**
|
||||
clients/electron/projects
|
||||
electron-out
|
||||
hexcache
|
||||
build
|
||||
crowdinstats.csv
|
||||
|
||||
*.user
|
||||
*.sw?
|
||||
@ -25,9 +27,7 @@ hexcache
|
||||
*.db
|
||||
*.suo
|
||||
*.log
|
||||
|
||||
.DS_Store
|
||||
.idea
|
||||
*.iml
|
||||
.vscode/.BROWSE.VC.DB-shm
|
||||
.vscode/.BROWSE.VC.DB-wal
|
||||
package-lock.json
|
||||
.DS_Store
|
16
.travis.yml
@ -1,16 +0,0 @@
|
||||
language: node_js
|
||||
node_js:
|
||||
- "5.7.0"
|
||||
script:
|
||||
- "node node_modules/pxt-core/built/pxt.js travis"
|
||||
- "node node_modules/pxt-core/built/pxt.js testdir tests"
|
||||
sudo: false
|
||||
notifications:
|
||||
email:
|
||||
- kindscript@microsoft.com
|
||||
cache:
|
||||
directories:
|
||||
- node_modules
|
||||
- built/cache
|
||||
- libs/hello/built/cache
|
||||
|
46
.vscode/launch.json
vendored
Normal file
@ -0,0 +1,46 @@
|
||||
{
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": "Launch",
|
||||
"type": "node",
|
||||
"request": "launch",
|
||||
"program": "${workspaceRoot}/../pxt/built/pxt.js",
|
||||
"stopOnEntry": false,
|
||||
"args": ["serve"],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": null,
|
||||
"runtimeExecutable": null,
|
||||
"runtimeArgs": [
|
||||
"--nolazy"
|
||||
],
|
||||
"env": {
|
||||
"NODE_ENV": "development"
|
||||
},
|
||||
"console": "internalConsole",
|
||||
"sourceMaps": false,
|
||||
"outDir": null
|
||||
},
|
||||
{
|
||||
"name": "Attach",
|
||||
"type": "node",
|
||||
"request": "attach",
|
||||
"port": 5858,
|
||||
"address": "localhost",
|
||||
"restart": false,
|
||||
"sourceMaps": false,
|
||||
"outDir": null,
|
||||
"localRoot": "${workspaceRoot}",
|
||||
"remoteRoot": null
|
||||
},
|
||||
{
|
||||
"name": "Attach to Process",
|
||||
"type": "node",
|
||||
"request": "attach",
|
||||
"processId": "${command.PickProcess}",
|
||||
"port": 5858,
|
||||
"sourceMaps": false,
|
||||
"outDir": null
|
||||
}
|
||||
]
|
||||
}
|
1
.vscode/settings.json
vendored
@ -1,6 +1,5 @@
|
||||
// Place your settings in this file to overwrite default and user settings.
|
||||
{
|
||||
"file.autoSave": "afterDelay",
|
||||
"files.watcherExclude": {
|
||||
"**/.git/objects/**": true,
|
||||
"**/built/**": true,
|
||||
|
19
.vscode/tasks.json
vendored
@ -1,20 +1,19 @@
|
||||
{
|
||||
"version": "0.1.0",
|
||||
"version": "2.0.0",
|
||||
// Task runner is jake
|
||||
"command": "pxt",
|
||||
// Need to be executed in shell / cmd
|
||||
"isShellCommand": true,
|
||||
"showOutput": "always",
|
||||
"tasks": [
|
||||
{
|
||||
// TS build command is local.
|
||||
"taskName": "serve",
|
||||
// Make this the default build command.
|
||||
"isBuildCommand": true,
|
||||
// Use the redefined Typescript output problem matcher.
|
||||
"label": "serve",
|
||||
"type": "shell",
|
||||
"command": "pxt",
|
||||
"args": [
|
||||
"serve"
|
||||
],
|
||||
"problemMatcher": [
|
||||
"$tsc"
|
||||
]
|
||||
],
|
||||
"group": "build"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
143
README.md
@ -1,82 +1,149 @@
|
||||
# Calliope target for Microsoft MakeCode
|
||||
|
||||
This target is hosted at https://makecode.calliope.cc.
|
||||
|
||||
## Hosted editor and build
|
||||
|
||||
Jenkins build: https://ci2.dot.net/job/Private/job/pxt_project_teal/job/master/
|
||||
# calliope target for PXT
|
||||
|
||||
|
||||
### BUILD COMMENTS
|
||||
|
||||
- build libs/core/dal.d.ts new requires some meddling, as the `#define` parser does not parse `#ifdef` and thus
|
||||
has some conflicts with double defines constants
|
||||
pxt-calliope is a [Microsoft Programming Experience Toolkit (PXT)](https://github.com/Microsoft/pxt) target that allows you to program a [Calliope mini](https://calliope.cc/en).
|
||||
|
||||
![](http://calliope.cc/content/1-ueber-mini/mini_board.png)
|
||||
|
||||
## Local server
|
||||
* [Try it live](https://makecode.calliope.cc/)
|
||||
|
||||
The local server allows to run the editor and the documentation from your computer.
|
||||
## Issue tracking
|
||||
|
||||
### Setup
|
||||
Please add an issue if you discover an (unreported) bug.
|
||||
|
||||
The following commands are a 1-time setup after synching the repo on your machine.
|
||||
## Developing new extensions
|
||||
|
||||
* See requirements for [pxt](https://github.com/Microsoft/pxt)
|
||||
* [clone this repo](https://help.github.com/articles/cloning-a-repository/) to your computer and go in the project folder
|
||||
Authoring and testing of new extensions can be done directly from the web editor. See [our documentation](https://makecode.com/blog/github-packages) on how to get started. If you want to run the editor locally, keep reading.
|
||||
|
||||
## Local server setup
|
||||
|
||||
The local server lets you to run the editor and serve the documentation from your own computer. It is meant for a single developer used and not designed to serve the editor to a large amount of users.
|
||||
|
||||
1. Install [Node.js](https://nodejs.org/) 8.9.4 or higher.
|
||||
2. Clone this repository.
|
||||
```
|
||||
git clone https://github.com/microsoft/pxt-calliope
|
||||
cd pxt-calliope
|
||||
```
|
||||
* install the PXT command line (add ``sudo`` for Mac/Linux shells).
|
||||
3. Install the PXT command line (add `sudo` for Mac/Linux shells).
|
||||
```
|
||||
npm install -g pxt
|
||||
```
|
||||
* install the dependencies
|
||||
4. Install the pxt-calliope dependencies.
|
||||
```
|
||||
npm install
|
||||
```
|
||||
|
||||
Go to the **Running** section.
|
||||
|
||||
### Developer Setup
|
||||
|
||||
This is the typical setup used by the MakeCode team to work on the microbit.
|
||||
|
||||
1. Install [Node.js](https://nodejs.org/) 8.9.4 or higher.
|
||||
2. Install [Docker](https://www.docker.com/get-started) if you plan to build ``.cpp`` files.
|
||||
3. Clone the pxt repository.
|
||||
```
|
||||
git clone https://github.com/microsoft/pxt
|
||||
cd pxt
|
||||
```
|
||||
4. Install the dependencies of pxt and build it
|
||||
```
|
||||
npm install
|
||||
npm run build
|
||||
cd ..
|
||||
```
|
||||
5. Clone the pxt-common-packages repository
|
||||
```
|
||||
git clone https://github.com/microsoft/pxt-common-packages
|
||||
cd pxt-common-packages
|
||||
npm install
|
||||
cd ..
|
||||
```
|
||||
6. Clone this repository.
|
||||
```
|
||||
git clone https://github.com/microsoft/pxt-calliope
|
||||
cd pxt-calliope
|
||||
```
|
||||
7. Install the PXT command line (add `sudo` for Mac/Linux shells).
|
||||
```
|
||||
npm install -g pxt
|
||||
```
|
||||
8. Install the pxt-calliope dependencies.
|
||||
```
|
||||
npm install
|
||||
```
|
||||
8. Link pxt-calliope back to base pxt repo (add `sudo` for Mac/Linux shells).
|
||||
This step is only required if you intend to make changes to pxt and/or
|
||||
pxt-common-packages repos. If all you want is serve a local Makecode, you can skip
|
||||
this step.
|
||||
```
|
||||
pxt link ../pxt
|
||||
pxt link ../pxt-common-packages
|
||||
```
|
||||
Note the above command assumes the folder structure of
|
||||
```
|
||||
makecode
|
||||
|
|
||||
----------------------------------
|
||||
| | |
|
||||
pxt pxt-common-packages pxt-calliope
|
||||
```
|
||||
|
||||
### Running
|
||||
|
||||
Run this command to open a local web server (add ``sudo`` for Mac/Linux shells).
|
||||
Run this command from inside pxt-calliope to open a local web server
|
||||
```
|
||||
pxt serve
|
||||
```
|
||||
If the local server opens in the wrong browser, make sure to copy the URL containing the local token.
|
||||
Otherwise, the editor will not be able to load the projects.
|
||||
|
||||
If you need modify the `.cpp` files, turn on yotta compilation with the ``-yt`` flag (add ``sudo`` for Mac/Linux shells). On Windows, you must be running
|
||||
from the ``Run Yotta`` command prompt.
|
||||
If you need to modify the `.cpp` files (and have installed yotta), enable yotta compilation using the `--localbuild` flag:
|
||||
```
|
||||
pxt serve -yt
|
||||
pxt serve --local
|
||||
```
|
||||
|
||||
## Updates
|
||||
|
||||
To update your PXT version and make sure you're running the latest tools, run (add ``sudo`` for Mac/Linux shells)
|
||||
If you want to speed up the build, you can use the ``rebundle`` option, which skips building and simply refreshes the target information
|
||||
```
|
||||
pxt update
|
||||
pxt serve --rebundle
|
||||
```
|
||||
|
||||
More instructions at https://github.com/Microsoft/pxt#running-a-target-from-localhost
|
||||
### Cleaning
|
||||
|
||||
## Testing
|
||||
Sometimes, your built folder might be in a bad state, clean it and try again.
|
||||
```
|
||||
pxt clean
|
||||
```
|
||||
|
||||
The build automatically runs the following:
|
||||
### Updates
|
||||
|
||||
* make sure the built-in packages compile
|
||||
* `pxt run` in `libs/lang-test*` - this will run the test in command line runner;
|
||||
there is a number of asserts in both of these
|
||||
* `pxt testdir` in `tests` - this makes sure all the files compile and generates .hex files
|
||||
Make sure to pull changes from all repos regularly. More instructions are at https://github.com/Microsoft/pxt#running-a-target-from-localhost
|
||||
|
||||
To test something on the device:
|
||||
## Update playlists in markdown
|
||||
|
||||
* do a `pxt deploy` in `libs/lang-test*` - they should show `1` or `2` on the screen (and not unhappy face)
|
||||
* run `pxt testdir` in `tests` and deploy some of the hex files from `tests/built`
|
||||
Get a Google API key and store it in the ``GOOGLE_API_KEY`` environment variables (turn on data from the app).
|
||||
|
||||
The `lang-test0` source comes from the `pxt-core` package. It's also tested with `pxt run` there.
|
||||
```
|
||||
pxt downloadplaylists
|
||||
```
|
||||
|
||||
## Repos
|
||||
|
||||
The pxt-calliope target depends on several other repos. The main ones are:
|
||||
- https://github.com/Microsoft/pxt, the PXT framework
|
||||
- https://github.com/Microsoft/pxt-common-packages, common APIs accross various MakeCode editors
|
||||
- https://github.com/lancaster-university/microbit, basic wrapper around the DAL
|
||||
- https://github.com/lancaster-university/microbit-dal
|
||||
|
||||
## History
|
||||
|
||||
See the [MakeCode blog](https://makecode.com/blog).
|
||||
|
||||
## Code of Conduct
|
||||
|
||||
This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with any additional questions or comments.
|
||||
|
||||
## Trademarks
|
||||
|
||||
MICROSOFT, the Microsoft Logo, and MAKECODE are registered trademarks of Microsoft Corporation. They can only be used for the purposes described in and in accordance with Microsoft’s Trademark and Brand guidelines published at https://www.microsoft.com/en-us/legal/intellectualproperty/trademarks/usage/general.aspx. If the use is not covered in Microsoft’s published guidelines or you are not sure, please consult your legal counsel or MakeCode team (makecode@microsoft.com).
|
||||
|
41
SECURITY.md
Normal file
@ -0,0 +1,41 @@
|
||||
<!-- BEGIN MICROSOFT SECURITY.MD V0.0.7 BLOCK -->
|
||||
|
||||
## Security
|
||||
|
||||
Microsoft takes the security of our software products and services seriously, which includes all source code repositories managed through our GitHub organizations, which include [Microsoft](https://github.com/Microsoft), [Azure](https://github.com/Azure), [DotNet](https://github.com/dotnet), [AspNet](https://github.com/aspnet), [Xamarin](https://github.com/xamarin), and [our GitHub organizations](https://opensource.microsoft.com/).
|
||||
|
||||
If you believe you have found a security vulnerability in any Microsoft-owned repository that meets [Microsoft's definition of a security vulnerability](https://aka.ms/opensource/security/definition), please report it to us as described below.
|
||||
|
||||
## Reporting Security Issues
|
||||
|
||||
**Please do not report security vulnerabilities through public GitHub issues.**
|
||||
|
||||
Instead, please report them to the Microsoft Security Response Center (MSRC) at [https://msrc.microsoft.com/create-report](https://aka.ms/opensource/security/create-report).
