85 lines
2.5 KiB
Markdown
85 lines
2.5 KiB
Markdown
# lucky 7 lesson
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show a number on the LED screen.
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### @video td/videos/lucky-7-0
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## Topic
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Show Number
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## Quick Links
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* [activity](/lessons/lucky-7/activity)
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* [quiz](/lessons/lucky-7/quiz)
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* [quiz answers](/lessons/lucky-7/quiz-answers)
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* [challenges](/lessons/lucky-7/challenges)
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* [tutorial](/lessons/lucky-7/tutorial)
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## Class
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Year 7
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## Prior learning / place of lesson in scheme of work
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Learn how to display a number, `basic-> show number` to generate numbers. We will be learning how to create numbers using show number and pause.
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## Documentation
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* **show number** : [read more...](/reference/basic/show-number)
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* **pause** : [read more...](/reference/basic/pause)
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## Objectives
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* learn how to show a number on the LED screen, one digit at a time
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* learn how to pause program execution for the specified number of milliseconds
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## Progression Pathways / Computational Thinking Framework
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#### Algorithms
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* Uses diagrams to express solutions.(AB)
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* Designs solutions by decomposing a problem and creates a sub-solution for each of these parts. (DE) (AL) (AB)
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* Understands that iteration is the repetition of a process such as a loop (AL)
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* Recognises that different algorithms exist for the same problem (AL) (GE)
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* Represents solutions using a structured notation (AL) (AB)
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* Can identify similarities and differences in situations and can use these to solve problems (pattern recognition)(GE)
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#### Programming & Development
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* Creates programs that implement algorithms to achieve given goals (AL)
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* Selects the appropriate data types(AL) (AB
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#### Data & Data Representation
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* Defines data types: real numbers and Boolean (AB)
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#### Hardware & Processing
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* Understands the difference between hardware and application software, and their roles within a computer system (AB)
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#### Information Technology
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* Collects, organizes, and presents data and information in digital content (AB)
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* Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution (EV)
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* Recognises ethical issues surrounding the application of information technology beyond school.
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Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
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## Activity
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* time: 20 min.
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* [activity](/lessons/lucky-7/activity)
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* [tutorial](/lessons/lucky-7/tutorial)
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* [quiz](/lessons/lucky-7/quiz)
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## Extended Activity
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* time: 20 min.
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* [challenges](/lessons/lucky-7/challenges)
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## Homework
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* Extended Activity: [challenges](/lessons/lucky-7/challenges)
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