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* update yotta defaults for 16kb devices * refactor deprecated blocks * updates for button events * update button events * update refference * update docs * update docs * update button event blocks * update docs * update block id
1.5 KiB
1.5 KiB
set Sound Threshold
Tell how loud it should be for your board to detect a loud sound.
input.setSoundThreshold(SoundThreshold.Loud, 0)
When the microphone hears a sound, it sets a number for how loud the sound was at that moment.
This number is the sound level and has a value from 0
(low sound) to 255
(loud sound). You can use
a sound level number as a threshold (just the right amount of sound) to make the
on sound event happen. To set a threshold, you choose the type of sound
to detect, loud
or quiet
, and then the sound level for that type.
~ reminder
This block requires the micro:bit V2 hardware. If you use this block with a micro:bit v1 board, you will see the 927 error code on the screen.
~
Parameters
- sound: the type of sound to dectect:
loud
orquiet
. - threshold: the sound level number which makes a sound event happen.
Example #example
Show an icon animation when the microphone detects a sound louder than a sound level of 200
.
input.setSoundThreshold(SoundThreshold.Loud, 200)
input.onSound(DetectedSound.Loud, function () {
basic.showIcon(IconNames.Square)
basic.showIcon(IconNames.SmallSquare)
basic.showIcon(IconNames.SmallDiamond)
basic.clearScreen()
})
See also #seealso
microphone