|
||||
|
||||
If you prefer to submit without logging in, send email to [secure@microsoft.com](mailto:secure@microsoft.com). If possible, encrypt your message with our PGP key; please download it from the [Microsoft Security Response Center PGP Key page](https://aka.ms/opensource/security/pgpkey).
|
||||
|
||||
You should receive a response within 24 hours. If for some reason you do not, please follow up via email to ensure we received your original message. Additional information can be found at [microsoft.com/msrc](https://aka.ms/opensource/security/msrc).
|
||||
|
||||
Please include the requested information listed below (as much as you can provide) to help us better understand the nature and scope of the possible issue:
|
||||
|
||||
* Type of issue (e.g. buffer overflow, SQL injection, cross-site scripting, etc.)
|
||||
* Full paths of source file(s) related to the manifestation of the issue
|
||||
* The location of the affected source code (tag/branch/commit or direct URL)
|
||||
* Any special configuration required to reproduce the issue
|
||||
* Step-by-step instructions to reproduce the issue
|
||||
* Proof-of-concept or exploit code (if possible)
|
||||
* Impact of the issue, including how an attacker might exploit the issue
|
||||
|
||||
This information will help us triage your report more quickly.
|
||||
|
||||
If you are reporting for a bug bounty, more complete reports can contribute to a higher bounty award. Please visit our [Microsoft Bug Bounty Program](https://aka.ms/opensource/security/bounty) page for more details about our active programs.
|
||||
|
||||
## Preferred Languages
|
||||
|
||||
We prefer all communications to be in English.
|
||||
|
||||
## Policy
|
||||
|
||||
Microsoft follows the principle of [Coordinated Vulnerability Disclosure](https://aka.ms/opensource/security/cvd).
|
||||
|
||||
<!-- END MICROSOFT SECURITY.MD BLOCK -->
|
229
THIRD-PARTY-NOTICES.txt
Normal file
@ -0,0 +1,229 @@
|
||||
/*!----------------- PXT ThirdPartyNotices -------------------------------------------------------
|
||||
|
||||
PXT uses third party material from the projects listed below.
|
||||
The original copyright notice and the license under which Microsoft
|
||||
received such third party material are set forth below. Microsoft
|
||||
reserves all other rights not expressly granted, whether by
|
||||
implication, estoppel or otherwise.
|
||||
|
||||
In the event that we accidentally failed to list a required notice, please
|
||||
bring it to our attention. Post an issue or email us:
|
||||
|
||||
abchatra@microsoft.com
|
||||
|
||||
---------------------------------------------
|
||||
Third Party Code Components
|
||||
---------------------------------------------
|
||||
|
||||
Some code derived (as noted) from
|
||||
|
||||
https://github.com/bbcmicrobit/micropython
|
||||
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2013-2016 The MicroPython-on-micro:bit Developers, as listed
|
||||
in the accompanying AUTHORS file
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
|
||||
----------------- google/blockly -------------------
|
||||
|
||||
Sounds under sim/public/blockly/media from Google Blockly.
|
||||
|
||||
|
||||
Copyright 2013 Google Inc
|
||||
|
||||
Apache License
|
||||
Version 2.0, January 2011
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
other entities that control, are controlled by, or are under common
|
||||
control with that entity. For the purposes of this definition,
|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
direction or management of such entity, whether by contract or
|
||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
exercising permissions granted by this License.
|
||||
|
||||
"Source" form shall mean the preferred form for making modifications,
|
||||
including but not limited to software source code, documentation
|
||||
source, and configuration files.
|
||||
|
||||
"Object" form shall mean any form resulting from mechanical
|
||||
transformation or translation of a Source form, including but
|
||||
not limited to compiled object code, generated documentation,
|
||||
and conversions to other media types.
|
||||
|
||||
"Work" shall mean the work of authorship, whether in Source or
|
||||
Object form, made available under the License, as indicated by a
|
||||
copyright notice that is included in or attached to the work
|
||||
(an example is provided in the Appendix below).
|
||||
|
||||
"Derivative Works" shall mean any work, whether in Source or Object
|
||||
form, that is based on (or derived from) the Work and for which the
|
||||
editorial revisions, annotations, elaborations, or other modifications
|
||||
represent, as a whole, an original work of authorship. For the purposes
|
||||
of this License, Derivative Works shall not include works that remain
|
||||
separable from, or merely link (or bind by name) to the interfaces of,
|
||||
the Work and Derivative Works thereof.
|
||||
|
||||
"Contribution" shall mean any work of authorship, including
|
||||
the original version of the Work and any modifications or additions
|
||||
to that Work or Derivative Works thereof, that is intentionally
|
||||
submitted to Licensor for inclusion in the Work by the copyright owner
|
||||
or by an individual or Legal Entity authorized to submit on behalf of
|
||||
the copyright owner. For the purposes of this definition, "submitted"
|
||||
means any form of electronic, verbal, or written communication sent
|
||||
to the Licensor or its representatives, including but not limited to
|
||||
communication on electronic mailing lists, source code control systems,
|
||||
and issue tracking systems that are managed by, or on behalf of, the
|
||||
Licensor for the purpose of discussing and improving the Work, but
|
||||
excluding communication that is conspicuously marked or otherwise
|
||||
designated in writing by the copyright owner as "Not a Contribution."
|
||||
|
||||
"Contributor" shall mean Licensor and any individual or Legal Entity
|
||||
on behalf of whom a Contribution has been received by Licensor and
|
||||
subsequently incorporated within the Work.
|
||||
|
||||
2. Grant of Copyright License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
copyright license to reproduce, prepare Derivative Works of,
|
||||
publicly display, publicly perform, sublicense, and distribute the
|
||||
Work and such Derivative Works in Source or Object form.
|
||||
|
||||
3. Grant of Patent License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
(except as stated in this section) patent license to make, have made,
|
||||
use, offer to sell, sell, import, and otherwise transfer the Work,
|
||||
where such license applies only to those patent claims licensable
|
||||
by such Contributor that are necessarily infringed by their
|
||||
Contribution(s) alone or by combination of their Contribution(s)
|
||||
with the Work to which such Contribution(s) was submitted. If You
|
||||
institute patent litigation against any entity (including a
|
||||
cross-claim or counterclaim in a lawsuit) alleging that the Work
|
||||
or a Contribution incorporated within the Work constitutes direct
|
||||
or contributory patent infringement, then any patent licenses
|
||||
granted to You under this License for that Work shall terminate
|
||||
as of the date such litigation is filed.
|
||||
|
||||
4. Redistribution. You may reproduce and distribute copies of the
|
||||
Work or Derivative Works thereof in any medium, with or without
|
||||
modifications, and in Source or Object form, provided that You
|
||||
meet the following conditions:
|
||||
|
||||
(a) You must give any other recipients of the Work or
|
||||
Derivative Works a copy of this License; and
|
||||
|
||||
(b) You must cause any modified files to carry prominent notices
|
||||
stating that You changed the files; and
|
||||
|
||||
(c) You must retain, in the Source form of any Derivative Works
|
||||
that You distribute, all copyright, patent, trademark, and
|
||||
attribution notices from the Source form of the Work,
|
||||
excluding those notices that do not pertain to any part of
|
||||
the Derivative Works; and
|
||||
|
||||
(d) If the Work includes a "NOTICE" text file as part of its
|
||||
distribution, then any Derivative Works that You distribute must
|
||||
include a readable copy of the attribution notices contained
|
||||
within such NOTICE file, excluding those notices that do not
|
||||
pertain to any part of the Derivative Works, in at least one
|
||||
of the following places: within a NOTICE text file distributed
|
||||
as part of the Derivative Works; within the Source form or
|
||||
documentation, if provided along with the Derivative Works; or,
|
||||
within a display generated by the Derivative Works, if and
|
||||
wherever such third-party notices normally appear. The contents
|
||||
of the NOTICE file are for informational purposes only and
|
||||
do not modify the License. You may add Your own attribution
|
||||
notices within Derivative Works that You distribute, alongside
|
||||
or as an addendum to the NOTICE text from the Work, provided
|
||||
that such additional attribution notices cannot be construed
|
||||
as modifying the License.
|
||||
|
||||
You may add Your own copyright statement to Your modifications and
|
||||
may provide additional or different license terms and conditions
|
||||
for use, reproduction, or distribution of Your modifications, or
|
||||
for any such Derivative Works as a whole, provided Your use,
|
||||
reproduction, and distribution of the Work otherwise complies with
|
||||
the conditions stated in this License.
|
||||
|
||||
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||
any Contribution intentionally submitted for inclusion in the Work
|
||||
by You to the Licensor shall be under the terms and conditions of
|
||||
this License, without any additional terms or conditions.
|
||||
Notwithstanding the above, nothing herein shall supersede or modify
|
||||
the terms of any separate license agreement you may have executed
|
||||
with Licensor regarding such Contributions.
|
||||
|
||||
6. Trademarks. This License does not grant permission to use the trade
|
||||
names, trademarks, service marks, or product names of the Licensor,
|
||||
except as required for reasonable and customary use in describing the
|
||||
origin of the Work and reproducing the content of the NOTICE file.
|
||||
|
||||
7. Disclaimer of Warranty. Unless required by applicable law or
|
||||
agreed to in writing, Licensor provides the Work (and each
|
||||
Contributor provides its Contributions) on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
||||
implied, including, without limitation, any warranties or conditions
|
||||
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
||||
PARTICULAR PURPOSE. You are solely responsible for determining the
|
||||
appropriateness of using or redistributing the Work and assume any
|
||||
risks associated with Your exercise of permissions under this License.
|
||||
|
||||
8. Limitation of Liability. In no event and under no legal theory,
|
||||
whether in tort (including negligence), contract, or otherwise,
|
||||
unless required by applicable law (such as deliberate and grossly
|
||||
negligent acts) or agreed to in writing, shall any Contributor be
|
||||
liable to You for damages, including any direct, indirect, special,
|
||||
incidental, or consequential damages of any character arising as a
|
||||
result of this License or out of the use or inability to use the
|
||||
Work (including but not limited to damages for loss of goodwill,
|
||||
work stoppage, computer failure or malfunction, or any and all
|
||||
other commercial damages or losses), even if such Contributor
|
||||
has been advised of the possibility of such damages.
|
||||
|
||||
9. Accepting Warranty or Additional Liability. While redistributing
|
||||
the Work or Derivative Works thereof, You may choose to offer,
|
||||
and charge a fee for, acceptance of support, warranty, indemnity,
|
||||
or other liability obligations and/or rights consistent with this
|
||||
License. However, in accepting such obligations, You may act only
|
||||
on Your own behalf and on Your sole responsibility, not on behalf
|
||||
of any other Contributor, and only if You agree to indemnify,
|
||||
defend, and hold each Contributor harmless for any liability
|
||||
incurred by, or claims asserted against, such Contributor by reason
|
||||
of your accepting any such warranty or additional liability.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
---------------------------------------------
|
@ -1,26 +0,0 @@
|
||||
# microbit-chrome
|
||||
Prototype chrome addon that exposes the micro:bit's serial output to webpages.
|
||||
* watch the [demo video](https://vimeo.com/146207766)
|
||||
|
||||
# Installation
|
||||
See [developer.chrome.com](https://developer.chrome.com/extensions/getstarted#unpacked)
|
||||
for instructions on how to install the local version into your chrome browser.
|
||||
|
||||
# Requirements
|
||||
* Chrome 48 or later.
|
||||
|
||||
# Sample page
|
||||
The `demo.html` webpage goes along with the
|
||||
https://github.com/Microsoft/microbit-touchdevelop/blob/master/examples/tcs34725.cpp
|
||||
program. Run `http-server` from this directory, then visit
|
||||
http://localhost:8080/demo.html
|
||||
(keep in mind that pages served from `file://` cannot open ports).
|
||||
|
||||
# Building
|
||||
|
||||
Open a command prompt and run the following commands.
|
||||
|
||||
````
|
||||
npm install
|
||||
typings update
|
||||
````
|
@ -1,67 +0,0 @@
|
||||
var connections = [];
|
||||
// A list of "ports", i.e. connected clients (such as web pages). Multiple web
|
||||
// pages can connect to our service: they all receive the same data.
|
||||
var ports = [];
|
||||
function byPath(path) {
|
||||
return connections.filter(function (x) { return x.path == path; });
|
||||
}
|
||||
function byId(id) {
|
||||
return connections.filter(function (x) { return x.id == id; });
|
||||
}
|
||||
function onReceive(data, id) {
|
||||
if (ports.length == 0)
|
||||
return;
|
||||
var view = new DataView(data);
|
||||
var decoder = new TextDecoder("utf-8");
|
||||
var decodedString = decoder.decode(view);
|
||||
ports.forEach(function (port) { return port.postMessage({
|
||||
type: "serial",
|
||||
data: decodedString,
|
||||
id: id
|
||||
}); });
|
||||
}
|
||||
function findNewDevices() {
|
||||
chrome.serial.getDevices(function (serialPorts) {
|
||||
serialPorts.forEach(function (serialPort) {
|
||||
if (byPath(serialPort.path).length == 0 &&
|
||||
serialPort.displayName == "mbed Serial Port") {
|
||||
chrome.serial.connect(serialPort.path, { bitrate: 115200 }, function (info) {
|
||||
// In case the [connect] operation takes more than five seconds...
|
||||
if (info && byPath(serialPort.path).length == 0)
|
||||
connections.push({
|
||||
id: info.connectionId,
|
||||
path: serialPort.path
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
function main() {
|
||||
// Register new clients in the [ports] global variable.
