pxt-calliope/docs/reference/js/lessons/lucky-7.md
2016-04-13 08:27:45 -07:00

85 lines
2.5 KiB
Markdown

# lucky 7 lesson
show a number on the LED screen.
### @video td/videos/lucky-7-0
## Topic
Show Number
## Quick Links
* [activity](/lessons/lucky-7/activity)
* [quiz](/lessons/lucky-7/quiz)
* [quiz answers](/lessons/lucky-7/quiz-answers)
* [challenges](/lessons/lucky-7/challenges)
* [tutorial](/lessons/lucky-7/tutorial)
## Class
Year 7
## Prior learning / place of lesson in scheme of work
Learn how to display a number, `basic-> show number` to generate numbers. We will be learning how to create numbers using show number and pause.
## Documentation
* **show number** : [read more...](/reference/basic/show-number)
* **pause** : [read more...](/reference/basic/pause)
## Objectives
* learn how to show a number on the LED screen, one digit at a time
* learn how to pause program execution for the specified number of milliseconds
## Progression Pathways / Computational Thinking Framework
#### Algorithms
* Uses diagrams to express solutions.(AB)
* Designs solutions by decomposing a problem and creates a sub-solution for each of these parts. (DE) (AL) (AB)
* Understands that iteration is the repetition of a process such as a loop (AL)
* Recognises that different algorithms exist for the same problem (AL) (GE)
* Represents solutions using a structured notation (AL) (AB)
* Can identify similarities and differences in situations and can use these to solve problems (pattern recognition)(GE)
#### Programming & Development
* Creates programs that implement algorithms to achieve given goals (AL)
* Selects the appropriate data types(AL) (AB
#### Data & Data Representation
* Defines data types: real numbers and Boolean (AB)
#### Hardware & Processing
* Understands the difference between hardware and application software, and their roles within a computer system (AB)
#### Information Technology
* Collects, organizes, and presents data and information in digital content (AB)
* Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution (EV)
* Recognises ethical issues surrounding the application of information technology beyond school.
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
## Activity
* time: 20 min.
* [activity](/lessons/lucky-7/activity)
* [tutorial](/lessons/lucky-7/tutorial)
* [quiz](/lessons/lucky-7/quiz)
## Extended Activity
* time: 20 min.
* [challenges](/lessons/lucky-7/challenges)
## Homework
* Extended Activity: [challenges](/lessons/lucky-7/challenges)