7e23340df1
* Spelling mistakes
184 lines
5.4 KiB
Markdown
184 lines
5.4 KiB
Markdown
# Hot or Cold
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## @description A Hot-or-Cold treasure hunt game
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## ~avatar avatar
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Find the hidden @boardname@ before the other players!
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## ~
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https://youtu.be/nbRfNug-RkY
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## Beacons
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In this game, players are looking for a hidden @boardname@ that emits a radio signal.
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Hidden @boardname@s are called **beacons**.
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### Setting up the radio
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We set the radio group to ``1`` and all the players use the same group.
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The @boardname@ transmits its serial number (that's a unique number that identifies it)
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so that players can tell one beacon apart from another. Also, the power of the antenna is reduced to shorten the range of transmission.
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```block
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radio.setGroup(1)
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radio.setTransmitSerialNumber(true)
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radio.setTransmitPower(6)
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```
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### Beacon gotta beam
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The beacon just needs to send a radio message every now and then. So, to pace the transmits and give some visual feedback, we add some ``||basic:show icon||`` blocks to animate the screen.
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```blocks
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basic.forever(() => {
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radio.sendNumber(0)
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basic.showIcon(IconNames.Heart)
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basic.showIcon(IconNames.SmallHeart)
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})
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radio.setGroup(1)
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radio.setTransmitSerialNumber(true)
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radio.setTransmitPower(6)
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```
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### Hide the beacons
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Download the code to each beacon @boardname@ and hide them!
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## Hunters
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The hunter @boardname@ looks for beacons.
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### Is the beacon close?
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To determine how far away or how close they are, we use the signal strength of each radio packet sent by the beacons. The signal strength ranges from ``-128db`` (weak) to ``-42db`` (very strong).
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```blocks
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let signal = 0;
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radio.onReceivedNumber(function (receivedNumber) {
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signal = radio.receivedPacket(RadioPacketProperty.SignalStrength)
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basic.showNumber(signal);
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});
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radio.setGroup(1)
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```
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Test and record the signal values as you move around a beacon, moving closer and farther away:
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|-|-|
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| Hot signal value: | ``_________________`` |
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| Warm signal value: | ``_________________`` |
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| Cold signal value: | ``_________________`` |
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### Hot or cold?
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The hunter's screen will display:
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* ``SmallDiamond``: if the beacon is far (cold).
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* ``Diamond``: if the beacon is relatively close (warm).
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* ``Square``: if the beacon is really close (hot).
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Use the ``signal`` values collected in the previous step to determine when to show each icon.
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Here is an example that uses ``-95`` or less for cold, between ``-95`` and ``-80`` for warm, and ``-80`` or above for hot. You can change these values to account for your room setup or conditions of your hiding place.
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To make the program more responsive, add a ``||led:stop animation||`` to cancel icon animations when a new beacon packet comes in.
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```blocks
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let signal = 0;
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radio.onReceivedNumber(function (receivedNumber) {
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signal = radio.receivedPacket(RadioPacketProperty.SignalStrength)
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if (signal < -90) {
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basic.showIcon(IconNames.SmallDiamond)
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} else if (signal < -80) {
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basic.showIcon(IconNames.Diamond)
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} else {
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basic.showIcon(IconNames.Square)
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}
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})
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radio.setGroup(1)
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```
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Download the code and play the game!
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## Expand the game: multiple beacons
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We'll making the game more interesting by counting how many beacons the hunting player has seen so far.
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### Remember the beacons
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Do you remember that the beacon was configured to transmit its serial number? We can use this information
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to determine if a beacon is new or if it's one we've seen before.
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To do so, we add an **[array](/types/array)** variable that will hold all the beacon serial numbers seen so far.
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```block
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let beacons: number[] = [0]
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```
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Whenever we receive a new packet, we are going to check if the ``beacons`` array already
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contains the serial number. If not, we add the serial number at the end of ``beacons`` and increment the ``||game:score||``.
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To check if an array contains an certain element, we use the ``||arrays:find index of||`` block which returns ``-1`` if the element is not found.
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```blocks
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let beacons: number[] = [0]
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let signal = 0;
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let serialNumber = 0;
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radio.onReceivedNumber(function (receivedNumber) {
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signal = radio.receivedPacket(RadioPacketProperty.SignalStrength)
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serialNumber = radio.receivedPacket(RadioPacketProperty.SerialNumber)
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if (signal > -50 && beacons.indexOf(serialNumber) < 0) {
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beacons.push(serialNumber)
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game.addScore(1)
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basic.showNumber(game.score())
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}
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})
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```
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### Show my score
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To see the current score, we add an ``||input:on button pressed||`` that displays the score on the screen when the **A** button is pressed.
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```block
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input.onButtonPressed(Button.A, () => {
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basic.showNumber(game.score())
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})
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```
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### All together
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The hunter code with all th pieces together looks like this now. Download and try it out with multiple beacons!
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```blocks
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let beacons: number[] = [0];
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let signal = 0;
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let serialNumber = 0;
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radio.onReceivedNumber(function (receivedNumber) {
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signal = radio.receivedPacket(RadioPacketProperty.SignalStrength)
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serialNumber = radio.receivedPacket(RadioPacketProperty.SerialNumber)
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led.stopAnimation();
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if (signal < -95) {
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basic.showIcon(IconNames.SmallDiamond)
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} else if (signal < -80) {
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basic.showIcon(IconNames.Diamond)
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} else {
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basic.showIcon(IconNames.Square)
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if (signal > -50 && beacons.indexOf(serialNumber) < 0) {
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beacons.push(serialNumber)
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game.addScore(1)
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basic.showNumber(game.score())
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}
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}
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})
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input.onButtonPressed(Button.A, () => {
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basic.showNumber(game.score())
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})
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radio.setGroup(1)
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```
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```package
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radio
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```
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