|
||||
chrome.runtime.onConnectExternal.addListener(function (port) {
|
||||
if (/^(micro:bit|touchdevelop|yelm|pxt|codemicrobit|codethemicrobit|pxt.microbit.org)$/.test(port.name)) {
|
||||
ports.push(port);
|
||||
port.onDisconnect.addListener(function () {
|
||||
ports = ports.filter(function (x) { return x != port; });
|
||||
});
|
||||
}
|
||||
});
|
||||
// When receiving data for one of the connections that we're tracking, forward
|
||||
// it to all connected clients.
|
||||
chrome.serial.onReceive.addListener(function (info) {
|
||||
if (byId(info.connectionId).length > 0)
|
||||
onReceive(info.data, info.connectionId);
|
||||
});
|
||||
// When it looks like we've been disconnected, drop the corresponding
|
||||
// connection object from the [connections] global variable.
|
||||
chrome.serial.onReceiveError.addListener(function (info) {
|
||||
if (info.error == "system_error" || info.error == "disconnected" || info.error == "device_lost")
|
||||
connections = connections.filter(function (x) { return x.id != info.connectionId; });
|
||||
});
|
||||
// Probe serial connections at regular intervals. In case we find an mbed port
|
||||
// we haven't yet connected to, connect to it.
|
||||
setInterval(findNewDevices, 5000);
|
||||
findNewDevices();
|
||||
}
|
||||
document.addEventListener("DOMContentLoaded", main);
|
@ -1,92 +0,0 @@
|
||||
// A list of: {
|
||||
// id: number;
|
||||
// path: string;
|
||||
// } where [id] is the [connectionId] (internal to Chrome) and [path] is the
|
||||
// OS' name for the device (e.g. "COM4").
|
||||
interface Connection {
|
||||
id: string;
|
||||
path: string;
|
||||
}
|
||||
let connections: Connection[] = [];
|
||||
|
||||
// A list of "ports", i.e. connected clients (such as web pages). Multiple web
|
||||
// pages can connect to our service: they all receive the same data.
|
||||
let ports = [];
|
||||
|
||||
interface Message {
|
||||
type: string;
|
||||
data: string;
|
||||
id: string;
|
||||
}
|
||||
|
||||
function byPath(path: string): Connection[] {
|
||||
return connections.filter((x) => x.path == path);
|
||||
}
|
||||
|
||||
function byId(id: string): Connection[] {
|
||||
return connections.filter((x) => x.id == id);
|
||||
}
|
||||
|
||||
function onReceive(data, id: string) {
|
||||
if (ports.length == 0) return;
|
||||
|
||||
let view = new DataView(data);
|
||||
let decoder = new TextDecoder("utf-8");
|
||||
let decodedString = decoder.decode(view);
|
||||
ports.forEach(port => port.postMessage(<Message>{
|
||||
type: "serial",
|
||||
data: decodedString,
|
||||
id: id,
|
||||
}));
|
||||
}
|
||||
|
||||
function findNewDevices() {
|
||||
chrome.serial.getDevices(function (serialPorts) {
|
||||
serialPorts.forEach(function (serialPort) {
|
||||
if (byPath(serialPort.path).length == 0 &&
|
||||
serialPort.displayName == "mbed Serial Port") {
|
||||
chrome.serial.connect(serialPort.path, { bitrate: 115200 }, function (info) {
|
||||
// In case the [connect] operation takes more than five seconds...
|
||||
if (info && byPath(serialPort.path).length == 0)
|
||||
connections.push({
|
||||
id: info.connectionId,
|
||||
path: serialPort.path
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
function main() {
|
||||
// Register new clients in the [ports] global variable.
|
||||
chrome.runtime.onConnectExternal.addListener(function (port) {
|
||||
if (/^(micro:bit|touchdevelop|yelm|pxt|codemicrobit|codethemicrobit|pxt.microbit.org)$/.test(port.name)) {
|
||||
ports.push(port);
|
||||
port.onDisconnect.addListener(function () {
|
||||
ports = ports.filter(function (x) { return x != port });
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
// When receiving data for one of the connections that we're tracking, forward
|
||||
// it to all connected clients.
|
||||
chrome.serial.onReceive.addListener(function (info) {
|
||||
if (byId(info.connectionId).length > 0)
|
||||
onReceive(info.data, info.connectionId);
|
||||
});
|
||||
|
||||
// When it looks like we've been disconnected, drop the corresponding
|
||||
// connection object from the [connections] global variable.
|
||||
chrome.serial.onReceiveError.addListener(function (info) {
|
||||
if (info.error == "system_error" || info.error == "disconnected" || info.error == "device_lost")
|
||||
connections = connections.filter((x) => x.id != info.connectionId);
|
||||
});
|
||||
|
||||
// Probe serial connections at regular intervals. In case we find an mbed port
|
||||
// we haven't yet connected to, connect to it.
|
||||
setInterval(findNewDevices, 5000);
|
||||
findNewDevices();
|
||||
}
|
||||
|
||||
document.addEventListener("DOMContentLoaded", main);
|
Before Width: | Height: | Size: 2.6 KiB |
Before Width: | Height: | Size: 2.6 KiB |
@ -1,30 +0,0 @@
|
||||
{
|
||||
"app": {
|
||||
"background": {
|
||||
"scripts": [ "background.js" ]
|
||||
}
|
||||
},
|
||||
|
||||
"manifest_version": 2,
|
||||
"name": "pxt.microbit.org",
|
||||
"version": "0.7.0",
|
||||
"author": "Microsoft Corporation",
|
||||
"short_name": "pxt.microbit.org",
|
||||
|
||||
"description": "Extension for https://pxt.microbit.org.",
|
||||
"homepage_url": "https://pxt.microbit.org",
|
||||
"offline_enabled": "true",
|
||||
"icons": {
|
||||
"48": "logo48.png",
|
||||
"128": "logo128.png"
|
||||
},
|
||||
|
||||
"permissions": [
|
||||
"serial",
|
||||
"usb"
|
||||
],
|
||||
|
||||
"externally_connectable": {
|
||||
"matches": [ "*://localhost/*", "https://pxt.microbit.org/*", "https://*.microbit.org/*" ]
|
||||
}
|
||||
}
|
Before Width: | Height: | Size: 138 KiB |
@ -1,7 +0,0 @@
|
||||
{
|
||||
"compiler-options": {
|
||||
"target": "ES5",
|
||||
"module": "amd",
|
||||
"sourceMap": false
|
||||
}
|
||||
}
|
2
clients/electron/.gitignore
vendored
@ -1,2 +0,0 @@
|
||||
node_modules
|
||||
projects
|
@ -1,5 +0,0 @@
|
||||
# PXT micro:bit Electron app
|
||||
|
||||
A very basic wrapper around the web app. To install, copy the contents of this
|
||||
directory to somewhere outside the main `pxt-microbit` repository. Then run `npm
|
||||
install && npm start`.
|
@ -1,15 +0,0 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<title>code the micro:bit</title>
|
||||
</head>
|
||||
<body>
|
||||
<webview id="webview" style="position:absolute; left:0; top:0; right:0; bottom:0"/>
|
||||
<script>
|
||||
const webview = document.getElementById("webview")
|
||||
const url = `http://localhost:3232/${window.location.hash}`
|
||||
webview.src = url
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
@ -1,39 +0,0 @@
|
||||
const {app, BrowserWindow, Menu} = require('electron')
|
||||
const pxt = require('pxt-core')
|
||||
const path = require('path')
|
||||
|
||||
let win
|
||||
|
||||
const cliPath = path.join(process.cwd(), "node_modules/pxt-microbit")
|
||||
|
||||
function startServerAndCreateWindow() {
|
||||
pxt.mainCli(cliPath, ["serve", "-no-browser"])
|
||||
createWindow()
|
||||
}
|
||||
|
||||
function createWindow () {
|
||||
win = new BrowserWindow({
|
||||
width: 800,
|
||||
height: 600,
|
||||
title: "code the micro:bit"
|
||||
})
|
||||
Menu.setApplicationMenu(null)
|
||||
win.loadURL(`file://${__dirname}/index.html#local_token=${pxt.globalConfig.localToken}`)
|
||||
win.on('closed', () => {
|
||||
win = null
|
||||
})
|
||||
}
|
||||
|
||||
app.on('ready', startServerAndCreateWindow)
|
||||
|
||||
app.on('window-all-closed', () => {
|
||||
if (process.platform !== 'darwin') {
|
||||
app.quit()
|
||||
}
|
||||
})
|
||||
|
||||
app.on('activate', () => {
|
||||
if (win === null) {
|
||||
createWindow()
|
||||
}
|
||||
})
|
@ -1,14 +0,0 @@
|
||||
{
|
||||
"name" : "code-the-microbit",
|
||||
"version" : "1.0.0",
|
||||
"description": "Blocks / Javascript editor",
|
||||
"author": "Microsoft",
|
||||
"main" : "main.js",
|
||||
"scripts": {
|
||||
"start": "node_modules/.bin/electron ."
|
||||
},
|
||||
"devDependencies": {
|
||||
"electron": "*",
|
||||
"pxt-microbit": "*"
|
||||
}
|
||||
}
|
@ -124,7 +124,7 @@
|
||||
}
|
||||
|
||||
- (void)launchEditor:(id)sender {
|
||||
[[NSWorkspace sharedWorkspace] openURL:[NSURL URLWithString:@"https://pxt.microbit.org/"]];
|
||||
[[NSWorkspace sharedWorkspace] openURL:[NSURL URLWithString:@"https://makecode.microbit.org/"]];
|
||||
}
|
||||
|
||||
@end
|
||||
|
@ -1,12 +1,12 @@
|
||||
# micro:bit uploader for OS X
|
||||
# @boardname@ uploader for OS X
|
||||
|
||||
![](Microbit Uploader/Assets.xcassets/AppIcon.appiconset/icon_256x256.png)
|
||||
|
||||
This project is a clone of the [Windows
|
||||
uploader](https://pxt.microbit.org/uploader), but for OS X. Once launched,
|
||||
uploader](https://makecode.microbit.org/uploader), but for OS X. Once launched,
|
||||
the app runs in your menu bar and will automatically deploy any HEX files to
|
||||
your `micro:bit`. Like the Windows version, it is compatible with any browser
|
||||
that can run [pxt.microbit.org](http://pxt.microbit.org).
|
||||
your `@boardname@`. Like the Windows version, it is compatible with any browser
|
||||
that can run @homeurl@.
|
||||
|
||||
## Install the built version
|
||||
|
||||
|
@ -32,7 +32,7 @@ namespace Microsoft.MicroBit
|
||||
private void openEditor()
|
||||
{
|
||||
// lanch editor
|
||||
try { Process.Start("https://pxt.microbit.org#uploader"); } catch (Exception) { }
|
||||
try { Process.Start("https://makecode.microbit.org#uploader"); } catch (Exception) { }
|
||||
}
|
||||
|
||||
private void initializeFileWatch()
|
||||
@ -236,7 +236,7 @@ namespace Microsoft.MicroBit
|
||||
{
|
||||
try
|
||||
{
|
||||
Process.Start("https://pxt.microbit.org/uploader");
|
||||
Process.Start("https://makecode.microbit.org/uploader");
|
||||
}
|
||||
catch (IOException) { }
|
||||
}
|
||||
|
131
compiler/combiner.ts
Normal file
@ -0,0 +1,131 @@
|
||||
/// <reference path="../node_modules/pxt-core/built/pxtcompiler.d.ts"/>
|
||||
|
||||
namespace ts.pxtc.extension {
|
||||
pxtc.compilerHooks.postBinary = (program: ts.Program, opts: CompileOptions, res: CompileResult) => {
|
||||
if (!opts.target.isNative)
|
||||
return
|
||||
const mbdal = res.outfiles["mbdal-binary.hex"]
|
||||
const mbcodal = res.outfiles["mbcodal-binary.hex"]
|
||||
if (!mbdal || !mbcodal)
|
||||
return
|
||||
|
||||
let outp = ""
|
||||
|
||||
wrapHex(mbdal, 0x00, [0x99, 0x01, 0xc0, 0xde])
|
||||
wrapHex(mbcodal, 0x0D, [0x99, 0x03, 0xc0, 0xde], true)
|
||||
|
||||
outp += ":00000001FF\n"
|
||||
|
||||
res.outfiles["binary.hex"] = outp
|
||||
|
||||
function hex2str(bytes: number[]) {
|
||||
return ts.pxtc.hexfile.hexBytes([bytes.length - 3].concat(bytes)) + "\n"
|
||||
}
|
||||
|
||||
function paddingString(len: number) {
|
||||
let r = ""
|
||||
const len0 = len
|
||||
while (len >= 44) {
|
||||
r += hex2str([0x00, 0x00, 0x0C,
|
||||
0x42, 0x42, 0x42, 0x42,
|
||||
0x42, 0x42, 0x42, 0x42,
|
||||
0x42, 0x42, 0x42, 0x42,
|
||||
0x42, 0x42, 0x42, 0x42])
|
||||
len -= 44
|
||||
}
|
||||
if (len >= 12) {
|
||||
const numBytes = (len - 11) >> 1
|
||||
const bytes = [0x00, 0x00, 0x0C]
|
||||
for (let i = 0; i < numBytes; ++i) bytes.push(0x42)
|
||||
const add = hex2str(bytes)
|
||||
r += add
|
||||
len -= add.length
|
||||
}
|
||||
while (len--)
|
||||
r += "\n"
|
||||
|
||||
U.assert(r.length == len0)
|
||||
|
||||
return r
|
||||
}
|
||||
|
||||
function addBlock(blk: string) {
|
||||
const leftoff = blk.length & 511
|
||||
outp += blk + paddingString(512 - leftoff)
|
||||
}
|
||||
|
||||
function wrapHex(inpHex: string, dataType: number, deviceType: number[], keepSrc = false) {
|
||||
let blk =
|
||||
hex2str([0x00, 0x00, 0x04, 0x00, 0x00])
|
||||
+ hex2str([0x00, 0x00, 0x0A].concat(deviceType))
|
||||
let upperAddr = 0
|
||||
const lines = inpHex.split(/\r?\n/)
|
||||
for (let i = 0; i < lines.length; ++i) {
|
||||
const line = lines[i]
|
||||
if (!line)
|
||||
continue
|
||||
const parsed = ts.pxtc.hexfile.parseHexRecord(line)
|
||||
|
||||
switch (parsed.type) {
|
||||
case 0x00:
|
||||
/*
|
||||
const parsed2 = parsed.len <= 16 && lines[i + 1] ?
