97 lines
3.8 KiB
Markdown
97 lines
3.8 KiB
Markdown
# spinner lesson
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a spin the BBC micro:bit game with the input on shake.
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## Topic
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If (Conditionals)
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## Quick Links
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* [activity](/lessons/spinner/activity)
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* [challenges](/lessons/spinner/challenges)
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* [quiz](/lessons/spinner/quiz)
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* [quiz answers](/lessons/spinner/quiz-answers)
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* [tutorial](/lessons/spinner/tutorial)
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## Class
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Year 7
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## Prior learning/place of lesson in scheme of work
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Learn how to use an if statement **if condition do** to run code run code depending on whether a condition is true or not. We will be learning how to create a die with if statements, input on shake, a local variable, assignment operator, math random as well as simple commands such as plot image.
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## Documentation
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* **on shake** : [read more...](/reference/input/on-gesture)
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* **variable** : [read more...](/reference/variables/var)
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* **assignment operator** : [read more...](/reference/variables/assignment)
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* **math random** : [read more...](/js/math)
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* **If** : [read more...](/reference/logic/if)
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* **show LEDs** : [read more...](/reference/basic/show-leds)
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## Objectives
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* learn how to run code when the BBC micro:bit is shaken, when running code in the web browser, moving the mouse quickly simulates shaking
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* learn how to create a local variable as a place where you can store and retrieve data
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* learn how the assignment operator is used to declare a new local variable
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* learn how to declare a new local variable or update the value of a variable
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* learn how to return a random number
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* learn how to conditionally run code depending on whether a condition is true or not
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* learn how to show an image on the LED screen
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## Progression Pathways / Computational Thinking Framework
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#### Algorithms
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* Designs solutions (algorithms) that use repetition and two-way selection, ie if, then and else.(AL)
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* Uses logical reasoning to predict outputs, showing an awareness of inputs (AL)
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* Designs solutions by decomposing a problem and creates a sub-solution for each of these parts. (DE) (AL) (AB)
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* Represents solutions using a structured notation (AL) (AB)
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#### Programming & Development
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* Creates programs that implement algorithms to achieve given goals (AL)
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* Declares and assigns variables(AB)
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* Understands the difference between, and appropriately uses if and if, then and else statements(AL)
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* Uses a range of operators and expressions e.g. Boolean, and applies them in the context of program control. (AL)
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* Selects the appropriate data types(AL) (AB
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#### Data & Data Representation
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* Understands the difference between data and information(AB)
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* Uses filters or can perform single criteria searches for information.(AL)
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* Performs more complex searches for information e.g. using Boolean and relational operators(AL) (GE) (EV)
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* Defines data types: real numbers and Boolean (AB)
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#### Hardware & Processing
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* Knows that computers collect data from various input devices, including sensors and application software (AB)
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* Demonstrates responsible use of technologies and online services, and knows a range of ways to report concerns Understands how search engines rank search results (AL)
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#### Information Technology
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* Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution (EV)
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* Makes judgements about digital content when evaluating and repurposing it for a given audience (EV) (GE)
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* Recognises ethical issues surrounding the application of information technology beyond school.
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Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
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## Activity
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* time: 20 min.
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* [activity](/lessons/spinner/activity)
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* [tutorial](/lessons/spinner/tutorial)
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* [quiz](/lessons/spinner/quiz)
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## Extended Activity
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* time: 20 min.
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* [challenges](/lessons/spinner/challenges)
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## Homework
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* Extended Activity: [challenges](/lessons/spinner/challenges)
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