* initial notes * updated code samples * splitting the page and preparing layout * missing gamepad api * added basic guitar activty md files added initial draft of guitar lesson - in progress * word smithing and adding detail for concepts listed * word smithing and adding detail for concepts listed * typo in file name * missing macro * replaced guitar.png with image from Julia Carlson * adding a few pictures * adding cards macros * few tweaks * image for accellerometer lesson xyz axis * fixed the numbering buttons page -fixed the numbering to restart for each section and asdded spaces after so they don't wrap * adding a few video links * pin-press - added circuit info * more vids * fixing latest commit * edits to light sensor and pin-press * updated descriptions, linking lesson * pin-press and display-buttons updates -added dode samples to pin press * updated making video * light-sensor updated numbering * Clean up Clean up of headings to template style, other fixes * putting display in template use h2 with "Step 1:" and image before text * removed numbered lists for display & light these topics are code complete * more consistent formating Acceleromenter, buttons, light sensosr * Acceleration Lesson, added art Lesson steps for Acceleration, art for degree F to C for Map anology+clean up of light sensor topic * Pin Press code complete some other basic fomats and edits * Removed dashes in lesson names renamed and fixed references to files with "-" in names * rest of fles w/ dash in name changes * fixed links to guitar activities * updated acceleraomter section * transparency 4 art, image text added transarency and renamed art, added descriptive text for video and still images * renamed art * fixing the merge * fixing hint * moved step 2 outside ~hint block * fixing snippets * remove guitar from project list * Duration/Materials consistent format moved out of ~avatar block
3.7 KiB
Light Sensor Tone control
@description micro:bit guitar: using light sensor to control tone
~avatar avatar
Use the Light Sensor to the control tone for this Theremin inspired guitar
- Concepts:
- Inputs
- Light Intensity
- Tone/Frequency
- Ratio Mapping
- Forever Loop
- Math (multiplication) with code properties
~
Duration: 30 - 45 minutes
playing tones with light sensor
https://youtu.be/2cKg9pokVC4
The micro:bit LEDs Light Sensors
- the micro:bit can detect external light level intensity reaching the LEDs
- the light level block reports a reading of values 0 (dark) to 255 (bright)
- a Forever Loop is required to continually use measure the current light level to control the tone
Forever Loop
The forever loop really does run forever. The forever loop is useful when there is a need to continually check for an event or use a changing value in code.
Blocks
basic.forever(() => {})
input.lightLevel()
led.plotBarGraph(0, 255)
music.playTone(Note.C, music.beat(BeatFraction.Quarter))
Step 1: Create a light level detector
basic.forever(() => {
led.plotBarGraph(input.lightLevel(), 255)
})
Build the blocks
- From Basic drag a forever loop block into the coding area
- From Led drag a plot bar graph block into the forever loop
- From Input drag a light level block into plot bar graph of
**Set the plot bar graph value up to = 255 **
Step 2: Test the light required to move the bar graph height
graphing light input
https://youtu.be/pqU7bTcfQ_s
Experiment to see the effect on graph height when the plot bar graph value up to is changed
255 is the maximum light input reading, try numbers smaller than 255 Find a value that allows the graph to show 1 - 5 bars
~hint
Frequency
Frequency measured in Hz which are cycles per second or vibrations per second
- A healthy human ear can detect frequencies in the range of 20Hz to 20,000Hz.
- The micro:bit + headphones reliably produce detectable output ~50Hz - 6,000Hz.
261Hz represents a C note
music.playTone(261, music.beat(BeatFraction.Half))
play tone blocks can specify a specific numeric Frequency
by replacing the letter note 261Hz represents a C note with a number block
music.playTone(261, music.beat(BeatFraction.Half))
~
Step 3: Multiply Frequency using Math blocks
input.onButtonPressed(Button.A, () => {
music.playTone(261 * 2, music.beat(BeatFraction.Half))
})
create a play tone block using a Math section, multiplication block to set tone
Next
Add a B button block that multiplies the 261 tone by a number other than 2 to set tone
Download the code to the micro:bit
Test the sound for multiples of the 261Hz C frequency
Step 4: Control the Frequency with the light input
basic.forever(() => {
music.playTone(input.lightLevel() * 25, music.beat(BeatFraction.Quarter))
})
Create a forever loop containing a play tone block
Set tone, using Math multiplication block that multiplies light level input by 25
or experiment with multipliers larger and smaller than 25
Test light tone control on the guitar
Cover the LEDs with your hand to vary light detected to control the tone
Good work, this guitar is sounding good!
Challenge: Create a variable for the light level multiplier that you can change using buttons (optional)
~button /projects/guitar/accelerometer
NEXT: Accelerometer Beat control