|
||||
ts.pxtc.hexfile.parseHexRecord(lines[i + 1])
|
||||
: null
|
||||
// if this and next line can fit in 32 bytes, concat them
|
||||
if (parsed2 && parsed2.type == 0x00 &&
|
||||
parsed2.addr == parsed.addr + parsed.len &&
|
||||
parsed.len + parsed2.len <= 32) {
|
||||
parsed.data = parsed.data.concat(parsed2.data)
|
||||
parsed.len += parsed2.len
|
||||
i++
|
||||
}
|
||||
*/
|
||||
addData([parsed.addr >> 8, parsed.addr & 0xff, dataType]
|
||||
.concat(parsed.data))
|
||||
break
|
||||
|
||||
case 0x01:
|
||||
flush()
|
||||
if (keepSrc) break
|
||||
else return
|
||||
|
||||
case 0x04:
|
||||
const newUpper = ((parsed.data[0] << 8) | parsed.data[1]) << 16
|
||||
if (upperAddr != newUpper) {
|
||||
upperAddr = newUpper
|
||||
addData([0, 0, 0x04, parsed.data[0], parsed.data[1]])
|
||||
}
|
||||
break
|
||||
|
||||
case 0x03:
|
||||
case 0x05:
|
||||
// ignore
|
||||
break
|
||||
|
||||
case 0x0E:
|
||||
// src record
|
||||
addData([parsed.addr >> 8, parsed.addr & 0xff, 0x0E]
|
||||
.concat(parsed.data))
|
||||
break
|
||||
|
||||
default:
|
||||
U.oops(`unknown hex record type: ${line}`)
|
||||
break
|
||||
}
|
||||
}
|
||||
flush()
|
||||
|
||||
function addData(bytes: number[]) {
|
||||
const newData = hex2str(bytes)
|
||||
blk += newData
|
||||
}
|
||||
|
||||
function flush() {
|
||||
if (blk)
|
||||
addBlock(blk)
|
||||
blk = ""
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
23
compiler/tsconfig.json
Normal file
@ -0,0 +1,23 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
"target": "es2017",
|
||||
"noImplicitAny": true,
|
||||
"noImplicitReturns": true,
|
||||
"noImplicitThis": true,
|
||||
"declaration": true,
|
||||
"moduleResolution": "node",
|
||||
"isolatedModules": false,
|
||||
"out": "../built/compiler.js",
|
||||
"rootDir": ".",
|
||||
"newLine": "LF",
|
||||
"sourceMap": false,
|
||||
"typeRoots": ["../node_modules/@types"],
|
||||
"lib": [
|
||||
"dom",
|
||||
"dom.iterable",
|
||||
"scripthost",
|
||||
"es2017",
|
||||
"ES2018.Promise"
|
||||
]
|
||||
}
|
||||
}
|
29
docfiles/indexhead.html
Normal file
@ -0,0 +1,29 @@
|
||||
<meta name="msvalidate.01" content="C458ADC671C51F222A0F655F66596649" />
|
||||
<meta property="og:title" content="Microsoft MakeCode" />
|
||||
<meta property="og:site_name" content="Microsoft MakeCode" />
|
||||
<meta property="og:url" content="https://www.makecode.com">
|
||||
<meta property="og:type" content="website" />
|
||||
<meta property="og:description" content="Microsoft MakeCode is a free, open-source Block and JavaScript learn-to-code editor that promotes a more inclusive approach to computing education." />
|
||||
<meta property="og:image" content="/static/logo/logo-card.png">
|
||||
<meta property="fb:app_id" content=""/>
|
||||
|
||||
<meta name="msapplication-config" content="/static/logo/favicons/browserconfig.xml">
|
||||
<meta name="msapplication-TileImage" content="/static/logo/favicons/mstile-310x310.png">
|
||||
<meta name="msapplication-TileColor" content="#b4009e">
|
||||
<meta name="application-name" content="MakeCode">
|
||||
<link rel="shortcut icon" sizes="16x16 24x24 32x32 48x48" href="/static/logo/favicons/favicon.ico">
|
||||
<link rel="icon" type="image/png" sizes="32x32" href="/static/logo/favicons/favicon-32x32.png">
|
||||
<link rel="apple-touch-icon" sizes="180x180" href="/static/logo/favicons/apple-touch-icon.png">
|
||||
|
||||
<meta name="twitter:card" content="summary"/>
|
||||
<meta name="twitter:title" content="Microsoft MakeCode">
|
||||
<meta name="twitter:description" content="Microsoft MakeCode is a free, open-source Block and JavaScript learn-to-code editor that promotes a more inclusive approach to computing education.">
|
||||
<meta name="twitter:site" content="@MSMakeCode">
|
||||
<meta name="twitter:creator" content="@MSMakeCode">
|
||||
<meta name="twitter:image" content="/static/logo/logo-card.png"/>
|
||||
<link rel="stylesheet" href="/doccdn/semantic.css" />
|
||||
<link rel="stylesheet" href="/docfiles/index.css" />
|
||||
|
||||
<script src="/doccdn/jquery.js"></script>
|
||||
<script src="/static/semantic/semantic.min.js"></script>
|
||||
<script src="/docfiles/index.js"></script>
|
2
docfiles/offline-app-trademarks.html
Normal file
@ -0,0 +1,2 @@
|
||||
Micro:bit and micro:bit logo are trademarks and/ or copyrights of the Micro:bit
|
||||
Educational Foundation. © Micro:bit Educational Foundation. All rights reserved.
|
102
docs/about.md
@ -1,5 +1,103 @@
|
||||
![](/static/mb/device/pano.jpg)
|
||||
![](/static/mb/device/calliope_website.jpg)
|
||||
|
||||
# About
|
||||
|
||||
Read more at https://calliope.cc .
|
||||
## @description A Blocks / Javascript code editor for the Calliope mini, a pocket-size computer with 5x5 display, sensors and Bluetooth.
|
||||
|
||||
The [Calliope mini](https://calliope.cc) is a [pocket-size computer]([/device](https://calliope.cc/en/calliope-mini/tech-facts)) with a 5x5 display of 25 LEDs, Bluetooth and sensors that can be programmed by anyone.
|
||||
|
||||
The Calliope mini provides an easy and fun introduction to programming and making ??? switch on, program it to do something fun ??? wear it, customize it.
|
||||
Just like Arduino, the Calliope mini can additionally be connected to and interact with sensors, displays, and other devices.
|
||||
|
||||
* [Read the docs](/docs)
|
||||
|
||||
## [Hardware: The Device](/device)
|
||||
|
||||
The Calliope mini is packaged with sensors, radio and other goodies. Learn about the [hardware components]([/device](https://calliope.cc/en/calliope-mini/tech-facts)) of the Calliope mini to make the most of it!
|
||||
|
||||
## ~ hint
|
||||
|
||||
**Looking to buy a Calliope mini?** See the [list of resellers](https://calliope.cc/en/shops).
|
||||
|
||||
## ~
|
||||
|
||||
## Programming: [Blocks](/blocks) or [JavaScript](/javascript)
|
||||
|
||||
You can program the Calliope mini using [Blocks](/blocks) or [JavaScript](/javascript) in your web browser via the [Calliope mini APIs](/reference):
|
||||
|
||||
```block
|
||||
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), () => {
|
||||
basic.showString("Hi!");
|
||||
})
|
||||
```
|
||||
```typescript
|
||||
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), () => {
|
||||
basic.showString("Hi!");
|
||||
})
|
||||
```
|
||||
|
||||
The editor work in [most modern browsers](/browsers), work [offline](/offline) once loaded and do not require any installation.
|
||||
|
||||
## [Compile and Flash: Your Program!](/device/usb)
|
||||
|
||||
When you have your code ready, you connect your Calliope mini to a computer via a USB cable, so it appears as a mounted drive (named MINI). If you are using the Calliope mini REV2 you also see another drive (FLASH) that handels up to 25 additional programs.
|
||||
|
||||
Compilation to ARM thumb machine code from [Blocks](/blocks) or [JavaScript](/javascript) happens in the browser. You save the ARM binary
|
||||
program to a file, which you then copy to the micro:bit drive, which flashes the micro:bit device with the new program.
|
||||
|
||||
## Simulator: Test Your Code
|
||||
|
||||
You can run your code using the micro:bit simulator, all within the confines of a web browser.
|
||||
The simulator has support for the LED screen, buttons, as well as compass, accelerometer, and digital I/O pins.
|
||||
|
||||
```sim
|
||||
basic.forever(() => {
|
||||
basic.showString("Hi!");
|
||||
})
|
||||
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), () => {
|
||||
led.stopAnimation();
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
# . . . #
|
||||
. # # # .`);
|
||||
});
|
||||
input.onButtonEvent(Button.B, input.buttonEventValue(ButtonEvent.Down), () => {
|
||||
led.stopAnimation();
|
||||
basic.showLeds(`
|
||||
. # . # .
|
||||
# . # . #
|
||||
# . . . #
|
||||
. # . # .
|
||||
. . # . .`);
|
||||
});
|
||||
```
|
||||
|
||||
## Learn!
|
||||
|
||||
We have tons of [projects](/projects), [examples](/examples) and [courses](/courses) to get your started!
|
||||
|
||||
## C++ Runtime
|
||||
|
||||
The [C++ micro:bit runtime](http://lancaster-university.github.io/microbit-docs/), created at [Lancaster University](http://www.lancaster.ac.uk/), provides access to the hardware functions of the micro:bit,
|
||||
as well as a set of helper functions (such as displaying a number/image/string on the LED screen).
|
||||
|
||||
The [micro:bit library](/reference) mirrors the functions of the C++ library.
|
||||
When code is compiled to ARM machine code, the calls to JavaScript micro:bit functions are replaced with calls to the corresponding C++ functions.
|
||||
|
||||
## [Command Line Tools](/cli)
|
||||
|
||||
Looking to use @homeurl@ in your favorite editor? Install the [command line tools](/cli) and get rolling!
|
||||
|
||||
## [Extensions](/extensions)
|
||||
|
||||
Create, edit and distribute your own blocks and JavaScript using [extensions](/extensions). Extensions are hosted on GitHub and may be written using C++, JavaScript and/or ARM thumb.
|
||||
|
||||
## [Open Source](/open-source)
|
||||
|
||||
The code for the Calliope mini is [open source](/open-source) on GitHub. Contributors are welcome!
|
||||
|
||||
```package
|
||||
radio
|
||||
```
|
@ -1,14 +0,0 @@
|
||||
# Blocks language
|
||||
|
||||
### @description Langugage constructs for the Block editor.
|
||||
|
||||
```namespaces
|
||||
for (let i = 0;i<5;++i) {}
|
||||
if (true){}
|
||||
let x = 0;
|
||||
Math.random(5);
|
||||
```
|
||||
|
||||
## See Also
|
||||
|
||||
[logic](/blocks/logic), [loops](/blocks/loops), [math](/blocks/math), [variables](/blocks/variables)
|
@ -1,9 +0,0 @@
|
||||
# Logic
|
||||
|
||||
```cards
|
||||
if(true) {}
|
||||
true;
|
||||
true && false;
|
||||
!true;
|
||||
1 != 0;
|
||||
```
|
@ -1,77 +1,8 @@
|
||||
# Boolean
|
||||
# @extends
|
||||
|
||||
true or false.
|
||||
## #examples
|
||||
|
||||
A Boolean has one of two possible values: `true`; `false`. Boolean (logical) operators (*and*, *or*, *not*) take Boolean inputs and yields a Boolean value. Comparison operators on other types ([numbers](/reference/types/number), [strings](/reference/types/string) yields a Boolean value.
