5f7a8e5301
* update yotta defaults for 16kb devices * refactor deprecated blocks * updates for button events * update button events * update refference * update docs * update docs * update button event blocks * update docs * update block id
44 lines
1.2 KiB
Markdown
44 lines
1.2 KiB
Markdown
# play Until Done
|
|
|
|
Play a sound expression until it finishes.
|
|
|
|
```sig
|
|
soundExpression.giggle.playUntilDone()
|
|
```
|
|
|
|
A sound expression is a preformatted set of tones that create a certain sound. There are several sounds to choose from. The sound is started and your program waits until the sound stops playing.
|
|
|
|
### ~ reminder
|
|
|
|
![works with micro:bit V2 only image](/static/v2/v2-only.png)
|
|
|
|
This block requires the [micro:bit V2](/device/v2) hardware. If you use this block with a micro:bit v1 board, you will see the **927** error code on the screen.
|
|
|
|
### ~
|
|
|
|
## Parameters
|
|
|
|
In blocks, the sound is selected from the list in the ``||music:play sound until done||`` block.
|
|
|
|
```block
|
|
soundExpression.giggle.playUntilDone()
|
|
```
|
|
|
|
When coding in JavaScript or Python, the sound is a ``soundExpression`` object which from which you run the ``playUntilDone()`` function from. For example, to play the ``soaring`` sound, select ``soaring`` from the ``soundExpression`` namespace and run ``playUntilDone()``:
|
|
|
|
```typescript
|
|
soundExpression.soaring.playUntilDone()
|
|
```
|
|
|
|
## Example
|
|
|
|
Play the ``twinkle`` sound on the speaker and wait until it finishes.
|
|
|
|
```blocks
|
|
soundExpression.twinkle.playUntilDone()
|
|
basic.showString("twinkle has stopped")
|
|
```
|
|
|
|
## See also
|
|
|
|
[play](/reference/music/play) |