pxt-calliope/docs/reference/game/if-on-edge-bounce.md
Juri Wolf a93febb5b7
Map and clean deprecated functions (#175)
* add image and deprecated arrow functions

* update locales

* map basic.showArrow

* map arrow blocks

* map & remove arrow images

* remove arrow blocks

* update locales

* remove & patch:
rgbw -> rgb
button/pin pressed -> button/pin event
loudness -> soundLevel

* update ts mappings for arrows

* add wip ts patch rules

* update .blocks files

* use Click instead of Down as default in Documentation and tests

* patch test.blocks

* fix lowercase name tag

* update test.blocks

* update blocks test files

* update blocks test files

* format block files

* pass blocks file tests

* fix ts mapping

* fix color.defl value

closes https://github.com/microsoft/pxt-calliope/issues/136

* fix ts mappings

- add optional spacing at the end of rgbw()
- map up to v4.0.19

* add suggested changes

* replace innerText by textContent

Co-authored-by: JW <gitkraken@juriwolf.de>
Co-authored-by: Juri <info@juriwolf.de>
2022-04-26 10:28:42 -07:00

867 B

If On Edge, Bounce

Make a sprite on the edge of the LED screen bounce away.

game.createSprite(0, 2).ifOnEdgeBounce();

Parameters

  • a sprite that might be on the edge of the LED screen.

Example

This program makes a sprite on the right edge of the screen with a direction of 90 degrees, and bounces it so it has a direction of -90 degrees -- exactly the opposite direction.

let ball = game.createSprite(4, 2);
basic.showNumber(ball.get(LedSpriteProperty.Direction));
input.onButtonEvent(Button.B, ButtonEvent.Down, () => {
    ball.ifOnEdgeBounce();
    basic.showNumber(ball.get(LedSpriteProperty.Direction));
});

See also

create sprite, is touching, is touching edge