|
||||
|
||||
The following blocks represent the true and false Boolean values, which can be plugged in anywhere a Boolean value is expected:
|
||||
|
||||
```blocks
|
||||
true;
|
||||
false;
|
||||
```
|
||||
|
||||
The next three blocks represent the three Boolean (logic) operators:
|
||||
|
||||
```blocks
|
||||
true && false;
|
||||
true || false;
|
||||
!true;
|
||||
```
|
||||
|
||||
The next six blocks represent comparison operators that yield a Boolean value. Most comparisons you will do involve [numbers](/reference/types/number):
|
||||
|
||||
```blocks
|
||||
42 == 0;
|
||||
42 != 0;
|
||||
42 < 0;
|
||||
42 > 0;
|
||||
42 <= 0;
|
||||
42 >= 0;
|
||||
```
|
||||
|
||||
Boolean values and operators are often used with an [if](/blocks/logic/if) or [while](/blocks/loops/while) statement to determine which code will execute next. For example:
|
||||
|
||||
### Functions that return a Boolean
|
||||
|
||||
Some functions return a Boolean value, which you can store in a Boolean variable. For example, the following code gets the on/off state of `point (1, 2)` and stores this in the Boolean variable named `on`. Then the code clears the screen if `on` is `true`:
|
||||
|
||||
### Boolean operators
|
||||
|
||||
Boolean operators take Boolean inputs and evaluate to a Boolean output:
|
||||
|
||||
### Conjunction: `A and B`
|
||||
|
||||
`A and B` evaluates to `true` if-and-only-if both A and B are true:
|
||||
|
||||
```blocks
|
||||
false && false == false;
|
||||
false && true == false;
|
||||
true && false == false;
|
||||
true && true == true;
|
||||
```
|
||||
|
||||
### Disjunction: `A or B`
|
||||
|
||||
`A or B` evaluates to `true` if-and-only-if either A is true or B is true:
|
||||
|
||||
```blocks
|
||||
false || false == false;
|
||||
false || true == true;
|
||||
true || false == true;
|
||||
true || true == true;
|
||||
```
|
||||
|
||||
### Negation: `not A`
|
||||
|
||||
`not A` evaluates to the opposite (negation) of A:
|
||||
|
||||
```blocks
|
||||
!false == true;
|
||||
!true == false;
|
||||
```
|
||||
|
||||
### Example
|
||||
## Example: ``AND`` operator
|
||||
|
||||
This example turns on LED `3 , 3`, if LEDs `1 , 1` and `2 , 2` are both on:
|
||||
|
||||
@ -81,22 +12,19 @@ if (led.point(1,1) && led.point(2,2)) {
|
||||
}
|
||||
```
|
||||
|
||||
### Comparisons of numbers and strings
|
||||
## Example: Comparisons of numbers and strings
|
||||
|
||||
When you compare two Numbers, you get a Boolean value, such as the comparison `x < 5` in the code below:
|
||||
|
||||
```blocks
|
||||
let x = Math.random(5)
|
||||
if(x < 5) {
|
||||
basic.showString("low");
|
||||
} else {
|
||||
basic.showString("high");
|
||||
}
|
||||
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), () => {
|
||||
let x = randint(0, 5)
|
||||
if(x < 5) {
|
||||
basic.showString("low");
|
||||
} else {
|
||||
basic.showString("high");
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
See the documentation on [Numbers](/reference/types/number) for more information on comparing two Numbers. You can also [compare strings](/reference/types/string-functions) using the `equals` function.
|
||||
|
||||
### See also
|
||||
|
||||
[if](/blocks/logic/if), [while](/blocks/loops/while), [number](/reference/types/number)
|
||||
|
||||
See the documentation on [Numbers](/types/number) for more information on comparing two Numbers.
|
||||
|
@ -1,28 +1,15 @@
|
||||
# If
|
||||
# @extends
|
||||
|
||||
### @parent blocks/language
|
||||
## #examples
|
||||
|
||||
## Example: adjusting screen brightness
|
||||
|
||||
Conditionally run code depending on whether a [Boolean](/blocks/logic/boolean) condition is true or false.
|
||||
If the [light level](/reference/input/light-level) is `< 100`, this code sets the brightness to `255` when the button A is pressed:
|
||||
|
||||
```blocks
|
||||
if(true) {
|
||||
}
|
||||
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), () => {
|
||||
if(input.lightLevel()<100){
|
||||
led.setBrightness(255);
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
Click on the dark blue gear icon (see above) to add an *else* or *if* to the current block.
|
||||
|
||||
### Example: adjusting screen brightness
|
||||
|
||||
```blocks
|
||||
if(input.lightLevel()<100){
|
||||
led.setBrightness(255);
|
||||
}
|
||||
```
|
||||
|
||||
If the [light level](/reference/input/light-level) is `< 100`, this code sets the brightness to `255`:
|
||||
|
||||
### See also
|
||||
|
||||
[while loop](/blocks/loops/while), [for](/blocks/loops/for), [boolean](/blocks/logic/boolean)
|
||||
|
||||
|
@ -1,7 +1,3 @@
|
||||
# Loops
|
||||
# @extends
|
||||
|
||||
```cards
|
||||
for(let i = 0;i<5;i++) {}
|
||||
while(true) {}
|
||||
basic.forever(() => {});
|
||||
```
|
||||
## #specific
|
||||
|
20
docs/blocks/loops/for-of.md
Normal file
@ -0,0 +1,20 @@
|
||||
# @extends
|
||||
|
||||
## #examples
|
||||
|
||||
## Example: Find the highest number
|
||||
|
||||
Find the highest number in a list of numbers. Display the highest number on the screen.
|
||||
|
||||
```blocks
|
||||
let list: number[] = []
|
||||
let highest = 0
|
||||
highest = 0
|
||||
list = [5, 8, 6, 2, 4, 3, 7, 1]
|
||||
for (let value of list) {
|
||||
if (value > highest) {
|
||||
highest = value
|
||||
}
|
||||
}
|
||||
basic.showNumber(highest)
|
||||
```
|
@ -1,20 +1,15 @@
|
||||
# For
|
||||
# @extends
|
||||
|
||||
### @parent blocks/language
|
||||
## #examples
|
||||
|
||||
Run part of the program the number of times you say.
|
||||
|
||||
### Example: Count to 4
|
||||
## Example: Count to 4
|
||||
|
||||
This program will show the numbers 0, 1, 2, 3, and 4 one after another on the LED screen.
|
||||
|
||||
```blocks
|
||||
for(let i = 0; i < 5; ++i) {
|
||||
basic.showNumber(i)
|
||||
}
|
||||
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), () => {
|
||||
for(let i = 0; i < 5; ++i) {
|
||||
basic.showNumber(i)
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
### See also
|
||||
|
||||
[repeat](/blocks/loops/repeat), [while](/blocks/loops/while), [if](/blocks/logic/if), [show number](/reference/basic/show-number)
|
||||
|
||||
|
@ -1,12 +1,16 @@
|
||||
# Repeat
|
||||
# @extends
|
||||
|
||||
Run part of the program the number of times you say.
|
||||
## #examples
|
||||
|
||||
### Block Editor
|
||||
## Example: Blinking heart
|
||||
|
||||
![](/static/mb/blocks/contents-0.png)
|
||||
|
||||
### See also
|
||||
|
||||
[for](/blocks/loops/for), [while](/blocks/loops/while), [if](/blocks/logic/if), [show number](/reference/basic/show-number)
|
||||
Flash the ``heart`` icon on the screen `4` times.
|
||||
|
||||
```blocks
|
||||
for (let i = 0; i < 4; i++) {
|
||||
basic.showIcon(IconNames.Heart)
|
||||
basic.pause(300)
|
||||
basic.clearScreen()
|
||||
basic.pause(300)
|
||||
}
|
||||
```
|
||||
|
@ -1,29 +1,17 @@
|
||||
# While
|
||||
# @extends
|
||||
|
||||
Repeat code while a [Boolean](/blocks/logic/boolean) `condition` is true.
|
||||
## #examples
|
||||
|
||||
```blocks
|
||||
while(true) {
|
||||
}
|
||||
```
|
||||
|
||||
The while loop has a *condition* that evaluates to a [Boolean](/blocks/logic/boolean) value. After the `do` keyword, add the code that you want to run while the `condition` is `true`. The while loop concludes with `end while`.
|
||||
|
||||
The condition is tested before any code runs. Which means that if the condition is false, the code inside the loop doesn't execute.
|
||||
|
||||
### Example: diagonal line
|
||||
## Example: diagonal line
|
||||
|
||||
The following example uses a while loop to make a diagonal line on the LED screen (points `0, 0`, `1, 1`, `2, 2`, `3, 3`, `4, 4`).
|
||||
|
||||
```blocks
|
||||
let index = 4;
|
||||
while(index >= 0) {
|
||||
led.plot(index, index);
|
||||
index--;
|
||||
}
|
||||
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), () => {
|
||||
let index = 4;
|
||||
while(index >= 0) {
|
||||
led.plot(index, index);
|
||||
index--;
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
### See also
|
||||
|
||||
[on button pressed](/reference/input/on-button-pressed), [for](/blocks/loops/for), [if](/blocks/logic/if), [forever](/reference/basic/forever)
|
||||
|
||||
|
@ -1,36 +0,0 @@
|
||||
# Math
|
||||
|
||||
### [Numeric](/reference/types/number) values: 0, 1, 2, ...
|
||||
|
||||
```block
|
||||
0;
|
||||
1;
|
||||
2;
|
||||
```
|
||||
|
||||
### Arithmetic binary operation (+, -, *, /)
|
||||
|
||||
```block
|
||||
0+1;
|
||||
0-1;
|
||||
1*2;
|
||||
3/4;
|
||||
```
|
||||
|
||||
### Absolute value
|
||||
|
||||
```block
|
||||
Math.abs(-5);
|
||||
```
|
||||
|
||||
### Minimum/maximum of two values
|
||||
|
||||
```block
|
||||
Math.min(0, 1);
|
||||
```
|
||||
|
||||
### Random value
|
||||
|
||||
```block
|
||||
Math.random(5);
|
||||
```
|
29
docs/blocks/math/random-boolean.md
Normal file
@ -0,0 +1,29 @@
|
||||
# random Boolean
|
||||
|
||||
Returns a pseudo-random boolean value that is either `true` or `false`.
|
||||
|
||||
```sig
|
||||
Math.randomBoolean()
|
||||
```
|
||||
|
||||
## Returns
|
||||
|
||||
* a pseudo-random [boolean](types/boolean) that is either `true` or `false`.
|
||||
|
||||
## Example
|
||||
|
||||
Make your @boardname@ do a coin toss when it's dropped softly. Have the LEDs show 'heads' or 'tails' as the result of the toss.
|
||||
|
||||
```blocks
|
||||
input.onGesture(Gesture.FreeFall, () => {
|
||||
if (Math.randomBoolean()) {
|
||||
basic.showIcon(IconNames.Happy)
|
||||
} else {
|
||||
basic.showIcon(IconNames.Sword)
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
## See Also
|
||||
|
||||
[random](/reference/math/random)
|
12
docs/blocks/on-start.md
Normal file
@ -0,0 +1,12 @@
|
||||
# @extends
|
||||
|
||||
## #exstart
|
||||
|
||||
In this example, ``on start`` sets a dimmer brightness on the screen and the button handler shows a string.
|
||||
|
||||
```blocks
|
||||
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), () => {
|
||||
basic.showString("Hello!")
|
||||
})
|
||||
led.setBrightness(50)
|
||||
```
|
@ -1,21 +0,0 @@
|
||||
# Variables
|
||||
|
||||
[Assign](/blocks/variables/assign) (set) a variable's value
|
||||
|
||||
```blocks
|
||||
let x = 0;
|
||||
```
|
||||
|
||||
Get a variable's value
|
||||
|
||||
```blocks
|
||||
let x = 0;
|
||||
x;
|
||||
```
|
||||
|
||||
[Change](/blocks/variables/change-var) a variable's value
|
||||
|
||||
```blocks
|
||||
let x = 0;
|
||||
x+=1;
|
||||
```
|
@ -1,12 +1,12 @@
|
||||
# Assignment Operator
|
||||
|
||||
Use an equals sign to make a [variable](/blocks/variables/var) store the [number](/reference/types/number)
|
||||
or [string](/reference/types/string) you say.
|
||||
Use an equals sign to make a [variable](/blocks/variables/var) store the [number](/types/number)
|
||||
or [string](/types/string) you say.
|
||||
|
||||
When you use the equals sign to store something in a variable, the equals sign is called
|
||||
an *assignment operator*, and what you store is called a *value*.
|
||||
|
||||
### Storing numbers in variables
|
||||
## Storing numbers in variables
|
||||
|
||||
This program makes the variable `item` equal `5` and then shows it on the [LED screen](/device/screen).
|
||||
|
||||
@ -15,7 +15,7 @@ let item = 5
|
||||
basic.showNumber(item)
|
||||
````
|
||||
|
||||
### Storing strings in variables
|
||||
## Storing strings in variables
|
||||
|
||||
This program makes the variable `name` equal `Joe` and then shows it on the [LED screen](/device/screen).
|
||||
|
||||
@ -24,13 +24,13 @@ let name = "Joe"
|
||||
basic.showString(name);
|
||||
````
|
||||
|
||||
### Notes
|
||||
## Notes
|
||||
|
||||
You can use the assignment operator with variables of
|
||||
every [type](/reference/types). A *type* is which kind of thing
|
||||
every [type](/types). A *type* is which kind of thing
|
||||
a variable can store, like a number or string.
|
||||
|
||||
### See also
|
||||
## See also
|
||||
|
||||
[variable](/blocks/variables/var), [types](/reference/types)
|
||||
[variable](/blocks/variables/var), [types](/types)
|
||||
|
||||
|
@ -1,40 +0,0 @@
|
||||
# Change Value
|
||||
|
||||
Set the value for local and global variables.
