pxt-calliope/docs/lessons/game-counter.md
2016-03-25 16:47:20 -07:00

2.2 KiB

game counter lesson

Learn how to create a counter with with on button pressed. #show #number #screen #number #math #docs

@video td/videos/counter-0

Topic

Game Library

Class

Year 7

Prior learning/place of lesson in scheme of work

Learn how to create game blocks to keep track of the current score. We will be learning how to create a game using the blocks called add points to score, score as well as simple commands such as on button pressed and show number.

Documentation

Objectives

  • learn how arithmetic operators operate on numbers and return a number
  • learn how to run code when an input button is pressed
  • learn how to show a score on the LED screen

Progression Pathways / Computational Thinking Framework

Algorithms

  • Understands that iteration is the repetition of a process such as a loop. (AL)
  • Represents solutions using a structured notation. (AL) (AB)

Programming & Development

  • Creates programs that implement algorithms to achieve given goals. (AL)
  • Declares and assigns variables.(AB)

Data & Data Representation

  • Understands the difference between data and information. (AB)
  • Defines data types: real numbers and Boolean. (AB)

Information Technology

  • Collects, organises and presents data and information in digital content. (AB)
  • Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution. (EV)

Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation

Activity

Extended Activity

Homework