a93febb5b7
* add image and deprecated arrow functions * update locales * map basic.showArrow * map arrow blocks * map & remove arrow images * remove arrow blocks * update locales * remove & patch: rgbw -> rgb button/pin pressed -> button/pin event loudness -> soundLevel * update ts mappings for arrows * add wip ts patch rules * update .blocks files * use Click instead of Down as default in Documentation and tests * patch test.blocks * fix lowercase name tag * update test.blocks * update blocks test files * update blocks test files * format block files * pass blocks file tests * fix ts mapping * fix color.defl value closes https://github.com/microsoft/pxt-calliope/issues/136 * fix ts mappings - add optional spacing at the end of rgbw() - map up to v4.0.19 * add suggested changes * replace innerText by textContent Co-authored-by: JW <gitkraken@juriwolf.de> Co-authored-by: Juri <info@juriwolf.de>
1.2 KiB
1.2 KiB
Love Meter
Introduction @unplugged
Make a love meter, how sweet! The @boardname@ is feeling the love, then sometimes not so much!
Step 1
Let's build a LOVE METER machine. Place an ||input:on pin pressed||
block to run code when pin 0 is pressed. Use P0
from the list of pin inputs.
input.onPinTouchEvent(TouchPin.P0, ButtonEvent.Down, () => {
});
Step 2
Using ||basic:show number||
and ||Math:pick random||
blocks, show a random number from 0
to 100
when pin 0 is pressed.
input.onPinTouchEvent(TouchPin.P0, ButtonEvent.Down, () => {
basic.showNumber(randint(0, 100));
});
Step 3
Click on pin 0 in the simulator and see which number is chosen.
Step 4
Show "LOVE METER"
on the screen when the @boardname@ starts.
basic.showString("LOVE METER");
input.onPinTouchEvent(TouchPin.P0, ButtonEvent.Down, () => {
basic.showNumber(randint(0, 100));
});
Step 5
Click |Download|
to transfer your code in your @boardname@. Hold the GND pin with one hand and press pin 0 with the other hand to trigger this code.