|
||||
|
||||
### @parent blocks/change-value
|
||||
|
||||
Change the value of a variable
|
||||
|
||||
```blocks
|
||||
let x = 0
|
||||
x += 1
|
||||
```
|
||||
|
||||
### Declare a variable
|
||||
|
||||
Use the assignment operator to set the value of a [variable](/blocks/variables/var). Change the value of a variable from 0 to 1 using the change item block. Like this:
|
||||
|
||||
```blocks
|
||||
let x = 0
|
||||
x += 1
|
||||
```
|
||||
|
||||
### Example
|
||||
|
||||
Use the assignment operator to set the value of a [variable](/blocks/variables/var). Change the value of a variable from 0 to 1 using the change item block. Then display the new value of the variable on the LED screen. Like this:
|
||||
|
||||
```blocks
|
||||
let x = 0;
|
||||
x += 1;
|
||||
basic.showNumber(x);
|
||||
```
|
||||
|
||||
### Notes
|
||||
|
||||
* You can use the assignment operator with variables of each of the supported [types](/reference/types).
|
||||
|
||||
### See also
|
||||
|
||||
[variable](/blocks/variables/var), [types](/reference/types)
|
||||
|
13
docs/blocks/variables/change.md
Normal file
@ -0,0 +1,13 @@
|
||||
# @extends
|
||||
|
||||
## #examples
|
||||
|
||||
## Example: show the value of a variable
|
||||
|
||||
Use the assignment operator to set the value of a [variable](/blocks/variables/var). Change the value of a variable from 0 to 1 using the change item block. Then display the new value of the variable on the LED screen. Like this:
|
||||
|
||||
```blocks
|
||||
let x = 0;
|
||||
x += 1;
|
||||
basic.showNumber(x);
|
||||
```
|
@ -2,15 +2,15 @@
|
||||
|
||||
How to define and use local variables.
|
||||
|
||||
### @parent language
|
||||
## @parent language
|
||||
|
||||
A variable is a place where you can store and retrieve data. Variables have a name, a [type](/reference/types), and value:
|
||||
A variable is a place where you can store and retrieve data. Variables have a name, a [type](/types), and value:
|
||||
|
||||
* *name* is how you'll refer to the variable
|
||||
* *type* refers to the kind of data a variable can store
|
||||
* *value* refers to what's stored in the variable
|
||||
|
||||
### Var statement
|
||||
## Var statement
|
||||
|
||||
Use the Block Editor variable statement to create a variable
|
||||
and the [assignment operator](/blocks/variables/assign)
|
||||
@ -35,7 +35,7 @@ A variable is created for the number returned by the [brightness](/reference/led
|
||||
let b = led.brightness();
|
||||
```
|
||||
|
||||
### Using variables
|
||||
## Using variables
|
||||
|
||||
Once you've defined a variable, just use the variable's name whenever you need what's stored in the variable. For example, the following code shows the value stored in `counter` on the LED screen:
|
||||
|
||||
@ -52,20 +52,20 @@ counter = counter + 10;
|
||||
basic.showNumber(counter);
|
||||
```
|
||||
|
||||
### Why use variables?
|
||||
## Why use variables?
|
||||
|
||||
If you want to remember and modify data, you'll need a variable.
|
||||
A counter is a great example:
|
||||
|
||||
```blocks
|
||||
let counter = 0;
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), () => {
|
||||
counter = counter + 1;
|
||||
basic.showNumber(counter);
|
||||
});
|
||||
```
|
||||
|
||||
### Local variables
|
||||
## Local variables
|
||||
|
||||
Local variables exist only within the function or block of code where they're defined. For example:
|
||||
|
||||
@ -77,11 +77,11 @@ if (led.brightness() > 128) {
|
||||
}
|
||||
```
|
||||
|
||||
#### Notes
|
||||
### Notes
|
||||
|
||||
* You can use the default variable names if you'd like, however, it's best to use descriptive variable names. To change a variable name in the editor, select the down arrow next to the variable and then click "new variable".
|
||||
|
||||
### See also
|
||||
## See also
|
||||
|
||||
[types](/reference/types), [assignment operator](/blocks/variables/assign)
|
||||
[types](/types), [assignment operator](/blocks/variables/assign)
|
||||
|
||||
|
103
docs/browsers.md
@ -1,103 +0,0 @@
|
||||
# Unsupported configuration
|
||||
|
||||
Your browser is currently not supported. The following configurations are supported:
|
||||
|
||||
## Windows
|
||||
|
||||
You need one of these browsers running on Windows 7, Windows 8, Windows 8.1, or
|
||||
Windows 10:
|
||||
|
||||
* Internet Explorer 11
|
||||
* Microsoft Edge
|
||||
* Google Chrome
|
||||
* Mozilla Firefox
|
||||
|
||||
## Mac
|
||||
|
||||
You need one of these browsers running on OS X 10.9 Mavericks, OS X 10.10
|
||||
Yosemite, OS X 10.11 El Capitan, or macOS 10.12 Sierra:
|
||||
|
||||
* Safari
|
||||
* Google Chrome
|
||||
* Mozilla Firefox
|
||||
|
||||
## Linux
|
||||
|
||||
If you're using a Raspberry Pi, please see [the documentation
|
||||
here](/raspberry-pi).
|
||||
|
||||
You need to be running a Linux distribution recent enough to run the most recent
|
||||
version of one of the following:
|
||||
|
||||
* Google Chrome, or Chromium
|
||||
* Mozilla Firefox, Iceweasel, or Seamonkey
|
||||
|
||||
## How to check your OS or browser
|
||||
|
||||
### Windows
|
||||
|
||||
* Click on the Start menu
|
||||
* Type 'System'
|
||||
* Click on the app called 'System'
|
||||
* The version of Windows you are using will be displayed:
|
||||
|
||||
![](/static/configurations/windows-version.png)
|
||||
|
||||
### Mac
|
||||
|
||||
* Click on the Apple icon in the top left
|
||||
* Click on 'About this Mac'
|
||||
* This window will be displayed:
|
||||
|
||||
![](/static/configurations/osx-version.png)
|
||||
|
||||
### Internet Explorer
|
||||
|
||||
* Click on the Settings icon in the top right
|
||||
* Click 'About Internet Explorer'
|
||||
* This window will be displayed:
|
||||
|
||||
![](/static/configurations/ie-version.png)
|
||||
|
||||
### Edge
|
||||
|
||||
Edge automatically updates, so you should always be using the latest version
|
||||
|
||||
* Click on the menu icon in the top right (three dots)
|
||||
* Scroll to the bottom
|
||||
* Information similar to the following will be displayed:
|
||||
|
||||
![](/static/configurations/edge-version.png)
|
||||
|
||||
### Google Chrome
|
||||
|
||||
Google Chrome automatically updates, so you should always be using the latest version
|
||||
|
||||
* Click on the menu icon in the top right (three dots)
|
||||
* Click Help, and About Google Chrome
|
||||
* Information similar to the following will be displayed:
|
||||
|
||||
![](/static/configurations/chrome-version.png)
|
||||
|
||||
### Firefox
|
||||
|
||||
Firefox automatically updates, so you should always be using the latest version
|
||||
|
||||
* Click on the menu icon in the top right (three horizontal lines)
|
||||
* Click the question mark icon (help button)
|
||||
* Click 'About Firefox'
|
||||
|
||||
![](/static/configurations/firefox-version.png)
|
||||
|
||||
### Safari
|
||||
|
||||
Safari updates when your operating system updates, so if you are using the
|
||||
latest version of OS X then you'll be using the latest version of Safari.
|
||||
|
||||
* Click on the Safari menu in the top left
|
||||
* Click 'About Safari'
|
||||
|
||||
![](/static/configurations/safari-version.png)
|
||||
|
||||
IT administrators should check which browser versions are supported
|
||||
[here](/browsers/technical).
|
@ -1,16 +0,0 @@
|
||||
# Recommended browser for Linux
|
||||
|
||||
As you are using Linux, it is recommended that you use [Mozilla
|
||||
Firefox][firefox] or [Google Chrome][chrome].
|
||||
|
||||
Please see [here][technical] for technical information on which browsers are
|
||||
supported, or [here][versions] to check which version you are using.
|
||||
|
||||
[edge]: https://www.microsoft.com/en-us/windows/microsoft-edge
|
||||
[ie]: https://www.microsoft.com/en-us/download/internet-explorer.aspx
|
||||
[firefox]: https://www.mozilla.org/en-US/firefox/new/
|
||||
[chrome]: https://www.google.com/chrome/
|
||||
[opera]: https://www.opera.com
|
||||
[safari]: http://www.apple.com/safari/
|
||||
[technical]: /browsers/technical
|
||||
[versions]: /browsers
|
@ -1,16 +0,0 @@
|
||||
# Recommended browser for Mac
|
||||
|
||||
As you are using a Mac, it is recommended that you use [Safari][]. Alternatively,
|
||||
[Google Chrome][chrome] and [Mozilla Firefox][firefox] are also supported.
|
||||
|
||||
Please see [here][technical] for technical information on which browsers are
|
||||
supported, or [here][versions] to check which version you are using.
|
||||
|
||||
[edge]: https://www.microsoft.com/en-us/windows/microsoft-edge
|
||||
[ie]: https://www.microsoft.com/en-us/download/internet-explorer.aspx
|
||||
[firefox]: https://www.mozilla.org/en-US/firefox/new/
|
||||
[chrome]: https://www.google.com/chrome/
|
||||
[opera]: https://www.opera.com
|
||||
[safari]: http://www.apple.com/safari/
|
||||
[technical]: /browsers/technical
|
||||
[versions]: /browsers
|
@ -1,36 +0,0 @@
|
||||
# Technical information about browser support
|
||||
|
||||
[pxt.microbit.org][] requires that you use a recent version of a modern
|
||||
browser, such as Microsoft Edge, Google Chrome, Mozilla Firefox, Safari, Opera,
|
||||
or IE11. This is because the editor uses modern web technologies such as [web
|
||||
workers][] to enable compiling [TypeScript][] in the browser, or the using the
|
||||
same [Monaco][] editor that powers [Visual Studio Code][].
|
||||
|
||||
[pxt.microbit.org]: https://pxt.microbit.org
|
||||
[web workers]: http://www.w3.org/TR/workers/
|
||||
[typescript]: http://www.typescriptlang.org
|
||||
[monaco]: https://microsoft.github.io/monaco-editor/
|
||||
[visual studio code]: http://code.visualstudio.com
|
||||
|
||||
Most modern browsers automatically update themselves, but in some environments
|
||||
such as schools these automatic updates are disabled for security. **We
|
||||
strongly recommend that you use the most recent version of any of these
|
||||
browsers**, but if you can't then you must use at least:
|
||||
|
||||
| Browser | Minimum version | Release date | Windows | Mac |
|
||||
| ----------------- | --------------- | -------------- | ----------- | ---------- |
|
||||
| Edge | 12 | March 2015 | Windows 10+ | N/A |
|
||||
| Internet Explorer | 11 | October 2013 | Windows 7+ | N/A |
|
||||
| Mozilla Firefox | 31 ESR | July 2014 | Windows XP+ | OS X 10.6+ |
|
||||
| Google Chrome | 38 | October 2014 | Windows XP+ | OS X 10.6+ |
|
||||
| Safari | 9 | September 2015 | N/A | OS X 10.9+ |
|
||||
| Opera | 21 | May 2014 | Windows 7+ | OS X 10.9+ |
|
||||
|
||||
|
||||
Please see our information for which browsers are recommended for [Windows][],
|
||||
[Mac][], [Linux][], or [Raspberry Pi][].
|
||||
|
||||
[Windows]: /browsers/windows
|
||||
[Mac]: /browsers/mac
|
||||
[Linux]: /browsers/linux
|
||||
[Raspberry Pi]: /raspberry-pi
|
@ -1,18 +0,0 @@
|
||||
# Recommended browser for Windows
|
||||
|
||||
We recommend [Microsoft Edge][edge] if you are running Windows 10, but users on
|
||||
Windows 7 or higher can use [Internet Explorer 11][ie] or recent versions of
|
||||
[Mozilla Firefox][firefox], [Google Chrome][chrome], or [Opera][opera].
|
||||
|
||||
|
||||
Please see [here][technical] for technical information on which browsers are
|
||||
supported, or [here][versions] to check which version you are using.
|
||||
|
||||
[edge]: https://www.microsoft.com/en-us/windows/microsoft-edge
|
||||
[ie]: https://www.microsoft.com/en-us/download/internet-explorer.aspx
|
||||
[firefox]: https://www.mozilla.org/en-US/firefox/new/
|
||||
[chrome]: https://www.google.com/chrome/
|
||||
[opera]: https://www.opera.com
|
||||
[safari]: http://www.apple.com/safari/
|
||||
[technical]: /browsers/technical
|
||||
[versions]: /browsers
|
BIN
docs/calliope/02_Hero_CalliopEO.png
Normal file
After Width: | Height: | Size: 25 KiB |
BIN
docs/calliope/03_Hero_KidsLab.png
Normal file
After Width: | Height: | Size: 21 KiB |
BIN
docs/calliope/calliopeo-header.png
Normal file
After Width: | Height: | Size: 220 KiB |
17
docs/calliope/examples.md
Normal file
@ -0,0 +1,17 @@
|
||||
# Projects
|
||||
|
||||
Here are some cool tutorials to get you started with your @boardname@!
|
||||
|
||||
## Basic
|
||||
|
||||
```codecard
|
||||
[
|
||||
{
|
||||
"name": "Radio Bridge",
|
||||
"description": "Send radio messages to editor",
|
||||
"url": "/projects/radio-bridge",
|
||||
"imageUrl": "/static/mb/projects/radio-bridge.png",
|
||||
"cardType": "example"
|
||||
}
|
||||
]
|
||||
```
|
BIN
docs/calliope/experiment/remoteCar.jpg
Normal file
After Width: | Height: | Size: 10 KiB |
BIN
docs/calliope/experiment/remoteCar_L.jpg
Normal file
After Width: | Height: | Size: 51 KiB |
110
docs/calliope/firststeps.md
Normal file
@ -0,0 +1,110 @@
|
||||
# Projects
|
||||
|
||||
Here are some cool tutorials to get you started with your @boardname@!
