918af4f3ac
* change simulator svg * change radio image * Remove google fonts cdn * change color of 'advanced' button * font fix * font fix 2 * display fix * change fullsceen simulator bg * Continuous servo * handle continuous state * adding shims * update rendering for continuous servos * fixing sim * fix sig * typo * fix sim * bump pxt * bump pxt * rerun travis * Input blocks revision - add Button and Pin event types - merge onPinPressed & onPinReleased in new onPinEvent function - create new onButtonEvent function * update input blocks in docs and tests * remove device_pin_release block * Hide DAL.x behind Enum * bring back deprecated blocks, but hide them * shims and locales files * fix input.input. typing * remove buildpr * bump V3 * update simulator aspect ratio * add Loudness Block * revoke loudness block * Adds soundLevel To be replaced by pxt-common-packages when DAL is updated. * Remove P0 & P3 from AnalogPin Co-authored-by: Juri <gitkraken@juriwolf.de>
725 B
725 B
On Gesture
Start an event handler (part of the program that will run when something happens) This handler works when you do a gesture (like shaking the @boardname@).
input.onGesture(Gesture.Shake,() => {
})
Parameters
gesture
means the way you hold or move the @boardname@. This can beshake
,logo up
,logo down
,screen up
,screen down
,tilt left
,tilt right
,free fall
,3g
, or6g
.
Example: random number
This program shows a number from 2
to 9
when you shake the @boardname@.
input.onGesture(Gesture.Shake,() => {
let x = randint(2, 9)
basic.showNumber(x)
})