4.1 KiB
4.1 KiB
bop it lesson
a game where you have to keep up with the commands.
Topic
Game Library
Quick Links
Class
Year 7
Prior learning/place of lesson in scheme of work
Learn how to create a minesweeper game with if, if condition do
, global variables to keep track of the action that the player is asked to perform. We will be learning how to create a bop it game using functions, global variables, if (conditionals), input on button pressed, math random, logo down, add score, as well as simple commands such as show string.
Documentation
- game library : read more...
- global variables : read more...
- assignment operator : read more...
- functions : read more...
- call : read more...
- math random number : read more...
- on button pressed : read more...
- on logo down : read more...
- on shake : read more...
- if : read more...
- show number : read more...
- show string : read more...
Objectives
- learn how the game library supports single-player, time-based games: a game library supports setting a number of lives, score, countdown clock, and levels.
- learn how to create a global variable as a place where you can store data so that you can use it later in your code, accessible across functions and in nested code blocks
- learn how the assignment operator is used to declare a new variable or update the value of a variable
- learn how to create a function as a unit of code that performs a specific task and returns a result to make the code easier to read, debug, and update
- learn how to call an existing function in the script
- learn how to return a random number
- learn how to run code when an input button is pressed
- learn how to run code when the BBC micro:bit is oriented perpendicularly to the floor with the logo down
- learn how to run code when the BBC micro:bit is shaken; when running code in the web browser, moving the mouse quickly simulates shaking
- learn how to conditionally run code depending on whether a condition is true or not
- learn how to show a string of the LED screen one character at a time (scrolling left to right)
- learn how to show a number on the LED screen one digit at a time (scrolling left to right)
Links to the National Curriculum Programmes of Study for Computing
Progression Pathways / Computational Thinking Framework
Algorithms
- Designs solutions (algorithms) that use repetition and two-way selection, ie if, then and else.(AL)
- Uses logical reasoning to predict outputs, showing an awareness of inputs (AL)
- Represents solutions using a structured notation (AL) (AB)
Programming & Development
- Creates programs that implement algorithms to achieve given goals (AL)
- Declares and assigns variables(AB)
- Understands the difference between, and appropriately uses if and if, then and else statements(AL)
- Uses a range of operators and expressions e.g. Boolean, and applies them in the context of program control. (AL)
- Selects the appropriate data types(AL) (AB
Data & Data Representation
- Understands the difference between data and information(AB)
- Performs more complex searches for information e.g. using Boolean and relational operators(AL) (GE) (EV)
Hardware & Processing
- Knows that computers collect data from various input devices, including sensors and application software (AB)
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
Activity
Extended Activity
- time: 20 min.
- challenges
Homework
- Extended Activity: challenges