|
||||
|
||||
## Basic
|
||||
|
||||
```codecard
|
||||
[
|
||||
{
|
||||
"name": "Get Ready",
|
||||
"url":"/calliope/firststeps/firstSteps",
|
||||
"description": "Find out how to start working with the Calliope mini",
|
||||
"imageUrl": "/calliope/firststeps/connecting.jpg",
|
||||
"largeImageUrl": "/calliope/firststeps/firstSteps.jpg",
|
||||
"cardType": "tutorial",
|
||||
"label": "Never seen a mini? Start Here!",
|
||||
"labelClass": "green small ribbon"
|
||||
},
|
||||
{
|
||||
"name": "The 5x5 LED matrix",
|
||||
"url":"/calliope/firststeps/5x5LED",
|
||||
"description": "Learn how to create and show images, numbers or letters on the LED matrix",
|
||||
"imageUrl": "/calliope/firststeps/5x5LED.jpg",
|
||||
"largeImageUrl": "/calliope/firststeps/5x5LED_L.jpg",
|
||||
"cardType": "tutorial",
|
||||
"label": "New? Start Here!",
|
||||
"labelClass": "yellow small ribbon"
|
||||
},
|
||||
{
|
||||
"name": "Radio",
|
||||
"url":"/calliope/firststeps/Radio",
|
||||
"description": "Find out how to use the radion function and how to send messages from one Calliope mini to another one",
|
||||
"imageUrl": "/calliope/firststeps/Radio.jpg",
|
||||
"largeImageUrl": "/calliope/firststeps/Radio_L.jpg",
|
||||
"cardType": "tutorial",
|
||||
"label": "",
|
||||
"labelClass": "orange small ribbon"
|
||||
},
|
||||
{
|
||||
"name": "Loops",
|
||||
"url":"/calliope/firststeps/Loops",
|
||||
"description": "Loops are important to be able to execute program instructions multiple times",
|
||||
"imageUrl": "/calliope/firststeps/Loops.jpg",
|
||||
"largeImageUrl": "/calliope/firststeps/Loops_L.jpg",
|
||||
"cardType": "tutorial",
|
||||
"label": "",
|
||||
"labelClass": "green small ribbon"
|
||||
},
|
||||
{
|
||||
"name": "Mathematics",
|
||||
"url":"/calliope/firststeps/Mathematics",
|
||||
"description": "The Calliope mini can become your little math helper",
|
||||
"imageUrl": "/calliope/firststeps/Mathematics.jpg",
|
||||
"largeImageUrl": "/calliope/firststeps/Mathematics_L.jpg",
|
||||
"cardType": "tutorial",
|
||||
"label": "",
|
||||
"labelClass": "green small ribbon"
|
||||
},
|
||||
{
|
||||
"name": "Inputs",
|
||||
"url":"/calliope/firststeps/Inputs",
|
||||
"description": "Use conditions for different actions",
|
||||
"imageUrl": "/calliope/firststeps/Inputs.jpg",
|
||||
"largeImageUrl": "/calliope/firststeps/Inputs_L.jpg",
|
||||
"cardType": "tutorial",
|
||||
"label": "",
|
||||
"labelClass": "green small ribbon"
|
||||
},
|
||||
{
|
||||
"name": "Sensors",
|
||||
"url":"/calliope/firststeps/Sensors",
|
||||
"description": "Measure temperature, light and orientation",
|
||||
"imageUrl": "/calliope/firststeps/Sensors.jpg",
|
||||
"largeImageUrl": "/calliope/firststeps/Sensors_L.jpg",
|
||||
"cardType": "tutorial",
|
||||
"label": "",
|
||||
"labelClass": "green small ribbon"
|
||||
},
|
||||
{
|
||||
"name": "Output",
|
||||
"url":"/calliope/firststeps/Output",
|
||||
"description": "Audio, light and motion",
|
||||
"imageUrl": "/calliope/firststeps/Output.jpg",
|
||||
"largeImageUrl": "/calliope/firststeps/Output_L.jpg",
|
||||
"cardType": "tutorial",
|
||||
"label": "",
|
||||
"labelClass": "green small ribbon"
|
||||
},
|
||||
{
|
||||
"name": "Decisions",
|
||||
"url":"/calliope/firststeps/Decisions",
|
||||
"description": "If..., then it happens... or it happens...",
|
||||
"imageUrl": "/calliope/firststeps/Decisions.jpg",
|
||||
"largeImageUrl": "/calliope/firststeps/Decisions_L.jpg",
|
||||
"cardType": "tutorial",
|
||||
"label": "",
|
||||
"labelClass": "green small ribbon"
|
||||
},
|
||||
{
|
||||
"name": "Variables",
|
||||
"url":"/calliope/firststeps/Variables",
|
||||
"description": "A variable is not a static value, it’s what you determine it to be.",
|
||||
"imageUrl": "/calliope/firststeps/Variables.jpg",
|
||||
"largeImageUrl": "/calliope/firststeps/Variables_L.jpg",
|
||||
"cardType": "tutorial",
|
||||
"label": "",
|
||||
"labelClass": "green small ribbon"
|
||||
}
|
||||
]
|
||||
```
|
BIN
docs/calliope/firststeps/5x5LED.jpg
Normal file
After Width: | Height: | Size: 12 KiB |
58
docs/calliope/firststeps/5x5LED.md
Normal file
@ -0,0 +1,58 @@
|
||||
# ERSTE SCHRITTE: The 5X5 LED MATRIX
|
||||
|
||||
## Introduction @unplugged
|
||||
|
||||
Amongst other things, the Calliope mini comes with 25 red LEDs that can be turned on and off individually. If, for example, you wanted to display your name, you could program individual LEDs to light up in sequence so as to display the letters of your name one after the other. As this would be rather complex, you can also enter the character string into a text field and the Calliope Mini will light up the necessary LEDs in the correct order for you.
|
||||
|
||||
## Step 1 @fullscreen
|
||||
|
||||
|
||||
### DISPLAYING A CHARACTER STRING
|
||||
To show your chosen sting of characters on the LED matrix, select the show string block from the Basic menu. Next, drag and attach this block to the Start block in the main screen. The text contained within the inverted commas will now be displayed on the Calliope mini when the program is started.
|
||||
|
||||
```blocks
|
||||
basic.showString("hi!")
|
||||
```
|
||||
|
||||
## Step 2 @fullscreen
|
||||
|
||||
### DISPLAYING NUMBERS
|
||||
If you’d prefer to show a number instead of text, replace the text block in the main screen with the show number block from the Basic menu.
|
||||
|
||||
```blocks
|
||||
basic.showNumber(0)
|
||||
```
|
||||
|
||||
## Step 3 @fullscreen
|
||||
|
||||
### DISPLAYING IMAGES
|
||||
To display a heart, a smiley or even a duck on your Calliope mini, Choose the show iconn block from the Basic menu and select any number of different images by simply clicking on the picture in the block.
|
||||
|
||||
```blocks
|
||||
basic.showIcon(IconNames.Heart)
|
||||
```
|
||||
|
||||
## Step 4 @fullscreen
|
||||
|
||||
You can also create your very own images:
|
||||
Just select this block from the Basic menu and click in the boxes to create your very own image.
|
||||
|
||||
```blocks
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. . . . .
|
||||
. . . . .
|
||||
. . . . .
|
||||
. . . . .
|
||||
`)
|
||||
```
|
||||
|
||||
## Step 4 @fullscreen
|
||||
|
||||
Wenn du keine Pause zwischen 2 Bildern festlegst, zeigt der Calliope mini das erste Bild null Sekunden lang, also gar nicht. Den Warte ms Block findest du im Menü Kontrolle.
|
||||
|
||||
```blocks
|
||||
basic.showIcon(IconNames.Heart)
|
||||
basic.pause(100)
|
||||
basic.showIcon(IconNames.Yes)
|
||||
```
|
BIN
docs/calliope/firststeps/5x5LED_L.jpg
Normal file
After Width: | Height: | Size: 60 KiB |
BIN
docs/calliope/firststeps/Decisions.jpg
Normal file
After Width: | Height: | Size: 14 KiB |
23
docs/calliope/firststeps/Decisions.md
Normal file
@ -0,0 +1,23 @@
|
||||
# ERSTE SCHRITTE: DAS 5X5 LED RASTER
|
||||
|
||||
## Introduction @unplugged
|
||||
|
||||
Options within a program can be made dependent not only on inputs, but also on other conditions. For example, you can create an oracle that randomly shows a sad or a happy smiley:
|
||||
|
||||
## Step 1 @fullscreen
|
||||
|
||||
### If – then do relationship
|
||||
The actions below the "then“ are only executed if the condition before is fulfilled.
|
||||
In this case, the heart will not be visible on the LED grid, as the decision variable is not equal to 1. You can find the if…then block in the Logic section.
|
||||
|
||||
## Step 2 @fullscreen
|
||||
|
||||
### And on we go
|
||||
After the if…then block the program continues in any case, no matter whether the condition was fulfilled before or not.
|
||||
|
||||
## Step 3 @fullscreen
|
||||
|
||||
### If – then – else
|
||||
If you expand the if…then block, the first if condition is checked first, if it is not fulfilled the second if condition is checked. Only those actions are triggered for which the associated condition is fulfilled.
|
||||
|
||||
Click on the + on the bottom of the block to unfold the if…then block. The probability to display either a happy or a sad smiley on the LED grid is 50/50.
|
BIN
docs/calliope/firststeps/Decisions_L.jpg
Normal file
After Width: | Height: | Size: 133 KiB |
BIN
docs/calliope/firststeps/Inputs.jpg
Normal file
After Width: | Height: | Size: 9.3 KiB |
32
docs/calliope/firststeps/Inputs.md
Normal file
@ -0,0 +1,32 @@
|
||||
# FIRST STEPS: INPUTS
|
||||
|
||||
## Introduction @unplugged
|
||||
|
||||
So far all the programmed text, numbers and images have been displayed on the LED matrix immediately after being loaded onto the Calliope mini. However, if you would prefer to have an event take place after a specific input, you need to use the one of the main blocks from the Input section. In this case we are using the "on button A pressed“ block. By using this block, the Calliope mini will wait until your chosen condition is met before anything is displaying.
|
||||
|
||||
## Step 1 @fullscreen
|
||||
|
||||
### Buttons
|
||||
The Calliope mini has two input buttons: Button A (in red) and Button B (in blue). When one of the buttons is pressed, the circuit is completed.
|
||||
By using the "on button A pressed“ block from Input, you can display your output as soon as button A has been pressed.
|
||||
|
||||
## Step 2 @fullscreen
|
||||
|
||||
### Shake
|
||||
You can request the position and movement of the Calliope mini and run an action once a change of the values has been detected.
|
||||
Use the "on shake“ block from the Input section. Add an "show string Hi!" block from the Basic section and change the content of the string.Your text will be displayed when you shake the Calliope mini. The gesture can be changed by using the dropdown menu to choose the condition.
|
||||
|
||||
## Step 3 @fullscreen
|
||||
|
||||
### Pins
|
||||
The Calliope mini has five rounded corners: -, +, 0 , 1, 2, and 3. If you place one finger on the – corner and another finger on one of the numbered corners, a small electrical current will flow through your body and back to the Calliope mini, thus closing the electrical circuit.
|
||||
|
||||
Use the „on pin Pin0 pressed" block from Input. Use the "show string Hi!" block from the basic section.
|
||||
Your text will be displayed when pin – and pin 0 are both pressed at the same time.
|
||||
|
||||
## Step 4 @fullscreen
|
||||
|
||||
### Various input
|
||||
You can program the Calliope mini to respond to more than one input. There are two possible ways of doing this:
|
||||
You can use indiviual events separated from each other with different actions to run after that condition is met.
|
||||
Nevertheless, you can also use an "if" or "while" condition (from the Logic and Loops sections) and wait for your inputs to be met.
|
BIN
docs/calliope/firststeps/Inputs_L.jpg
Normal file
After Width: | Height: | Size: 78 KiB |
BIN
docs/calliope/firststeps/Loops.jpg
Normal file
After Width: | Height: | Size: 12 KiB |
18
docs/calliope/firststeps/Loops.md
Normal file
@ -0,0 +1,18 @@
|
||||
# FIRST STEPS: LOOPS
|
||||
|
||||
## Introduction @unplugged
|
||||
|
||||
As you may have noticed in previous exercises, your program was executed only once by Calliope mini. To change this, you can use loops. Use an infinite loop so that the text runs over the LED grid of your Calliope mini infinitely often.
|
||||
|
||||
## Step 1 @fullscreen
|
||||
|
||||
### Infinite loop
|
||||
The simplest way is to use a foverever block, from the basic section.
|
||||
Everything inside will be repeated forever.
|
||||
|
||||
## Step 2 @fullscreen
|
||||
|
||||
Of course, you can also specify how often something should be repeated:
|
||||
|
||||
### Repeat block
|
||||
Use the „on start“ block or any other block that usually initiates a one time cycle. Take the "Repeat 4 times" block from the Loops section and enter the desired number in the number field. Whatever task is within this block will be executed for the number of times you entered within the “Repeat …“ number.
