pxt-calliope/docs/lessons/pogo.md
Peli de Halleux 2b504d863d
Radiodocsupdate (#1430)
* a few updates

* more updates

* reorder radio blocks

* more shuffling of new radio apis

* fixing hot or ocold

* more doc fixes

* more updates

* fixing docs issues

* more doc fixes

* restore docs errors

* missing packate

* renamed argument of callback

* mssing radio

* more odcs fixes

* lock turtle

* ignore docs for now
2018-10-15 15:32:09 -07:00

1.2 KiB

pogo lesson

create a game that relies on precise instincts and timing reflexes #if #.

Topic

Running Time

Prior learning/place of lesson in scheme of work

Learn how to use running time. We will be learning how to create a pogo game using variables, forever loop, conditionals, on button pressed, as well as simple commands, such as show LEDs and clear screen.

Documentation

let jumps = 0
let acc = input.acceleration(Dimension.Y)
basic.showNumber(0)
led.stopAnimation()
radio.sendNumber(0)
basic.forever(() => { })
basic.showLeds(`
    . . . . .
    . # . # .
    . . # . .
    # . . . #
    . # # # .
    `)
basic.clearScreen()
if (true) {}
radio.onReceivedNumber(function (receivedNumber) { })

Objectives

  • learn how to create a function as a unit of code that performs a specific task and returns a result
  • learn how arithmetic operators operate on numbers and return a number
  • learn how to repeat code in the background forever
  • learn how to conditionally run code depending on whether a condition is true or not
  • learn how to run code when an input button is pressed
  • learn how to pause your code for the specified number of milliseconds
radio