|
BIN
docs/calliope/firststeps/Loops_L.jpg
Normal file
After Width: | Height: | Size: 94 KiB |
BIN
docs/calliope/firststeps/Mathematics.jpg
Normal file
After Width: | Height: | Size: 12 KiB |
17
docs/calliope/firststeps/Mathematics.md
Normal file
@ -0,0 +1,17 @@
|
||||
# FIRST STEPS: MATHEMATICS
|
||||
|
||||
## Introduction @unplugged
|
||||
|
||||
Calliope mini offers you the possibility to use different mathematical operations. You can calculate numbers, create random numbers and save your results in variables.
|
||||
|
||||
## Step 1 @fullscreen
|
||||
|
||||
### Calculation of numbers
|
||||
The Calliope mini is able to perform the 4 basic arithmetic operations addition, subtraction, multiplication and division out of the box:
|
||||
|
||||
You can find the required block in the menu Math. From the block's drop-down list you can choose between the four basic arithmetic operations and the exponentiation. To see the result of your calculation, you have to put the block inside a „show number" block from the Basic section. The Calliope mini displays the result of your calculation on the LED grid.
|
||||
|
||||
## Step 2 @fullscreen
|
||||
|
||||
### Random numbers
|
||||
You can have Calliope mini create a random number: You can find the corresponding block in the menu Math ("pick random 0 to 10"). By changing the two numbers within the block, you determine how small or how large the random number is allowed to become.
|
BIN
docs/calliope/firststeps/Mathematics_L.jpg
Normal file
After Width: | Height: | Size: 107 KiB |
BIN
docs/calliope/firststeps/Output.jpg
Normal file
After Width: | Height: | Size: 12 KiB |
23
docs/calliope/firststeps/Output.md
Normal file
@ -0,0 +1,23 @@
|
||||
# ERSTE SCHRITTE: DAS 5X5 LED RASTER
|
||||
|
||||
## Introduction @unplugged
|
||||
|
||||
As well as the red LED matrix the Calliope mini also has a built-in loudspeaker (or piezo speaker to be more precise) that allows you to play different tones and an LED with which you can display a huge variety of different colours.
|
||||
|
||||
## Step 1 @fullscreen
|
||||
|
||||
### The RGB-LED
|
||||
The white square under the LED matrix is the RGB-LED. Itworks in exactly the same way as watercolours do. Within this LED there are three smaller LEDs: one red, one green and one blue. When you select a colour in your programming environment, the Calliope mini will automatically display this colour by mixing the three base colours together,
|
||||
|
||||
Within the Basic section you select the "set led to red“ block and
|
||||
|
||||
## Step 2 @fullscreen
|
||||
|
||||
### Light sensor
|
||||
The light is measured by the LED matrix. You can select the light sensor by dragging the block from the Input section into the number block. With this block you can change the colour you want to display. Simply click on the red tap and choose another colour from the menu.
|
||||
To turn the LED off, you can use the "turn build-in led off“ block or put the value "0“ on the name of the color.
|
||||
|
||||
## Step 3 @fullscreen
|
||||
|
||||
### The speaker
|
||||
You can play individual notes or music pieces. Simply open the Music section and drag the "play tone 262 Hz for 1 beat“ and chance the value of the tone to see how you can adjust the height of the note.
|
BIN
docs/calliope/firststeps/Output_L.jpg
Normal file
After Width: | Height: | Size: 99 KiB |
BIN
docs/calliope/firststeps/Radio.jpg
Normal file
After Width: | Height: | Size: 24 KiB |
25
docs/calliope/firststeps/Radio.md
Normal file
@ -0,0 +1,25 @@
|
||||
# FIRST STEPS: RADIO
|
||||
|
||||
## Introduction @unplugged
|
||||
|
||||
There is a Radio module built into the Calliope Mini. This allows for several Calliope mini to communicate with each other and transmit information. To try this out yourself, you will need at least two Calliope mini.
|
||||
|
||||
|
||||
## Step 1 @fullscreen
|
||||
|
||||
### Allocating a channel
|
||||
Firstly you must decide on a channel to use. Only those Calliope mini that are using the same channel will be able to exchange messages with each other. A Calliope mini will not be able to transmit or receive over several channels at the same time. To be able to send information, you must open the radio block and use the radio set group block.
|
||||
Please ensure that the channel number you select is between 0 and 255.
|
||||
|
||||
## Step 2 @fullscreen
|
||||
|
||||
### Sending a message
|
||||
To send a message you should select the "radio send string“ block. Now you can enter the string that will be sent on the channel.
|
||||
|
||||
## Step 3 @fullscreen
|
||||
|
||||
###Receive a message
|
||||
Set the same channel as on the sending Calliope mini one.
|
||||
Use the "on radio received receivedString“ block to look for data.
|
||||
Include the "show string receivedString“ inside.
|
||||
Let’s try with two (or more) Calliope mini!
|
BIN
docs/calliope/firststeps/Radio_L.jpg
Normal file
After Width: | Height: | Size: 133 KiB |
BIN
docs/calliope/firststeps/Sensors.jpg
Normal file
After Width: | Height: | Size: 13 KiB |
30
docs/calliope/firststeps/Sensors.md
Normal file
@ -0,0 +1,30 @@
|
||||
# ERSTE SCHRITTE: DAS 5X5 LED RASTER
|
||||
|
||||
## Introduction @unplugged
|
||||
|
||||
The Calliope mini is equipped with a number of sensors: It has a temperature sensor, a light sensor, a compass as well as a microphone.
|
||||
|
||||
## Step 1 @fullscreen
|
||||
|
||||
### Displaying sensor data
|
||||
In order to display data from your sensors on the Calliope mini’s LED matrix, you need to select a sensor (value). To do so go to the Basic section and select the "show number 0“ block. Within the number you can now change the "0“ to the value of a sensor.
|
||||
|
||||
## Step 2 @fullscreen
|
||||
|
||||
### Acceleration sensor
|
||||
You can select the acceleration values by dragging the block from the Input section and place it on top of the "0“ (which will disappear).
|
||||
|
||||
## Step 3 @fullscreen
|
||||
|
||||
### Light sensor
|
||||
The light is measured by the LED matrix. You can select the light sensor by dragging the block from the Input section into the number block.
|
||||
|
||||
## Step 4 @fullscreen
|
||||
|
||||
### Compass
|
||||
The built in magnetometer allows the Calliope mini to tell in which direction it is facing. This sensor will provide a value between 0 and 360 degrees. The compass will need to be calibrated before use. Follow the instructions on the Calliope mini and tilt it in a circular fashion to display a complete circle. You can start using it by dragging the block from the Input section into the number block.
|
||||
|
||||
## Step 4 @fullscreen
|
||||
|
||||
### Temperature sensor
|
||||
You can select the temperature sensor by dragging the block from the Input section into the number block.
|
BIN
docs/calliope/firststeps/Sensors_L.jpg
Normal file
After Width: | Height: | Size: 116 KiB |
BIN
docs/calliope/firststeps/Variables.jpg
Normal file
After Width: | Height: | Size: 9.6 KiB |
20
docs/calliope/firststeps/Variables.md
Normal file
@ -0,0 +1,20 @@
|
||||
# ERSTE SCHRITTE: DAS 5X5 LED RASTER
|
||||
|
||||
## Introduction @unplugged
|
||||
|
||||
As in a football match, where the number of goals scored during the match can change, the value of a variable can also change during a running program.
|
||||
|
||||
By clicking on the Variables section and then on the "Make a variable…“ button within this section you will generate a new variable. Now you can determine the name.
|
||||
|
||||
## Step 1 @fullscreen
|
||||
|
||||
By clicking on the Variables section and then on the "Make a variable…“ button within this section you will generate a new variable. Now you can determine the name.
|
||||
|
||||
## Step 2 @fullscreen
|
||||
|
||||
You can find a separate block for each variable, which you can use to display its value on the LED grid of Calliope mini by selecting the "show number 0“ block and use the "set variable to 0“ block from the Variables section and add this on a line before. if you change this number, the number on the grid will change accordingly.
|
||||
|
||||
## Step 3 @fullscreen
|
||||
|
||||
### Count your score
|
||||
By combining what you have learned so far, you can program a simple score counter: When button A is pressed, the number of goals variable is increased by one numerical value and then displayed. Have a try!
|
BIN
docs/calliope/firststeps/Variables_L.jpg
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BIN
docs/calliope/firststeps/connecting.jpg
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After Width: | Height: | Size: 122 KiB |
BIN
docs/calliope/firststeps/firstSteps.jpg
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After Width: | Height: | Size: 123 KiB |
61
docs/calliope/firststeps/firstSteps.md
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@ -0,0 +1,61 @@
|
||||
# First Steps
|
||||
|
||||
## Introduction @unplugged
|
||||
|
||||
### 1) Connecting
|
||||
|
||||
Connect your mini to your computer via a micro USB cable or Bluetooth. Macs, PCs, Chromebooks, Linux systems, Smartphones and Tablets are supported.
|
||||
|
||||
Your Calliope mini will show up on your computer as a drive called 'MINI'.
|
||||
|
||||
Open your favourite browser and head to our website and select Editor in the main navigation.
|
||||
|
||||
For example drag and drop some blocks and try your program on the Simulator within the editor.
|
||||
|
||||
Click the Download button in the editor. This will download a 'hex' file, which is a compact format of your program that your mini can read. Once the file has been downloaded, just copy it to your Calliope mini just like copying a file to a USB stick.
|
||||
|
||||
![Connecting Image](/calliope/firststeps/connecting.jpg)
|
||||
|
||||
|
||||
## Introduction @unplugged
|
||||
|
||||
### 2) Power it Up
|
||||
|
||||
The Calliope mini requires a power source to work. You can either connect your Calliope mini directly to a computer using a Micro USB cable or you can power it using a battery pack.
|
||||
Here are the instructions on how to connect the battery pack to your Calliope mini:
|
||||
|
||||
The supplied battery pack requires two AAA batteries.
|
||||
|
||||
Carefully insert the small white plastic connector from the battery pack into the board’s battery socket.
|
||||
|
||||
Be careful to insure that the ridge on the plug is facing upwards.
|
||||
|
||||
If the plug slides easily into the socket then you are attaching it correctly. Otherwise, turn the plug round and re-insert it into the socket. Slide it to "on“ and your Calliope mini is powered by the batteries.
|
||||
|
||||
![Powering Image](/calliope/firststeps/powerItUp.png)
|
||||
|
||||
|
||||
## Introduction @unplugged
|
||||
|
||||
### 3) Play!
|
||||
|
||||
You can now play arround or try some of our other guided first-steps tutorials...
|
||||
|
||||
[Learn how to write your name on the LED-Matrix](#tutorial:/calliope/firststeps/5x5LED)
|
||||
|
||||
[Play with colors and sound](#tutorial:/calliope/firststeps/Output)
|
||||
|
||||
[See how to Controll your mini with the buttons and pins](#tutorial:/calliope/firststeps/Inputs)
|
||||
|
||||
|
||||
## Step 1
|
||||
|
||||
Play!
|
||||
|
||||
You can now play arround or try some of our other guided first-steps tutorials...
|
||||
|
||||
[Learn how to write your name on the LED-Matrix](#tutorial:/calliope/firststeps/5x5LED)
|
||||
|
||||
[Play with colors and sound](#tutorial:/calliope/firststeps/Output)
|
||||
|
||||
[See how to Controll your mini with the buttons and pins](#tutorial:/calliope/firststeps/Inputs)
|
BIN
docs/calliope/firststeps/powerItUp.png
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47
docs/calliope/links.md
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@ -0,0 +1,47 @@
|
||||
# Projects
|
||||
|
||||
Here are some cool tutorials to get you started with your @boardname@!
|
||||
|
||||
## Basic
|
||||
|
||||
```codecard
|
||||
[
|
||||
{
|
||||
"name": "Shop",
|
||||
"url":"https://shop.calliope.cc",
|
||||
"description": "You can get the mini at the official calliope store.",
|
||||
"imageUrl": "/calliope/links/thumbnail_shop.gif",
|
||||
"largeImageUrl": "",
|
||||
"label": "",
|
||||
"buttonLabel": "Open Calliope Shop",
|
||||
"labelClass": "green small ribbon"
|
||||
}, {
|
||||
"name": "Projects",
|
||||
"url":"https://calliope.cc/en/projekte",
|
||||
"description": "A collection of calliope mini projects",
|
||||
"imageUrl": "/calliope/links/thumbnail_projects.gif",
|
||||
"largeImageUrl": "",
|
||||
"label": "",
|
||||
"buttonLabel": "View Projects",
|
||||
"labelClass": "green small ribbon"
|
||||
}, {
|
||||
"name": "Teaching materials",
|
||||
"url":"https://calliope.cc/schulen/schulmaterial",
|
||||
"description": "",
|
||||
"imageUrl": "/calliope/links/thumbnail_didactic_material.gif",
|
||||
"largeImageUrl": "",
|
||||
"label": "",
|
||||
"buttonLabel": "View",
|
||||
"labelClass": "green small ribbon"
|
||||
}, {
|
||||
"name": "Forum",
|
||||
"url":"https://forum.calliope.cc",
|
||||
"description": "Be a part of our comunity",
|
||||
"imageUrl": "/calliope/links/thumbnail_community.gif",
|
||||
"largeImageUrl": "",
|
||||
"label": "",
|
||||
"buttonLabel": "Open Forum",
|
||||
"labelClass": "green small ribbon"
|
||||
}
|
||||
]
|
||||
```
|
BIN
docs/calliope/links/thumbnail_community.gif
Normal file
After Width: | Height: | Size: 41 KiB |